mirror of
https://gitgud.io/Vrelnir/degrees-of-lewdity.git
synced 2026-09-15 06:04:27 +08:00
18814 lines
593 KiB
YAML
18814 lines
593 KiB
YAML
aliases:
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dom: &dom # Prints anything not purely in-line
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border: solid 0px
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form: &form # Prints some form of input
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border: solid 0px
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img: &img # Prints image to screen
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border: 1px
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borderStyle: dashed dashed none
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legacy: &legacy # Kept around purely because surrounding code is too fragile
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border: solid 0px
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links: &links # Generates links for end of passage
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textDecoration: bold
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multiEvents: &multiEvents # Chooses an event from an eventpool
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textDecoration: bold
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refactor: &refactor # Strong code smells
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textDecoration: bold
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temp: &temp # Sets/ Uses temp variables to pass data between widgets
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border: solid 0px
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text: &text # Prints in-line text
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textDecoration: underline
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unused: &unused # Is not currently being called anywhere. Remove tag if you're the first
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border: 0px
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sugarcube-2:
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enums:
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antiques: '"antiquebox"|"antiquesilverring"|"antiquegoldnecklace"|"antiqueivorynecklace"|"antiquecrystal"|"antiquehorn"|"antiquewatch"|"antiquedildo"|"antiquecandlestick"|"antiqueforestarrow"|"antiqueforestdagger"|"antiqueforestgem"|"antiquesilverbrooch"|"antiquetrashcup"|"antiquetrashburner"|"antiquebrassstatuette"|"antiquegoldchastitybelt"|"antiquecoppercompass"|"antiquegrenade"|"antiquestonetalisman"|"antiquesilvermask"|"antiquediamond"|"antiquesilvercompass"|"antiquesilverdagger"|"antiquerustedcutlass"|"antiquecutlass"|"antiqueleathermap"|"antiquebell"|"antiquebullet"|"antiqueshell"|"antiquegoldring"|"antiquegoldbrooch"|"antiquecoralring"|"antiquehourglass"|"antiquecoppercoin"|"antiquesilvercoin"|"antiquegoldcoin"|"antiquesilverblade"|"antiqueivorystatuette"|"antiquestrangefetish"|"antiquesilvergoblet"|"antiquesilvercrown"|"antiquewhitecrystal"|"antiqueminesign"|"antiqueobsidiandisc"|"antiquewoodenmask"|"antiquetrilobitefossil"|"antiqueislandarrow"|"antiquegoldcompass"|"antiqueswordcane"|"antiquechocolate"|"antiqueteacaddy"|"antiquewoodenfigurine"|"antiquecopperring"'
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antiquesDesc: '`"antiquebox"` | `"antiquesilverring"` | `"antiquegoldnecklace"` | `"antiqueivorynecklace"` | `"antiquecrystal"` | `"antiquehorn"` | `"antiquewatch"` | `"antiquedildo"` | `"antiquecandlestick"` | `"antiqueforestarrow"` | `"antiqueforestdagger"` | `"antiqueforestgem"` | `"antiquesilverbrooch"` | `"antiquetrashcup"` | `"antiquetrashburner"` | `"antiquebrassstatuette"` | `"antiquegoldchastitybelt"` | `"antiquecoppercompass"` | `"antiquegrenade"` | `"antiquestonetalisman"` | `"antiquesilvermask"` | `"antiquediamond"` | `"antiquesilvercompass"` | `"antiquesilverdagger"` | `"antiquerustedcutlass"` | `"antiquecutlass"` | `"antiqueleathermap"` | `"antiquebell"` | `"antiquebullet"` | `"antiqueshell"` | `"antiquegoldring"` | `"antiquegoldbrooch"` | `"antiquecoralring"` | `"antiquehourglass"` | `"antiquecoppercoin"` | `"antiquesilvercoin"` | `"antiquegoldcoin"` | `"antiquesilverblade"` | `"antiqueivorystatuette"` | `"antiquestrangefetish"` | `"antiquesilvergoblet"` | `"antiquesilvercrown"` | `"antiquewhitecrystal"` | `"antiqueminesign"` | `"antiqueobsidiandisc"` | `"antiquewoodenmask"` | `"antiquetrilobitefossil"` | `"antiqueislandarrow"` | `"antiquegoldcompass"` | `"antiqueswordcane"` | `"antiquechocolate"` | `"antiqueteacaddy"` | `"antiquewoodenfigurine"` | `"antiquecopperring"`'
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bodyLiquidParts: '"neck"|"rightarm"|"leftarm"|"thigh"|"bottom"|"tummy"|"chest"|"face"|"hair"|"feet"|"vaginaoutside"|"vagina"|"penis"|"anus"|"mouth"'
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bodyLiquidPartsDesc: '`"neck"` | `"rightarm"` | `"leftarm"` | `"thigh"` | `"bottom"` | `"tummy"` | `"chest"` | `"face"` | `"hair"` | `"feet"` | `"vaginaoutside"` | `"vagina"` | `"penis"` | `"anus"` | `"mouth"`'
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bodyParts: '"forehead"|"left_cheek"|"right_cheek"|"left_shoulder"|"right_shoulder"|"breasts"|"back"|"left_bottom"|"right_bottom"|"pubic"|"left_thigh"|"right_thigh"'
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bodyPartsDesc: '`"forehead"` | `"left_cheek"` | `"right_cheek"` | `"left_shoulder"` | `"right_shoulder"` | `"breasts"` | `"back"` | `"left_bottom"` | `"right_bottom"` | `"pubic"` | `"left_thigh"` | `"right_thigh"`'
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bodyShapes: '"masculine"|"feminine"|"androgynous"'
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bodyShapesDesc: '`"masculine"` | `"feminine"` | `"androgynous"`'
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cards: '"avery"|"bailey"|"leighton"|"quinn"|"Avery"|"Bailey"|"Leighton"|"Quinn"'
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cardsDesc: '`"avery"` | `"bailey"` | `"leighton"` | `"quinn"` | `"Avery"` | `"Bailey"` | `"Leighton"` | `"Quinn"`'
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clothesTypes: '"over_upper"|"over_lower"|"upper"|"lower"|"under_upper"|"under_lower"|"over_head"|"head"|"face"|"neck"|"hands"|"handheld"|"legs"|"feet"|"genitals"'
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clothesTypesDesc: '`"over_upper"` | `"over_lower"` | `"upper"` | `"lower"` | `"under_upper"` | `"under_lower"` | `"over_head"` | `"head"` | `"face"` | `"neck"` | `"hands"` | `"handheld"` | `"legs"` | `"feet"` | `"genitals"`'
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combatPositions: '"doggy"|"missionary"'
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combatPositionsDesc: '`"doggy"` | `"missionary"`'
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combatProps: '"haybale"|"milk"|"bench"|"table"'
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combatPropsDesc: '`"haybale"` | `"milk"` | `"bench"` | `"table"`'
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crimeTypes: '"assault"|"coercion"|"destruction"|"exposure"|"obstruction"|"prostitution"|"resisting"|"thievery"|"petty"|"trespassing"'
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crimeTypesDesc: '`"assault"` | `"coercion"` | `"destruction"` | `"exposure"` | `"obstruction"` | `"prostitution"` | `"resisting"` | `"thievery"` | `"petty"` | `"trespassing"`'
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fameTypes: '"exhibitionism"|"prostitution"|"bestiality"|"sex"|"rape"|"good"|"business"|"scrap"|"pimp"|"social"|"model"|"pregnancy"|"impreg"'
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fameTypesDesc: '`"exhibitionism"` | `"prostitution"` | `"bestiality"` | `"sex"` | `"rape"` | `"good"` | `"business"` | `"scrap"` | `"pimp"` | `"social"` | `"model"` | `"pregnancy"` | `"impreg"`'
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hypnosisTimedTypes: '"devotion" | "peace" | "silence" | "slumber" | "insight"'
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insecurityTypes: '"penis_small"|"penis_big"|"breasts_small"|"breasts_big"|"pregnancy"'
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insecurityTypesDesc: '`"penis_small"` | `"penis_big"` | `"breasts_small"` | `"breasts_big"` | `"pregnancy"`'
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liquidTypes: '"goo"|"slime"|"fluid"|"nectar"|"cum"|"semen"'
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liquidTypesDesc: '`"goo"` | `"slime"` | `"fluid"` | `"nectar"` | `"cum"` | `"semen"`'
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loveInterest: '"Robin"|"Whitney"|"Kylar"|"Sydney"|"Eden"|"Avery"|"Alex"|"Great Hawk"|"Black Wolf"|"Gwylan"'
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loveInterestDesc: '`"Robin"` | `"Whitney"` | `"Kylar"` | `"Sydney"` | `"Eden"` | `"Avery"` | `"Alex"` | `"Great Hawk"` | `"Black Wolf"` | `"Gwylan"`'
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namedNPC: '"Avery"|"Bailey"|"Briar"|"Charlie"|"Darryl"|"Doren"|"Eden"|"Gwylan"|"Harper"|"Jordan"|"Kylar"|"Landry"|"Leighton"|"Mason"|"Morgan"|"River"|"Robin"|"Sam"|"Sirris"|"Whitney"|"Winter"|"Black Wolf"|"Niki"|"Quinn"|"Remy"|"Alex"|"Great Hawk"|"Wren"|"Sydney"|"Ivory Wraith"|"Zephyr"|"Night Monster"'
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namedNPCDesc: '`"Avery"` | `"Bailey"` | `"Briar"` | `"Charlie"` | `"Darryl"` | `"Doren"` | `"Eden"` | `"Gwylan"` | `"Harper"` | `"Jordan"` | `"Kylar"` | `"Landry"` | `"Leighton"` | `"Mason"` | `"Morgan"` | `"River"` | `"Robin"` | `"Sam"` | `"Sirris"` | `"Whitney"` | `"Winter"` | `"Black Wolf"` | `"Niki"` | `"Quinn"` | `"Remy"` | `"Alex"` | `"Great Hawk"` | `"Wren"` | `"Sydney"` | `"Ivory Wraith"` | `"Zephyr"` | `"Night Monster"`'
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plantTypes: '"apple"|"baby_bottle_of_breast_milk"|"banana"|"bird_egg"|"blackberry"|"blood_lemon"|"bottle_of_breast_milk"|"bottle_of_milk"|"bottle_of_semen"|"broccoli"|"cabbage"|"carnation"|"chicken_egg"|"daisy"|"garlic_bulb"|"ghostshroom"|"lemon"|"lily"|"lotus"|"mushroom"|"onion"|"orange"|"orchid"|"peach"|"pear"|"pink_rose"|"plum"|"plumeria"|"poppy"|"potato"|"red_rose"|"strange_flower"|"strawberry"|"truffle"|"tulip"|"turnip"|"white_rose"|"wild_carrot"|"wild_honeycomb"|"wolfshroom"'
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plantTypesDesc: '`"apple"` | `"baby_bottle_of_breast_milk"` | `"banana"` | `"bird_egg"` | `"blackberry"` | `"blood_lemon"` | `"bottle_of_breast_milk"` | `"bottle_of_milk"` | `"bottle_of_semen"` | `"broccoli"` | `"cabbage"` | `"carnation"` | `"chicken_egg"` | `"daisy"` | `"garlic_bulb"` | `"ghostshroom"` | `"lemon"` | `"lily"` | `"lotus"` | `"mushroom"` | `"onion"` | `"orange"` | `"orchid"` | `"peach"` | `"pear"` | `"pink_rose"` | `"plum"` | `"plumeria"` | `"poppy"` | `"potato"` | `"red_rose"` | `"strange_flower"` | `"strawberry"` | `"truffle"` | `"tulip"` | `"turnip"` | `"white_rose"` | `"wild_carrot"` | `"wild_honeycomb"` | `"wolfshroom"`'
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pronouns: 'he, him, girl, girlfriend, sir, lass'
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timeTrackingSources: '"adultShop"|"brothel"|"brothelDanceTips"|"brothelShow"|"cafe"|"cafeChef"|"cafeBuns"|"cafeWaiter"|"docks"|"party"|"danube"|"office"|"photoStudio"|"spa"|"stripClub"|"stripClubBartender"|"stripClubDancer"|"stripClubDanceTips"|"danceJobs"|"partyDanceJob"|"partyDanceTips"|"docksDanceJob"|"docksDanceTips"|"danubeDanceJob"|"danubeDanceTips"'
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timeTrackingSourcesDesc: '`"adultShop"` | `"brothel"` | `"brothelDanceTips"` | `"brothelShow"` | `"cafe"` | `"cafeChef"` | `"cafeBuns"` | `"cafeWaiter"` | `"docks"` | `"party"` | `"danube"` | `"office"` | `"photoStudio"` | `"spa"` | `"stripClub"` | `"stripClubBartender"` | `"stripClubDancer"` | `"stripClubDanceTips"` | `"danceJobs"` | `"partyDanceJob"` | `"partyDanceTips"` | `"docksDanceJob"` | `"docksDanceTips"` | `"danubeDanceJob"` | `"danubeDanceTips"`'
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virginityTypes: '"vaginal"|"penile"|"anal"|"oral"|"kiss"|"handholding"'
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virginityTypesDesc: '`"vaginal"` | `"penile"` | `"anal"` | `"oral"` | `"kiss"` | `"handholding"`'
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macros:
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a:
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description: |-
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Prints text with prepended correctly-tensed indefinite article
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`<<a text>>`
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- **text**: `string` - text to check first character of
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parameters:
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- "text|string"
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tags: ["text"]
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A:
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description: |-
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Prints text with prepended correctly-tensed capitalised indefinite article
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`<<a text>>`
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- **text**: `string` - text to check first character of
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parameters:
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- "text|string"
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tags: ["text"]
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a_pillory_person:
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description: |-
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Prints `a <<person>>` or the name of person in the pillory
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Undercase `<<A_pillory_person>>`.
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Related to `<<the_pillory_person>>`/ '<<The_pillory_person>>
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tags: ["text", "unused"]
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A_pillory_person:
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description: |-
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Prints `A <<person>>` or the name of person in the pillory
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Capitalised `<<a_pillory_person>>`.
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Related to `<<the_pillory_person>>` / '<<The_pillory_person>>'
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tags: ["text"]
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a_role:
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description: |-
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Prints active npc as their role
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Example:
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```
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You find <<a_role>> nearby to help you out with this example.
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```
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tags: ["text"]
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A_role:
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description: |-
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Prints active npc as their role capitalised
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Example:
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```
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<<A_role>> comes out from behind the other to help with the example.
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```
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tags: ["unused", "text"]
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abomination:
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name: abomination
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abortbrothelshow:
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name: abortbrothelshow
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tags: ["unused"]
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acceptance:
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description: |-
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Adds acceptance to pc's state concerning specific part and applies effects
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`$acceptance_X` are measures of pc overcoming specific insecurities where 0 is not accepting (0-1,000)
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`<<insecurity part change>>`
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- **part**: `string` - part to gain insecurity in
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- %insecurityTypesDesc%
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- **change**: `number` - +/- change to apply
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parameters:
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- "%insecurityTypes% &+ number"
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acceptassignment:
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name: acceptassignment
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acceptbrothelshow:
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name: acceptbrothelshow
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actioncarry:
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name: actioncarry
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actioncarrydrop:
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name: actioncarrydrop
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actionsabomination:
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name: actionsabomination
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actionsAnalKiss:
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name: actionsAnalKiss
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actionsAnalLick:
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name: actionsAnalLick
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actionsanusdoubleedging:
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name: actionsanusdoubleedging
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actionsanusdoubleescape:
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name: actionsanusdoubleescape
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actionsanusdoubletake:
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name: actionsanusdoubletake
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actionsanusdoublethrust:
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name: actionsanusdoublethrust
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actionsanusedging:
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name: actionsanusedging
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actionsanusescape:
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name: actionsanusescape
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actionsanusFaceAgainstAnus:
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name: actionsanusFaceAgainstAnus
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actionsanusHandAgainstAnus:
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name: actionsanusHandAgainstAnus
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actionsanusHandEntrance:
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name: actionsanusHandEntrance
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actionsanusHandPenetration:
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name: actionsanusHandPenetration
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actionsanusMouthEntrance:
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name: actionsanusMouthEntrance
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actionsanusMouthImminent:
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name: actionsanusMouthImminent
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actionsanusMouthPenetration:
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name: actionsanusMouthPenetration
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actionsanusPenisAgainstAnus:
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name: actionsanusPenisAgainstAnus
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actionsanusPenisDoubleEntrance:
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name: actionsanusPenisDoubleEntrance
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actionsanuspenisdoublefuck:
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name: actionsanuspenisdoublefuck
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actionsanusPenisDoubleImminent:
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name: actionsanusPenisDoubleImminent
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actionsanusPenisDoublePenetration:
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name: actionsanusPenisDoublePenetration
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actionsanusPenisEntrance:
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name: actionsanusPenisEntrance
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actionsanuspenisfucknew:
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name: actionsanuspenisfucknew
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actionsanusPenisImminent:
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name: actionsanusPenisImminent
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actionsanusPenisPenetration:
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name: actionsanusPenisPenetration
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actionsanusrub:
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name: actionsanusrub
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actionsanustake:
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name: actionsanustake
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actionsanusthrust:
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name: actionsanusthrust
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actionsanustopenisnew:
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name: actionsanustopenisnew
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actionscheekrub:
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name: actionscheekrub
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actionschoke:
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description: |-
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Prints the player's speech when they request the NPC to choke them during encounters. Contains variations depending of level of awareness, asphyxiophilia trait, and a special `_daddy` variant if the player's submissiveness is above 1150.
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Speech variations are currently determined by the value of `$speechcycle`, increasing at each turn and resetted after the last available option.
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Speech can be adapted for NNPCs. See `$NPCList[$mouthtarget].fullDescription` variable.
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Example of what the player can say:
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```
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You moan. "Hold me by the neck, please."
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You yip. "Harder, daddy! Choke me harder!"
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```
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tags: ["text"]
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actionsclitrub:
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name: actionsclitrub
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actionsclitstroke:
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name: actionsclitstroke
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actionsconfront:
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name: actionsconfront
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actionsconfrontNNPC:
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name: actionsconfrontNNPC
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actionsdemand:
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name: actionsdemand
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actionsdissociation:
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name: actionsdissociation
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actionsfeetpussy:
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name: actionsfeetpussy
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actionsfeetrub:
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name: actionsfeetrub
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actionsfencingcooperate:
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name: actionsfencingcooperate
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actionsfencingescape:
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name: actionsfencingescape
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actionsfencingtake:
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name: actionsfencingtake
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actionsfencingtease:
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name: actionsfencingtease
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actionsforgive:
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description: |-
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Prints the player's speech when they forgive the NPC with the Angel TF. Unlike the "Plead" action, RNG has been removed since it can be only used once per encounter.
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Speech can be adapted for NNPCs. See `_loveInterest` variable. If writers wish to do so, they can add variants where the player forgives them (if `$npc.includes(_loveInterest)`) or forgive on behalf of them (if `!$npc.includes(_loveInterest)`).
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Example of what the player can say:
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```
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"Even though you're doing such a horrible thing, don't worry," you say. "I forgive you."
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"Now I understand why you get so angry, Avery," you say. "And I forgive you."
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```
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tags: ["text"]
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actionsgrabrub:
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name: actionsgrabrub
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actionsgrowl:
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name: actionsgrowl
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actionshandanustake:
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name: actionshandanustake
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actionshandanustease:
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name: actionshandanustease
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actionshandanusthrust:
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name: actionshandanusthrust
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actionshandbite:
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name: actionshandbite
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actionshandedge:
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name: actionshandedge
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actionshit:
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name: actionshit
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actionskick:
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name: actionskick
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actionskiss:
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name: actionskiss
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actionskissback:
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name: actionskissback
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actionsman:
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name: actionsman
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actionsmoan:
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name: actionsmoan
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actionsmock:
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description: |-
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Prints the player's speech when they mock (disparage for players with the fallen angel TF) the NPC over one of their potential insecurities. The chosen insecurity is stored in `$mockaction` and can take on the following variables: `"penis"`, `"vagina"`, `"weak"`, `"looks"` and `"skill"`. When undefined, the `"ethics"` speech lines are displayed.
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The widget contains variants based on whether the player is penetrated or penetrating, for regular NPCs. Hitting the NPC's insecurity (`$mockaction` equals `$NPCList[$mouthtarget].insecurity`) should make them react.
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Speech variations are currently determined by the value of `$mockcycle`, increasing at each turn and resetted after the last available option, which defaults to 5.
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Speech can be adapted for NNPCs. See `$NPCList[$mouthtarget].fullDescription` variable.
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Example of what the player can say:
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```
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"The last cock was much larger," you say in a teasing tone. <span class="pink">He isn't impressed by your words.</span> | +Control
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"You'll be punished for this," you say in a mocking tone. <span class="teal">She winces at your words.</span> | +Control
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```
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tags: ["text"]
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actionsmouthbottomrub:
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name: actionsmouthbottomrub
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actionsmouththighrub:
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name: actionsmouththighrub
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actionsOmni:
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name: actionsOmni
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actionsoraledge:
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name: actionsoraledge
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actionsorgasm:
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|
name: actionsorgasm
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actionsotheranusedging:
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|
name: actionsotheranusedging
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|
actionsotheranusescape:
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|
name: actionsotheranusescape
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actionsotheranusrub:
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name: actionsotheranusrub
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actionsotheranustake:
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name: actionsotheranustake
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actionsotheranustease:
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name: actionsotheranustease
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actionsotheranusthrust:
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name: actionsotheranusthrust
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|
actionsothermouthanusescape:
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name: actionsothermouthanusescape
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|
actionsothermouthanusrub:
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name: actionsothermouthanusrub
|
|
actionsothermouthanustease:
|
|
name: actionsothermouthanustease
|
|
actionsothermouthanusthrust:
|
|
name: actionsothermouthanusthrust
|
|
actionsothermouthpenisescape:
|
|
name: actionsothermouthpenisescape
|
|
actionsothermouthpenisrub:
|
|
name: actionsothermouthpenisrub
|
|
actionsothermouthpenistease:
|
|
name: actionsothermouthpenistease
|
|
actionsothermouthpenisthrust:
|
|
name: actionsothermouthpenisthrust
|
|
actionsothermouthvaginaescape:
|
|
name: actionsothermouthvaginaescape
|
|
actionsothermouthvaginarub:
|
|
name: actionsothermouthvaginarub
|
|
actionsothermouthvaginatease:
|
|
name: actionsothermouthvaginatease
|
|
actionsothermouthvaginathrust:
|
|
name: actionsothermouthvaginathrust
|
|
actionsotherpenispenisrub:
|
|
name: actionsotherpenispenisrub
|
|
actionsothervaginavaginarub:
|
|
name: actionsothervaginavaginarub
|
|
actionspain:
|
|
name: actionspain
|
|
actionspenisAgainstAss:
|
|
name: actionspenisAgainstAss
|
|
actionspenisAgainstClit:
|
|
name: actionspenisAgainstClit
|
|
actionspenisAnusEntrance:
|
|
name: actionspenisAnusEntrance
|
|
actionspenisanusfucknew:
|
|
name: actionspenisanusfucknew
|
|
actionspenisAnusImminent:
|
|
name: actionspenisAnusImminent
|
|
actionspenisAnusPenetration:
|
|
name: actionspenisAnusPenetration
|
|
actionspenisdoubleedging:
|
|
name: actionspenisdoubleedging
|
|
actionspenisdoubleride:
|
|
name: actionspenisdoubleride
|
|
actionspenisdoubletake:
|
|
name: actionspenisdoubletake
|
|
actionspenisdoubletip:
|
|
name: actionspenisdoubletip
|
|
actionspenisedging:
|
|
name: actionspenisedging
|
|
actionspenisescape:
|
|
name: actionspenisescape
|
|
actionspeniskiss:
|
|
name: actionspeniskiss
|
|
actionspenislick:
|
|
name: actionspenislick
|
|
actionspenisMouthEntrance:
|
|
name: actionspenisMouthEntrance
|
|
actionspenisMouthImminent:
|
|
name: actionspenisMouthImminent
|
|
actionspenisMouthPenetration:
|
|
name: actionspenisMouthPenetration
|
|
actionspenisPenisEntrance:
|
|
name: actionspenisPenisEntrance
|
|
actionspenisPenisFencing:
|
|
name: actionspenisPenisFencing
|
|
actionspenisPenisImminent:
|
|
name: actionspenisPenisImminent
|
|
actionspenisPussyEntrance:
|
|
name: actionspenisPussyEntrance
|
|
actionspenisPussyImminent:
|
|
name: actionspenisPussyImminent
|
|
actionspenisPussyPenetration:
|
|
name: actionspenisPussyPenetration
|
|
actionspenisride:
|
|
name: actionspenisride
|
|
actionspenisrub:
|
|
name: actionspenisrub
|
|
actionspenisstroke:
|
|
name: actionspenisstroke
|
|
actionspenissuck:
|
|
name: actionspenissuck
|
|
actionspenistake:
|
|
name: actionspenistake
|
|
actionspenistip:
|
|
name: actionspenistip
|
|
actionspenistoanusnew:
|
|
name: actionspenistoanusnew
|
|
actionspenistopenis:
|
|
name: actionspenistopenis
|
|
actionspenistopenisfucknew:
|
|
name: actionspenistopenisfucknew
|
|
actionspenistovaginanew:
|
|
name: actionspenistovaginanew
|
|
actionspenisvaginafucknew:
|
|
name: actionspenisvaginafucknew
|
|
actionsplead:
|
|
name: actionsplead
|
|
actionspossessed:
|
|
name: actionspossessed
|
|
actionspussyedging:
|
|
name: actionspussyedging
|
|
actionspussylick:
|
|
name: actionspussylick
|
|
actionspussyrub:
|
|
name: actionspussyrub
|
|
actionspussytake:
|
|
name: actionspussytake
|
|
actionspussytease:
|
|
name: actionspussytease
|
|
actionspussythrust:
|
|
name: actionspussythrust
|
|
actionsshaftrub:
|
|
name: actionsshaftrub
|
|
actionsStroke:
|
|
name: actionsStroke
|
|
actionsStrokerCooperate:
|
|
name: actionsStrokerCooperate
|
|
actionsStrokerRest:
|
|
name: actionsStrokerRest
|
|
actionstaunt:
|
|
name: actionstaunt
|
|
actionstauntNNPC:
|
|
name: actionstauntNNPC
|
|
actionstentacleadvanus:
|
|
name: actionstentacleadvanus
|
|
tags: ["unused"]
|
|
actionstentacleadvbottom:
|
|
name: actionstentacleadvbottom
|
|
tags: ["unused"]
|
|
actionstentacleadvcheckbox:
|
|
description: |-
|
|
Prints `<<radiobutton>>` for tentacle actions
|
|
|
|
`<<actionstentacleadvcheckbox behavior checkboxText receiverVar checkedValue defaultValue>>`
|
|
|
|
- **behavior**: `string` - decoration and classification of label
|
|
- `"def"` | `"sub"` | `"neutral"` | `"brat"`
|
|
- **checkboxText**: `string` - displayed label of the checkbox
|
|
- **receiverName**: `string` - name of the variable to modify, which must be quoted—e.g., `"$foo"`. See `<<radiobutton>>`
|
|
- **checkedValue**: `object` - value set by the radio button when checked. See `<<radiobutton>>`
|
|
- **defaultValue**: `object` - displays the radiobutton as checked if this value exactly matches `checkedValue`
|
|
parameters:
|
|
- '"def"|"sub"|"neutral"|"brat" &+ text|string &+ text|string &+ var|bareword |+ var|bareword'
|
|
tags: ["text"]
|
|
actionstentacleadvchest:
|
|
name: actionstentacleadvchest
|
|
tags: ["unused"]
|
|
actionstentacleadvlefthand:
|
|
name: actionstentacleadvlefthand
|
|
actionstentacleadvlegs:
|
|
name: actionstentacleadvlegs
|
|
actionstentacleadvmouth:
|
|
name: actionstentacleadvmouth
|
|
tags: ["unused"]
|
|
actionstentacleadvpenis:
|
|
name: actionstentacleadvpenis
|
|
actionstentacleadvrighthand:
|
|
name: actionstentacleadvrighthand
|
|
actionstentacleadvthighs:
|
|
name: actionstentacleadvthighs
|
|
tags: ["unused"]
|
|
actionstentacleadvvagina:
|
|
name: actionstentacleadvvagina
|
|
tags: ["unused"]
|
|
actionstentacles:
|
|
name: actionstentacles
|
|
actionstentacleslefthand:
|
|
name: actionstentacleslefthand
|
|
tags: ["unused"]
|
|
actionstentacleslegs:
|
|
name: actionstentacleslegs
|
|
tags: ["unused"]
|
|
actionstentaclespenis:
|
|
name: actionstentaclespenis
|
|
tags: ["unused"]
|
|
actionstentaclesrighthand:
|
|
name: actionstentaclesrighthand
|
|
tags: ["unused"]
|
|
actionsthighrub:
|
|
name: actionsthighrub
|
|
actionstribcooperate:
|
|
name: actionstribcooperate
|
|
actionstribedge:
|
|
name: actionstribedge
|
|
actionstribescape:
|
|
name: actionstribescape
|
|
actionsTribRest:
|
|
name: actionsTribRest
|
|
actionstribtake:
|
|
name: actionstribtake
|
|
actionstribtease:
|
|
name: actionstribtease
|
|
actionsvaginadoubleescape:
|
|
name: actionsvaginadoubleescape
|
|
actionsvaginaescape:
|
|
name: actionsvaginaescape
|
|
actionsvaginaMouthEntrance:
|
|
name: actionsvaginaMouthEntrance
|
|
actionsvaginaMouthImminent:
|
|
name: actionsvaginaMouthImminent
|
|
actionsvaginaMouthPenetrated:
|
|
name: actionsvaginaMouthPenetrated
|
|
actionsvaginaPenisDoubleEntrance:
|
|
name: actionsvaginaPenisDoubleEntrance
|
|
actionsvaginapenisdoublefuck:
|
|
name: actionsvaginapenisdoublefuck
|
|
actionsvaginaPenisDoubleImminent:
|
|
name: actionsvaginaPenisDoubleImminent
|
|
actionsvaginaPenisDoublePenetrated:
|
|
name: actionsvaginaPenisDoublePenetrated
|
|
actionsvaginaPenisEntrance:
|
|
name: actionsvaginaPenisEntrance
|
|
actionsvaginapenisfucknew:
|
|
name: actionsvaginapenisfucknew
|
|
actionsvaginaPenisImminent:
|
|
name: actionsvaginaPenisImminent
|
|
actionsvaginaPenisPenetrated:
|
|
name: actionsvaginaPenisPenetrated
|
|
actionsvaginatopenisnew:
|
|
name: actionsvaginatopenisnew
|
|
actionsvaginatovaginafucknew:
|
|
name: actionsvaginatovaginafucknew
|
|
actionsvaginatovaginanew:
|
|
name: actionsvaginatovaginanew
|
|
actionsvaginaVagina:
|
|
name: actionsvaginaVagina
|
|
actionsvaginaVaginaEntrance:
|
|
name: actionsvaginaVaginaEntrance
|
|
actionsvaginaVaginaImminent:
|
|
name: actionsvaginaVaginaImminent
|
|
actionsvorentacles:
|
|
name: actionsvorentacles
|
|
actor:
|
|
name: actor
|
|
tags: ["unused"]
|
|
actorAroused:
|
|
name: actorAroused
|
|
tags: ["unused"]
|
|
add_bodywriting:
|
|
name: add_bodywriting
|
|
add_link:
|
|
name: add_link
|
|
add_plot:
|
|
name: add_plot
|
|
add-multi-canvas:
|
|
description: |-
|
|
[Multi Canvasmodel API Overview](%workspaceDir%/game/03-Javascript/05-renderer/01-multi-canvasmodel.js#L2)
|
|
|
|
`<<add-multi-canvas key id slot metadata?>>`
|
|
- **key**: `string` -
|
|
- **id**: `string` -
|
|
- **slot**: `string` -
|
|
- **metadata** _optional_: `object` -
|
|
parameters:
|
|
- 'string &+ string &+ string |+ var|bareword'
|
|
addConsumableCosmetics:
|
|
name: addConsumableCosmetics
|
|
addevent:
|
|
name: addevent
|
|
addfemininityfromfactor:
|
|
name: addfemininityfromfactor
|
|
tags: ["unused"]
|
|
addfemininityofclothingarticle:
|
|
name: addfemininityofclothingarticle
|
|
tags: ["unused"]
|
|
addinlineevent:
|
|
container: true
|
|
description: |-
|
|
Adds an inline event to the current eventpool.
|
|
|
|
To display your events, use `<<runeventpool>>`
|
|
|
|
To remove any existing events, use `<<cleareventpool>>`
|
|
|
|
Usage:
|
|
`<<addinlineevent name? weight?>> ... <</addinlineevent>>`
|
|
|
|
- **name** _optional_: `string` - The name of the event. If not provided, defaults to "".
|
|
- **weight** _optional_: `number` - The relative probability of the event. An event with weight 2 will occur twice as often as an event with weight 1. If not provided, defaults to 1.
|
|
parameters:
|
|
- "|+ (number | (string |+ number))"
|
|
|
|
addNNPCOutfit:
|
|
name: addNNPCOutfit
|
|
addVaginalWetness:
|
|
name: addVaginalWetness
|
|
adjust_school_traits:
|
|
name: adjust_school_traits
|
|
adultShop-main:
|
|
name: adultShop-main
|
|
adultShopBackgroundEvent:
|
|
name: adultShopBackgroundEvent
|
|
adultShopClear:
|
|
name: adultShopClear
|
|
adultshopclerkevents:
|
|
name: adultshopclerkevents
|
|
adultshopentryevent:
|
|
name: adultshopentryevent
|
|
adultShopEvents:
|
|
name: adultShopEvents
|
|
adultShopPersonEvent:
|
|
name: adultShopPersonEvent
|
|
adultShopWage:
|
|
name: adultShopWage
|
|
advancelesson:
|
|
name: advancelesson
|
|
advancetohour:
|
|
description: |-
|
|
Advances time until the next whole hour
|
|
|
|
`<<advancetohour>>`
|
|
ahe:
|
|
name: ahe
|
|
aHe:
|
|
name: aHe
|
|
ahis:
|
|
name: ahis
|
|
alarmstate:
|
|
name: alarmstate
|
|
alex_baby_interactions:
|
|
name: alex_baby_interactions
|
|
alex_cottage_pregnancy_reveal:
|
|
name: alex_cottage_pregnancy_reveal
|
|
alex_pregnancy_comment:
|
|
name: alex_pregnancy_comment
|
|
alexclamp:
|
|
name: alexclamp
|
|
allBottoms:
|
|
description: |-
|
|
Prints worn over and middle bottom clothing names
|
|
tags: ["text"]
|
|
allBottomsUnderwear:
|
|
description: |-
|
|
Prints worn over, middle, and under bottom clothing names
|
|
tags: ["text"]
|
|
alleyways_capture_text:
|
|
name: alleyways_capture_text
|
|
alleyways_rescue_end:
|
|
name: alleyways_rescue_end
|
|
alleyways_rescue_start:
|
|
name: alleyways_rescue_start
|
|
allowLewdIngredients:
|
|
name: allowLewdIngredients
|
|
allSettings:
|
|
name: allSettings
|
|
AllShop:
|
|
description: |-
|
|
Prints all categories of
|
|
name: AllShop
|
|
tags: ["form"]
|
|
allTops:
|
|
description: |-
|
|
Prints worn over and middle top clothing names
|
|
tags: ["text"]
|
|
allTopsUnderwear:
|
|
description: |-
|
|
Prints worn over, middle, and under top clothing names
|
|
tags: ["unused", "text"]
|
|
allurecaption:
|
|
name: allurecaption
|
|
alongsideButtPlug:
|
|
name: alongsideButtPlug
|
|
ambulance:
|
|
name: ambulance
|
|
ampm:
|
|
description: |-
|
|
Prints hours and minutes as formatted time string
|
|
|
|
1. `<<ampm>>`
|
|
- Uses current time as display
|
|
|
|
2. `<<ampm hour minute?>>`
|
|
- **hour**: `number` - hour to calculate
|
|
- **minute** _optional_: `number` - minute to calculate
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number |+ number"
|
|
tags: ["text"]
|
|
ampm_text:
|
|
name: ampm_text
|
|
analdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of anal action difficulty in current combat
|
|
tags: ["text"]
|
|
analdoublestat:
|
|
name: analdoublestat
|
|
analejacstat:
|
|
name: analejacstat
|
|
analskill:
|
|
name: analskill
|
|
analskilluse:
|
|
name: analskilluse
|
|
analstat:
|
|
name: analstat
|
|
analtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active anal skill usage
|
|
tags: ["text"]
|
|
analvirginitywarning:
|
|
description: |-
|
|
Prints `This action will take your anal virginity` if anal virginity can still be lost
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
andButtPlug:
|
|
name: andButtPlug
|
|
angel:
|
|
description: |-
|
|
Prints `| Angel`
|
|
tags: ["text"]
|
|
angelBanishNote:
|
|
description: |-
|
|
Prints the note `| Banish ($angelBanish / $angelBanishMax)` in defiant red
|
|
|
|
Intended to be used alongside `<<skinicon "banish">>` and `<<angelBanishUse>>`, like so:
|
|
```
|
|
<<skinicon "banish">><<link [[Banish|Banishment]]>><<angelBanishUse>><</link>><<angelBanishNote>>
|
|
```
|
|
tags: ["text"]
|
|
angelBanishUse:
|
|
description: |-
|
|
Uses a single charge of banishment, which is tracked by the `$angelBanish` variable. Additionally, submissiveness is decreased by an amount scaling with `$purity`.
|
|
|
|
Intended to be used alongside `<<skinicon "banish">>` and `<<angelBanishNote>>`, like so:
|
|
```
|
|
<<skinicon "banish">><<link [[Banish|Banishment]]>><<angelBanishUse>><</link>><<angelBanishNote>>
|
|
```
|
|
angelTransform:
|
|
description: |-
|
|
Indicates how the Angel TF should be handled depending of a code passed as an optional argument. If nothing is passed, the widget sets the full Angel TF.
|
|
|
|
- 0-5 means the widget can either make the player progress to the next stage of angel transformation or set them back to the previous one, depending of the amount of angelicness they've amassed.
|
|
- 6 sets the player to stage 5 of the angel transformation when their angelicness is not enough to maintain a full transformation.
|
|
- 99 disables the transformation entirely and is either used in cheats or when the player falls from having their virginity taken away.
|
|
|
|
Example:
|
|
```
|
|
<<angelTransform>>
|
|
<<angelTransform 1>>
|
|
<<angelTransform 99>>
|
|
```
|
|
|
|
Usage:
|
|
```
|
|
<<angelTransform angelCode?>>
|
|
```
|
|
- **angelCode**: `number?` - The code indicating which action the widget should take. If not argument is provided, forces full Angel TF.
|
|
parameters:
|
|
- '|+ number'
|
|
animalsemenswallowedstat:
|
|
name: animalsemenswallowedstat
|
|
animateCombat:
|
|
description: |-
|
|
Generates the main combat view
|
|
tags: ["dom"]
|
|
animatemodel:
|
|
description: |-
|
|
Renders, prints, and JS-animates model
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<animatemodel className?>>`
|
|
- **className** _optional_: `string` - class or space-separated classes of canvas element to be inserted when placed in the DOM
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["dom"]
|
|
anticatcall:
|
|
description: |-
|
|
Prints a random response of the pc shutting down a catcall.
|
|
|
|
Intended to be used following `<<catcall>>`, `<<catcallbottom>>`, `<<catcallbreasts>>`, `<<catcallbulge>>`, `<<catcalllewd>>`, `<<catcallpregnancy>>`, or `<<catcallschool>>`
|
|
tags: ["text"]
|
|
anus_lube_amount:
|
|
description: |-
|
|
Prints the amount of lube around player anus
|
|
|
|
Relies on `_anus_lube_amount` being set already
|
|
|
|
See `<<anus_lube_text>>`
|
|
tags: ["text", "temp"]
|
|
anus_lube_text:
|
|
description: |-
|
|
Prints qualified description of lube around the anus prior to penetration
|
|
|
|
Example:
|
|
```
|
|
<<anus_lube_text>> the example can be performed without a problem.
|
|
```
|
|
tags: ["text"]
|
|
anusactionDifficulty:
|
|
name: anusactionDifficulty
|
|
anusactionDifficultyTentacle:
|
|
name: anusactionDifficultyTentacle
|
|
anusActionInit:
|
|
name: anusActionInit
|
|
anusActionInitStruggle:
|
|
name: anusActionInitStruggle
|
|
anusActionInitTentacle:
|
|
name: anusActionInitTentacle
|
|
anusActions:
|
|
name: anusActions
|
|
anusActionsTentacle:
|
|
name: anusActionsTentacle
|
|
anusraped:
|
|
name: anusraped
|
|
anxiety_disorder_text:
|
|
description: |-
|
|
Prints "Anxiety Disorder" label
|
|
anxious_guard:
|
|
name: anxious_guard
|
|
apologyWraith:
|
|
name: apologyWraith
|
|
applyDye:
|
|
description: |-
|
|
Buttons for the player's owned hairdyes, which apply the colour to their brows or pubes (as chosen in dyeOptions) when clicked.
|
|
tags: ["links"]
|
|
applyFeatBoosts:
|
|
name: applyFeatBoosts
|
|
applyLube:
|
|
name: applyLube
|
|
arcade_npc_bet:
|
|
name: arcade_npc_bet
|
|
arcade_player_bet:
|
|
name: arcade_player_bet
|
|
arcade_player_lost:
|
|
name: arcade_player_lost
|
|
arcade_player_win:
|
|
name: arcade_player_win
|
|
arcadeEndLink:
|
|
name: arcadeEndLink
|
|
arcadehangoptions:
|
|
name: arcadehangoptions
|
|
arm_unbind:
|
|
name: arm_unbind
|
|
arousal:
|
|
description: |-
|
|
Adds arousal to pc with appropriate modifiers
|
|
|
|
`$arousal` is pc's arousal state where 0 is not-aroused (0-10,000)
|
|
|
|
`source` is messy, overdefined, and underused. Consider refactoring
|
|
|
|
`<<arousal change source?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- **source** _optional_: `string` - source of the stimulus
|
|
- `"masturbation"` | `"mouth"` | `"oral"` | `"lips"` | `"masturbationMouth"` | `"masturbationOral"` | `"breast"` | `"breasts"` | `"chest"` | `"nipple"` | `"nipples"` | `"masturbationBreasts"` | `"masturbationNipples"` | `"bottom"` | `"anus"` | `"anal"` | `"ass"` | `"butt"` | `"masturbationAnal"` | `"masturbationAss"` | `"genital"` | `"genitals"` | `"penis"` | `"penile"` | `"pussy"` | `"vaginal"` | `"vagina"` | `"masturbationGenital"` | `"masturbationPenis"` | `"masturbationVagina"` | `"maso"` | `"time"`
|
|
parameters:
|
|
- 'number|bareword |+ "masturbation"|"mouth"|"oral"|"lips"|"masturbationMouth"|"masturbationOral"|"breast"|"breasts"|"chest"|"nipple"|"nipples"|"masturbationBreasts"|"masturbationNipples"|"bottom"|"anus"|"anal"|"ass"|"butt"|"masturbationAnal"|"masturbationAss"|"genital"|"genitals"|"penis"|"penile"|"pussy"|"vaginal"|"vagina"|"masturbationGenital"|"masturbationPenis"|"masturbationVagina"|"maso"|"time"'
|
|
arousalcaption:
|
|
name: arousalcaption
|
|
arousalclamp:
|
|
name: arousalclamp
|
|
arousalError:
|
|
description: |-
|
|
Stores up to 50 arousal errors
|
|
|
|
`$arousalError` is an array of arousal errors
|
|
|
|
Eligible for deprecation
|
|
|
|
`<<arousalError firstArg secondArg>>`
|
|
- **firstArg**: `any` - something to store
|
|
- **secondArg**: `any` - something else to store
|
|
tags: ["unused"]
|
|
askrough:
|
|
description: |-
|
|
Prints the player's speech when they ask the NPC to be more rough. Contains variations based on the player's personality through `$speech_attitude`.
|
|
|
|
Speech variations are currently determined by the value of `$speechcycle`, increasing at each turn and resetted after the last available option.
|
|
|
|
Speech can be adapted for NNPCs. See `$NPCList[$mouthtarget].fullDescription` variable.
|
|
|
|
Example of what the player can say:
|
|
```
|
|
You plead for rougher treatment. "Treat me like dirt."
|
|
|
|
You demand. "Fuck me up, I dare you."
|
|
```
|
|
tags: ["text"]
|
|
asktomeasurephallus:
|
|
description: |-
|
|
Prints request by pc to measure the currently selected NPC's phallus
|
|
|
|
It has multiple flavortext variations, but the request is primarily influenced by the pc's `$speech_attitude`.
|
|
Note that the required use of `<<promiscuity3>>` provides an internal `<br><br>`.
|
|
tags: ["text"]
|
|
assignAllNPCs:
|
|
description: |-
|
|
Assign all Named NPCs the same characteristics in the game settings (e.g. make them all men, give them all huge breasts, etc)
|
|
assignCombatDefaults:
|
|
name: assignCombatDefaults
|
|
assignmenttip:
|
|
name: assignmenttip
|
|
asylumassessment:
|
|
name: asylumassessment
|
|
asylumBind:
|
|
description: |-
|
|
Strips and puts on straightjacket
|
|
|
|
`<<asylumBind type>>`
|
|
- **type**: `string` - 'punish' destroys clothing, otherwise sends stripped clothing to wardrobe and gives underwear
|
|
asylumClothesOn:
|
|
name: asylumClothesOn
|
|
asylum_depths_mirror_links:
|
|
description: |-
|
|
Print mirror room links in asylum depths
|
|
name: asylum_depths_mirror_links
|
|
asylumeffects:
|
|
name: asylumeffects
|
|
asylumend:
|
|
name: asylumend
|
|
asylumescape:
|
|
name: asylumescape
|
|
asylumevents:
|
|
name: asylumevents
|
|
AsylumHypnosisCommon:
|
|
name: AsylumHypnosisCommon
|
|
asylum_mirror_assess:
|
|
description: |-
|
|
Sets _asylum_mirror_count to total mirror count
|
|
name: asylum_mirror_assess
|
|
asylumoptions:
|
|
name: asylumoptions
|
|
asylumpunish:
|
|
name: asylumpunish
|
|
asylumRebind:
|
|
description: |-
|
|
Wear a straightjacket if $asylumbound > 0
|
|
asylumstats:
|
|
name: asylumstats
|
|
asylumstatus:
|
|
description: |-
|
|
Adds status to asylum in regards to pc
|
|
|
|
`$asylumstatus` is status of pc in the asylum where 0 is not liked (0-100)
|
|
|
|
`<<suspicion change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
asylumtreatments:
|
|
name: asylumtreatments
|
|
asylumUnbind:
|
|
description: |-
|
|
Unbinds and removes straightjacket and optionally wear gown
|
|
|
|
`<<asylumUnbind gown>>
|
|
- **gown**: `boolean` - to wear a gown after unbinding
|
|
asylumUnbindGown:
|
|
description: |-
|
|
Shortcut for <<asylumUnbind true>>
|
|
athletics:
|
|
name: athletics
|
|
athleticsdifficulty:
|
|
name: athleticsdifficulty
|
|
attach_leash:
|
|
description: |-
|
|
Attaches leash to pc's collar
|
|
|
|
Can be used to gain infinite collars and keepCursed isn't universal. Consider refactoring
|
|
|
|
`<<attach_leash pcCanRemove? noRebuy?>>`
|
|
- **keepCursed** _optional_: `boolean` - collar will not be cursed unless original collar was already (truthy)
|
|
- Defaults to `false`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool |+ bool"
|
|
tags: ["refactor"]
|
|
attackstat:
|
|
name: attackstat
|
|
attitudes:
|
|
name: attitudes
|
|
attitudesControlCheck:
|
|
name: attitudesControlCheck
|
|
audience:
|
|
name: audience
|
|
audiencecamera:
|
|
name: audiencecamera
|
|
audiencecameraswarm:
|
|
name: audiencecameraswarm
|
|
audiencespeech:
|
|
name: audiencespeech
|
|
auntie:
|
|
description: |-
|
|
Prints `auntie` or `uncle` depending on npc pronouns
|
|
tags: ["text"]
|
|
Auntie:
|
|
description: |-
|
|
Prints `Auntie` or `Uncle` depending on npc pronouns
|
|
tags: ["text"]
|
|
autoTakePillCheck:
|
|
name: autoTakePillCheck
|
|
avery_antiques_end:
|
|
description: Widget called after the destruction of Avery's mansion. Sets the state of Avery's antiques as stolen, so the player can retrieve them in the mansion's ruins.
|
|
avery_antiques_init:
|
|
description: |-
|
|
Initializes the `$avery_antiques` object variable with the following attributes:
|
|
|
|
- **progress**: `{0,1}` - Flag triggering the possibility of working the bolts free.
|
|
- **bolts**: `integer` - Number of bolts to unscrew. Defaults to 10.
|
|
- **bolt_progress**: `{0..5}` - Counts the number of times the player works the bolts free. When the count reaches 5, one of the bolts comes loose. Defaults to 0.
|
|
- **exposed**: `string[]` - The antiques that are no longer sealed by the bolts, but still in their display case.
|
|
- **stolen**: `string[]` - The stolen antiques that ended up in the player's possession
|
|
- **noticed**: `string[]` - The stolen antiques that Avery noticed during the display room inspection. All antiques from `$avery_antiques.stolen` are transferred there.
|
|
- **confront**: `string[]` - Unused attribute.
|
|
avery_cards_drink_text:
|
|
description: |-
|
|
Prints drink type of target NPC
|
|
|
|
`<<avery_cards_drink_text target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
avery_cards_end:
|
|
description: |-
|
|
Clears NPCs and variables for Avery Cards event
|
|
avery_cards_init:
|
|
description: |-
|
|
Resets variables for Avery Cards event
|
|
avery_cards_win:
|
|
description: |-
|
|
Chooses a winner for the round based on skill
|
|
|
|
`$cards_win` is a string of who won that round followed by `_cards_win` (ie, `avery_cards_win`)
|
|
avery_current_room_dirty_check:
|
|
description: |-
|
|
When triggered, checks which rooms from Avery's mansion need cleaning. If any room needs claning, sets the temporary variable `_dirty_room` to `true`.
|
|
avery_daily_talk:
|
|
description: |-
|
|
Resets or initiates variables from Avery's daily talk. See `<<avery_mansion_init>>` for more details.
|
|
avery_date_approach:
|
|
name: avery_date_approach
|
|
avery_date_missed_approach:
|
|
name: avery_date_missed_approach
|
|
avery_food_select:
|
|
name: avery_food_select
|
|
avery_housework_assess:
|
|
name: avery_housework_assess
|
|
avery_housework_change:
|
|
name: avery_housework_change
|
|
avery_housework_check:
|
|
name: avery_housework_check
|
|
avery_injury_check:
|
|
name: avery_injury_check
|
|
avery_mansion:
|
|
name: avery_mansion
|
|
avery_mansion_chase:
|
|
name: avery_mansion_chase
|
|
avery_mansion_chase_caught:
|
|
name: avery_mansion_chase_caught
|
|
avery_mansion_chase_end:
|
|
description: |-
|
|
Empties the `$avery_mansion.chase` object when Avery no longer chases the player.
|
|
avery_mansion_chase_init:
|
|
description: |-
|
|
Initializes the variables related to Avery's chase sequence, triggered when they are mad enough when they return from work. The `chase` object is then temporarily added to `$avery_mansion`, then deactivated when `<<avery_mansion_chase_end>>` is called. It will also push "chase" into `$averySeen`.
|
|
|
|
The `$avery_mansion.chase` object has the following attributes:
|
|
- **active**: `boolean` - Indicates if Avery is actively chasing the player
|
|
- **victory**: `integer` - The number of times the player successfully fended off Avery or made them cum during the chase
|
|
- **health**: `{0..3}` - Avery's frustration. Decreases everytime the player takes actions against Avery by winning encounters or setting traps. Defaults to 3. Avery gives up if it hits 0.
|
|
- **bus**: `string` - The location of the player. Depends of the place where the chase is being initialized.
|
|
- **avery_bus**: `string` - Avery's location. Depends of the place where the chase is being initialized.
|
|
- **sound**: `string` - The location of the mansion where Avery can be heard.
|
|
- **player_sound**: `string` - The location of the mansion where the player can be heard.
|
|
- **key**: `boolean` - Whether the player obtained the key or not.
|
|
- **key_checked**: `string[]` - The possible locations of the key, between "bedroom", "bathroom", "study", "lounge" or "garage".
|
|
- **gear**: `string[]` - Items the player can grab to set a trap, like "marbles" or "oil".
|
|
- **trap**: `string[]` - Active traps the player has set.
|
|
- **trap_done**: `string[]` - Total traps the player has set, active or not.
|
|
- **state**: `"tutorial"|"trap"|"victory"|"chase"|"caught"` - The state of the chase. Defaults to "tutorial".
|
|
- **key_location**: `string` - The location of the key. Randomly generated between "bedroom", "bathroom", "study", "lounge" or "garage"
|
|
|
|
avery_mansion_chase_location:
|
|
name: avery_mansion_chase_location
|
|
avery_mansion_chase_run:
|
|
name: avery_mansion_chase_run
|
|
avery_mansion_chase_sound:
|
|
name: avery_mansion_chase_sound
|
|
avery_mansion_chase_state:
|
|
name: avery_mansion_chase_state
|
|
avery_mansion_chase_trap:
|
|
name: avery_mansion_chase_trap
|
|
avery_mansion_clean:
|
|
name: avery_mansion_clean
|
|
avery_mansion_clean_bathroom:
|
|
name: avery_mansion_clean_bathroom
|
|
avery_mansion_clean_bedroom:
|
|
description: |-
|
|
Takes an optional parameter (true) to skip Avery's reaction (only for use after convincing Avery to clean anyway).
|
|
|
|
avery_mansion_clean_dining:
|
|
name: avery_mansion_clean_dining
|
|
avery_mansion_clean_display:
|
|
name: avery_mansion_clean_display
|
|
avery_mansion_clean_garden:
|
|
name: avery_mansion_clean_garden
|
|
avery_mansion_clean_kitchen:
|
|
name: avery_mansion_clean_kitchen
|
|
avery_mansion_clean_lounge:
|
|
name: avery_mansion_clean_lounge
|
|
avery_mansion_clean_pool:
|
|
name: avery_mansion_clean_pool
|
|
avery_mansion_contents:
|
|
name: avery_mansion_contents
|
|
avery_mansion_contents_party:
|
|
name: avery_mansion_contents_party
|
|
avery_mansion_contents_party_prepare:
|
|
name: avery_mansion_contents_party_prepare
|
|
avery_mansion_description:
|
|
name: avery_mansion_description
|
|
avery_mansion_dom_events:
|
|
name: avery_mansion_dom_events
|
|
avery_mansion_dungeon_end:
|
|
description: |-
|
|
Unsets the `dungeon` object variable for Avery's mansion and returns the player's handheld item.
|
|
avery_mansion_dungeon_init:
|
|
description: |-
|
|
Initializes the `dungeon` object variable for Avery's mansion with the following attributes:
|
|
|
|
- **tool**: `string` - The tool Avery plans to use on the player. Defaults to "tickler".
|
|
- **timer**: `integer` - The time left (in minutes) before exiting the dungeon. Defaults to 120 minutes.
|
|
|
|
Also stores temporarily what the PC is holding.
|
|
avery_mansion_dungeon_links:
|
|
name: avery_mansion_dungeon_links
|
|
avery_mansion_end_links:
|
|
name: avery_mansion_end_links
|
|
avery_mansion_food_select:
|
|
name: avery_mansion_food_select
|
|
avery_mansion_housework_total:
|
|
name: avery_mansion_housework_total
|
|
avery_mansion_init:
|
|
description: |-
|
|
Initializes Avery's mansion variable object when called. Avery's mansion can only be instanciated in-game when Avery decides to adopt the player, if the player scored high enough according to the `averyMansionScore()` function.
|
|
|
|
The mansion has the following attributes:
|
|
|
|
- **version**: `integer` - Version number of the mansion. Currently at V3.
|
|
- The following attributes describe the state of disorder or dirtiness of the following rooms, of type `integer` going from 0 to 4, 0 being the cleanest state and 4 being the worst state of disorder. They get reset at 0 if the player cleans Avery's mansion and increases by 1 at the end of the day. Some places like the kitchen can be dirtied if PC cooks however.
|
|
- **pool**, **kitchen**, **lounge**, **display**, **bedroom**, **bathroom**, **dining**, and **garden**
|
|
- **jobs**: `string[]` - Array of jobs Avery pushes onto the player as their dominance stat increases
|
|
- **schedule**: `string` - What Avery is currently doing. Determined by the `averySchedule()` function, set on "home" by default.
|
|
- **days**: `integer` - The number of days since the player moved in with Avery. Defaults to 0.
|
|
- **days_absent**: `integer` - Number of days where PC hasn't been seen at the mansion. Increases by 1 every day through the `dayPassed()` function on everyday, except Sunday.
|
|
- **walk_cycle:** `{0..3}` - The level of daring of Avery's walk minidate, 0 being the tamest level and 3 being the lewdest.
|
|
- **food**: `string` - Name of the recipe requested by Avery for the next time player has to serve them. Defaults to "hamburger".
|
|
- **food_last**: `string` - Name of the last meal Avery had. Defaults to "none".
|
|
- **date_ready**: `boolean` - Indicates whether Avery is ready for the date with the player.
|
|
- **rage**: `Object` - Object managing Avery's rage inside the mansion over dinners and the state of the rooms. Indicates whether Avery is ready to triggers a mansion chase sequence
|
|
- **work**: `boolean` - Indicates whether Avery is away at work or not
|
|
- **apologetic**: `boolean` - Indicates whether Avery is ready to apologize for the last chase sequence
|
|
- **dinner_missed**: `integer` - Indicates the number of dinner missed by the player. Increases by 1 everytime the player forgets to serve Avery and resets after a mansion chase sequence or by giving 5 meals per week.
|
|
- **dinner_done**: `{0..1}` - Indicates whether dinner has been served or not.
|
|
- **dinner_wrong**: `integer` - The number of dinners served that weren't what Avery requested.
|
|
- **assess**: `integer` - The total state of the house, computed when Avery returns from work. This number is computed from dinners missed, the state of the house and Avery's requested presentation. This count is then converted into Avery's rage points.
|
|
- **timer**: `integer` - Number of days left before Avery can trigger a mansion chase sequence. Defaults to 0, set to 30 when a chase sequence starts, decreases of 1 daily.
|
|
- **fox**: `Object` - Object pertaining to the Brown Fox (aka Gwylan) during the skyscraper quest.
|
|
- **progress:** `integer` - The points of trust you build with BF
|
|
- **known:** `boolean` - Whether the player has met the BF or not
|
|
- **date_seen:** `boolean` - Checks whether Avery asked for a Saturday date
|
|
- **party_state**: `string` - Indicates the state of Sunday's party. Set to "first sunday skip" if the mansion was initialized on Sunday, "waiting" otherwise by default. Can be updated with "missed", "skipped", "started" and "finished".
|
|
- **guest:** `string` - Name of the guest attending the next party on Sunday. Defaults to "Bailey".
|
|
- **kitchen_made:** `integer` - Accounts of the state of the kitchen while cooking there.
|
|
- **vault_progress:** `{0..100}` - The progress of the player cracking the vault inside Avery's mansion.
|
|
- **kitchen_stock**: `Object` - Describes the state of Avery's stocked food.
|
|
- **normal:** `string[]` - The ingredients that will always be available in Avery's kitchen: `["salt", "vegetable_oil", "bottle_of_milk", "flour", "chicken_egg", "beef", "pork", "truffle", "cream", "tomato", "red_wine", "white_wine", "rice", "chilli_pepper", "banana"]`
|
|
- **requested:** `string[]` - Ingredients requested by the player`. can be added when the player gives Avery the wrong dinner.
|
|
- **recipe:** `string[]` - Recipes the player can learn from Avery's study. Updated everytime the player tells Avery they can't make a specific dinner.
|
|
- **attend**: `Object` - Object detailling the number of unique events Avery can attend on request of the player (ie. school projects)
|
|
|
|
Unusued attributes:
|
|
- **study:** `integer` - State of disorder of Avery's study
|
|
- **garage:** `integer` - State of disorder of Avery's garage
|
|
- **state**: `string` - Unusued
|
|
- **display_antiques**: `integer` - Unusued
|
|
- **landry:** `integer` - Unused, moved to `landry_told`
|
|
|
|
Alongside the mansion, initializes the `talk` object in Avery's daily section, as well as `ask` and `housekeeping_events`.
|
|
|
|
The housekeeping events keep track of the triggered events whenever the player is cleaning in the same room as Avery. The `ask` object keeps track of whether the player asked Avery to attend an event like the science fair (**science**), maths competition (**maths**) or English play (**english**).
|
|
|
|
The `talk` object possesses the following attributes:
|
|
|
|
- **ignore:** `boolean` - Whether Avery ignores you for the rest of the day once you exceed the talk limit.
|
|
- **limit:** `boolean` - Whether Avery ignores you for the rest of the day once you exceed the talk limit.
|
|
- **flirt:** `boolean` - Flag indicating if you flirted with Avery daily
|
|
- **seduce:** `boolean` - Flag indicating if you seduced Avery daily
|
|
- **count:** `integer` - The number of times the player has interacted with Avery
|
|
- **annoyed:** `integer` - The number of times Avery is annoyed by the player's interruptions
|
|
- **chat:** `integer` - The number of times Avery had casual talk with the player
|
|
|
|
Additionally, this widget starts the skyscraper quest variables, with the `avery_tower` object:
|
|
|
|
- **progress:** `{0..100}` - The progress of the skyscraper. Must reach 100 to achieve completion.
|
|
- **effects:** `string[]` - Effects pertaining to the advancement of the skyscraper's constuction, which can either add or subtract progress points depending of them. Defaults to `["theft"]`.
|
|
- **stage:** `{0..3}` - Stage of advancement of the skyscraper. Defaults to 0 (unbuilt). Goes up to 3 (finished and the ceremony starts).
|
|
- **intro:** `{0,1}` - Introduces the skyscraper to the player, usually during the very first party with Bailey.
|
|
|
|
This widget also triggers the `<<avery_antiques_init>>` and the `<<avery_mansion_start_clothes>>` widgets. It will also allow the player to use Avery's wardrobe.
|
|
|
|
avery_mansion_interrupt:
|
|
name: avery_mansion_interrupt
|
|
avery_mansion_links:
|
|
name: avery_mansion_links
|
|
avery_mansion_location_tracker:
|
|
name: avery_mansion_location_tracker
|
|
avery_mansion_morning_change:
|
|
name: avery_mansion_morning_change
|
|
avery_mansion_move:
|
|
name: avery_mansion_links
|
|
avery_mansion_party_end:
|
|
name: avery_mansion_party_end
|
|
avery_mansion_party_guests_links:
|
|
name: avery_mansion_party_guests_links
|
|
avery_mansion_party_init:
|
|
description: |-
|
|
Initialises the $avery_party object when the party begins. Adds 15 points of socialite fame and sets `$avery_mansion.party_state` to "started".
|
|
|
|
The `$avery_party` object has the following attributes:
|
|
- **speech_guest**: `string[]` - Keywords related to what the player got from the guest.
|
|
- **speech_avery**: `string[]` - Keywords related to what the player got from Avery.
|
|
- **guests**: `string[]` - Only available when Remy is the party guest. Indicates the location of Remy's notorious people.
|
|
- **stage**: `integer` - Only available when Remy is the party guest. Counts the number of opportunities to interact with guests before the buffet.
|
|
- **current_speech**: to "intro"
|
|
- **mood_guest**: `integer` - The mood of the guest. Can be negative.
|
|
- **mood_avery**: `integer` - Avery's mood. Can be negative.
|
|
- **task**: `boolean?` - Whether the brown fox gave the player a task for the current party or not.
|
|
avery_mansion_party_mood:
|
|
name: avery_mansion_party_mood
|
|
avery_mansion_party_speech:
|
|
name: avery_mansion_party_speech
|
|
avery_mansion_party_start_links:
|
|
name: avery_mansion_party_start_links
|
|
avery_mansion_player_sound:
|
|
name: avery_mansion_player_sound
|
|
avery_mansion_rage_housework:
|
|
name: avery_mansion_rage_housework
|
|
avery_mansion_rage_party:
|
|
name: avery_mansion_rage_party
|
|
avery_mansion_seen:
|
|
name: avery_mansion_seen
|
|
avery_mansion_skyscraper_calc:
|
|
name: avery_mansion_skyscraper_calc
|
|
avery_mansion_skyscraper_week_estimate:
|
|
name: avery_mansion_skyscraper_week_estimate
|
|
avery_mansion_start_clothes:
|
|
description: |-
|
|
Initializes Avery's wardrobe with the following fancy clothes: ballgown, maid dress, hanfu, tuxedo jacket, shadbelly coat, dress shirt, ghost jumper, tuxedo trousers, short school skirt, school shorts, swimsuit, camisole, lace panties, bikini bottoms, maid band, lace choker, necktie, regal parasol, messenger bag, feather duster, sheer stockings, dress sandals, cordovan loafers, court heels, tuxedo shoes and school shoes.
|
|
avery_mansion_study_unlock:
|
|
name: avery_mansion_study_unlock
|
|
avery_mansion_tower:
|
|
name: avery_mansion_tower
|
|
avery_mansion_tower_negative_effects:
|
|
name: avery_mansion_tower_negative_effects
|
|
avery_mansion_trap_victory:
|
|
name: avery_mansion_trap_victory
|
|
avery_mansion_vault_progress:
|
|
name: avery_mansion_vault_progress
|
|
avery_mansion_victory:
|
|
name: avery_mansion_victory
|
|
avery_rage_assess:
|
|
name: avery_rage_assess
|
|
avery_valentines_date_check:
|
|
description: |-
|
|
Checks the date and prevents Avery's regular dates from interfering with their Valentine's date.
|
|
avery_valentines_end:
|
|
description: |-
|
|
Unsets story variables used for Avery's Valetine's date that should not be maintianed, and satiates Avery.
|
|
avery_valentines_init:
|
|
description: |-
|
|
Initialises the $avery_valentines object, used for Avery's Valentine's date.
|
|
averyBaseSpeech:
|
|
description: |-
|
|
Avery's default speech when no speech flag or specific scenario plays out.
|
|
|
|
Contains rage variations, comments on player's transformations and clothes.
|
|
averyCondomUseSpeech:
|
|
description: |-
|
|
Avery speech variations over condom usage when the player asks them to use a condom. Contains rage and lust dialogue variations.
|
|
|
|
`<<averyCondomUseSpeech "acceptHas">>`
|
|
|
|
- **condomSpeech**: `"accept"|"acceptHas"|"acceptGive"|"refuse"` - The different scenario cases for condom usage
|
|
parameters:
|
|
- '"accept"|"acceptHas"|"acceptGive"|"refuse"'
|
|
averyofficeoptions:
|
|
description: |-
|
|
Displays links available to the player while working in Avery's office, leading to the following passages:
|
|
|
|
- `:: Avery Office Off Work` (past 15:00)
|
|
- `:: Avery Office Work` (before 15:00, add an hour and counts as an hour worked for Avery)
|
|
- `:: Avery Office Leave`
|
|
averyMansionChaseSpeech:
|
|
description: |-
|
|
Avery's speech pertaining to Mansion Chase Fight encounters
|
|
averyofficewage:
|
|
description: |-
|
|
Avery's hourly pay at the assistant job at the office. Computes the pay according to the following formula:
|
|
|
|
```
|
|
Avery's love / 2 + Office endearment x 2 - Avery's rage
|
|
```
|
|
|
|
The result can't be lower than 5£.
|
|
|
|
```
|
|
<<averyofficewage "pay">>
|
|
```
|
|
- **pay**: `"pay"` - If passed as an argument, prints the player's earnings
|
|
parameters:
|
|
- '|+ "pay"'
|
|
averySchedule:
|
|
description: |-
|
|
Sets _avery_available to "office", "office invite", "office unlock", "pickup", "date", or "talk".
|
|
|
|
Sets $avery_mansion.schedule to "away", "sleep", "bath", "breakfast", "work", "return", "dinner", "garden", "pool", "study", "lounge", "drink", or "date".
|
|
averyscore:
|
|
description: |-
|
|
Shows the player's rating at the end of Avery's saturday date, determined by Avery's love and endearment at the date.
|
|
|
|
Example:
|
|
|
|
```
|
|
Avery's impression:
|
|
Love: C
|
|
Endearment: B
|
|
```
|
|
averyspa:
|
|
description: |-
|
|
Widget referring to Avery's spa event. Can be discovered if
|
|
|
|
- The player already encountered Avery
|
|
- The player works at the spa
|
|
- Avery isn't injured or dismissed
|
|
- You have been on dates with Avery at least once
|
|
- It's Sunday
|
|
- You haven't upset Avery during the last encounter at the spa (see `$averySpaBanWeeks`)
|
|
|
|
averyTfComments:
|
|
description: |-
|
|
Avery speech comments on the player's transformation parts
|
|
averyUndergroundBrothelSpeech:
|
|
description: |-
|
|
Avery speech pertaining to the player and Avery's reunion on the underground brothel
|
|
awardVirginityFeat:
|
|
description: |-
|
|
Awards virginity loss feat if the NPC gives one.
|
|
|
|
`<<awardVirginityFeat NPCDescription>>`
|
|
- **NPCDescription**: `string` - the NPC's fullDescription attribute
|
|
parameters:
|
|
- string
|
|
awareness:
|
|
description: |-
|
|
Adds awareness to pc's state, with appropriate modifiers
|
|
|
|
`$awareness` is measure of pc's knowledge of lewdity where negative is innocent and 0 is unaware (-200-1,000)
|
|
|
|
`<<awareness change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
awarenessup:
|
|
name: awarenessup
|
|
babyIs:
|
|
description: |-
|
|
Prints `<<pregnancyBabyText>>` with the corresponding conjugation of `be`.
|
|
|
|
`<<babyIs babySource?>>`
|
|
- **babySource** _optional_: `string` - source where baby text is pulled from
|
|
- `"pc"`: Take description from pc's current pregnancy
|
|
- %namedNPCDesc%: Take description from named npc's current pregnancy
|
|
- Defaults to `pc`
|
|
parameters:
|
|
- '|+ %namedNPC% |+ "pc"'
|
|
tags: ["text"]
|
|
babyRent:
|
|
name: babyRent
|
|
babyRentDisplay:
|
|
name: babyRentDisplay
|
|
babyType:
|
|
name: babyType
|
|
tags: ["unused"]
|
|
backComp:
|
|
name: backComp
|
|
badEndProse:
|
|
description: |-
|
|
Prints a bad end scenario in ordinary form, such as "at Remy's farm"
|
|
|
|
`<<badEndProse source prefix? capitalise?>>`
|
|
- source: `string` - source of the bad end
|
|
- **prefix**: _optional_: `"at"` - automatically inserts "at", "in", or "on" before the text
|
|
- **capitalise**: _optional_: `"cap"` - capitalises the first letter of the text
|
|
tags: ["dom", "text"]
|
|
badEndStats:
|
|
description: |-
|
|
Prints table of bad ends for stats display
|
|
tags: ["dom", "text"]
|
|
badEndStatsTitle:
|
|
description: |-
|
|
Prints clickable sort titles for bad end stats display
|
|
|
|
`<<badEndStatsTitle sortColumn>>`
|
|
- **sortColumn**: `string` - column to sort display on
|
|
- `"Bad End"` | `"Started"` | `"Ended"` | `"Duration"` | `"How Long Ago"` | `"Start Reason"` | `"End Reason"`
|
|
parameters:
|
|
- '"Bad End"|"Started"|"Ended"|"Duration"|"How Long Ago"|"Start Reason"|"End Reason"'
|
|
tags: ["dom", "text"]
|
|
badEndTracking:
|
|
description: |-
|
|
Records the start of a bad end
|
|
|
|
Only one bad end may be tracked at a time.
|
|
|
|
`<<badEndTracking source optional?>>`
|
|
- source: `string` - source of the bad end
|
|
- **optional** _optional_: `object` - extra details about this bad end
|
|
- **reason** _optional_: `string` - key corresponding to start reason
|
|
- **notes** _optional_: `string` - additional text to include
|
|
parameters:
|
|
- '|+ string |+ ...(var|bareword|text)'
|
|
badEndTrackingEnd:
|
|
description: |-
|
|
Records the end of a bad end
|
|
|
|
Only one bad end may be tracked at a time.
|
|
Should be run in any case where the player finishes the bad end, such as the player escaping, being let go, or having the option to walk away at any time.
|
|
|
|
`<<badEndTrackingEnd source optional?>>`
|
|
- source: `string` - source of the bad end, required to match the starting source
|
|
- **optional** _optional_: `object` - extra details about this bad end
|
|
- **reason** _optional_: `string` - key corresponding to end reason
|
|
- **notes** _optional_: `string` - additional text to include
|
|
parameters:
|
|
- '|+ string |+ ...(var|bareword|text)'
|
|
baitMobileDropdown:
|
|
name: baitMobileDropdown
|
|
baitMobileSidebar:
|
|
name: baitMobileSidebar
|
|
baitOverlay:
|
|
name: baitOverlay
|
|
baitShopFishBehaviorHelp:
|
|
name: baitShopFishBehaviorHelp
|
|
baitShopFishLocationHint:
|
|
name: baitShopFishLocationHint
|
|
baitSidebar:
|
|
name: baitSidebar
|
|
balloonRobinAngryHelp:
|
|
name: balloonRobinAngryHelp
|
|
tags: ["text"]
|
|
balloonRobinAngryPurchase:
|
|
name: balloonRobinAngryPurchase
|
|
tags: ["text"]
|
|
balloonRobinGrateful:
|
|
name: balloonRobinGrateful
|
|
tags: ["text"]
|
|
balloonRobinHelped:
|
|
name: balloonRobinHelped
|
|
tags: ["text"]
|
|
balloonRobinSabotaged:
|
|
name: balloonRobinSabotaged
|
|
balloonRobinTalk:
|
|
name: balloonRobinTalk
|
|
tags: ["text"]
|
|
ballsize:
|
|
description: |-
|
|
Prints random adjective describing pc's `$ballssize`
|
|
barb:
|
|
name: barb
|
|
barbeventend:
|
|
name: barbeventend
|
|
barbexposed:
|
|
name: barbexposed
|
|
tags: ["unused"]
|
|
barbquick:
|
|
name: barbquick
|
|
barn_img:
|
|
description: |-
|
|
Displays combat img of player inside barn, including a haybale prop and optionally a milk pump.
|
|
tags: ["text"]
|
|
baseClothingStrings:
|
|
name: baseClothingStrings
|
|
basegloryholespeech:
|
|
name: basegloryholespeech
|
|
basespeech:
|
|
name: basespeech
|
|
bastard:
|
|
description: |-
|
|
Prints `bastard` or `whore` depending on pc's appearance
|
|
tags: ["text"]
|
|
bathroomLink:
|
|
name: bathroomLink
|
|
baywindowicon:
|
|
name: baywindowicon
|
|
bboy:
|
|
name: bboy
|
|
bBoy:
|
|
name: bBoy
|
|
beach_cave_caught:
|
|
name: beach_cave_caught
|
|
beach_cave_end:
|
|
name: beach_cave_end
|
|
beach_cave_init:
|
|
name: beach_cave_init
|
|
beach_cave_pursuit:
|
|
name: beach_cave_pursuit
|
|
beachday1:
|
|
name: beachday1
|
|
beachday2:
|
|
name: beachday2
|
|
beachday3:
|
|
name: beachday3
|
|
beachday4:
|
|
name: beachday4
|
|
beachday5:
|
|
name: beachday5
|
|
beachday6:
|
|
name: beachday6
|
|
beachex1:
|
|
name: beachex1
|
|
beachex2:
|
|
name: beachex2
|
|
beachnight1:
|
|
name: beachnight1
|
|
beachnight2:
|
|
name: beachnight2
|
|
beast:
|
|
name: beast
|
|
beast_claws_text:
|
|
description: |-
|
|
Prints `talons` or type of claws for active NPC's type
|
|
tags: ["unused", "text"]
|
|
beast_growling_text:
|
|
description: |-
|
|
Prints `growling` verbs for active NPC's type
|
|
tags: ["text"]
|
|
beast_growls_text:
|
|
description: |-
|
|
Prints `growls` verbs for active NPC's type
|
|
tags: ["text"]
|
|
beast_jaws_text:
|
|
description: |-
|
|
Prints `beak` or `jaws` for active NPC's type
|
|
tags: ["text"]
|
|
beast_Jaws_text:
|
|
description: |-
|
|
Prints `Beak` or `Jaws` for active NPC's type
|
|
tags: ["text"]
|
|
beast_teeth_text:
|
|
description: |-
|
|
Prints `beak` or `teeth` for active NPC's type
|
|
tags: ["text"]
|
|
beastAttractionSettings:
|
|
name: beastAttractionSettings
|
|
beastattribute:
|
|
name: beastattribute
|
|
beastclothing:
|
|
name: beastclothing
|
|
beastCombatInit:
|
|
name: beastCombatInit
|
|
beastejaculation:
|
|
description: |-
|
|
Performs end of combat ejaculation description for all combat beast NPCs
|
|
|
|
All beast NPCs, including named, should go through here to get pre and post ejac descriptions
|
|
|
|
`<<beastejaculation ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation to perform
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
- `"knot"`: Player is temporarily tied to beast at end of ejac
|
|
parameters:
|
|
- '|+ "short"|"knot"'
|
|
tags: ["text"]
|
|
beastescape:
|
|
name: beastescape
|
|
beastgender:
|
|
description: |-
|
|
Prints boy or girl depending on the pronouns of the provided NPC
|
|
|
|
`<<beastgender npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
beastGenders:
|
|
name: beastGenders
|
|
beastlick:
|
|
name: beastlick
|
|
beastMaleChanceSplitControls:
|
|
name: beastMaleChanceSplitControls
|
|
beastNEWinit:
|
|
description: |-
|
|
Generates a new beast and sets $monster to 1 as appropriate. This widget must occur outside of checks for `<<if $settings.bestialityEnabled or $monster is 1>>`.
|
|
beastNNPCinit:
|
|
name: beastNNPCinit
|
|
tags: ["unused"]
|
|
beastNOGENinit:
|
|
name: beastNOGENinit
|
|
beastPARTNERinit:
|
|
description: |-
|
|
Forces a beast to generate as a partner for another NPC, whether it be a human or beast. Should not be used in combat
|
|
|
|
Example:
|
|
`<<beastNEWinit 1 fox>><<beastPARTNERinit 1 fox 0>>`
|
|
|
|
`<<beastPARTNERinit npcSlot type partnerSlot>>`
|
|
- **npcSlot**: `number` - slot number of selected npc
|
|
- **type**: `string` - type of partner to generate
|
|
- **partnerSlot**: `number` - slot number for partner npc
|
|
beastSettings:
|
|
name: beastSettings
|
|
beastSimple:
|
|
description: |-
|
|
Prints beast type, without monsterpeople variants.
|
|
|
|
Example:
|
|
`<<beastSimple "wolfgirl">>` - prints "wolf"
|
|
`<<beastSimple "dolphinboy" true>> - prints "dolphins"
|
|
|
|
`<<beastSimple beast? plural?>>`
|
|
- **beast** _optional_: `string` or `number` - type of beast to refer to. With string, widget uses string as beast. With number, widget uses beast in $NPCList slot of number. With no argument, widget uses NPCList[0]
|
|
- **plural** _optional_: `boolean` - converts output from singular to plural
|
|
beastspeech:
|
|
name: beastspeech
|
|
beastSplitBy:
|
|
name: beastSplitBy
|
|
beastSplitByFull:
|
|
name: beastSplitByFull
|
|
beastsplural:
|
|
description: |-
|
|
Prints plural beast type of provided NPC
|
|
|
|
`<<beastsplural npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
beastTrainGenerate:
|
|
name: beastTrainGenerate
|
|
beasttype:
|
|
description: |-
|
|
Prints beast type of NPC
|
|
|
|
`<<beasttype npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
beasttypes:
|
|
description: |-
|
|
Prints beast type of first NPC with possessive apostrophe s
|
|
tags: ["text"]
|
|
beastwound:
|
|
name: beastwound
|
|
beauty:
|
|
description: |-
|
|
Adds beauty to pc's state
|
|
|
|
`$beauty` is a measure of pc's base beauty that grows over time from lack of trauma where 0 is none (0-10,000)
|
|
|
|
`<<beauty change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
becomePinch:
|
|
description: |-
|
|
Morphs the pc into either Lew or Pinch
|
|
|
|
**Should be used after `<<freezePlayerStats>>`**
|
|
|
|
`<<becomePinch characterName>>`
|
|
- **characterName**: `string` - name of the character to morph into
|
|
- `"Lew"` | `"Pinch"`
|
|
parameters:
|
|
- '"Lew"|"Pinch"'
|
|
bedclotheson:
|
|
name: bedclotheson
|
|
bellyDescription:
|
|
description: |-
|
|
Prints description of a belly based on its size
|
|
|
|
`<<bellyDescription sizeSource forcePregDesc?>>`
|
|
- **sizeSource**: `number|string` - source where size is pulled from
|
|
- `number`: Direct size value
|
|
- `"pc"`: Take size from pc
|
|
- `namedNPC`: Take size from named npc
|
|
- %namedNPCDesc%
|
|
- **forcePregDesc** _optional_: `boolean` - use pregnant version of description regardless of pregnancy awareness (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- '|+ number|"pc"|%namedNPC% |+ bool'
|
|
bestialityTrait:
|
|
description: |-
|
|
Prints `| Tamer` or `| Bitch` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
bhe:
|
|
description: |-
|
|
Prints singular pronoun of current beast (he/she/it)
|
|
|
|
See `<<bHe>>` for capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<he>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bhe npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bHe:
|
|
description: |-
|
|
Prints capitalised singular pronoun of current beast (He/She/It)
|
|
|
|
See `<<bhe>>` for un-capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<He_Short>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bHe npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bhers:
|
|
description: |-
|
|
Prints singular possessive pronoun as predicate adjective of current beast (his/hers/its)
|
|
|
|
See `<<bhis>>` for general possessive pronoun
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<his>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bhers npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bhes:
|
|
description: |-
|
|
Prints singular pronoun as is/has contraction of current beast (he's/she's/it's)
|
|
|
|
See `<<bHes>>` for capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<Himself>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bHimself npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["unused", "text", "refactor"]
|
|
bHes:
|
|
name: bHes
|
|
bhim:
|
|
description: |-
|
|
Prints singular objective pronoun of current beast (him/her/it)
|
|
|
|
See `<<bHim>>` for capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<him>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bhim npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bHim:
|
|
description: |-
|
|
Prints capitalised singular objective pronoun of current beast (Him/Her/It)
|
|
|
|
See `<<bhim>>` for uncapitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<Him>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bHim npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["unused", "text", "refactor"]
|
|
bhimself:
|
|
description: |-
|
|
Prints singular objective pronoun as reflexive form of current beast (Himself/Herself/Itself)
|
|
|
|
See `<<bHimself>>` for capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<himself>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bhimself npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["unused", "text", "refactor"]
|
|
bHimself:
|
|
description: |-
|
|
Prints capitalised singular objective pronoun as reflexive form of current beast (Himself/Herself/Itself)
|
|
|
|
See `<<bhimself>>` for uncapitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<Himself>>` (because it doesn't exist) for named npcs.
|
|
Consider refactoring to not personselect but allow named
|
|
|
|
`<<bHimself npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["unused", "text", "refactor"]
|
|
bhis:
|
|
description: |-
|
|
Prints singular possessive pronoun of current beast (his/her/its)
|
|
|
|
See `<bHis>>` for capitalised prose or `<<bhers>>` for general possessive pronoun as predicate adjective (hers)
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<his>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bhis npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bHis:
|
|
description: |-
|
|
Prints capitalised singular possessive pronoun of current beast (his/hers/its)
|
|
|
|
See `<<bhis>>` for uncapitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc, set pronoun, or behave like `<<His>>` for named npcs. Consider refactoring to not personselect but allow named
|
|
|
|
`<<bHis npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to output
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "refactor"]
|
|
bhisnext:
|
|
name: bhisnext
|
|
bind:
|
|
name: bind
|
|
bindings:
|
|
name: bindings
|
|
bindtemp:
|
|
name: bindtemp
|
|
bird_fly_options:
|
|
description: |-
|
|
Prints partial passage regarding player's ability to fly based on their current wings, as well as links for them to prepare for a hunt, learn to fly, or fly to town, the farm, or the base of the tower as relevant
|
|
tags: ["text", "links"]
|
|
bird_fly_reveal_wings:
|
|
description: |-
|
|
Swaps other types of visible wings out to display pc's bird wings
|
|
bird_greeting:
|
|
description: |-
|
|
Prints daily greeting from the Great Hawk
|
|
tags: ["text"]
|
|
bird_hunt_children_event:
|
|
description: |-
|
|
Events for feeding hawk children
|
|
tags: ["text", "links"]
|
|
bird_hunt_return:
|
|
description: |-
|
|
Gives the player lurkers, trash, valuables, food, rocks, or clothes when the Great Hawk returns from a solo hunt, as assigned by `<<bird_loot_select>>`. Prints links for the player to thank, scold, or do nothing.
|
|
tags: ["text", "links"]
|
|
bird_hunt_start:
|
|
name: bird_hunt_start
|
|
bird_hunt_timer:
|
|
description: |-
|
|
Sets `$bird.timer` to a random appropriate value
|
|
|
|
`$bird.timer` is an amount in minutes before GH is allowed to hunt again
|
|
bird_init:
|
|
name: bird_init
|
|
bird_loot:
|
|
name: bird_loot
|
|
bird_loot_random:
|
|
description: |-
|
|
Randomises the options of loot given to the player when the Great Hawk returns from a solo hunt
|
|
tags: ["text", "links"]
|
|
bird_loot_select:
|
|
description: |-
|
|
- Selects what loot to give the player when Great Hawk returns from hunting solo, modified by player responses
|
|
= Defaults to `<<bird_loot_random>>`
|
|
bird_pass:
|
|
description: |-
|
|
Advances time by an amount, used in place of `<<pass>>` while at the Great Hawk's tower. Increases hunger if the player is not stockholmed and advances several other timers, including hunts and upgrades.
|
|
|
|
`<<bird_pass timeToPass>>`
|
|
- **timeToPass**: `number` - number of units
|
|
bird_perch_options:
|
|
description: |-
|
|
Prints events and links for players on the perch in the Great Hawk's tower
|
|
tags: ["text", "links"]
|
|
bird_schedule:
|
|
description: |-
|
|
- Sets $bird.activity to "sleep", "sing", "bathe", "rest", "brood", "build", "groom", or `$bird.override` - Checks for and updates daily/weekly flight triggers, as well as the number of eggs present at the tower
|
|
bird_stockholm:
|
|
description: |-
|
|
Increases `$bird.syndrome` by a given amount
|
|
|
|
`<<bird_stockholm amountToIncrease>>`
|
|
- **amountToIncrease**: `number` - number of units
|
|
bird_telescope_options:
|
|
name: bird_telescope_options
|
|
birdEggLayEvent:
|
|
name: birdEggLayEvent
|
|
birthAftercareNappy:
|
|
description: |-
|
|
Prints the helper teaching/assisting with changing & bathing the
|
|
newborn(s). Branches on `$first_birth` and `$litter_size`.
|
|
tags: ["text"]
|
|
birthBabySleeps:
|
|
description: |-
|
|
Prints the one-line description of the sleeping newborn(s); picks
|
|
"chest"/"chests" from `$litter_size`.
|
|
tags: ["text"]
|
|
birthChildElement:
|
|
name: birthChildElement
|
|
birthCradle:
|
|
description: |-
|
|
Prints the player cradling their newborn(s), branching on `$litter_size`.
|
|
Optional arguments: who places the third baby as plain text (e.g. "the midwife");
|
|
omit it to use `<<he>>` for the current person1 NPC.
|
|
tags: ["text"]
|
|
birthDissociationGlee:
|
|
description: |-
|
|
Prints the rush of post-birth joy shown when the player is dissociating.
|
|
Pairs with birthDissociationVision (which plays earlier, during labour).
|
|
tags: ["text"]
|
|
birthDissociationVision:
|
|
description: |-
|
|
Prints the shared "black abyss / white light" dream shown during birth
|
|
when the player is dissociating.
|
|
tags: ["text"]
|
|
birthUi:
|
|
name: birthUi
|
|
bishop:
|
|
description: |-
|
|
Prints `bishop` if confessor has had intro, otherwise `<<priest>>`
|
|
tags: ["text"]
|
|
bishop_hands:
|
|
description: |-
|
|
Prints `bishop's hands` or its parts
|
|
|
|
`<<bishop_hands length?>>`
|
|
- **length** _optional_: `string` - type of description
|
|
- `"long"`: Individual hands that make up the bishop's hands (currently unused)
|
|
parameters:
|
|
- '|+ "long"'
|
|
bitch:
|
|
description: |-
|
|
Prints `bitch`
|
|
tags: ["text"]
|
|
bitch_pirate:
|
|
description: |-
|
|
Prints `dog` or `bitch` depending on pc's appearance
|
|
tags: ["text"]
|
|
blackjackCalculate:
|
|
name: blackjackCalculate
|
|
blackjackCaughtCheatingSurrender:
|
|
name: blackjackCaughtCheatingSurrender
|
|
blackjackCaughtControls:
|
|
name: blackjackCaughtControls
|
|
blackjackCheatingAlertsFooter:
|
|
name: blackjackCheatingAlertsFooter
|
|
blackjackCheatingCaught:
|
|
name: blackjackCheatingCaught
|
|
blackjackCheatingChoicesGenerate:
|
|
name: blackjackCheatingChoicesGenerate
|
|
blackjackCheatingPeekingChoiceGenerate:
|
|
name: blackjackCheatingPeekingChoiceGenerate
|
|
blackjackControls:
|
|
name: blackjackControls
|
|
blackjackControlsChoices:
|
|
name: blackjackControlsChoices
|
|
blackjackControlsPostGameSuspicion:
|
|
name: blackjackControlsPostGameSuspicion
|
|
blackjackEnd:
|
|
name: blackjackEnd
|
|
blackjackGetCanMarkCount:
|
|
name: blackjackGetCanMarkCount
|
|
blackjackHelp:
|
|
name: blackjackHelp
|
|
blackjackPostGameBettingResult:
|
|
name: blackjackPostGameBettingResult
|
|
blackjackPostGameThrowTips:
|
|
name: blackjackPostGameThrowTips
|
|
blackjackResultText:
|
|
name: blackjackResultText
|
|
blackjackScore:
|
|
name: blackjackScore
|
|
blackjackShowCards:
|
|
name: blackjackShowCards
|
|
blackjackStart:
|
|
name: blackjackStart
|
|
blackjackSuspicion:
|
|
name: blackjackSuspicion
|
|
blackwolfhand:
|
|
name: blackwolfhand
|
|
blackwolfhealth:
|
|
name: blackwolfhealth
|
|
bleedingWardEnd:
|
|
description: |-
|
|
Restores the values frozen by `<<bleedingWardStart>>`
|
|
bleedingWardName:
|
|
name: bleedingWardName
|
|
bleedingWardOptions:
|
|
name: bleedingWardOptions
|
|
bleedingWardStart:
|
|
description: |-
|
|
Freezes the story variables, then morphs the pc into an old seabird
|
|
blindfoldintro:
|
|
name: blindfoldintro
|
|
blindfoldremove:
|
|
name: blindfoldremove
|
|
body_size_text:
|
|
description: |-
|
|
Prints random appropriate description of pc's physique
|
|
tags: ["text"]
|
|
body_tip:
|
|
name: body_tip
|
|
bodycommentsetdata:
|
|
name: bodycommentsetdata
|
|
bodyliquid:
|
|
description: |-
|
|
Applies specified liquid(s) to specified bodypart(s)
|
|
|
|
[].deleteAt is used incorrectly here and repeated arguments should be the last.
|
|
Consider refactoring to accept array and fixing delete behaviour
|
|
|
|
`<<bodyliquid bodypart ...liquidTypes amount?>>`
|
|
- **bodypart**: `string` - bodypart(s) to apply liquid to
|
|
- `"all"` | `"clear"`: all bodyparts
|
|
- `"inside"`: inner bodyparts
|
|
- `"outside"`: all bodyparts without inner bodyparts
|
|
- %bodyLiquidPartsDesc%
|
|
- ...**liquidTypes**: `string` - type of liquid(s) to apply
|
|
- %liquidTypesDesc%
|
|
- **amount** _optional_: `number` - amount of liquid to apply to bodypart(s)
|
|
- Defaults to `1`
|
|
parameters:
|
|
- '"all"|"inside"|"outside"|%bodyLiquidParts% &+ ...(%liquidTypes%|number|var|bareword)'
|
|
- '"all"|"inside"|"outside"|%bodyLiquidParts% &+ "all" |+ number|var|bareword'
|
|
- '"clear" &+ ...(%liquidTypes%)'
|
|
tags: ["refactor"]
|
|
bodypart:
|
|
name: bodypart
|
|
bodypart_admire:
|
|
name: bodypart_admire
|
|
bodypart_admire_arrow:
|
|
name: bodypart_admire_arrow
|
|
bodypart_admire_avery:
|
|
description: |-
|
|
Avery's reactions to reading bodywriting on the player, called from `<<bodypart_admire_named>>`.
|
|
|
|
`<<bodypart_admire_avery bodypartID>>`
|
|
- **bodypartID**: `string` - key into `$skin`
|
|
parameters:
|
|
- string
|
|
bodypart_admire_bestiality:
|
|
name: bodypart_admire_bestiality
|
|
bodypart_admire_boyish:
|
|
name: bodypart_admire_boyish
|
|
bodypart_admire_chance:
|
|
name: bodypart_admire_chance
|
|
bodypart_admire_combat:
|
|
name: bodypart_admire_combat
|
|
bodypart_admire_criminal:
|
|
name: bodypart_admire_criminal
|
|
bodypart_admire_cum:
|
|
name: bodypart_admire_cum
|
|
bodypart_admire_cum_convert:
|
|
name: bodypart_admire_cum_convert
|
|
bodypart_admire_cum_heavy:
|
|
name: bodypart_admire_cum_heavy
|
|
bodypart_admire_cum_light:
|
|
name: bodypart_admire_cum_light
|
|
bodypart_admire_exhibitionism:
|
|
name: bodypart_admire_exhibitionism
|
|
bodypart_admire_generic:
|
|
name: bodypart_admire_generic
|
|
bodypart_admire_girly:
|
|
name: bodypart_admire_girly
|
|
bodypart_admire_impreg:
|
|
name: bodypart_admire_impreg
|
|
bodypart_admire_kylar:
|
|
name: bodypart_admire_kylar
|
|
bodypart_admire_lewd:
|
|
name: bodypart_admire_lewd
|
|
bodypart_admire_named:
|
|
name: bodypart_admire_named
|
|
bodypart_admire_parasite:
|
|
name: bodypart_admire_parasite
|
|
bodypart_admire_parasite_comment:
|
|
name: bodypart_admire_parasite_comment
|
|
bodypart_admire_parasite_convert:
|
|
name: bodypart_admire_parasite_convert
|
|
bodypart_admire_plant:
|
|
name: bodypart_admire_plant
|
|
bodypart_admire_pregnancy:
|
|
name: bodypart_admire_pregnancy
|
|
bodypart_admire_promiscuity:
|
|
name: bodypart_admire_promiscuity
|
|
bodypart_admire_prostitution:
|
|
name: bodypart_admire_prostitution
|
|
bodypart_admire_rape:
|
|
name: bodypart_admire_rape
|
|
bodypart_admire_violence:
|
|
name: bodypart_admire_violence
|
|
bodyPregCalc:
|
|
name: bodyPregCalc
|
|
tags: ["unused"]
|
|
bodyremarkcapitalise:
|
|
name: bodyremarkcapitalise
|
|
bodyremarkcomma:
|
|
name: bodyremarkcomma
|
|
bodyremarkstop:
|
|
name: bodyremarkstop
|
|
bodywriting:
|
|
name: bodywriting
|
|
bodywriting_beauty_select:
|
|
name: bodywriting_beauty_select
|
|
bodywriting_bestiality_select:
|
|
name: bodywriting_bestiality_select
|
|
bodywriting_clear:
|
|
name: bodywriting_clear
|
|
bodywriting_clear_all:
|
|
name: bodywriting_clear_all
|
|
tags: ["unused"]
|
|
bodywriting_criminal:
|
|
name: bodywriting_criminal
|
|
bodywriting_criminal_select:
|
|
name: bodywriting_criminal_select
|
|
bodywriting_dungeon_select:
|
|
name: bodywriting_dungeon_select
|
|
bodywriting_exhibitionism_select:
|
|
name: bodywriting_exhibitionism_select
|
|
bodywriting_finalisation:
|
|
name: bodywriting_finalisation
|
|
bodywriting_impreg_select:
|
|
name: bodywriting_impreg_select
|
|
bodywriting_init:
|
|
name: bodywriting_init
|
|
bodywriting_machine:
|
|
name: bodywriting_machine
|
|
bodywriting_normal_select:
|
|
name: bodywriting_normal_select
|
|
bodywriting_npc:
|
|
name: bodywriting_npc
|
|
bodywriting_npc_bodypart:
|
|
name: bodywriting_npc_bodypart
|
|
bodywriting_npc_gwylan:
|
|
description: |-
|
|
No description.
|
|
bodywriting_npc_kylar:
|
|
name: bodywriting_npc_kylar
|
|
bodywriting_npc_normal:
|
|
name: bodywriting_npc_normal
|
|
bodywriting_npc_picture:
|
|
name: bodywriting_npc_picture
|
|
bodywriting_npc_shape:
|
|
description: |-
|
|
No description.
|
|
bodywriting_npc_special:
|
|
name: bodywriting_npc_special
|
|
bodywriting_npc_sydney:
|
|
name: bodywriting_npc_sydney
|
|
bodywriting_npc_sydney_book:
|
|
name: bodywriting_npc_sydney_book
|
|
bodywriting_npc_sydney_friendly:
|
|
name: bodywriting_npc_sydney_friendly
|
|
bodywriting_npc_sydney_science:
|
|
name: bodywriting_npc_sydney_science
|
|
bodywriting_npc_whitney:
|
|
name: bodywriting_npc_whitney
|
|
bodywriting_pregnancy_select:
|
|
name: bodywriting_pregnancy_select
|
|
bodywriting_prostitution_check:
|
|
name: bodywriting_prostitution_check
|
|
tags: ["unused"]
|
|
bodywriting_prostitution_select:
|
|
name: bodywriting_prostitution_select
|
|
bodywriting_rape_select:
|
|
name: bodywriting_rape_select
|
|
bodywriting_scrap_select:
|
|
name: bodywriting_scrap_select
|
|
bodywriting_sex_select:
|
|
name: bodywriting_sex_select
|
|
bodywritingExposureCheck:
|
|
description: |-
|
|
Calculates exposed skin that contains bodywriting
|
|
|
|
`_skin_array` is an array of written on and exposed areas.
|
|
|
|
`_visible_areas` is an array of exposed areas.
|
|
|
|
`_skin_array_special` is an array of special properties that exposed bodywriting grants.
|
|
|
|
`_bodypart` is an area selected from random of exposed bodywritings.
|
|
|
|
`<<bodywritingExposureCheck overwrite? skipRng?>>`
|
|
- **overwrite** _optional_: `boolean` - refresh all temporary output even if already calculated (truthy)
|
|
- **skipRng** _optional_: `boolean` - don't select a random exposed bodywriting (truthy)
|
|
parameters:
|
|
- '|+ boolean |+ boolean'
|
|
tags: ["temp"]
|
|
bodywritingHiddenCheck:
|
|
description: |-
|
|
Calculates hidden skin that contains bodywriting
|
|
|
|
Calls `<<bodywritingExposureCheck>>`
|
|
|
|
`_bodywriting_hidden` is boolean flag on whether the pc has any hidden bodywriting
|
|
|
|
`_hidden_writing` is an array of hidden and written on areas.
|
|
|
|
`_bodypart` is an area selected from random of hidden bodywritings.
|
|
|
|
`<<bodywritingHiddenCheck overwrite? skipRng?>>`
|
|
- **overwrite** _optional_: `boolean` - refresh all temporary output even if already calculated (truthy)
|
|
- **skipRng** _optional_: `boolean` - don't select a random hidden bodywriting (truthy)
|
|
parameters:
|
|
- '|+ boolean |+ boolean'
|
|
tags: ["temp"]
|
|
bodywritingMenu:
|
|
name: bodywritingMenu
|
|
bodywritingMenuLinks:
|
|
name: bodywritingMenuLinks
|
|
bodywritingOptions:
|
|
name: bodywritingOptions
|
|
bookCriminal:
|
|
name: bookCriminal
|
|
bookRentalOptions:
|
|
name: bookRentalOptions
|
|
bottom:
|
|
name: bottom
|
|
bottom_sensitivity:
|
|
description: |-
|
|
Changes sensitivity of bottom by provided amount
|
|
|
|
`<<bottom_sensitivity amount>>`
|
|
- **amount**: `number` - change to sensitivity
|
|
parameters:
|
|
- number
|
|
bottom_wiggle:
|
|
name: bottom_wiggle
|
|
bottomaside:
|
|
description: |-
|
|
Prints name of innermost bottom clothing layer that can be seen or `bottom` if everything is exposed
|
|
|
|
Does not take into account over_bottom. Consider refactoring
|
|
tags: ["refactor", "text"]
|
|
bottomdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of bottom action difficulty in current combat
|
|
tags: ["text"]
|
|
bottomejacstat:
|
|
name: bottomejacstat
|
|
bottoms:
|
|
description: |-
|
|
Prints lower clothing layer, taking into account if it is part of an outfit
|
|
tags: ["text"]
|
|
bottomsensitivity:
|
|
name: bottomsensitivity
|
|
BottomShop:
|
|
name: BottomShop
|
|
bottomsimple:
|
|
description: |-
|
|
Prints a short random word to describe a bottom, such as "ass", "butt", or "bum"
|
|
tags: ["text"]
|
|
bottomskill:
|
|
description: |-
|
|
Adds bottom skill to pc's state
|
|
|
|
`$bottomskill` is a measure of pc's proficiency using their buttocks where 0 is awkward (0-1,000)
|
|
|
|
`<<bottomskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
bottomskilluse:
|
|
name: bottomskilluse
|
|
bottomstat:
|
|
name: bottomstat
|
|
bottomtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active bottom skill usage
|
|
tags: ["text"]
|
|
boughtOnce:
|
|
name: boughtOnce
|
|
bound2init:
|
|
name: bound2init
|
|
tags: ["unused"]
|
|
boundBodyParts:
|
|
description: |-
|
|
Prints description of bound body parts if there are any
|
|
|
|
Output is also stored in `_boundparts` for convenience
|
|
tags: ["text", "temp"]
|
|
bra:
|
|
description: |-
|
|
Prints descriptor of active NPC's inner_upper clothing
|
|
|
|
See `<<panties>> for inner_lower clothing or `<<dress>>` for upper clothing
|
|
|
|
See `<<npcClothesText>>` for full name of clothes
|
|
tags: ["text"]
|
|
brat:
|
|
name: brat
|
|
breast_sensitivity:
|
|
description: |-
|
|
Changes sensitivity of breasts by provided amount
|
|
|
|
`<<breast_sensitivity amount>>`
|
|
- **amount**: `number` - change to sensitivity
|
|
parameters:
|
|
- number
|
|
breastarousal:
|
|
deprecatedSuggestions:
|
|
- <<arousal X "breasts">>
|
|
description: |-
|
|
Adds breast-focused arousal to pc with appropriate modifiers
|
|
|
|
`<<breastsarousal change source>>`
|
|
- **change**: `number` - +/- change to apply
|
|
tags: ["unused"]
|
|
breastfed:
|
|
description: |-
|
|
Feeds 1-5 milk to pc
|
|
|
|
`<<breastfed override?>>`
|
|
- **override** _optional_: `number` - override amount to use instead of random amount
|
|
parameters:
|
|
- '|+ number'
|
|
breastfeed:
|
|
description: |-
|
|
Milks the pc and applies effects of being milked
|
|
|
|
Amount extracted is between 1x-5x amount with possible additional 2x multiplier for cow transform
|
|
|
|
`<<breastfeed amount? storage?>>`
|
|
- **amount** _optional_: `number` - multiplier to random amount of milk extracted
|
|
- Defaults to `1`
|
|
- **storage** _optional_: `string` - method used to gather milk
|
|
- `"pump"`: a breastpump is being used
|
|
- Defaults to not storing
|
|
parameters:
|
|
- '|+ number |+ "pump"'
|
|
breastFlavorText:
|
|
name: breastFlavorText
|
|
breasts:
|
|
name: breasts
|
|
breastsaside:
|
|
description: |-
|
|
Prints name of innermost top clothing layer that can be seen or `<<breasts>>` if everything is exposed
|
|
|
|
See `<<topaside>>`
|
|
tags: ["text"]
|
|
breastsensitivity:
|
|
name: breastsensitivity
|
|
breastsizedesc:
|
|
name: breastsizedesc
|
|
breastssimple:
|
|
name: breastssimple
|
|
bred:
|
|
description: |-
|
|
Prints `bred` or `fucked` depending on pc's pregnancy speech settings
|
|
|
|
Bug reports of it sometimes showing up as `bread` are just rumours
|
|
tags: ["text"]
|
|
brothel_bukkake:
|
|
name: brothel_bukkake
|
|
brothel_bukkake_end:
|
|
name: brothel_bukkake_end
|
|
brothel_bukkake_init:
|
|
name: brothel_bukkake_init
|
|
brothel_bukkake_links:
|
|
name: brothel_bukkake_links
|
|
brothel_show_security:
|
|
name: brothel_show_security
|
|
brothelshowintro:
|
|
name: brothelshowintro
|
|
brothelshowoptions:
|
|
name: brothelshowoptions
|
|
brothelvirginitybidders:
|
|
description: |-
|
|
Raises current bid on virginity and selects highest bidder as active NPC
|
|
brothers_and_sisters:
|
|
description: |-
|
|
Prints `brothers and sisters` unless player has mono-gendered the world
|
|
|
|
See `<<monks_and_nuns>>`
|
|
tags: ["text"]
|
|
brownFoxOptions:
|
|
name: brownFoxOptions
|
|
browsColourPreview:
|
|
name: browsColourPreview
|
|
browsDyeReset:
|
|
name: browsDyeReset
|
|
bruise:
|
|
name: bruise
|
|
busstationex1:
|
|
name: busstationex1
|
|
buswait:
|
|
name: buswait
|
|
buttplugon:
|
|
name: buttplugon
|
|
buyToy:
|
|
name: buyToy
|
|
buyTryOnClothes:
|
|
name: buyTryOnClothes
|
|
bwpcinteraction:
|
|
name: bwpcinteraction
|
|
cabinothers:
|
|
name: cabinothers
|
|
cabintime:
|
|
description: |-
|
|
Passes time until Eden's wakeup hour (7am)
|
|
|
|
`<<cabintime noSleep?>>`
|
|
- **noSleep** _optional_: `boolean` - don't reduce fatigue based on hours passed (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
cafecoffeeflasharousal:
|
|
name: cafecoffeeflasharousal
|
|
cafecoffeesip:
|
|
name: cafecoffeesip
|
|
CafeExhibitionismLegsPartEnd:
|
|
name: CafeExhibitionismLegsPartEnd
|
|
CafeExhibitionismLegsPartNormalTerminate:
|
|
description: |-
|
|
End Cafe Exhibitionism event and link to Cliff Street
|
|
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part
|
|
// <<CafeExhibitionismLegsPartSuccessS1>>
|
|
// <<CafeExhibitionismLegsPartPhotoDecision>>
|
|
// <<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
<<CafeExhibitionismLegsPartNormalTerminate>>
|
|
// :: Cafe Exhibitionism Legs Part Pantiless
|
|
// <<CafeExhibitionismLegsPartPantilessPhotoDecision>>
|
|
<<CafeExhibitionismLegsPartNormalTerminate>>
|
|
```
|
|
tags: ["links"]
|
|
CafeExhibitionismLegsPartPantilessPhotoDecision:
|
|
description: |-
|
|
Link to Cafe Exhibitionism Legs Part Pantiless Photo/No Photo Passages
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part Pantiless
|
|
<<CafeExhibitionismLegsPartPantilessPhotoDecision>>
|
|
// <<CafeExhibitionismLegsPartNormalTerminate>>
|
|
```
|
|
tags: ["links"]
|
|
CafeExhibitionismLegsPartPantyTakeoffDecision:
|
|
description: |-
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part
|
|
// <<CafeExhibitionismLegsPartSuccessS1>>
|
|
<<CafeExhibitionismLegsPartPhotoDecision>>
|
|
// <<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
// <<CafeExhibitionismLegsPartNormalTerminate>>
|
|
// :: Cafe Exhibitionism Legs Part Photo
|
|
// <<CafeExhibitionismLegsPartSuccessS2>>
|
|
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
// <<CafeExhibitionismLegsPartEnd>>
|
|
```
|
|
tags: ["links"]
|
|
CafeExhibitionismLegsPartPhotoDecision:
|
|
description: |-
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part
|
|
// <<CafeExhibitionismLegsPartSuccessS1>>
|
|
<<CafeExhibitionismLegsPartPhotoDecision>>
|
|
// <<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
// <<CafeExhibitionismLegsPartNormalTerminate>>
|
|
```
|
|
tags: ["links"]
|
|
CafeExhibitionismLegsPartSuccessS1:
|
|
description: |-
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part
|
|
<<CafeExhibitionismLegsPartSuccessS1>>
|
|
// <<CafeExhibitionismLegsPartPhotoDecision>>
|
|
// <<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
// <<CafeExhibitionismLegsPartNormalTerminate>>
|
|
```
|
|
tags: ["links"]
|
|
CafeExhibitionismLegsPartSuccessS2:
|
|
description: |-
|
|
```dart
|
|
// :: Cafe Exhibitionism Legs Part Photo
|
|
<<CafeExhibitionismLegsPartSuccessS2>>
|
|
// <<CafeExhibitionismLegsPartPantyTakeoffDecision>>
|
|
// <<CafeExhibitionismLegsPartEnd>>
|
|
```
|
|
tags: ["links"]
|
|
calchairlengthstage:
|
|
name: calchairlengthstage
|
|
calculateallure:
|
|
name: calculateallure
|
|
calculateBlackjackLuckStats:
|
|
name: calculateBlackjackLuckStats
|
|
callJanet:
|
|
description: |-
|
|
Freezes the story variables, then morphs the pc into Janet, also altering the location and time
|
|
campFurnitureMessage:
|
|
name: campFurnitureMessage
|
|
canteenlunchoptions:
|
|
description: |-
|
|
Prints links for canteen
|
|
tags: ["links", "text"]
|
|
canvas-model-freeze:
|
|
name: canvas-model-freeze
|
|
canvas-model-override:
|
|
name: canvas-model-override
|
|
canvas-model-temporary-effect:
|
|
description: |-
|
|
Sets a temporary effect for the main canvas
|
|
|
|
Part of the larger [Temporary effects system]
|
|
|
|
`<<canvas-model-temporary-effect effectName state>>`
|
|
- **effectName**: `string` - effect to set
|
|
- **state**: `any` - state to set it to
|
|
- Defaults to `true`
|
|
parameters:
|
|
- '"underwater"|"fire"|"petals"|"vines" |+ var|bareword|text'
|
|
canvas-player-base-body:
|
|
name: canvas-player-base-body
|
|
canvasanimate:
|
|
description: |-
|
|
Insert HTML <canvas> element right here
|
|
|
|
Renders, prints, and animates previously prepared images into it
|
|
|
|
[Low-Level Canvas API Overview](%workspaceDir%/game/base-clothing/canvas.twee#L2)
|
|
|
|
`<<canvasanimate className>>`
|
|
- **className**: `string` - class or space-separated classes of canvas element to be inserted when placed in the DOM
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["dom", "unused"]
|
|
canvasColoursEditor:
|
|
name: canvasColoursEditor
|
|
canvasdraw:
|
|
description: |-
|
|
Insert HTML <canvas> element right here
|
|
|
|
Renders, prints, and animates previously prepared images into it
|
|
|
|
[Low-Level Canvas API Overview](%workspaceDir%/game/base-clothing/canvas.twee#L2)
|
|
|
|
`<<canvasdraw frameCount className>>`
|
|
- **frameCount**: `number` - frame count to use for splitting canvas
|
|
- Defaults to 1
|
|
- **className**: `string` - class or space-separated classes of canvas element to be inserted when placed in the DOM
|
|
parameters:
|
|
- "|+ number |+ text|string"
|
|
tags: ["dom", "unused"]
|
|
canvasimg:
|
|
name: canvasimg
|
|
canvaslayer:
|
|
description: |-
|
|
Prepares a layer to be rendered
|
|
|
|
[Low-Level Canvas API Overview](%workspaceDir%/game/base-clothing/canvas.twee#L2)
|
|
|
|
`<<canvaslayer zIndex sourceUrl ...options>>`
|
|
- **zIndex**: `number` - z-index of the layer (bigger above lower)
|
|
- **sourceUrl**: `string` - path to image
|
|
- ...**options**: extra CompositeLayerSpec option objects
|
|
- Are merged, last has most priority
|
|
parameters:
|
|
- number &+ text &+ ...(bareword|var)
|
|
tags: ["unused"]
|
|
canvasLayersEditor:
|
|
name: canvasLayersEditor
|
|
canvasModelEditor:
|
|
name: canvasModelEditor
|
|
canvasstart:
|
|
description: |-
|
|
Creates an off-screen <canvas> element
|
|
|
|
[Low-Level Canvas API Overview](%workspaceDir%/game/base-clothing/canvas.twee#L2)
|
|
|
|
`<<canvasstart width height frames>>`
|
|
- **width**: `number` - positive integer corresponding to HTMLCanvasElement.width
|
|
- **height**: `number` - positive integer corresponding to HTMLCanvasElement.height
|
|
- **frames**: `number` - positive integer multiplied to width for creating horizontal spritesheet
|
|
parameters:
|
|
- number &+ number &+ number
|
|
tags: ["unused"]
|
|
capitalise:
|
|
description: |-
|
|
Capitalises the first letter of `_text_output`
|
|
|
|
Example:
|
|
```
|
|
<<widget "The">><<silently>>
|
|
<<set _text_output to "the">>
|
|
<<capitalise>>
|
|
<</silently>>_text_output<</widget>>
|
|
```
|
|
caption_clamp:
|
|
name: caption_clamp
|
|
card_clothes_lost:
|
|
name: card_clothes_lost
|
|
card_clothes_rebuy_calculate:
|
|
name: card_clothes_rebuy_calculate
|
|
card_pot_collected:
|
|
name: card_pot_collected
|
|
card_pot_confiscated:
|
|
name: card_pot_confiscated
|
|
card_skill:
|
|
description: |-
|
|
Changes card skill for target NPC
|
|
|
|
`<<card_skill target change>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
- **change**: `number` - relative change to apply to skill
|
|
parameters:
|
|
- "(%cards%) &+ number"
|
|
cardImage:
|
|
name: cardImage
|
|
cards_arousal_check:
|
|
name: cards_arousal_check
|
|
cards_bottom_cover:
|
|
name: cards_bottom_cover
|
|
cards_bra_cover:
|
|
name: cards_bra_cover
|
|
cards_cheating_virginity_warning:
|
|
name: cards_cheating_virginity_warning
|
|
cards_exposure_text:
|
|
name: cards_exposure_text
|
|
cards_lap_clothes:
|
|
name: cards_lap_clothes
|
|
cards_lap_clothes_intro:
|
|
name: cards_lap_clothes_intro
|
|
cards_lap_return:
|
|
name: cards_lap_return
|
|
cards_naked_cover:
|
|
name: cards_naked_cover
|
|
cards_naked_end:
|
|
name: cards_naked_end
|
|
cards_oral_options:
|
|
name: cards_oral_options
|
|
cards_play_options:
|
|
name: cards_play_options
|
|
cards_start_play_options:
|
|
name: cards_start_play_options
|
|
cards_strip_text:
|
|
name: cards_strip_text
|
|
cards_top_cover:
|
|
name: cards_top_cover
|
|
cards_underwear_cover:
|
|
name: cards_underwear_cover
|
|
cards_virginity_all_warnings:
|
|
name: cards_virginity_all_warnings
|
|
cards_virginity_warning:
|
|
name: cards_virginity_warning
|
|
cardText:
|
|
name: cardText
|
|
tags: ["unused"]
|
|
carriedClear:
|
|
description: |-
|
|
Sets provided clothing slot to naked
|
|
|
|
`<<carriedClear slot>>`
|
|
- **slot**: `string` - carried clothing slot to erase
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
carriedSend:
|
|
name: carriedSend
|
|
carryblock:
|
|
name: carryblock
|
|
cassBoy:
|
|
name: cassBoy
|
|
cast_aside_clothes:
|
|
description: |-
|
|
Prints sentence describing what an npc does with forcibly stripped clothing
|
|
|
|
Out of date and underutilised. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
cat:
|
|
description: |-
|
|
Prints `| Cat`
|
|
tags: ["text"]
|
|
catacombs_end:
|
|
name: catacombs_end
|
|
catacombs_exit_indicator:
|
|
name: catacombs_exit_indicator
|
|
catacombs_init:
|
|
name: catacombs_init
|
|
catacombs_plunder:
|
|
description: |-
|
|
Prints the header and link for plundering various sections of the catacombs
|
|
|
|
`<<catacombs_plunder filter difficulty?>>`
|
|
- **filter**: `string` - the location being plundered
|
|
- `"normal"` | `"barrow"` | `"compound"`
|
|
- **difficulty** _optional_: `number` - the skulduggery skill value needed to plunder this location
|
|
- Defaults to `500`
|
|
catacombs_skip:
|
|
name: catacombs_skip
|
|
catacombs_torch:
|
|
name: catacombs_torch
|
|
catacombs_torch_text:
|
|
name: catacombs_torch_text
|
|
catcall:
|
|
description: |-
|
|
Prints random catcall
|
|
tags: ["text"]
|
|
catcallbottom:
|
|
description: |-
|
|
Prints random catcall regarding the pc's large bottom
|
|
tags: ["text"]
|
|
catcallbreasts:
|
|
description: |-
|
|
Prints random catcall regarding the pc's large breasts
|
|
tags: ["text"]
|
|
catcallbulge:
|
|
description: |-
|
|
Prints random catcall regarding the pc's large genital bulge
|
|
tags: ["text"]
|
|
catcalllewd:
|
|
description: |-
|
|
Prints random lewd catcall
|
|
tags: ["text"]
|
|
catcallpregnancy:
|
|
description: |-
|
|
Prints random catcall regarding the pc's pregnant belly
|
|
tags: ["text"]
|
|
catcallschool:
|
|
description: |-
|
|
Prints random catcall appropriate for pc's peers to say
|
|
tags: ["text"]
|
|
catcallteaseresponse:
|
|
description: |-
|
|
Offers a random response to a school NPC being teased by the PC
|
|
catHeterochromiaTF:
|
|
name: catHeterochromiaTF
|
|
catTransform:
|
|
name: catTransform
|
|
cell_trouble:
|
|
name: cell_trouble
|
|
chalets_bags:
|
|
name: chalets_bags
|
|
chalets_end:
|
|
name: chalets_end
|
|
chalets_end_link:
|
|
name: chalets_end_link
|
|
chalets_fall_events:
|
|
name: chalets_fall_events
|
|
chalets_links:
|
|
name: chalets_links
|
|
chalets_start:
|
|
name: chalets_start
|
|
changeCheatClass:
|
|
description: |-
|
|
Changes class on selected DOM element using uniform Cheat classes
|
|
|
|
Relies on temporary variable `_statColour` for backup class
|
|
|
|
`<<changeCheatClass selector mode?>>`
|
|
- **selector**: `string` - CSS selector string
|
|
- See `<<addclass>>` and `<<removeclass>>`
|
|
- **mode** _optional_: `string` - state to change the selected element to
|
|
- `"On"` | `"Off"` | `"Disabled"`
|
|
parameters:
|
|
- '|+ "On"|"Off"|"Disabled"'
|
|
tags: ["temp"]
|
|
changingRoomFeelings:
|
|
name: changingRoomFeelings
|
|
changingRoomSetup:
|
|
description: |-
|
|
Prepares the variables required for the school changing rooms. Used in the rooms themselves and outside.
|
|
|
|
`<<changingRoomSetup gender>>`
|
|
- **gender**: `string` - Expects either "m" or "f"
|
|
characteristic-box:
|
|
name: characteristic-box
|
|
characteristic-box-modifier:
|
|
name: characteristic-box-modifier
|
|
characteristic-text:
|
|
name: characteristic-text
|
|
characteristics:
|
|
name: characteristics
|
|
characterSettings:
|
|
name: characterSettings
|
|
charles:
|
|
description: |-
|
|
Prints the name Morgan gives the player based on appearance
|
|
tags: ["text"]
|
|
charLightCombat:
|
|
description: |-
|
|
Render and print light behind character model
|
|
|
|
`<<charLightCombat position? prop?>>`
|
|
- **position** _optional_: `string` - combat position
|
|
- %combatPositionsDesc%
|
|
- **prop** _optional_: `string` - prop being rendered in combat
|
|
- %combatPropsDesc%
|
|
- **className** _optional_: `string` - class or space-separated classes of div element to be inserted when placed in the DOM
|
|
parameters:
|
|
- "|+ %combatPositions% |+ %combatProps% |+ text|string"
|
|
tags: ["dom"]
|
|
chastityBreakWraith:
|
|
name: chastityBreakWraith
|
|
cheatAveryMansion:
|
|
description: |-
|
|
Sets cheats to enter Avery's mansion early (debug only).
|
|
Provides the initial cheats from the debug and automatically pushes the required states to unlock the mansion. The vavlues are set to fit the criteria of a score of 130 and above.
|
|
|
|
- Avery is met and their love is set at 90
|
|
- You start with a housekeeping of B
|
|
- You start with 12 random level 1 recipes
|
|
- You have dated Avery 12 times and they're unlocked as your Love Interest
|
|
cheatBodyLiquid:
|
|
description: |-
|
|
Prints links to change amount of bodily fluids to all parts of the pc's body
|
|
tags: ["text","links"]
|
|
cheatBodyliquidElement:
|
|
name: cheatBodyliquidElement
|
|
cheatMenuEyesSelected:
|
|
name: cheatMenuEyesSelected
|
|
cheatParasiteToggle:
|
|
name: cheatParasiteToggle
|
|
cheatPregnancyNPC:
|
|
name: cheatPregnancyNPC
|
|
cheatPregnancyNPCReset:
|
|
name: cheatPregnancyNPCReset
|
|
cheatPregnancyNPCStepper:
|
|
description: |-
|
|
Prints cheat NPC stepper for pregnancy controls
|
|
|
|
`<<cheatPregnancyNPCStepper npcName>>`
|
|
- **npcName**: `string` - name of NPC to create pregnancy stepper for
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text", "links"]
|
|
cheats:
|
|
name: cheats
|
|
cheats-characterStats:
|
|
name: cheats-characterStats
|
|
cheats-characterVisual:
|
|
name: cheats-characterVisual
|
|
cheats-fluids:
|
|
description: Prints fluid cheat number steppers
|
|
tags: ["text", "links"]
|
|
cheats-npcs:
|
|
name: cheats-npcs
|
|
cheats-other:
|
|
name: cheats-other
|
|
cheats-teleport:
|
|
description: |-
|
|
Print cheat teleport options
|
|
cheats-teleport-function:
|
|
description: |-
|
|
Use cheats to teleport to selected location
|
|
cheatsBody:
|
|
description: |-
|
|
Prints links corresponding to the game's body shapes, allowing the player to change their `$player.gender_body`.
|
|
|
|
`Body shapes` are %bodyShapesDesc%
|
|
tags: ["links"]
|
|
cheatsBodyShape:
|
|
description: |-
|
|
Prints links corresponding to the game's body shapes, allowing the player to change their `$player.bodyshape`.
|
|
tags: ["links"]
|
|
cheatsBodySize:
|
|
description: |-
|
|
Prints links corresponding to the game's body sizes, allowing the player to change their `$bodysize`.
|
|
tags: ["links"]
|
|
cheatsDemeanour:
|
|
description: |-
|
|
Prints links corresponding to the game's demeanours, allowing the player to change their `$player.facevariant`.
|
|
tags: ["links"]
|
|
cheatSection:
|
|
description: |-
|
|
Large sections of `<<cheatStats>>`
|
|
cheatsFaceStyle:
|
|
description: |-
|
|
Prints links corresponding to the game's face styles, allowing the player to change their `$player.facestyle`.
|
|
tags: ["links"]
|
|
cheatsHistoryNavigation:
|
|
name: cheatsHistoryNavigation
|
|
cheatsImpregOptions:
|
|
name: cheatsImpregOptions
|
|
cheatsParasite:
|
|
description: |-
|
|
Impregnates a parasite into the pc and updates cheats menu
|
|
|
|
See `<<cheatsParasiteOptions>>`
|
|
|
|
`<<cheatsParasite bodyPart herm?>>`
|
|
- **bodyPart**: `string` - example kind to output
|
|
- `"anus"` | `"vagina"`
|
|
- **herm** _optional_: `boolean` - set parasite to hermaphrodite (truthy)
|
|
parameters:
|
|
- '"anus"|"vagina" |+ boolean'
|
|
cheatsParasiteOptions:
|
|
description: |-
|
|
Prints controls and description of parasite pregnancies
|
|
|
|
See `<<cheatsParasite>>`
|
|
|
|
`<<cheatsParasiteOptions bodyPart>>`
|
|
- **bodyPart**: `string` - part to print controls for
|
|
- `"anus"` | `"vagina"`
|
|
parameters:
|
|
- '"anus"|"vagina"'
|
|
cheatsPregnancyOptions:
|
|
name: cheatsPregnancyOptions
|
|
cheatsRep:
|
|
description: |-
|
|
Prints descriptions for some reputation stats.
|
|
tags: ["text"]
|
|
cheatsSex:
|
|
description: |-
|
|
Prints links corresponding to the game's gender options, allowing the player to change their `$player.gender`.
|
|
tags: ["links"]
|
|
cheatsSpeechAttitude:
|
|
name: cheatsSpeechAttitude
|
|
cheatStart:
|
|
description: Initialises cheat menu values
|
|
cheatsWeather:
|
|
description: |-
|
|
Prints cheat controls for weather
|
|
tags: ["text", "links", "dom"]
|
|
cheatVirginityToggle:
|
|
name: cheatVirginityToggle
|
|
checkdroptowel:
|
|
name: checkdroptowel
|
|
checkfloor:
|
|
name: checkfloor
|
|
checkforloveinterests:
|
|
description: |-
|
|
Randomly picks one of the player's selected love interests and stores it in `_loveInterest`. If no love interest is found, `_loveInterest` defaults to `undefined`.
|
|
checkWraith:
|
|
name: checkWraith
|
|
cheeklick:
|
|
description: |-
|
|
Prints some facial reaction by NPC to pc's mouth usage
|
|
|
|
`<<ejaculation-eden npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
chefspeechoptions:
|
|
name: chefspeechoptions
|
|
chefwork:
|
|
name: chefwork
|
|
chest:
|
|
name: chest
|
|
chest_section:
|
|
name: chest_section
|
|
chestactionDifficulty:
|
|
name: chestactionDifficulty
|
|
chestactionDifficultyTentacle:
|
|
name: chestactionDifficultyTentacle
|
|
chestActionInit:
|
|
name: chestActionInit
|
|
chestActionInitStruggle:
|
|
name: chestActionInitStruggle
|
|
chestActionInitTentacle:
|
|
name: chestActionInitTentacle
|
|
chestActions:
|
|
name: chestActions
|
|
chestActionsTentacle:
|
|
name: chestActionsTentacle
|
|
chestdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of chest action difficulty in current combat
|
|
tags: ["text"]
|
|
chestejacstat:
|
|
name: chestejacstat
|
|
chestsimple:
|
|
name: chestsimple
|
|
chestskill:
|
|
description: |-
|
|
Adds chest skill to pc's state
|
|
|
|
`$chestskill` is a measure of pc's proficiency using their chest where 0 is awkward (0-1,000)
|
|
|
|
`<<chestskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
chestskilluse:
|
|
name: chestskilluse
|
|
cheststat:
|
|
name: cheststat
|
|
chesttext:
|
|
description: |-
|
|
Prints colour-coded adjective of active chest skill usage
|
|
tags: ["text"]
|
|
chikanattention:
|
|
name: chikanattention
|
|
chikanmolestactions:
|
|
name: chikanmolestactions
|
|
childActivity:
|
|
name: childActivity
|
|
childAge:
|
|
name: childAge
|
|
childBatheScene:
|
|
description: |-
|
|
Prints the full bathe-the-child scene (intro + one of four flavours +
|
|
wrap-up) and sets the right prop. Optional arg: "gentle" | "shampoo" |
|
|
"calm" | "tantrum"; omit for a random flavour.
|
|
tags: ["text"]
|
|
childcry:
|
|
name: childcry
|
|
childfeet:
|
|
description: |-
|
|
Prints feet appropriate to type of selected child
|
|
|
|
`<<childfeet childId?>>`
|
|
- **childId** _optional_: `string` - childId to use in place of currently selected child
|
|
- Defaults to currently selected
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
childfinger:
|
|
description: |-
|
|
Prints fingers appropriate to type of selected child
|
|
|
|
`<<childfinger childId?>>`
|
|
- **childId** _optional_: `string` - childId to use in place of currently selected child
|
|
- Defaults to currently selected
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
childFirstWord:
|
|
name: childFirstWord
|
|
tags: ["unused"]
|
|
childgiggles:
|
|
name: childgiggles
|
|
childhair:
|
|
name: childhair
|
|
tags: ["unused"]
|
|
childhand:
|
|
name: childhand
|
|
childhands:
|
|
name: childhands
|
|
childhe:
|
|
name: childhe
|
|
childHe:
|
|
name: childHe
|
|
childhers:
|
|
name: childhers
|
|
childHers:
|
|
name: childHers
|
|
tags: ["unused"]
|
|
childherself:
|
|
name: childherself
|
|
childhim:
|
|
name: childhim
|
|
childHim:
|
|
name: childHim
|
|
childhimself:
|
|
name: childhimself
|
|
childhis:
|
|
name: childhis
|
|
childHis:
|
|
name: childHis
|
|
childInteratedWith:
|
|
name: childInteratedWith
|
|
childname:
|
|
name: childname
|
|
childRename:
|
|
name: childRename
|
|
tags: ["unused"]
|
|
childrenEvents:
|
|
name: childrenEvents
|
|
childrenNames:
|
|
name: childrenNames
|
|
childrenSetup:
|
|
name: childrenSetup
|
|
childrenToysUI:
|
|
name: childrenToysUI
|
|
childrenToysUIReplace:
|
|
name: childrenToysUIReplace
|
|
childSelect:
|
|
name: childSelect
|
|
childSelectRandom:
|
|
description: |-
|
|
Sets `$childSelected` to a random child
|
|
|
|
`$childSelected` is a `{Child}` object from `$children`.
|
|
It being synced with the original cannot be guaranteed between passages
|
|
|
|
`<<childSelectRandom location>>`
|
|
- **location** _optional_: `string` - location string to select from randomly
|
|
- Defaults to all if no location is provided
|
|
parameters:
|
|
- "text|string"
|
|
childsibling:
|
|
name: childsibling
|
|
childsiblings:
|
|
name: childsiblings
|
|
childson:
|
|
description: |-
|
|
Prints singular noun of provided or selected child
|
|
|
|
See `<childsons>` for plural
|
|
|
|
`<<childson childId?>>`
|
|
- **childId** _optional_: `string` - childId to use in place of currently selected child
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
childsons:
|
|
description: |-
|
|
Prints plural noun of provided or selected child
|
|
|
|
See `<childson>` for singular
|
|
|
|
`<<childsons childId?>>`
|
|
- ...**childId** _optional_: `string|Array` - childId as separate params or array of ids
|
|
parameters:
|
|
- "...(text|string|var|bareword)"
|
|
tags: ["text", "unused"]
|
|
childtoes:
|
|
description: |-
|
|
Prints toes appropriate to type of selected child
|
|
|
|
`<<childtoes childId?>>`
|
|
- **childId** _optional_: `string` - childId to use in place of currently selected child
|
|
- Defaults to currently selected
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
childtoy:
|
|
name: childtoy
|
|
childTransform:
|
|
name: childTransform
|
|
childtype:
|
|
name: childtype
|
|
childTypeDisplay:
|
|
description: |-
|
|
Prints the type of a selected child, for use within `<<childViewerElement>>` and `<<birthChildElement>>`
|
|
|
|
`<<childTypeDisplay childObject>>`
|
|
- **childObject**: `object` - selected child
|
|
parameters:
|
|
- "text|string"
|
|
childViewerDisplay:
|
|
name: childViewerDisplay
|
|
childViewerDisplayElements:
|
|
name: childViewerDisplayElements
|
|
childViewerElement:
|
|
name: childViewerElement
|
|
childViewerHiddenElements:
|
|
name: childViewerHiddenElements
|
|
childViewerHiddenElementsUnhide:
|
|
name: childViewerHiddenElementsUnhide
|
|
childViewerPageUpdate:
|
|
name: childViewerPageUpdate
|
|
chokeTrait:
|
|
description: |-
|
|
Prints `| Asphyxiophilia`
|
|
tags: ["text"]
|
|
christmas_options:
|
|
name: christmas_options
|
|
christmas_robin:
|
|
name: christmas_robin
|
|
christmas_robin_visit:
|
|
name: christmas_robin_visit
|
|
clamp:
|
|
name: clamp
|
|
clampgoo:
|
|
name: clampgoo
|
|
classgrades:
|
|
name: classgrades
|
|
classRoomEarSlime:
|
|
description: |-
|
|
Checks if ear slime wants the player to skip specified class and interrupt passage
|
|
|
|
Sets `_earSlimeClassRoomBlock` to true if slime outputs enough text to warrant a passage block
|
|
|
|
`<<classRoomEarSlime class>>`
|
|
- **class**: `string` - name of class to check
|
|
- `"english"` | `"history"` | `"maths"` | `"science"` | `"swimming"` | `"housekeeping"`
|
|
parameters:
|
|
- '"english"|"history"|"maths"|"science"|"swimming"|"housekeeping"'
|
|
tags: ["links", "text", "temp"]
|
|
cleanupOnWardrobeExit:
|
|
name: cleanupOnWardrobeExit
|
|
clear_pillory:
|
|
name: clear_pillory
|
|
clear_plot:
|
|
name: clear_plot
|
|
clear-multi-canvas:
|
|
description: |-
|
|
No description.
|
|
clearAllWarning:
|
|
name: clearAllWarning
|
|
clearAnimalTransformations:
|
|
name: clearAnimalTransformations
|
|
clearDivineTransformations:
|
|
name: clearDivineTransformations
|
|
cleareventpool:
|
|
name: cleareventpool
|
|
clearingactions:
|
|
name: clearingactions
|
|
clearingedenactions:
|
|
name: clearingedenactions
|
|
clearingHeaterExamine:
|
|
name: clearingHeaterExamine
|
|
clearnpc:
|
|
description: |-
|
|
Clears active npcs, saving persistent npcs if present
|
|
|
|
See `<<clearsinglenpc>>` to clear just a single active npc
|
|
clearNPC:
|
|
description: |-
|
|
Fully clears data about a specific persistent npc
|
|
|
|
Not to be confused with `<<clearnpc>>`. Consider refactoring
|
|
|
|
`<<clearNPC name>>`
|
|
- **name**: `string` - npc key to clear data from
|
|
- spaces should be avoided if possible
|
|
parameters:
|
|
- "bareword|text|string"
|
|
tags: ["refactor"]
|
|
clearSaveMenu:
|
|
name: clearSaveMenu
|
|
clearsinglenpc:
|
|
description: |-
|
|
Clears single active npc
|
|
|
|
Does not save persistent npcs when cleared
|
|
|
|
`<<clearsinglenpc slot>>`
|
|
- **slot**: `number` - slot number to clear (zero-based)
|
|
parameters:
|
|
- number
|
|
clearToDeleteParasiteFetus:
|
|
name: clearToDeleteParasiteFetus
|
|
clearWraith:
|
|
name: clearWraith
|
|
cliff:
|
|
name: cliff
|
|
cliff_top_desc:
|
|
name: cliff_top_desc
|
|
cliffeventend:
|
|
name: cliffeventend
|
|
cliffquick:
|
|
name: cliffquick
|
|
clit:
|
|
name: clit
|
|
clock:
|
|
description: |-
|
|
Prints an analogue clock set to current time
|
|
tags: ["dom"]
|
|
closeButton:
|
|
name: closeButton
|
|
closeButtonMobile:
|
|
name: closeButtonMobile
|
|
clothesactive:
|
|
name: clothesactive
|
|
clothesactivemissionary:
|
|
name: clothesactivemissionary
|
|
clothescolour:
|
|
name: clothescolour
|
|
clotheson:
|
|
name: clotheson
|
|
clothesonplant:
|
|
name: clothesonplant
|
|
clothesontowel:
|
|
name: clothesontowel
|
|
clothesruined:
|
|
description: |-
|
|
Destroys pc's main body clothing slots, whether worn or carried
|
|
|
|
This includes over_upper, upper, under_upper, over_lower, lower, and under_lower slot clothing
|
|
clothesruinstat:
|
|
name: clothesruinstat
|
|
clothesspeech:
|
|
name: clothesspeech
|
|
clothesstrip:
|
|
name: clothesstrip
|
|
clothesstripstat:
|
|
name: clothesstripstat
|
|
clothing_arrays:
|
|
name: clothing_arrays
|
|
clothing_data:
|
|
name: clothing_data
|
|
clothingCaptionChastityEffect:
|
|
name: clothingCaptionChastityEffect
|
|
clothingCaptionExposed:
|
|
name: clothingCaptionExposed
|
|
clothingCaptionText:
|
|
name: clothingCaptionText
|
|
clothingCaptionTextFollower:
|
|
name: clothingCaptionTextFollower
|
|
clothingCaptionTextGender:
|
|
name: clothingCaptionTextGender
|
|
clothingCaptionTextGenitals:
|
|
name: clothingCaptionTextGenitals
|
|
clothingCaptionTextHandheld:
|
|
name: clothingCaptionTextHandheld
|
|
clothingCaptionTextMask:
|
|
name: clothingCaptionTextMask
|
|
clothingCaptionTextMiddle:
|
|
name: clothingCaptionTextMiddle
|
|
clothingCaptionTextNothing:
|
|
name: clothingCaptionTextNothing
|
|
clothingCaptionTextOver:
|
|
name: clothingCaptionTextOver
|
|
clothingCaptionTextPreggy:
|
|
name: clothingCaptionTextPreggy
|
|
clothingCaptionTextStrip:
|
|
name: clothingCaptionTextStrip
|
|
clothingCaptionTextUnder:
|
|
name: clothingCaptionTextUnder
|
|
clothinginit:
|
|
name: clothinginit
|
|
clothingReset:
|
|
name: clothingReset
|
|
clothingResetOwnedReset:
|
|
name: clothingResetOwnedReset
|
|
clothingShop-main:
|
|
name: clothingShop-main
|
|
clothingshopChangePage:
|
|
name: clothingshopChangePage
|
|
clothingShopLegend:
|
|
name: clothingShopLegend
|
|
clothingShopv2:
|
|
description: |-
|
|
1. `<<clothingShopv2 shopName slot>>`
|
|
|
|
2. `<<clothingShopv2 shopName slot outfits?>>`
|
|
- **shopName**: `string` - name of shop
|
|
- `"clothing"` | `"forest"` | `"school"`"*slot**: `string` - name of clothing slot"
|
|
- `"all"` | %clothesTypesDesc%
|
|
- `"over_upper"` | `"upper"` | `"under_upper"`"*outfits** _optional_: `string|bool` - display outfits version of slots"
|
|
- `"outfits"` | `"non-outfits"` | `true` | `false`
|
|
parameters:
|
|
- '"clothing"|"forest"|"school" &+ "all"|%clothesTypes%'
|
|
- '"clothing"|"forest"|"school" &+ "over_upper"|"upper"|"under_upper" |+ "outfits"|"non-outfits"|bool'
|
|
tags: ["dom"]
|
|
clothingstatecompare:
|
|
name: clothingstatecompare
|
|
clothingtrait:
|
|
description: |-
|
|
```dart
|
|
/* <<shoptraits>> */
|
|
<<clothingtrait trait noOutput?>>
|
|
```
|
|
|
|
<<clothingtrait trait noOutput?>>
|
|
- **trait**: `string` - trait key in lowercase
|
|
- **noOutput** _optional_: `boolean` - suppress output (truthy)
|
|
parameters:
|
|
- text |+ bool|text|number
|
|
tags: ["text", "img"]
|
|
colourCodes:
|
|
name: colourCodes
|
|
combat_deviancy_text:
|
|
name: combat_deviancy_text
|
|
combat_lewdity_text:
|
|
name: combat_lewdity_text
|
|
combat_promiscuity_text:
|
|
name: combat_promiscuity_text
|
|
combat-dildo-on-anus:
|
|
name: combat-dildo-on-anus
|
|
combat-dildo-on-anusentrance:
|
|
name: combat-dildo-on-anusentrance
|
|
combat-dildo-on-penis:
|
|
name: combat-dildo-on-penis
|
|
combat-dildo-on-penisentrance:
|
|
name: combat-dildo-on-penisentrance
|
|
combat-dildo-on-vagina:
|
|
name: combat-dildo-on-vagina
|
|
combat-dildo-on-vaginaentrance:
|
|
name: combat-dildo-on-vaginaentrance
|
|
combat-dildospank:
|
|
name: combat-dildospank
|
|
combat-get-other-hand:
|
|
name: combat-get-other-hand
|
|
combat-hand-hypnosis:
|
|
name: combat-hand-hypnosis
|
|
combat-hand-hypnosis-cover:
|
|
name: combat-hand-hypnosis-cover
|
|
combat-hand-hypnosis-devotion:
|
|
name: combat-hand-hypnosis-devotion
|
|
combat-hand-hypnosis-masochism:
|
|
name: combat-hand-hypnosis-masochism
|
|
combat-hand-hypnosis-orgasm:
|
|
name: combat-hand-hypnosis-orgasm
|
|
combat-hand-hypnosis-scream:
|
|
name: combat-hand-hypnosis-scream
|
|
combat-hand-on-anus:
|
|
name: combat-hand-on-anus
|
|
combat-hand-on-anusentrance:
|
|
name: combat-hand-on-anusentrance
|
|
combat-hand-on-arms:
|
|
name: combat-hand-on-arms
|
|
combat-hand-on-bottom:
|
|
name: combat-hand-on-bottom
|
|
combat-hand-on-buttplug:
|
|
name: combat-hand-on-buttplug
|
|
combat-hand-on-chastity:
|
|
name: combat-hand-on-chastity
|
|
combat-hand-on-clothes:
|
|
name: combat-hand-on-clothes
|
|
combat-hand-on-hair:
|
|
name: combat-hand-on-hair
|
|
combat-hand-on-hand:
|
|
name: combat-hand-on-hand
|
|
combat-hand-on-head_breasts:
|
|
name: combat-hand-on-head_breasts
|
|
combat-hand-on-head_nipples:
|
|
name: combat-hand-on-head_nipples
|
|
combat-hand-on-lowerclothes:
|
|
name: combat-hand-on-lowerclothes
|
|
combat-hand-on-lube:
|
|
name: combat-hand-on-lube
|
|
combat-hand-on-mask:
|
|
name: combat-hand-on-mask
|
|
combat-hand-on-mouth:
|
|
name: combat-hand-on-mouth
|
|
combat-hand-on-one-arm:
|
|
name: combat-hand-on-one-arm
|
|
combat-hand-on-overlowerclothes:
|
|
name: combat-hand-on-overlowerclothes
|
|
combat-hand-on-overupperclothes:
|
|
name: combat-hand-on-overupperclothes
|
|
combat-hand-on-penis:
|
|
name: combat-hand-on-penis
|
|
combat-hand-on-penisentrance:
|
|
name: combat-hand-on-penisentrance
|
|
combat-hand-on-sextoy:
|
|
name: combat-hand-on-sextoy
|
|
combat-hand-on-shackle:
|
|
name: combat-hand-on-shackle
|
|
combat-hand-on-shackle-imminent:
|
|
name: combat-hand-on-shackle-imminent
|
|
combat-hand-on-shoes:
|
|
name: combat-hand-on-shoes
|
|
combat-hand-on-socks:
|
|
name: combat-hand-on-socks
|
|
combat-hand-on-throat:
|
|
name: combat-hand-on-throat
|
|
combat-hand-on-underlowerclothes:
|
|
name: combat-hand-on-underlowerclothes
|
|
combat-hand-on-underupperclothes:
|
|
name: combat-hand-on-underupperclothes
|
|
combat-hand-on-upperclothes:
|
|
name: combat-hand-on-upperclothes
|
|
combat-hand-on-vagina:
|
|
name: combat-hand-on-vagina
|
|
combat-hand-on-vaginaentrance:
|
|
name: combat-hand-on-vaginaentrance
|
|
combat-lift-skirt:
|
|
name: combat-lift-skirt
|
|
combat-pen-on-bodypart:
|
|
name: combat-pen-on-bodypart
|
|
combat-pull-clothing-down:
|
|
name: combat-pull-clothing-down
|
|
combat-pull-clothing-state:
|
|
name: combat-pull-clothing-state
|
|
combat-pull-clothing-to-side:
|
|
name: combat-pull-clothing-to-side
|
|
combat-pull-clothing-up:
|
|
name: combat-pull-clothing-up
|
|
combat-pull-outfit-down:
|
|
name: combat-pull-outfit-down
|
|
combat-pull-outfit-up:
|
|
name: combat-pull-outfit-up
|
|
combat-remove-buttplug:
|
|
name: combat-remove-buttplug
|
|
combat-reset-hand:
|
|
name: combat-reset-hand
|
|
combat-reset-tool:
|
|
name: combat-reset-tool
|
|
combat-reveal-sextoy:
|
|
name: combat-reveal-sextoy
|
|
combat-set-hand-start:
|
|
name: combat-set-hand-start
|
|
combat-set-hand-target:
|
|
name: combat-set-hand-target
|
|
combat-spank:
|
|
name: combat-spank
|
|
combat-stroker-on-penis:
|
|
name: combat-stroker-on-penis
|
|
combat-stroker-on-penisentrance:
|
|
name: combat-stroker-on-penisentrance
|
|
combat-tug-clothing:
|
|
name: combat-tug-clothing
|
|
combatApologise:
|
|
name: combatApologise
|
|
combataware:
|
|
description: |-
|
|
Prints `Awareness X` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
|
|
`<<combataware level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-5`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
combatBreast:
|
|
name: combatBreast
|
|
combatButtonAdjustments:
|
|
name: combatButtonAdjustments
|
|
combatcontrol:
|
|
description: |-
|
|
Adds control to pc and updates effects of it
|
|
|
|
Modifies `$controlstart` to track when changes should be output in combat
|
|
|
|
`change` is technically optional but should not be. Consider refactoring
|
|
|
|
`<<trauma change?>>`
|
|
- **change** _optional_: `number` - +/- change to apply
|
|
- if not provided, just clamps pc's control
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
combatcrime:
|
|
description: |-
|
|
Prints `Crime X` where X is type of crime
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
|
|
`<<combatcrime type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "%crimeTypes%"
|
|
tags: ["text"]
|
|
combatDefaults:
|
|
name: combatDefaults
|
|
combatdeviancy1:
|
|
name: combatdeviancy1
|
|
tags: ["unused"]
|
|
combatdeviancy2:
|
|
name: combatdeviancy2
|
|
tags: ["unused"]
|
|
combatdeviancy3:
|
|
name: combatdeviancy3
|
|
tags: ["unused"]
|
|
combatdeviancy4:
|
|
name: combatdeviancy4
|
|
tags: ["unused"]
|
|
combatdeviancy5:
|
|
name: combatdeviancy5
|
|
combatdeviancy6:
|
|
name: combatdeviancy6
|
|
tags: ["unused"]
|
|
combatdeviancyN:
|
|
name: combatdeviancyN
|
|
combateffects:
|
|
name: combateffects
|
|
combatexhibitionist:
|
|
description: |-
|
|
Prints `Exhibitionism X` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
|
|
`<<combatexhibitionist level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-6`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
combatexhibitionist1:
|
|
description: |-
|
|
Prints `Exhibitionism 1` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatexhibitionist2:
|
|
description: |-
|
|
Prints `Exhibitionism 2` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatexhibitionist3:
|
|
description: |-
|
|
Prints `Exhibitionism 3` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatexhibitionist4:
|
|
description: |-
|
|
Prints `Exhibitionism 4` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatexhibitionist5:
|
|
description: |-
|
|
Prints `Exhibitionism 5` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatexhibitionist6:
|
|
description: |-
|
|
Prints `!Exhibitionism 6!` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["unused", "text"]
|
|
combathandguide:
|
|
name: combathandguide
|
|
combathandhold:
|
|
name: combathandhold
|
|
combatinit:
|
|
name: combatinit
|
|
combatInseminate:
|
|
description: |-
|
|
Call this when an NPC climaxes in combat. The ejaculation widgets already do, so a new prose
|
|
variant needs no call at all, just sit it in the branch matching where the cum goes.
|
|
Pass which slot came and the fight fills in the rest: the hole and depth from the penis state,
|
|
species from the enemy type, potency from penis size and the knot. Stores nothing for
|
|
strap-ons, contained condoms, chastity, or species that can't impregnate.
|
|
|
|
`<<combatInseminate slot beast?>>`
|
|
- **slot**: `number` - which $NPCList slot climaxed, usually `_nn`
|
|
- **beast** _optional_: `bool` - pass `true` from the beast widget so a beast keeps its own species in a mixed fight
|
|
|
|
The NPC in slot _nn came: `<<combatInseminate _nn>>`
|
|
From the beast widget: `<<combatInseminate _jj true>>`
|
|
parameters:
|
|
- "number |+ bool"
|
|
combatListColor:
|
|
description: |-
|
|
Use `combatListColor()` instead
|
|
name: combatListColor
|
|
tags: ["unused"]
|
|
combatMasturbate:
|
|
name: combatMasturbate
|
|
combatMouthOtherAnus:
|
|
name: combatMouthOtherAnus
|
|
combatNipple:
|
|
name: combatNipple
|
|
combatOthervagina:
|
|
name: combatOthervagina
|
|
combatPenisEntrance:
|
|
name: combatPenisEntrance
|
|
combatPenisImminent:
|
|
name: combatPenisImminent
|
|
combatPenisPenetrated:
|
|
name: combatPenisPenetrated
|
|
combatperson:
|
|
description: |-
|
|
Prints descriptor of currently selected combat participant
|
|
|
|
See `<<combatPerson>>` for capitalised version.
|
|
See `<<combatpersons>>`/`<<combatPersons>>` for all participants.
|
|
tags: ["text"]
|
|
combatPerson:
|
|
description: |-
|
|
Prints capitalised descriptor of currently selected combat participant
|
|
|
|
See `<<combatperson>>` for un-capitalised version.
|
|
See `<<combatpersons>>`/`<<combatPersons>>` for all participants.
|
|
tags: ["text"]
|
|
combatpersons:
|
|
description: |-
|
|
Prints descriptors of all combat participants
|
|
|
|
See `<<combatPersons>>` for capitalised version.
|
|
See `<<combatperson>>`/`<<combatPerson>>` for selected participant.
|
|
tags: ["text"]
|
|
combatPersons:
|
|
description: |-
|
|
Prints capitalised descriptors of all combat participants
|
|
|
|
See `<<combatpersons>>` for un-capitalised version.
|
|
See `<<combatperson>>`/`<<combatPerson>>` for selected participant.
|
|
tags: ["text"]
|
|
combatpromiscuity1:
|
|
name: combatpromiscuity1
|
|
combatpromiscuity2:
|
|
name: combatpromiscuity2
|
|
combatpromiscuity3:
|
|
name: combatpromiscuity3
|
|
combatpromiscuity4:
|
|
name: combatpromiscuity4
|
|
combatpromiscuity5:
|
|
name: combatpromiscuity5
|
|
combatpromiscuity6:
|
|
name: combatpromiscuity6
|
|
combatpromiscuityN:
|
|
name: combatpromiscuityN
|
|
combatpromiscuous:
|
|
description: |-
|
|
Prints `Promiscuous X` or `Deviancy X` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
|
|
`<<combatpromiscuous level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-6`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["unused", "text"]
|
|
combatpromiscuous1:
|
|
description: |-
|
|
Prints `Promiscuous 1` or `Deviancy 1` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatpromiscuous2:
|
|
description: |-
|
|
Prints `Promiscuous 2` or `Deviancy 2` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatpromiscuous3:
|
|
description: |-
|
|
Prints `Promiscuous 3` or `Deviancy 3` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatpromiscuous4:
|
|
description: |-
|
|
Prints `Promiscuous 4` or `Deviancy 4` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatpromiscuous5:
|
|
description: |-
|
|
Prints `Promiscuous 5` or `Deviancy 5` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatpromiscuous6:
|
|
description: |-
|
|
Prints `!Promiscuous 6!` or `!Deviancy 6!` with appropriate colour for level
|
|
|
|
`<<combatX>>` widgets should be used in combat
|
|
tags: ["text"]
|
|
combatRequestRefused:
|
|
description: |-
|
|
Prints NPC dialogue when failing a request in combat
|
|
tags: ["text"]
|
|
combatskulduggeryskilluse:
|
|
name: combatskulduggeryskilluse
|
|
combatspeech:
|
|
name: combatspeech
|
|
combatstate:
|
|
name: combatstate
|
|
combatTrainAdvance:
|
|
description: For use after a beast / monster in a train is finished with their turn. Loads next in line into $NPCList[0]. Loads them all back into $NPCList if at the end of the train.
|
|
name: combatTrainAdvance
|
|
combattrauma:
|
|
description: |-
|
|
Adds trauma to pc based on control and trait modifiers
|
|
|
|
This trauma is half of normal trauma gain
|
|
|
|
Trauma effects on pc are not updated after change.
|
|
|
|
`<<combattrauma change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["refactor"]
|
|
commercial:
|
|
name: commercial
|
|
commercialdrain:
|
|
name: commercialdrain
|
|
commercialdraineventend:
|
|
name: commercialdraineventend
|
|
commercialdrainlinks:
|
|
name: commercialdrainlinks
|
|
commercialdrainquick:
|
|
name: commercialdrainquick
|
|
commercialeventend:
|
|
name: commercialeventend
|
|
commercialex1:
|
|
name: commercialex1
|
|
commercialex2:
|
|
name: commercialex2
|
|
commercialex3:
|
|
name: commercialex3
|
|
commercialquick:
|
|
name: commercialquick
|
|
completeassignment:
|
|
name: completeassignment
|
|
compoundoptions:
|
|
name: compoundoptions
|
|
compressNPC:
|
|
description: |-
|
|
Puts an active npc in a persistent slot after compressing it
|
|
|
|
`<<compressNPC slot name>>`
|
|
- **slot**: `number` - slot number to put npc data at (zero-based)
|
|
- **name**: `string` - key to load npc's data from
|
|
- spaces should be avoided if possible
|
|
parameters:
|
|
- "number &+ string|text"
|
|
compute:
|
|
container: true
|
|
name: compute
|
|
condition:
|
|
name: condition
|
|
tags: ["unused"]
|
|
condomDesc:
|
|
name: condomDesc
|
|
condomsPrice:
|
|
name: condomsPrice
|
|
condomsSidebar:
|
|
name: condomsSidebar
|
|
configureCombatLighting:
|
|
description: |-
|
|
No description.
|
|
connector-box:
|
|
name: connector-box
|
|
connudatus:
|
|
name: connudatus
|
|
connudatuseventend:
|
|
name: connudatuseventend
|
|
connudatusMarketsLewdEvents:
|
|
name: connudatusMarketsLewdEvents
|
|
connudatusMarketsProductsEvents:
|
|
name: connudatusMarketsProductsEvents
|
|
connudatusMarketsStatusEvents:
|
|
name: connudatusMarketsStatusEvents
|
|
connudatusquick:
|
|
name: connudatusquick
|
|
connudatuswallet:
|
|
name: connudatuswallet
|
|
consensual:
|
|
name: consensual
|
|
containerInfo:
|
|
name: containerInfo
|
|
containersInit:
|
|
name: containersInit
|
|
containersLink:
|
|
name: containersLink
|
|
continueWraith:
|
|
name: continueWraith
|
|
control:
|
|
description: |-
|
|
Adds control to pc and updates effects of it
|
|
|
|
`$control` is pc's control over their life choices where higher numbers are healthy (0-1,000)
|
|
|
|
See `<<combatcontrol>>` for other use cases
|
|
|
|
`change` is technically optional but should not be. Consider refactoring
|
|
|
|
`<<trauma change?>>`
|
|
- **change** _optional_: `number` - +/- change to apply
|
|
- if not provided, just clamps pc's control
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
controlcaption:
|
|
name: controlcaption
|
|
controlloss:
|
|
description: |-
|
|
Checks if the player entered the event in a non-consensual way.
|
|
|
|
If they did, decrease the player's control and print a short blurb about their emotional state.
|
|
|
|
No control loss if $gamemode is "soft".
|
|
name: controlloss
|
|
corruption:
|
|
description: |-
|
|
Adds corruption to pc and applies corruption effects
|
|
|
|
`<<corruption change skipSubmissive?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- **skipSubmissive** _optional_: `boolean` - do not add `$submissive` to pc even if they qualify (truthy)
|
|
- Defaults to false
|
|
parameters:
|
|
- "number |+ bool"
|
|
CosmeticsGenericDepartment:
|
|
name: CosmeticsGenericDepartment
|
|
cottage_bailey_options:
|
|
name: cottage_bailey_options
|
|
countBrokenVows:
|
|
description: |-
|
|
Keeps a count for everytime the player have broken the vow, for each nnpc
|
|
|
|
`<<countBrokenVows vowTaker>>`
|
|
- **vowTaker**: `string` - The name of the one taking the vow; generic npcs and beasts are added to `$brokenVow.Undefined`
|
|
parameters:
|
|
- "string"
|
|
courtyard:
|
|
name: courtyard
|
|
courtyardrevealresponse:
|
|
tags: ["text"]
|
|
cover_end:
|
|
name: cover_end
|
|
covered:
|
|
description: |-
|
|
Prints text description of player attempting to cover their lewdness
|
|
tags: ["text"]
|
|
cow:
|
|
description: |-
|
|
Prints `| Cow`
|
|
tags: ["text"]
|
|
cowTransform:
|
|
name: cowTransform
|
|
cream_arousal:
|
|
name: cream_arousal
|
|
cream_audience:
|
|
name: cream_audience
|
|
cream_damage:
|
|
name: cream_damage
|
|
cream_description:
|
|
name: cream_description
|
|
cream_end:
|
|
name: cream_end
|
|
cream_events:
|
|
name: cream_events
|
|
cream_fail:
|
|
name: cream_fail
|
|
cream_finish:
|
|
name: cream_finish
|
|
cream_init:
|
|
name: cream_init
|
|
cream_walk:
|
|
name: cream_walk
|
|
creampie:
|
|
name: creampie
|
|
creatureActivity:
|
|
name: creatureActivity
|
|
creatureContainersProgressDay:
|
|
name: creatureContainersProgressDay
|
|
creatureTooltip:
|
|
name: creatureTooltip
|
|
creatureVisit:
|
|
name: creatureVisit
|
|
crime:
|
|
description: |-
|
|
Prints `Crime X` where X is type of crime
|
|
|
|
`<<crime type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "%crimeTypes%"
|
|
tags: ["text"]
|
|
crimeClear:
|
|
name: crimeClear
|
|
crimeClearEvent:
|
|
name: crimeClearEvent
|
|
crimeDown:
|
|
name: crimeDown
|
|
crimeParade:
|
|
name: crimeParade
|
|
crimes:
|
|
description: |-
|
|
Prints list of crimes
|
|
|
|
`<<crimes ...type>>`
|
|
- ...**type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "...%crimeTypes%"
|
|
tags: ["text"]
|
|
crimeType:
|
|
description: |-
|
|
Prints type of crime
|
|
|
|
`<<crimeType type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "%crimeTypes%"
|
|
tags: ["text"]
|
|
crimeUp:
|
|
name: crimeUp
|
|
crimeUpFlat:
|
|
name: crimeUpFlat
|
|
crossdressing_check:
|
|
name: crossdressing_check
|
|
crotch:
|
|
description: |-
|
|
Prints outermost non-naked lower clothing layer
|
|
tags: ["text"]
|
|
cumspeech:
|
|
name: cumspeech
|
|
cumswallow:
|
|
name: cumswallow
|
|
cunnilingusejacstat:
|
|
name: cunnilingusejacstat
|
|
cunnilingusstat:
|
|
name: cunnilingusstat
|
|
cunt:
|
|
description: |-
|
|
Prints dick or cunt depending on pc's gendered appearance
|
|
cursedtext:
|
|
description: |-
|
|
Prints hint on getting cursed item off (ie, `| Perhaps the X can help.`)
|
|
|
|
Does not allow multiple items despite partial implementation. Consider refactoring
|
|
|
|
`<<cursedtext ...cursedItemNames>>`
|
|
- ...**cursedItemNames**: `string` - name of cursed items to print hint for
|
|
- `"collar"`: `| Perhaps the police can help.`
|
|
- `"chastity belt"`: `| Perhaps the temple can help.`
|
|
parameters:
|
|
- '...("collar"|"chastity belt")'
|
|
tags: ["text"]
|
|
cute:
|
|
description: |-
|
|
Prints random gender-appropriate synonym for cute
|
|
|
|
Could use more synonyms. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
dailySellProduce:
|
|
name: dailySellProduce
|
|
damage_farm:
|
|
name: damage_farm
|
|
damageClothing:
|
|
name: damageClothing
|
|
tags: ["unused"]
|
|
damageFaceCover:
|
|
name: damageFaceCover
|
|
dance_crossdress_reveal:
|
|
name: dance_crossdress_reveal
|
|
dance_job_end:
|
|
name: dance_job_end
|
|
dance_job_init:
|
|
name: dance_job_init
|
|
dance_job_interest:
|
|
name: dance_job_interest
|
|
dance_job_text:
|
|
name: dance_job_text
|
|
dance_npc_masturbation:
|
|
name: dance_npc_masturbation
|
|
dance_npc_masturbation_chance:
|
|
name: dance_npc_masturbation_chance
|
|
dance_private_init:
|
|
name: dance_private_init
|
|
dance_stage_cum:
|
|
name: dance_stage_cum
|
|
danceactions:
|
|
name: danceactions
|
|
danceaudience:
|
|
name: danceaudience
|
|
dancebriar:
|
|
name: dancebriar
|
|
dancebrothelrobin:
|
|
name: dancebrothelrobin
|
|
danceCorruption:
|
|
name: danceCorruption
|
|
dancedarryl:
|
|
name: dancedarryl
|
|
dancedifficulty:
|
|
name: dancedifficulty
|
|
dancedrink:
|
|
name: dancedrink
|
|
dancedrunktrip:
|
|
name: dancedrunktrip
|
|
danceeffects:
|
|
name: danceeffects
|
|
dancefall:
|
|
name: dancefall
|
|
dancefinish:
|
|
name: dancefinish
|
|
danceinit:
|
|
name: danceinit
|
|
danceleighton:
|
|
name: danceleighton
|
|
dancelight:
|
|
name: dancelight
|
|
dancelonging:
|
|
name: dancelonging
|
|
dancemolest:
|
|
name: dancemolest
|
|
dancenote:
|
|
name: dancenote
|
|
danceprivate:
|
|
name: danceprivate
|
|
dancepull:
|
|
name: dancepull
|
|
dancerape:
|
|
name: dancerape
|
|
dancesalivate:
|
|
name: dancesalivate
|
|
dancesamfinish:
|
|
name: dancesamfinish
|
|
danceskill:
|
|
name: danceskill
|
|
danceskilluse:
|
|
name: danceskilluse
|
|
dancespeech:
|
|
name: dancespeech
|
|
dancestat:
|
|
name: dancestat
|
|
dancestrip:
|
|
name: dancestrip
|
|
danceStripActionObject:
|
|
name: danceStripActionObject
|
|
dancestripactions:
|
|
name: dancestripactions
|
|
dancestripeffects:
|
|
name: dancestripeffects
|
|
dancestrippertrouble:
|
|
name: dancestrippertrouble
|
|
danceStudioIntro:
|
|
name: danceStudioIntro
|
|
dancetext:
|
|
description: |-
|
|
Prints colour-coded adjective of active dance skill usage
|
|
tags: ["text"]
|
|
dancetripfinish:
|
|
name: dancetripfinish
|
|
dancetriprape:
|
|
name: dancetriprape
|
|
dancevip:
|
|
name: dancevip
|
|
danceWraith:
|
|
name: danceWraith
|
|
dancingclothes:
|
|
name: dancingclothes
|
|
dangerousText:
|
|
description: |-
|
|
Prints `| Dangerous`
|
|
tags: ["text"]
|
|
danube:
|
|
name: danube
|
|
danubeeventend:
|
|
name: danubeeventend
|
|
danubemeal:
|
|
name: danubemeal
|
|
danubePettyTheft:
|
|
description: |-
|
|
Pool of events for short, one-liner inlineevents when robbing Danube Street houses. The most common events you'll get while breaking in.
|
|
tags: ["text"]
|
|
danubequick:
|
|
name: danubequick
|
|
daughter:
|
|
description: |-
|
|
Prints `son` or `daughter` depending on npc pronouns
|
|
tags: ["text"]
|
|
daylight:
|
|
description: |-
|
|
Prints amount ambient light based on time of day
|
|
tags: ["text"]
|
|
debug_avery_skip_to_return:
|
|
description: |-
|
|
Advances time in the mansion until Avery returns
|
|
tags: ["debug"]
|
|
debugUnlockAllLoveInterests:
|
|
description: |-
|
|
Widget automatically unlocking all love interests and fulfilling conditions for them to become so.
|
|
tags: ["debug"]
|
|
def:
|
|
description: |-
|
|
Adds defiant quality to pc's state and applies effects
|
|
|
|
See `<<sub>>`
|
|
|
|
`<<def change>>`
|
|
- **change**: `number` - + change to apply
|
|
parameters:
|
|
- number
|
|
defeatnpc:
|
|
name: defeatnpc
|
|
defer:
|
|
name: defer
|
|
tags: ["unused"]
|
|
defiance:
|
|
name: defiance
|
|
defianttext:
|
|
description: |-
|
|
Prints `| Defiant` with an optional argument
|
|
|
|
The wolf transformation can trigger Defiant actions without appropriate submissiveness. If the player has `$wolfgirl` gte 6 and their `$submissive` stat is too high, `defianttext` formats the text with the heat/rut jitter.
|
|
|
|
See `wolfDefiant` for the stat changes.
|
|
|
|
`<<defianttext value>>`
|
|
- **value**: _optional_: `number` - the value of the `$submissive` stat being checked in the conditional statement surrounding the link
|
|
tags: ["text"]
|
|
defileSacredGround:
|
|
name: defileSacredGround
|
|
deleteConfirm:
|
|
name: deleteConfirm
|
|
deleteoutfit:
|
|
name: deleteoutfit
|
|
deleteWarning:
|
|
name: deleteWarning
|
|
delinquency:
|
|
description: |-
|
|
Adds delinquency to pc's state
|
|
|
|
`$delinquency` is a historic measurement of how much trouble the pc is considered by the school where 0 is innocent (0-1,000).
|
|
`change` is multiplied by 4 here and in `<<detention>>`
|
|
|
|
See `<<detention>>` to adjust detention at the same time
|
|
|
|
`<<delinquency change modifier?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- **modifier** _optional_: `string` - type of modifier to apply
|
|
- `"bonus"`: additional reduction if pc attends with optional school trait clothes
|
|
parameters:
|
|
- 'number |+ "bonus"'
|
|
demon:
|
|
description: |-
|
|
Prints `| Demon`
|
|
tags: ["text"]
|
|
demonTransform:
|
|
name: demonTransform
|
|
deskText:
|
|
name: deskText
|
|
destination:
|
|
name: destination
|
|
destination_catacombs:
|
|
name: destination_catacombs
|
|
destination_farm:
|
|
name: destination_farm
|
|
destination_farm_ride:
|
|
name: destination_farm_ride
|
|
destination_lake_ice:
|
|
name: destination_lake_ice
|
|
destination_pool:
|
|
name: destination_pool
|
|
destination_prison:
|
|
name: destination_prison
|
|
destination_prison_walkway:
|
|
name: destination_prison_walkway
|
|
destination_tentacle_forest:
|
|
name: destination_tentacle_forest
|
|
destination5:
|
|
name: destination5
|
|
destinationBeach:
|
|
name: destinationBeach
|
|
destinationbondage:
|
|
name: destinationbondage
|
|
destinationbusrandom:
|
|
description: |-
|
|
Places pc at random location along bus route
|
|
destinationdrain:
|
|
name: destinationdrain
|
|
destinationeventend:
|
|
name: destinationeventend
|
|
destinationexposed:
|
|
name: destinationexposed
|
|
tags: ["unused"]
|
|
destinationfarmroad:
|
|
name: destinationfarmroad
|
|
destinationForest:
|
|
name: destinationForest
|
|
destinationlake:
|
|
name: destinationlake
|
|
destinationlakeruin:
|
|
name: destinationlakeruin
|
|
destinationMoor:
|
|
name: destinationMoor
|
|
destinationpoolchangingroom:
|
|
name: destinationpoolchangingroom
|
|
destinationsewers:
|
|
name: destinationsewers
|
|
destinationsewersrandom:
|
|
name: destinationsewersrandom
|
|
destinationsmuggler:
|
|
name: destinationsmuggler
|
|
destinationstormdrain:
|
|
name: destinationstormdrain
|
|
destinationwolfcave:
|
|
name: destinationwolfcave
|
|
detach_leash:
|
|
description: |-
|
|
Detaches leash from pc's collar
|
|
|
|
Can be used to gain infinite collars and keepCursed isn't universal. Consider refactoring
|
|
|
|
`<<detach_leash pcCanRemove? noRebuy?>>`
|
|
- **keepCursed** _optional_: `boolean` - collar will not be cursed unless original collar was already (truthy)
|
|
- Defaults to `false`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool |+ bool"
|
|
tags: ["refactor"]
|
|
detention:
|
|
description: |-
|
|
Adds detention and delinquency to pc's state
|
|
|
|
`$detention` is a measurement of how much trouble the pc is in per day where 0 is innocent (0-100).
|
|
`change` is multiplied by 10
|
|
|
|
See `<<delinquency>>` to adjust only delinquency
|
|
|
|
`<<detention change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
deviancy1:
|
|
name: deviancy1
|
|
deviancy2:
|
|
name: deviancy2
|
|
deviancy3:
|
|
name: deviancy3
|
|
deviancy4:
|
|
name: deviancy4
|
|
deviancy5:
|
|
name: deviancy5
|
|
deviancy6:
|
|
name: deviancy6
|
|
tags: ["unused"]
|
|
deviancyN:
|
|
name: deviancyN
|
|
deviant:
|
|
description: |-
|
|
Prints `Deviancy X` with appropriate colour for level
|
|
|
|
`<<deviant level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-6`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["unused", "text"]
|
|
deviant1:
|
|
description: |-
|
|
Prints `Deviancy 1` with appropriate colour for level
|
|
tags: ["text"]
|
|
deviant2:
|
|
description: |-
|
|
Prints `Deviancy 2` with appropriate colour for level
|
|
tags: ["text"]
|
|
deviant3:
|
|
description: |-
|
|
Prints `Deviancy 3` with appropriate colour for level
|
|
tags: ["text"]
|
|
deviant4:
|
|
description: |-
|
|
Prints `Deviancy 4` with appropriate colour for level
|
|
tags: ["text"]
|
|
deviant5:
|
|
description: |-
|
|
Prints `Deviancy 5` with appropriate colour for level
|
|
tags: ["text"]
|
|
deviant6:
|
|
description: |-
|
|
Prints `Deviancy 6` with appropriate colour for level
|
|
tags: ["unused", "text"]
|
|
dialog:
|
|
container: true
|
|
name: dialog
|
|
dialogclose:
|
|
name: dialogclose
|
|
difficulty:
|
|
name: difficulty
|
|
dildoSelfAnusEntrance:
|
|
name: dildoSelfAnusEntrance
|
|
dildoSelfPussyEntrance:
|
|
name: dildoSelfPussyEntrance
|
|
disable:
|
|
name: disable
|
|
disablearms:
|
|
name: disablearms
|
|
disablefeet:
|
|
name: disablefeet
|
|
disableleftarm:
|
|
name: disableleftarm
|
|
disablerightarm:
|
|
name: disablerightarm
|
|
dismissAvery:
|
|
name: dismissAvery
|
|
dismissKylar:
|
|
name: dismissKylar
|
|
dismissWhitney:
|
|
name: dismissWhitney
|
|
display_plot:
|
|
name: display_plot
|
|
display_quality:
|
|
name: display_quality
|
|
displayFeat:
|
|
name: displayFeat
|
|
displayFeatFake:
|
|
name: displayFeatFake
|
|
displayLinks:
|
|
name: displayLinks
|
|
displayMonthday:
|
|
name: displayMonthday
|
|
tags: ["unused"]
|
|
displaySettings:
|
|
name: displaySettings
|
|
displaySubsection:
|
|
name: displaySubsection
|
|
distinction_stat:
|
|
name: distinction_stat
|
|
dock_security:
|
|
name: dock_security
|
|
dock_security_text:
|
|
name: dock_security_text
|
|
dockclotheson:
|
|
name: dockclotheson
|
|
dockdogfucked:
|
|
name: dockdogfucked
|
|
dockleave:
|
|
name: dockleave
|
|
docklunchoptions:
|
|
name: docklunchoptions
|
|
docklunchprompt:
|
|
name: docklunchprompt
|
|
docklunchseduce:
|
|
name: docklunchseduce
|
|
dockoptions:
|
|
name: dockoptions
|
|
dockoverhear:
|
|
name: dockoverhear
|
|
dockpubdestination:
|
|
name: dockpubdestination
|
|
dockpuboptions:
|
|
name: dockpuboptions
|
|
dockpubquiz:
|
|
name: dockpubquiz
|
|
dockstatus:
|
|
name: dockstatus
|
|
dockstatustext:
|
|
name: dockstatustext
|
|
dockunbindoffer:
|
|
name: dockunbindoffer
|
|
dockwork:
|
|
name: dockwork
|
|
dockworkevents:
|
|
name: dockworkevents
|
|
domus:
|
|
name: domus
|
|
domuseventend:
|
|
name: domuseventend
|
|
domusexposed:
|
|
name: domusexposed
|
|
domusknocklinks:
|
|
description: |-
|
|
Prints "Go to next house", "Break in", and "Stop" links for player knocking on Domus doors. If the player's arms are bound, displays a warning that the player can't pick locks in this state; otherwise, equips lockpick prop.
|
|
tags: ["links", "text"]
|
|
domusquick:
|
|
name: domusquick
|
|
dontHideForNow:
|
|
name: dontHideForNow
|
|
dontHideRevert:
|
|
name: dontHideRevert
|
|
doVersionCheck:
|
|
name: doVersionCheck
|
|
draindescription:
|
|
name: draindescription
|
|
drainexit:
|
|
name: drainexit
|
|
drainexiteventend:
|
|
name: drainexiteventend
|
|
drainexitlinks:
|
|
name: drainexitlinks
|
|
drainexitquick:
|
|
name: drainexitquick
|
|
drainladderdownlink:
|
|
name: drainladderdownlink
|
|
drainlinks:
|
|
name: drainlinks
|
|
drench:
|
|
name: drench
|
|
drenchfromgroup:
|
|
name: drenchfromgroup
|
|
dress:
|
|
description: |-
|
|
Prints descriptor of active NPC's upper clothing
|
|
|
|
See `<<skirt>>` for lower clothing or `<<bra>>` for inner_upper clothing
|
|
|
|
See `<<npcClothesText>>` for full name of clothes
|
|
tags: ["text"]
|
|
droptowel:
|
|
name: droptowel
|
|
druggedcaption:
|
|
name: druggedcaption
|
|
drugs:
|
|
description: |-
|
|
Adds drugs to pc's system
|
|
|
|
`$drugged` is a measure of non-hallucinogenic drugs in pc's system where 0 is none (0-1,000)
|
|
|
|
`<<drugs change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
drunk:
|
|
description: |-
|
|
Changes the PC's drunk levels, where `$drunk` is a measure of the PC's intoxication.
|
|
- Goes from 0 to 1,000, where 0 means the PC is sober.
|
|
- While `$drunk` goes up to 1,000, its effects stop increasing after `$drunk gte C.stats.drunk.effectLimit`. Values past this point are just a way for the PC to extend the duration of its effects.
|
|
|
|
1 point of `change` = 1 point of `$drunk`.
|
|
- The amount of drunk gained and lost is affected by the PC's `$drunkSensitivity`.
|
|
- Drunk gains increase by 1.5x when the PC has the "Dendrophile" / "Plant Lover" trait.
|
|
|
|
`<<drunk change>>`
|
|
- **change**: `number` - +/- change to apply.
|
|
name: drunk
|
|
parameters:
|
|
- 'number |+ "pure"|"time"'
|
|
drunkcaption:
|
|
name: drunkcaption
|
|
drunkClamp:
|
|
description: |-
|
|
Converts 1 point of excess $drunk into 1 point of $tiredness and 0.25 points of $trauma.
|
|
|
|
Trauma gains increase by up to 100% at low $control.
|
|
|
|
Called at the end of every "drunk" function call.
|
|
name: drunkClamp
|
|
dry:
|
|
name: dry
|
|
dry_full:
|
|
name: dry_full
|
|
dry_item:
|
|
description: |-
|
|
Dries given clothing slot
|
|
name: dry_item
|
|
parameters:
|
|
- "|+ slot (flatcase)|string"
|
|
dry_towel:
|
|
name: dry_towel
|
|
dungeonescape:
|
|
name: dungeonescape
|
|
dyeOptions:
|
|
description: |-
|
|
Options to dye one's brows or pubic hair, alongside a description of the current dyes applied.
|
|
tags: ["links"]
|
|
dyeSwatch:
|
|
name: dyeSwatch
|
|
dynamic:
|
|
description: |-
|
|
Prints and registers a widget which will be re-rendered dynamically
|
|
|
|
[High-Level Dynamic API Overview](%workspaceDir%/game/base-system/tools/dynamicRendering.js#L2)
|
|
|
|
`<<dynamic widgetName htmlId? ...widgetArgs?>>`
|
|
- **widgetName**: `string` - name of widget
|
|
- **htmlId** _optional_: `string` - optional DOM id for css selectors
|
|
- ...**widgetArgs** _optional_: `any` - space separated args to pass to widget as if called directly
|
|
parameters:
|
|
- "text|string |+ text|string |+ ...(var|bareword)"
|
|
dynamicblock:
|
|
container: true
|
|
description: |-
|
|
Prints and registers a block which will be re-rendered dynamically
|
|
|
|
[High-Level Dynamic API Overview](%workspaceDir%/game/base-system/tools/dynamicRendering.js#L2)
|
|
|
|
`<<dynamicblock ...properties>>`
|
|
- ...**properties**: `string` - additional properties to attach to block
|
|
- `"delay": only evaluate after `Dynamic.render()` has been called
|
|
- `"id=X"`: id of the div element where X is the DOM id (auto-generated by default)
|
|
- `"class=X"`: class of the div element where X is the DOM classlist
|
|
parameters:
|
|
- "|+ ...text|string"
|
|
earnAllFeats:
|
|
name: earnAllFeats
|
|
earnFeat:
|
|
name: earnFeat
|
|
earSlimeCafeLinks:
|
|
description: |-
|
|
Prints eating at cafe links as modified by earslime's command over pc
|
|
|
|
`<<earSlimeCafeLinks linkName?>>`
|
|
- **linkName** _optional_: `string` - example kind to output
|
|
- `"Obey"`: An option to obey or defy is given to pc
|
|
- `"Next"`: pc must comply with order. Default state
|
|
parameters:
|
|
- '|+ "Next"|"Obey"'
|
|
tags: ["links", "text"]
|
|
earSlimeDaily:
|
|
description: |-
|
|
Applies and updates effects of pc's earslime
|
|
|
|
`<<earSlimeDaily passageEffects?>>`
|
|
- **passageEffects** _optional_: `boolean` - apply effects of ear slime passage as well (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
earSlimeFocusChoice:
|
|
name: earSlimeFocusChoice
|
|
earSlimePoundLinks:
|
|
name: earSlimePoundLinks
|
|
earSlimePregnancy:
|
|
name: earSlimePregnancy
|
|
earSlimeSeenActions:
|
|
name: earSlimeSeenActions
|
|
earSlimeShoppingExhibitionism:
|
|
name: earSlimeShoppingExhibitionism
|
|
eatLurker:
|
|
description: |-
|
|
Consumes a lurker and prints descriptive result
|
|
|
|
See `<<feedLurker>>` to feed a lurker to GH
|
|
tags: ["text"]
|
|
edenFluidsCheck:
|
|
name: edenFluidsCheck
|
|
edenlust:
|
|
name: edenlust
|
|
edenpreystart:
|
|
name: edenpreystart
|
|
edenRageRespite:
|
|
description: |-
|
|
Sets `$edenragerespite` to either 7 or 21, based on the value of `$edenfreedom` and a few other factors
|
|
|
|
Used to give Eden's stalking rage event an interval of said number of days
|
|
edenTrackers:
|
|
description: |-
|
|
Sets the player's 'Eden freedom' trackers (`$edendays` and `$edenragerespite`) back to their starting values.
|
|
|
|
Used when the player returns to the cabin, or when the player gains freedom in the first place.
|
|
effects:
|
|
description: |-
|
|
Does a LOT of different things. Should be called at the start of every passage.
|
|
|
|
This widget updates your stats according to time, water, makeup effects, etc...
|
|
|
|
To examine the effect widget, go to `./game/base-system/effect.js`
|
|
effects_prison:
|
|
name: effects_prison
|
|
effectsabomination:
|
|
name: effectsabomination
|
|
effectsanuspenisdoublefuck:
|
|
name: effectsanuspenisdoublefuck
|
|
effectsanuspenisfuck:
|
|
name: effectsanuspenisfuck
|
|
effectsanustopenis:
|
|
name: effectsanustopenis
|
|
effectsanustopenisdouble:
|
|
name: effectsanustopenisdouble
|
|
effectsarousalsoak:
|
|
name: effectsarousalsoak
|
|
effectsCoverAnus:
|
|
name: effectsCoverAnus
|
|
effectsCoverPenis:
|
|
name: effectsCoverPenis
|
|
effectsCoverVagina:
|
|
name: effectsCoverVagina
|
|
effectsdildowhack:
|
|
name: effectsdildowhack
|
|
effectsdissociation:
|
|
name: effectsdissociation
|
|
effectsDropSexToy:
|
|
name: effectsDropSexToy
|
|
effectshandpull:
|
|
name: effectshandpull
|
|
effectshandsclothes:
|
|
name: effectshandsclothes
|
|
effectshandsfreeface:
|
|
name: effectshandsfreeface
|
|
effectshypnosiswhack:
|
|
name: effectshypnosiswhack
|
|
effectsinsertions:
|
|
name: effectsinsertions
|
|
effectsmakeup:
|
|
name: effectsmakeup
|
|
effectsman:
|
|
name: effectsman
|
|
effectsorgasm:
|
|
name: effectsorgasm
|
|
effectspain:
|
|
name: effectspain
|
|
effectspenisanusfuck:
|
|
name: effectspenisanusfuck
|
|
effectspenistoanus:
|
|
name: effectspenistoanus
|
|
effectspenistopenis:
|
|
name: effectspenistopenis
|
|
effectspenistopenisfuck:
|
|
name: effectspenistopenisfuck
|
|
effectspenistovagina:
|
|
name: effectspenistovagina
|
|
effectspenisvaginafuck:
|
|
name: effectspenisvaginafuck
|
|
effectspenwhack:
|
|
name: effectspenwhack
|
|
effectsPickupSexToy:
|
|
name: effectsPickupSexToy
|
|
effectspossessed:
|
|
name: effectspossessed
|
|
effectsremovebuttplug:
|
|
name: effectsremovebuttplug
|
|
effectsshacklewhack:
|
|
name: effectsshacklewhack
|
|
effectsspray:
|
|
name: effectsspray
|
|
effectssprayFree:
|
|
description: Prints message if pc's proficiency saved spray ammo
|
|
tags: [ "text" ]
|
|
effectssteal:
|
|
name: effectssteal
|
|
effectstentacleadv:
|
|
name: effectstentacleadv
|
|
effectstentacles:
|
|
name: effectstentacles
|
|
effectsvaginapenisdoublefuck:
|
|
name: effectsvaginapenisdoublefuck
|
|
effectsvaginapenisfuck:
|
|
name: effectsvaginapenisfuck
|
|
effectsvaginatopenis:
|
|
name: effectsvaginatopenis
|
|
effectsvaginatopenisdouble:
|
|
name: effectsvaginatopenisdouble
|
|
effectsvaginatovagina:
|
|
name: effectsvaginatovagina
|
|
effectsvaginatovaginafuck:
|
|
name: effectsvaginatovaginafuck
|
|
effectswater:
|
|
name: effectswater
|
|
effectsWraith:
|
|
name: effectsWraith
|
|
ejacstat:
|
|
name: ejacstat
|
|
ejacTrait:
|
|
description: |-
|
|
Prints `| Cumoisseur` or `| Cum Dump` depending on pc's `$submissive`
|
|
tags: ["text"]
|
|
ejaculate:
|
|
name: ejaculate
|
|
ejaculation:
|
|
description: |-
|
|
Prints end of combat ejaculation description for all combat NPCs
|
|
|
|
All NPCs, including named, should go through here to get pre and post ejac descriptions
|
|
|
|
Alex, Avery, and Whitney descriptions are contained here until they have dedicated widgets
|
|
|
|
`<<ejaculation ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation to perform
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-alex:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Alex
|
|
|
|
`<<ejaculation-alex ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-eden:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Eden
|
|
|
|
`<<ejaculation-eden ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-gloryhole:
|
|
description: |-
|
|
Prints end of combat ejaculation description for pc at a gloryhole
|
|
|
|
Gloryhole encounter assumes NPC cannot reach or see pc and vice-versa
|
|
|
|
Assumes NPCs believe pc may have following combat
|
|
|
|
Assumes all other forms of finishing in place and encounters can be either consensual or non-con
|
|
|
|
Non-con encounters assume pc is restrained to hole with no arms available, though genital encounters were left in place in case of future use
|
|
|
|
Currently non-con gloryhole is oral-only and so focus is on these cases; the rear-body non-con is captured by $position="wall".
|
|
As game changes this can be reviewed
|
|
|
|
Consensual gloryhole has all combat options available currently
|
|
|
|
`<<ejaculation-gloryhole ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-gwylan:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Gwylan
|
|
|
|
`<<ejaculation-gwylan ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-kylar:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Kylar
|
|
|
|
`<<ejaculation-kylar ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-leighton:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Leighton
|
|
|
|
`<<ejaculation-leighton ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-pillory:
|
|
description: |-
|
|
Prints end of combat ejaculation description for player in a pillory
|
|
|
|
`<<ejaculation-pillory ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-plant:
|
|
description: |-
|
|
Prints end of combat ejaculation description for plant people
|
|
|
|
`<<ejaculation-plant ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-robin:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Robin
|
|
|
|
`<<ejaculation-robin ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-sydney:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Sydney
|
|
|
|
`<<ejaculation-sydney ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-urinate:
|
|
description: |-
|
|
Prints description of angry post-combat golden shower humiliation
|
|
tags: ["text"]
|
|
ejaculation-wall:
|
|
description: |-
|
|
Prints end of combat ejaculation description for NPCs that are only able to access front or back of pc (stuck in wall)
|
|
|
|
Wall encounter assumes NPC at back of pc cannot reach around to front (and vice versa) and that pc cannot see what's happening behind them
|
|
|
|
Assumes NPCs believe pc may have following combat due to being stuck in wall unaided
|
|
|
|
Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work
|
|
|
|
`<<ejaculation-wall ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejaculation-wraith:
|
|
description: |-
|
|
Prints end of combat ejaculation description for Ivory Wraith
|
|
|
|
`<<ejaculation-wraith ejacType?>>`
|
|
- **ejacType** _optional_: `string` - type of ejaculation
|
|
- `"short"`: Quick ejac that prevents angry post-sex actions
|
|
parameters:
|
|
- '|+ "short"'
|
|
tags: ["text"]
|
|
ejacW:
|
|
name: ejacW
|
|
elk:
|
|
name: elk
|
|
elkeventend:
|
|
name: elkeventend
|
|
elkexposed:
|
|
name: elkexposed
|
|
tags: ["unused"]
|
|
elkquick:
|
|
name: elkquick
|
|
embarrassment:
|
|
description: |-
|
|
Prints sentence describing pc's arousal level as if it was embarrassment
|
|
tags: ["text"]
|
|
emptyClassroomCaughtOrgasm:
|
|
name: emptyClassroomCaughtOrgasm
|
|
emptyClassroomMasturbationDescription:
|
|
name: emptyClassroomMasturbationDescription
|
|
emptyClassroomMasturbationIntro:
|
|
name: emptyClassroomMasturbationIntro
|
|
enable_rescue:
|
|
name: enable_rescue
|
|
enableSchoolRescue:
|
|
name: enableSchoolRescue
|
|
encountersteal:
|
|
name: encountersteal
|
|
end_moor_captive:
|
|
name: end_moor_captive
|
|
end_npc_pillory:
|
|
name: end_npc_pillory
|
|
endBirdEggLaying:
|
|
name: endBirdEggLaying
|
|
endcombat:
|
|
description: |-
|
|
Ends combat by applying pc effects, displaying necessary descriptions of them, and resetting combat variables back to defaults
|
|
|
|
`<<endcombat eventType?>>`
|
|
- **eventType** _optional_: `string` - type of event to end when calling `<<endevent>>`
|
|
- `"phaseless"`: phase variables will not be reset
|
|
parameters:
|
|
- '|+ "phaseless"'
|
|
tags: ["text"]
|
|
endconfession:
|
|
name: endconfession
|
|
endconfessionself:
|
|
name: endconfessionself
|
|
endevent:
|
|
description: |-
|
|
Ends ongoing event by resetting all event variables to default
|
|
|
|
Superseded by `<<endcombat>>`
|
|
|
|
`<<endevent type?>>`
|
|
- **type** _optional_: `string` - type of event to end
|
|
- `"phaseless"`: phase variables will not be reset
|
|
parameters:
|
|
- '|+ "phaseless"'
|
|
endmasturbation:
|
|
name: endmasturbation
|
|
endnpc:
|
|
name: endnpc
|
|
endNpcPregnancy:
|
|
name: endNpcPregnancy
|
|
endPlayerPregnancy:
|
|
name: endPlayerPregnancy
|
|
endRainWraith:
|
|
name: endRainWraith
|
|
endstall:
|
|
name: endstall
|
|
endWoodlandForage:
|
|
description: |-
|
|
Resets the variables initialized by entering the "Farm Woodland Forage" passage.
|
|
name: endWoodlandForage
|
|
endWraith:
|
|
name: endWraith
|
|
enemyarousal:
|
|
name: enemyarousal
|
|
english_skill_up_text:
|
|
name: english_skill_up_text
|
|
englishdifficulty:
|
|
name: englishdifficulty
|
|
englishNudeReactions:
|
|
description: |-
|
|
Prints classmate reactions for pc's nude state
|
|
|
|
Should check if npcs are already generated before generating. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
englishplayfinish:
|
|
name: englishplayfinish
|
|
englishplaystart:
|
|
name: englishplaystart
|
|
englishskill:
|
|
name: englishskill
|
|
englishstart:
|
|
name: englishstart
|
|
enumeratedGroup:
|
|
description: |-
|
|
Prints summarised gender makeup of currently active npcs with numbers (ie, `2 men and 3 women`)
|
|
|
|
See `<<group>>` for no numbers, `<<EnumeratedGroup>> for capitalised, or `<<fullGroup>>` for a list
|
|
tags: ["text"]
|
|
EnumeratedGroup:
|
|
description: |-
|
|
Prints capitalised and summarised gender makeup of currently active npcs with numbers (ie, `2 Men and 3 Women`)
|
|
|
|
See `<<group>>` for no numbers, `<<enumeratedGroup>> for uncapitalised, or `<<fullGroup>>` for a list
|
|
tags: ["text"]
|
|
equipClothesItemFromDefault:
|
|
description: |-
|
|
Applies clothing item to pc's slot based on setup object
|
|
|
|
Does NOT respect cursed items
|
|
|
|
`<<equipClothesItemFromDefault slot itemIndex colour? accessoryColour? pattern?>>`
|
|
- **slot**: `string` - slot to put clothing on
|
|
- %clothesTypesDesc%
|
|
- **itemIndex**: `number` - index of clothing item from setup to copy from
|
|
- **colour** _optional_: `string` - primary colour
|
|
- `"custom"`: pulls values from `$customColors` object
|
|
- `text`: valid colour in any format
|
|
- **accessoryColour** _optional_: `object` - secondary colour
|
|
- `"custom"`: pulls values from `$customColors` object
|
|
- `text`: valid colour in any format
|
|
- **pattern** _optional_: `string` - icon pattern variation to display
|
|
parameters:
|
|
- '%clothesTypes% &+ number |+ "custom"|text|string |+ "custom"|text|string |+ text|string'
|
|
equipNPCCondom:
|
|
name: equipNPCCondom
|
|
equipPlayerCondom:
|
|
name: equipPlayerCondom
|
|
error:
|
|
name: error
|
|
errorp:
|
|
name: errorp
|
|
estate_betting_start:
|
|
name: estate_betting_start
|
|
estate_cards_bet:
|
|
name: estate_cards_bet
|
|
estate_cards_finish:
|
|
name: estate_cards_finish
|
|
estate_chaos:
|
|
name: estate_chaos
|
|
estate_chaos_bar:
|
|
name: estate_chaos_bar
|
|
estate_end:
|
|
name: estate_end
|
|
estate_init:
|
|
name: estate_init
|
|
estate_security:
|
|
name: estate_security
|
|
estate_stone_links:
|
|
name: estate_stone_links
|
|
eventAmbient:
|
|
name: eventAmbient
|
|
eventbog:
|
|
name: eventbog
|
|
eventbogsafe:
|
|
name: eventbogsafe
|
|
eventforest:
|
|
name: eventforest
|
|
eventforestdeep:
|
|
name: eventforestdeep
|
|
eventforestitem:
|
|
name: eventforestitem
|
|
eventforestoutskirts:
|
|
name: eventforestoutskirts
|
|
eventforestsafe:
|
|
name: eventforestsafe
|
|
eventlake:
|
|
name: eventlake
|
|
eventlakeice:
|
|
name: eventlakeice
|
|
eventlakesafe:
|
|
name: eventlakesafe
|
|
eventlakewater:
|
|
name: eventlakewater
|
|
eventParkStreakEnd:
|
|
name: eventParkStreakEnd
|
|
events_farm_exhibitionism:
|
|
name: events_farm_exhibitionism
|
|
events_prison:
|
|
name: events_prison
|
|
events_prison_attention:
|
|
name: events_prison_attention
|
|
events_prison_triggered:
|
|
name: events_prison_triggered
|
|
events_skul_dock:
|
|
name: events_skul_dock
|
|
events_stalk:
|
|
name: events_stalk
|
|
events_stalk_nnpc:
|
|
name: events_stalk_nnpc
|
|
eventsbartending:
|
|
name: eventsbartending
|
|
eventsbartendinglisten:
|
|
name: eventsbartendinglisten
|
|
eventsbeach:
|
|
name: eventsbeach
|
|
eventsbondage:
|
|
name: eventsbondage
|
|
eventsbondageeast:
|
|
name: eventsbondageeast
|
|
eventsbondagenorth:
|
|
name: eventsbondagenorth
|
|
eventsbondagesouth:
|
|
name: eventsbondagesouth
|
|
eventsbondagewest:
|
|
name: eventsbondagewest
|
|
eventscave:
|
|
name: eventscave
|
|
eventscavesafe:
|
|
name: eventscavesafe
|
|
eventscavetreasure:
|
|
name: eventscavetreasure
|
|
eventschalets:
|
|
name: eventschalets
|
|
eventschef:
|
|
name: eventschef
|
|
eventsdance:
|
|
name: eventsdance
|
|
eventsdeepsea:
|
|
name: eventsdeepsea
|
|
eventsdrain:
|
|
name: eventsdrain
|
|
eventsenglish:
|
|
name: eventsenglish
|
|
eventsenglishsafe:
|
|
name: eventsenglishsafe
|
|
eventsfarm:
|
|
name: eventsfarm
|
|
eventshistory:
|
|
name: eventshistory
|
|
eventshistorysafe:
|
|
name: eventshistorysafe
|
|
eventsmaths:
|
|
name: eventsmaths
|
|
eventsmathssafe:
|
|
name: eventsmathssafe
|
|
eventsmoorhigh:
|
|
name: eventsmoorhigh
|
|
eventsmoorlow:
|
|
name: eventsmoorlow
|
|
eventsmoormid:
|
|
name: eventsmoormid
|
|
eventsSchoolChangingRoomsBoys:
|
|
name: eventsSchoolChangingRoomsBoys
|
|
eventsSchoolChangingRoomsGirls:
|
|
name: eventsSchoolChangingRoomsGirls
|
|
eventsschoolhallways:
|
|
name: eventsschoolhallways
|
|
eventsschoolhallwaysexposed:
|
|
name: eventsschoolhallwaysexposed
|
|
eventsschoolstump:
|
|
name: eventsschoolstump
|
|
eventsschooltoilets:
|
|
name: eventsschooltoilets
|
|
eventsscience:
|
|
name: eventsscience
|
|
eventssciencesafe:
|
|
name: eventssciencesafe
|
|
eventssea:
|
|
name: eventssea
|
|
eventsseabeach:
|
|
name: eventsseabeach
|
|
eventssewers:
|
|
name: eventssewers
|
|
eventsstall:
|
|
name: eventsstall
|
|
eventsstreet:
|
|
name: eventsstreet
|
|
eventsswimming:
|
|
name: eventsswimming
|
|
eventsswimmingsafe:
|
|
name: eventsswimmingsafe
|
|
eventstemple:
|
|
name: eventstemple
|
|
eventstoilets:
|
|
name: eventstoilets
|
|
eventstrash:
|
|
name: eventstrash
|
|
eventsWhitneyStreet:
|
|
name: eventsWhitneyStreet
|
|
eventwolfcave:
|
|
name: eventwolfcave
|
|
exam:
|
|
name: exam
|
|
exam_cheat:
|
|
name: exam_cheat
|
|
exam_difficulty:
|
|
name: exam_difficulty
|
|
exam_result:
|
|
name: exam_result
|
|
execdestroyclothes:
|
|
name: execdestroyclothes
|
|
execremovebottom:
|
|
name: execremovebottom
|
|
execremovedress:
|
|
name: execremovedress
|
|
execremoveshoes:
|
|
name: execremoveshoes
|
|
execremovetop:
|
|
name: execremovetop
|
|
execremoveunderbottom:
|
|
name: execremoveunderbottom
|
|
execremoveunderclothes:
|
|
name: execremoveunderclothes
|
|
execremoveundertop:
|
|
name: execremoveundertop
|
|
execstriporder:
|
|
name: execstriporder
|
|
execstripperform:
|
|
name: execstripperform
|
|
exhibitionclassroom:
|
|
name: exhibitionclassroom
|
|
exhibitionism:
|
|
name: exhibitionism
|
|
exhibitionism1:
|
|
name: exhibitionism1
|
|
exhibitionism2:
|
|
name: exhibitionism2
|
|
exhibitionism3:
|
|
name: exhibitionism3
|
|
exhibitionism4:
|
|
name: exhibitionism4
|
|
exhibitionism5:
|
|
name: exhibitionism5
|
|
exhibitionism6:
|
|
name: exhibitionism6
|
|
tags: ["unused"]
|
|
exhibitionismbuilding:
|
|
name: exhibitionismbuilding
|
|
exhibitionismgarden:
|
|
name: exhibitionismgarden
|
|
exhibitionismN:
|
|
name: exhibitionismN
|
|
exhibitionismoutputlinecapitalise:
|
|
name: exhibitionismoutputlinecapitalise
|
|
exhibitionismoutputlinecomma:
|
|
name: exhibitionismoutputlinecomma
|
|
exhibitionismoutputlinestop:
|
|
name: exhibitionismoutputlinestop
|
|
exhibitionismroof:
|
|
name: exhibitionismroof
|
|
exhibitionismsetdata:
|
|
name: exhibitionismsetdata
|
|
exhibitionist:
|
|
description: |-
|
|
Prints `Exhibitionism X` with appropriate colour for level
|
|
|
|
`<<exhibitionist level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-6`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
exhibitionist1:
|
|
description: |-
|
|
Prints `Exhibitionism 1` with appropriate colour for level
|
|
tags: ["text"]
|
|
exhibitionist2:
|
|
description: |-
|
|
Prints `Exhibitionism 2` with appropriate colour for level
|
|
tags: ["text"]
|
|
exhibitionist3:
|
|
description: |-
|
|
Prints `Exhibitionism 3` with appropriate colour for level
|
|
tags: ["text"]
|
|
exhibitionist4:
|
|
description: |-
|
|
Prints `Exhibitionism 4` with appropriate colour for level
|
|
tags: ["text"]
|
|
exhibitionist5:
|
|
description: |-
|
|
Prints `Exhibitionism 5` with appropriate colour for level
|
|
tags: ["text"]
|
|
exhibitionist6:
|
|
description: |-
|
|
Prints `!Exhibitionism 6!` with appropriate colour for level
|
|
tags: ["unused", "text"]
|
|
exhibitorgasm:
|
|
name: exhibitorgasm
|
|
exit:
|
|
description: |-
|
|
Stops processing of remaining Passage or Widget
|
|
|
|
This doesn't propagate through the stack.
|
|
Calling this from inside a Widget will exit the Widget and return to next location from where it was called from
|
|
|
|
See `<<exitAll>>`
|
|
exitAll:
|
|
description: |-
|
|
Stops processing of all remaining Widgets and Passages
|
|
|
|
This propagates through the stack.
|
|
All Widgets that would have been called after this Widget will be ignored
|
|
|
|
The equivalent of calling `<<exit>>` on every Widget and Passage currently being processed
|
|
exitclothingshop:
|
|
name: exitclothingshop
|
|
exitWraith:
|
|
name: exitWraith
|
|
exportsettings:
|
|
name: exportsettings
|
|
exposedcheck:
|
|
name: exposedcheck
|
|
exposedlower:
|
|
description: |-
|
|
Prints outermost unexposed lower layer
|
|
tags: ["text"]
|
|
exposedupper:
|
|
description: |-
|
|
Prints outermost unexposed upper layer
|
|
tags: ["text"]
|
|
exposure:
|
|
description: |-
|
|
Updates player exposure values based on location and state of dress
|
|
extraStatistics:
|
|
name: extraStatistics
|
|
extraStatisticsPregnancyType:
|
|
name: extraStatisticsPregnancyType
|
|
extraStatisticsWarning:
|
|
name: extraStatisticsWarning
|
|
EZbig:
|
|
name: EZbig
|
|
EZdisgusting:
|
|
name: EZdisgusting
|
|
EZpenis:
|
|
name: EZpenis
|
|
EZsmall:
|
|
name: EZsmall
|
|
faceejacstat:
|
|
name: faceejacstat
|
|
faceintegrity:
|
|
name: faceintegrity
|
|
faceon:
|
|
name: faceon
|
|
tags: ["unused"]
|
|
faceruined:
|
|
description: |-
|
|
Destroys pc's face slot clothing, whether worn or carried
|
|
|
|
`<<faceruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
facesend:
|
|
name: facesend
|
|
FaceShop:
|
|
name: FaceShop
|
|
facesitFlavorText:
|
|
name: facesitFlavorText
|
|
facesteal:
|
|
name: facesteal
|
|
tags: ["unused"]
|
|
facestrip:
|
|
name: facestrip
|
|
faceStyleOptions:
|
|
description: |-
|
|
Prints settings section for face styles
|
|
tags: ["text", "dom"]
|
|
faceundress:
|
|
name: faceundress
|
|
faceVariantOptions:
|
|
description: |-
|
|
Prints settings section for face variants
|
|
tags: ["text", "dom"]
|
|
faceVariantSettings:
|
|
description: |-
|
|
Prints radio buttons for available face variant options
|
|
|
|
See `<<faceVariantOptions>>` for all DOM
|
|
tags: ["text", "dom"]
|
|
facewear:
|
|
name: facewear
|
|
fadeText:
|
|
description: |-
|
|
Crossfades text to some other text
|
|
|
|
`<<fadeText originalText changedText delay?>>`
|
|
- **originalText**: `string` - original text
|
|
- **changedText**: `string` - text to fade to after a time
|
|
-**delay** _optional_: `number` - seconds to delay fade
|
|
- Defaults to 1
|
|
parameters:
|
|
- "text|string &+ text|string |+ number"
|
|
tags: ["text"]
|
|
fallenangel:
|
|
description: |-
|
|
Prints `| Fallen Angel`
|
|
tags: ["text"]
|
|
fallenButNotOut:
|
|
name: fallenButNotOut
|
|
fallenDescend:
|
|
name: fallenDescend
|
|
fallenTransform:
|
|
description: |-
|
|
Turns an Angel TF in a Fallen Angel TF when the player loses their virginity. Once fallen, the player can no longer become a full Angel.
|
|
|
|
Displays the following in case of full transformation:
|
|
|
|
```
|
|
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
|
|
```
|
|
fame:
|
|
description: |-
|
|
Changes fame values without any checks or safeguards
|
|
|
|
`<<fame changeValue ...type >>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- ...**type**: `string` - type(s) of fame to change
|
|
- %fameTypesDesc%
|
|
parameters:
|
|
- "number &+ %fameTypes% |+ ...%fameTypes%"
|
|
tags: ["unused"]
|
|
famebestiality:
|
|
description: |-
|
|
Changes pc's fame for bestiality
|
|
|
|
`<<famebestiality value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famebusiness:
|
|
description: |-
|
|
Changes pc's fame for business
|
|
|
|
`<<famebusiness value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
fameclamp:
|
|
name: fameclamp
|
|
famedance:
|
|
description: |-
|
|
Increments pc's fame for dancing based on audience size
|
|
fameexhibitionism:
|
|
description: |-
|
|
Changes pc's fame for exhibitionism
|
|
|
|
`<<fameexhibitionism value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famegood:
|
|
description: |-
|
|
Changes pc's fame for being good
|
|
|
|
`<<famegood value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
fameimpreg:
|
|
description: |-
|
|
Changes pc's fame for impregnating others (fathering children)
|
|
|
|
`<<fameimpreg value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famemodel:
|
|
description: |-
|
|
Changes pc's fame for modelling
|
|
|
|
`<<famemodel value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"` | `"art"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid"|"art" |+ bool'
|
|
famepimp:
|
|
description: |-
|
|
Changes pc's fame for being pimped out
|
|
|
|
Currently unused
|
|
|
|
`<<famepimp value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famepregnancy:
|
|
description: |-
|
|
Changes pc's fame for being pregnant (mothering children)
|
|
|
|
`<<famepregnancy value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
fameProse:
|
|
description: |-
|
|
Prints full description of provided fame key
|
|
|
|
`<<fameProse type>>`
|
|
- **type**: `string` - type of fame
|
|
- `%fameTypesDesc%`
|
|
parameters:
|
|
- "%fameTypes%"
|
|
tags: ["text"]
|
|
fameprostitution:
|
|
description: |-
|
|
Changes pc's fame for prostitution
|
|
|
|
`<<fameprostitution value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famerape:
|
|
description: |-
|
|
Changes pc's fame for being raped
|
|
|
|
`<<famerape value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famesalute:
|
|
name: famesalute
|
|
fameschoolex:
|
|
description: |-
|
|
Changes pc's fame for exhibitionism amongst students
|
|
|
|
Consider using `<<fameexhibitionsim>>` instead as this behaviour is not implemented and lightly deprecated
|
|
|
|
`<<fameschoolex value>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
famescrap:
|
|
description: |-
|
|
Changes pc's fame for fighting
|
|
|
|
`<<famescrap value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famesex:
|
|
description: |-
|
|
Changes pc's having sex fame
|
|
|
|
`<<famesex value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
famesocial:
|
|
description: |-
|
|
Changes pc's fame for social status
|
|
|
|
`<<famesocial value type? forceChange?>>`
|
|
- **changeValue**: `number` - value to change fame by
|
|
- **type** _optional_: `string` - type of event giving fame
|
|
- `"none"` | `"pic"` | `"vid"`
|
|
- **forceChange** _optional_: `boolean` - skip checks that would normally prevent this type of fame gain
|
|
parameters:
|
|
- 'number |+ "none"|"pic"|"vid" |+ bool'
|
|
farm_actions:
|
|
name: farm_actions
|
|
farm_aggro:
|
|
name: farm_aggro
|
|
farm_alex:
|
|
name: farm_alex
|
|
farm_assault_actions:
|
|
name: farm_assault_actions
|
|
farm_assault_alex:
|
|
name: farm_assault_alex
|
|
farm_assault_attack_options:
|
|
name: farm_assault_attack_options
|
|
farm_assault_end:
|
|
name: farm_assault_end
|
|
farm_assault_flight:
|
|
name: farm_assault_flight
|
|
farm_assault_info:
|
|
name: farm_assault_info
|
|
farm_assault_init:
|
|
name: farm_assault_init
|
|
farm_assault_intro:
|
|
name: farm_assault_intro
|
|
farm_assault_intruders:
|
|
name: farm_assault_intruders
|
|
farm_assault_location:
|
|
name: farm_assault_location
|
|
farm_assault_no:
|
|
name: farm_assault_no
|
|
farm_assault_options:
|
|
name: farm_assault_options
|
|
farm_assault_progress:
|
|
name: farm_assault_progress
|
|
farm_assault_thugs:
|
|
name: farm_assault_thugs
|
|
farm_assault_unbind:
|
|
name: farm_assault_unbind
|
|
farm_attack_auto:
|
|
name: farm_attack_auto
|
|
farm_brush:
|
|
name: farm_brush
|
|
farm_build_day:
|
|
name: farm_build_day
|
|
farm_cattle:
|
|
name: farm_cattle
|
|
farm_cottage_options:
|
|
name: farm_cottage_options
|
|
farm_cottage_tv_options:
|
|
name: farm_cottage_tv_options
|
|
farm_count:
|
|
name: farm_count
|
|
farm_damage_report:
|
|
name: farm_damage_report
|
|
farm_dogs:
|
|
name: farm_dogs
|
|
farm_fence:
|
|
name: farm_fence
|
|
farm_fence_damage:
|
|
name: farm_fence_damage
|
|
farm_fight_alex:
|
|
name: farm_fight_alex
|
|
farm_fight_door:
|
|
name: farm_fight_door
|
|
farm_fight_init:
|
|
name: farm_fight_init
|
|
farm_fight_options:
|
|
name: farm_fight_options
|
|
farm_forest_event:
|
|
name: farm_forest_event
|
|
farm_gen:
|
|
description: |-
|
|
Re-generates the gender and genitalia of the selected farm animal.
|
|
|
|
`<<farm_gen type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
name: farm_gen
|
|
farm_gen_all:
|
|
description: |-
|
|
Re-generates the gender and genitalia of all farm animals the player can currently have sex with.
|
|
name: farm_gen_all
|
|
farm_guard_paid:
|
|
name: farm_guard_paid
|
|
farm_guard_pay:
|
|
name: farm_guard_pay
|
|
farm_guard_wage:
|
|
name: farm_guard_wage
|
|
farm_he:
|
|
description: |-
|
|
Prints singular pronoun (he/she) for beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_he type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_he
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_He:
|
|
description: |-
|
|
Prints capitalised singular pronoun (He/She) for beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_He type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_He
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_him:
|
|
description: |-
|
|
Prints objective singular pronoun (him/her) for beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_him type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_him
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_his:
|
|
description: |-
|
|
Prints possessive pronoun (his/her) for beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_his type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_his
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_His:
|
|
description: |-
|
|
Prints capitalised possessive pronoun (His/Her) for beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_His type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_His
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_horses:
|
|
name: farm_horses
|
|
farm_init:
|
|
description: |-
|
|
Initializes the farm variables if the player accepts to work at the farm after Alex's introduction. Also calls the `<<farm_work_update>>` and `<<farm_update>>` widgets. This widget first readjusts `$farm_work` variables before initializing the `$farm` object.
|
|
|
|
The `$farm` object has the following attributes:
|
|
- **beasts**: `Object` - Contains the level of affection from each beast category at the farm.
|
|
- **[beast]**: `{-30..30}` - The level of respect each category of beast has for the player. Defaults to 0 as the neutral value. Can be `pigs`, `horses`, `cattle` or `dogs`.
|
|
- **clearing**: `{0..100}` - The level of clearing of the field. Defaults to 100 and must be lowered down to 0 to expand the farm.
|
|
|
|
The widget also enables `$farm_naked_alex`, a flag that can be set off once the player asks to work at the farm naked.
|
|
It also enables `$fields_damaged`, an array of numbers corresponding to the fields that have been damaged during the farm's attacks.
|
|
farm_knotted:
|
|
name: farm_knotted
|
|
farm_milk_actions:
|
|
name: farm_milk_actions
|
|
farm_milk_check:
|
|
name: farm_milk_check
|
|
farm_pigs:
|
|
name: farm_pigs
|
|
farm_relax_chat:
|
|
name: farm_relax_chat
|
|
farm_relax_end:
|
|
name: farm_relax_end
|
|
farm_ride_events:
|
|
name: farm_ride_events
|
|
farm_sleep_options:
|
|
name: farm_sleep_options
|
|
farm_status:
|
|
name: farm_status
|
|
farm_stock:
|
|
name: farm_stock
|
|
farm_stock_init:
|
|
name: farm_stock_init
|
|
farm_tell_alex:
|
|
name: farm_tell_alex
|
|
farm_tending_alex_events:
|
|
name: farm_tending_alex_events
|
|
farm_tending_events:
|
|
name: farm_tending_events
|
|
farm_text:
|
|
description: |-
|
|
Prints singular type of beast on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_text type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_text
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_text_many:
|
|
description: |-
|
|
Prints plural type of beasts on farm, modified by hallucinations
|
|
|
|
Can specify an optional forced gender in the second argument ("m" or "f")
|
|
|
|
`<<farm_text type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
- `"m"` | `"f"`
|
|
name: farm_text_many
|
|
parameters:
|
|
- '"dog"|"pig"|"horse"|"cattle" |+ "m"|"f"'
|
|
tags: ["text"]
|
|
farm_text_neutral:
|
|
description: |-
|
|
Prints singular genderless type of beast on farm, modified by hallucinations
|
|
|
|
English doesn't have a genderless singular form for "cattle". Defaulting to "cow" and "cowperson".
|
|
|
|
`<<farm_text type>>`
|
|
- **type**: `string` - type of `$farmwork` being performed
|
|
- `"dog"` | `"pig"` | `"horse"` | `"cattle"`
|
|
name: farm_text_neutral
|
|
tags: ["text"]
|
|
farm_trust:
|
|
name: farm_trust
|
|
farm_update:
|
|
description: |-
|
|
Adds the `milking` object and the `build_finished` array of strings to the `$farm` object.
|
|
|
|
`$farm.build_finished` is an array of strings containing the number of farm upgrades the player purchased that are currently operational.
|
|
|
|
`$farm.milking` contains the following attributes:
|
|
- **caught**: `boolean` - Indicates if Alex caught the player milking themselves or not.
|
|
- **alexNightEvent**: `boolean` - Allows the player to replay the `"AlexFarmSelfMilkingCaught"` event in the scene viewer.
|
|
- **catchChance**: `number` - The probability of Alex catching the player milking themselves, computed by `<<farmCatchChance>>`.
|
|
- **dayMilking**: `boolean` - Allows the player to milk themselves in the barn during the day after Alex caught them.
|
|
farm_upgrades_current:
|
|
name: farm_upgrades_current
|
|
farm_upgrades_status:
|
|
name: farm_upgrades_status
|
|
farm_var_set:
|
|
description: |-
|
|
Resets farm vars if appropriate
|
|
farm_work:
|
|
name: farm_work
|
|
farm_work_time:
|
|
description: |-
|
|
Sets "_farm_work_time" to the current time on the farm (Based on the farm's work schedule).
|
|
Alex will be active on the farm while 1 <= _farm_work_time <= 45.
|
|
|
|
Work on the farm officially starts at 6:00 AM and ends at 9:00 PM
|
|
|
|
Alex gets up at 5:00 AM. If Alex's Cottage is unlocked, he will make breakfast and watch TV until 6:00 AM.
|
|
After 6:00 AM, he will shower until 7:00 AM (Lol) then start doing farm work.
|
|
name: farm_work_time
|
|
farm_work_update:
|
|
description: |-
|
|
Updates variables for the current state of the farm.
|
|
|
|
Calls the "farm_work_time" widget automatically.
|
|
name: farm_work_update
|
|
farm_yield:
|
|
description: |-
|
|
Adds tier to daily farm_yield gain
|
|
|
|
`$farm_yield` is the daily buildup of extra farm productivity where 0 is none (0+)
|
|
|
|
`$farm_yield_alex` is the total built-up extra farm productivity Alex will award pc as money where 0 is none (0+)
|
|
|
|
`<<farm_yield change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
farmCatchChance:
|
|
name: farmCatchChance
|
|
farmland_dungeon_end:
|
|
name: farmland_dungeon_end
|
|
farmland_dungeon_gauntlet:
|
|
name: farmland_dungeon_gauntlet
|
|
farmland_dungeon_init:
|
|
name: farmland_dungeon_init
|
|
farmland_manors_maze:
|
|
name: farmland_manors_maze
|
|
farmland_road_events:
|
|
name: farmland_road_events
|
|
father:
|
|
name: father
|
|
Father:
|
|
name: Father
|
|
fatigueClamp:
|
|
description: |-
|
|
Converts 1 point of excess $tiredness into 15 points of $stress and 0.25 points of $trauma.
|
|
|
|
Trauma gains increase by up to 100% at low $control.
|
|
|
|
Called at the end of every "tiredness" function call.
|
|
name: fatigueClamp
|
|
featExplanation:
|
|
name: featExplanation
|
|
featName:
|
|
name: featName
|
|
feats:
|
|
name: feats
|
|
featSettings:
|
|
name: featSettings
|
|
featsList:
|
|
name: featsList
|
|
featsMenu:
|
|
name: featsMenu
|
|
featsMerge:
|
|
name: featsMerge
|
|
featsMergePre:
|
|
name: featsMergePre
|
|
featsPointsMenu:
|
|
name: featsPointsMenu
|
|
featsPointsMenuButtons:
|
|
name: featsPointsMenuButtons
|
|
featsPointsMenuReset:
|
|
name: featsPointsMenuReset
|
|
featsTattooOptions:
|
|
name: featsTattooOptions
|
|
feedLurker:
|
|
description: |-
|
|
Feeds a lurker to GH
|
|
|
|
See `<<eatLurker>>` for pc
|
|
feet_ambush:
|
|
name: feet_ambush
|
|
feet_confront:
|
|
name: feet_confront
|
|
feet_hide:
|
|
name: feet_hide
|
|
feet_hobble:
|
|
name: feet_hobble
|
|
feet_run:
|
|
name: feet_run
|
|
feet_stand:
|
|
name: feet_stand
|
|
feet_strut:
|
|
name: feet_strut
|
|
feet_walk:
|
|
name: feet_walk
|
|
feetactionDifficulty:
|
|
name: feetactionDifficulty
|
|
feetactionDifficultyMachine:
|
|
name: feetactionDifficultyMachine
|
|
tags: ["unused"]
|
|
feetactionDifficultySelf:
|
|
name: feetactionDifficultySelf
|
|
tags: ["unused"]
|
|
feetactionDifficultyStruggle:
|
|
name: feetactionDifficultyStruggle
|
|
tags: ["unused"]
|
|
feetactionDifficultySwarm:
|
|
name: feetactionDifficultySwarm
|
|
tags: ["unused"]
|
|
feetactionDifficultyTentacle:
|
|
name: feetactionDifficultyTentacle
|
|
feetActionInit:
|
|
name: feetActionInit
|
|
feetActionInitMachine:
|
|
name: feetActionInitMachine
|
|
feetActionInitSelf:
|
|
name: feetActionInitSelf
|
|
feetActionInitStruggle:
|
|
name: feetActionInitStruggle
|
|
feetActionInitSwarm:
|
|
name: feetActionInitSwarm
|
|
feetActionInitTentacle:
|
|
name: feetActionInitTentacle
|
|
feetActions:
|
|
name: feetActions
|
|
feetactionSetupTentacle:
|
|
name: feetactionSetupTentacle
|
|
feetActionsMachine:
|
|
name: feetActionsMachine
|
|
feetActionsSelf:
|
|
name: feetActionsSelf
|
|
feetActionsStruggle:
|
|
name: feetActionsStruggle
|
|
feetActionsSwarm:
|
|
name: feetActionsSwarm
|
|
feetActionsTentacle:
|
|
name: feetActionsTentacle
|
|
feetdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of feet action difficulty in current combat
|
|
tags: ["text"]
|
|
feetejacstat:
|
|
name: feetejacstat
|
|
feetgrabnew:
|
|
name: feetgrabnew
|
|
feetGrabRub:
|
|
name: feetGrabRub
|
|
feetit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"feet"` slot
|
|
tags: ["text"]
|
|
feetKick:
|
|
name: feetKick
|
|
feeton:
|
|
name: feeton
|
|
tags: ["unused"]
|
|
feetOthervagina:
|
|
name: feetOthervagina
|
|
feetruined:
|
|
description: |-
|
|
Destroys pc's feet slot clothing, whether worn or carried
|
|
|
|
`<<feetruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
feetRunClothed:
|
|
name: feetRunClothed
|
|
tags: ["unused"]
|
|
feetsend:
|
|
name: feetsend
|
|
tags: ["unused"]
|
|
feetshoes:
|
|
name: feetshoes
|
|
FeetShop:
|
|
name: FeetShop
|
|
feetskill:
|
|
description: |-
|
|
Adds feet skill to pc's state
|
|
|
|
`$feetskill` is a measure of pc's proficiency using their feet where 0 is awkward (0-1,000)
|
|
|
|
`<<feetskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
feetskilluse:
|
|
name: feetskilluse
|
|
feetsocks:
|
|
name: feetsocks
|
|
feetstat:
|
|
name: feetstat
|
|
feetsteal:
|
|
name: feetsteal
|
|
feetstrip:
|
|
name: feetstrip
|
|
feettentacledisable:
|
|
name: feettentacledisable
|
|
feettext:
|
|
description: |-
|
|
Prints colour-coded adjective of active feet skill usage
|
|
tags: ["text"]
|
|
feetthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"feet"` slot
|
|
tags: ["unused", "text"]
|
|
feetundress:
|
|
name: feetundress
|
|
feetwear:
|
|
name: feetwear
|
|
fertilisefromgroup:
|
|
name: fertilisefromgroup
|
|
tags: ["unused"]
|
|
fertiliseParasites:
|
|
name: fertiliseParasites
|
|
fertilityCycles:
|
|
name: fertilityCycles
|
|
fetishPregnancyImg:
|
|
name: fetishPregnancyImg
|
|
fetishSettings:
|
|
name: fetishSettings
|
|
fields_init:
|
|
name: fields_init
|
|
fillOther:
|
|
name: fillOther
|
|
filterreveal:
|
|
name: filterreveal
|
|
firepitActions:
|
|
name: firepitActions
|
|
firepitTime:
|
|
name: firepitTime
|
|
fisherPerson:
|
|
name: fisherPerson
|
|
fishingBaitList:
|
|
name: fishingBaitList
|
|
fishingBeachDebugLinks:
|
|
name: fishingBeachDebugLinks
|
|
fishingBeachMinigameLinks:
|
|
name: fishingBeachMinigameLinks
|
|
fishingCoastPathDebugLinks:
|
|
name: fishingCoastPathDebugLinks
|
|
fishingCoastPathMinigameLinks:
|
|
name: fishingCoastPathMinigameLinks
|
|
fishEatingTf:
|
|
name: fishEatingTf
|
|
fishingBob:
|
|
name: fishingBob
|
|
fishingRipples:
|
|
name: fishingRipples
|
|
fishingEatFishTfProgress:
|
|
name: fishingEatFishTfProgress
|
|
fishingCatchFishText:
|
|
name: fishingCatchFishText
|
|
fishingClothingCatchText:
|
|
name: fishingClothingCatchText
|
|
fishingTrashCatchText:
|
|
name: fishingTrashCatchText
|
|
fishingMinigameDebugTeleportWidget:
|
|
name: fishingMinigameDebugTeleportWidget
|
|
fishingMinigameFrame:
|
|
name: fishingMinigameFrame
|
|
fishingMinigameUi:
|
|
name: fishingMinigameUi
|
|
fishingMinigameResultUi:
|
|
name: fishingMinigameResultUi
|
|
fishingMinigameStartText:
|
|
name: fishingMinigameStartText
|
|
fishingMinigameArmFatigue:
|
|
name: fishingMinigameArmFatigue
|
|
fishingMinigameAthleticsCheck:
|
|
name: fishingMinigameAthleticsCheck
|
|
debugFishingMinigameInfo:
|
|
name: debugFishingMinigameInfo
|
|
fishingMinigameTurnResult:
|
|
name: fishingMinigameTurnResult
|
|
fishingMinigameFishStatus:
|
|
name: fishingMinigameFishStatus
|
|
fishingForestLakeDebugLinks:
|
|
name: fishingForestLakeDebugLinks
|
|
fishingForestLakeMinigameLinks:
|
|
name: fishingForestLakeMinigameLinks
|
|
fishingLocationDescription:
|
|
name: fishingLocationDescription
|
|
fishingLocationDisplayName:
|
|
name: fishingLocationDisplayName
|
|
fishingLocationPopulation:
|
|
name: fishingLocationPopulation
|
|
fishingRodIcon:
|
|
name: fishingRodIcon
|
|
fishingMoorDebugLinks:
|
|
name: fishingMoorDebugLinks
|
|
fishingMoorMinigameLinks:
|
|
name: fishingMoorMinigameLinks
|
|
fishingPierDebugLinks:
|
|
name: fishingPierDebugLinks
|
|
fishingPierMinigameLinks:
|
|
name: fishingPierMinigameLinks
|
|
fishingBaitHelp:
|
|
name: fishingBaitHelp
|
|
fishingRebaitMid:
|
|
name: fishingRebaitMid
|
|
fishingRebaitStart:
|
|
name: fishingRebaitStart
|
|
wearActiveFishingRodProp:
|
|
name: wearActiveFishingRodProp
|
|
flashbackbeach:
|
|
name: flashbackbeach
|
|
flashbackhome:
|
|
name: flashbackhome
|
|
flashbackschool:
|
|
name: flashbackschool
|
|
flashbacktown:
|
|
name: flashbacktown
|
|
flashbackunderground:
|
|
name: flashbackunderground
|
|
flashcrotchunderskirt:
|
|
name: flashcrotchunderskirt
|
|
flats_alarm_end:
|
|
name: flats_alarm_end
|
|
flats_alarm_links:
|
|
name: flats_alarm_links
|
|
flats_alarm_time:
|
|
name: flats_alarm_time
|
|
flats_auction_end:
|
|
name: flats_auction_end
|
|
flats_canal:
|
|
name: flats_canal
|
|
flats_canal_defeat:
|
|
name: flats_canal_defeat
|
|
flats_canal_run:
|
|
name: flats_canal_run
|
|
flaunting:
|
|
description: |-
|
|
Prints player opinion of their state based on trauma, stress, and arousal
|
|
|
|
Description is without subject and capitalised
|
|
|
|
Example:
|
|
```
|
|
<<flaunting>> you make an example of yourself.
|
|
```
|
|
tags: ["text"]
|
|
flight_distance_check:
|
|
name: flight_time_check
|
|
flight_effects:
|
|
name: flight_effects
|
|
flight_hunt_chance:
|
|
name: flight_hunt_chance
|
|
flight_hunt_end:
|
|
name: flight_hunt_end
|
|
flight_hunt_get:
|
|
name: flight_hunt_get
|
|
flight_hunt_get_ambush:
|
|
name: flight_hunt_get_ambush
|
|
flight_hunt_get_random:
|
|
name: flight_hunt_get_random
|
|
flight_hunt_loot:
|
|
name: flight_hunt_loot
|
|
flight_hunt_options:
|
|
name: flight_hunt_options
|
|
flight_hunt_remove:
|
|
name: flight_hunt_remove
|
|
flight_hunt_return:
|
|
name: flight_hunt_return
|
|
flight_text:
|
|
description: |-
|
|
Prints `| Wings` or `| Strong wings` depending on pc's wing strength
|
|
tags: ["text"]
|
|
flight_time_check:
|
|
description: |-
|
|
Sets the amount of time the player can fly with the harpy transformation, modified by weather and the player's Athletics skill. Optionally prints a line of text describing how the modifiers are affecting flight time
|
|
|
|
`<<flight_time_check returnTime silent?>>`
|
|
- **returnTime**: `number`
|
|
- **silent** _optional_: `string` - does not print modifier description
|
|
parameters:
|
|
- '|+ number |+ "silent"'
|
|
tags: ["text"]
|
|
foldout:
|
|
container: true
|
|
name: foldout
|
|
food_gift_list:
|
|
description: |-
|
|
Prints available food to gift
|
|
tags: ["text"]
|
|
food_list:
|
|
description: |-
|
|
Prints all food in a certain category
|
|
|
|
See `<<food_list_all>>` for all foods
|
|
|
|
`<<food_list category>>`
|
|
- **category**: `string` - example kind to output
|
|
- `"sweets"` | `"drinks"` | `"savouries"`
|
|
parameters:
|
|
- '"sweets"|"drinks"|"ingredients"|"savouries"'
|
|
food_list_all:
|
|
description: |-
|
|
Prints all foods in all categories
|
|
|
|
See `<<food_list>>` for specific category
|
|
tags: ["text", "unused"]
|
|
foodstuffReport:
|
|
description: |-
|
|
Prints a brief description of the given item and quantity, formatted as:
|
|
|
|
"[item icon] [item quantity] [item name]"
|
|
|
|
Only works with <<foodstufficon>> icons.
|
|
|
|
`<<foodstuffReport name quantity icon>>`
|
|
- **name**: `string` - Name of the item
|
|
- **quantity**: `number` - Number of items
|
|
- **icon** _optional_: `string` - Associated icon of the item. If left blank, no icon will be shown.
|
|
|
|
Examples:
|
|
- `<<foodstuffReport "apple" 11>>`
|
|
- `<<foodstuffReport "peach" 24 "peach">>`
|
|
- `<<foodstuffReport "carrot" 42 "wild_carrot">>`
|
|
name: foodstuffReport
|
|
forestBullyLeaves:
|
|
name: forestBullyLeaves
|
|
forestCabinReturnLinks:
|
|
name: forestCabinReturnLinks
|
|
forestdeeper:
|
|
name: forestdeeper
|
|
foresthunt:
|
|
name: foresthunt
|
|
foresthuntstart:
|
|
name: foresthuntstart
|
|
forestlessdeep:
|
|
name: forestlessdeep
|
|
forestmove:
|
|
name: forestmove
|
|
forestRescue:
|
|
name: forestRescue
|
|
forestRescueCheck:
|
|
name: forestRescueCheck
|
|
forestRescueSetup:
|
|
name: forestRescueSetup
|
|
forestsearch:
|
|
name: forestsearch
|
|
forestShop-main:
|
|
name: forestShop-main
|
|
forestShopLeave:
|
|
name: forestShopLeave
|
|
forestspider:
|
|
name: forestspider
|
|
tags: ["unused"]
|
|
formatList:
|
|
name: formatList
|
|
tags: ["unused"]
|
|
formatmoney:
|
|
description: |-
|
|
Converts amount in pennies to formatted string of currency
|
|
|
|
Sets `_printmoney` as output
|
|
|
|
`<<formatmoney amountInPennies>>`
|
|
- **amountInPennies**: `number` - amount in pennies, positive or negative
|
|
parameters:
|
|
- number
|
|
tags: ["temp"]
|
|
fox:
|
|
description: |-
|
|
Prints `| Foxboy` or `| Vixen` depending on pc's appearance
|
|
tags: ["text"]
|
|
fox_gen:
|
|
name: fox_gen
|
|
fox_text:
|
|
name: fox_text
|
|
foxnickname:
|
|
name: foxnickname
|
|
foxTransform:
|
|
name: foxTransform
|
|
friend:
|
|
description: |-
|
|
Prints Robin's maximum friendship status with the pc (girlfriend/best friend/friend)
|
|
|
|
`<<friend modifier?>>`
|
|
- **modifier** _optional_: `string` - allowed alternative
|
|
- `"bff"`: Robin can call pc their best friend
|
|
parameters:
|
|
- '|+ "bff"'
|
|
tags: ["text"]
|
|
fringedescription:
|
|
name: fringedescription
|
|
fringeDetails:
|
|
description: |-
|
|
Prints the current state of the player's fringe.
|
|
|
|
The player's fringe can grow from the top of their head the front of their face.
|
|
name: fringeDetails
|
|
fullGroup:
|
|
description: |-
|
|
Prints gender makeup of currently active npcs as a list (ie, `Robin, man, and woman`)
|
|
|
|
See `<<enumeratedGroup>>` for numbers as well or `<<group>>` for a summary
|
|
|
|
`<<fullGroup formatting?>>`
|
|
- **formatting** _optional_: `string` - formatting to apply
|
|
- `"cap"`: capitalise output
|
|
parameters:
|
|
- '|+ "cap"'
|
|
tags: ["text"]
|
|
furnitureCatalogue:
|
|
name: furnitureCatalogue
|
|
furnitureDowngrade:
|
|
name: furnitureDowngrade
|
|
furnitureLinks:
|
|
name: furnitureLinks
|
|
furnitureList:
|
|
name: furnitureList
|
|
furnitureUpdate:
|
|
name: furnitureUpdate
|
|
furnitureWarning:
|
|
description: |-
|
|
Prints `| This will replace your X`
|
|
|
|
`<<furnitureWarning type>>`
|
|
- **type**: `string` - type of furniture being replaced
|
|
- `"decoration"` | `"windowsill"` | `"wallpaper"` | `"poster"`
|
|
parameters:
|
|
- '"decoration"|"windowsill"|"wallpaper"|"poster"'
|
|
tags: ["unused", "text"]
|
|
gacceptance:
|
|
description: |-
|
|
Prints `| + Acceptance`
|
|
tags: ["text"]
|
|
gadeviancy:
|
|
description: |-
|
|
Prints `| + Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
gagged_speech:
|
|
name: gagged_speech
|
|
gaggro:
|
|
description: |-
|
|
Prints `| + Remy's Encroachment`
|
|
tags: ["text"]
|
|
gallerySettings:
|
|
name: gallerySettings
|
|
gameMode:
|
|
name: gameMode
|
|
gameSettings:
|
|
name: gameSettings
|
|
gameStartOnly:
|
|
name: gameStartOnly
|
|
ganalskill:
|
|
description: |-
|
|
Prints `| Anal skill`
|
|
tags: ["text"]
|
|
ganginit:
|
|
name: ganginit
|
|
gapproval:
|
|
name: gapproval
|
|
tags: ["text"]
|
|
garage:
|
|
description: |-
|
|
Prints `| + Rage`
|
|
tags: ["text"]
|
|
garousal:
|
|
description: |-
|
|
Prints `| + Arousal`
|
|
tags: ["text"]
|
|
gaspair:
|
|
name: gaspair
|
|
gathletics:
|
|
description: |-
|
|
Prints `| + Athletics`
|
|
tags: ["text"]
|
|
gattention:
|
|
description: |-
|
|
Prints `| + Attention` if more prison attention can be gained today
|
|
|
|
`<<gattention type>>`
|
|
- **type**: `string` - type of attention to check if should be visible
|
|
- `"prison"`
|
|
parameters:
|
|
- '|+ "prison"'
|
|
tags: ["text"]
|
|
gaverytiredness:
|
|
name: gaverytiredness
|
|
gawareness:
|
|
description: |-
|
|
Prints `| + Awareness` or `| - Innocence`
|
|
tags: ["text"]
|
|
gbaton:
|
|
description: |-
|
|
Prints `| + Baton proficiency`
|
|
tags: ["text"]
|
|
gbeauty:
|
|
description: |-
|
|
Prints `| + Beauty`
|
|
tags: ["unused", "text"]
|
|
gbirdstockholm:
|
|
description: |-
|
|
Prints `| + + Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
gbodywriting:
|
|
description: |-
|
|
Prints `| + Bodywriting`
|
|
tags: ["text"]
|
|
gbottomskill:
|
|
description: |-
|
|
Prints `| + Ass skill`
|
|
tags: ["text"]
|
|
gcamp_concealment:
|
|
name: gcamp_concealment
|
|
tags: ["unused", "text"]
|
|
gcardskill:
|
|
description: |-
|
|
Prints `| + target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
gchaos:
|
|
description: |-
|
|
Prints `| + Chaos`
|
|
tags: ["text"]
|
|
gchestskill:
|
|
description: |-
|
|
Prints `| + Chest skill`
|
|
tags: ["text"]
|
|
gcombatcontrol:
|
|
description: |-
|
|
Prints `| + Control`
|
|
tags: ["text"]
|
|
gcomprehension:
|
|
description: |-
|
|
Prints `| + Comprehension`
|
|
tags: ["text"]
|
|
gcondoms:
|
|
description: |-
|
|
Gives player and Prints `| + X Condoms`
|
|
|
|
`<<gcondoms numberGained?>>`
|
|
- **numberGained** _optional_: `number` - number of condoms to give player
|
|
- Defaults to 1
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
gcontrol:
|
|
description: |-
|
|
Prints `| + Control`
|
|
tags: ["text"]
|
|
gcool:
|
|
description: |-
|
|
Prints `| + Status`
|
|
tags: ["text"]
|
|
gcorruption:
|
|
description: |-
|
|
Prints `| + Corruption`
|
|
tags: ["text"]
|
|
gcrime:
|
|
description: |-
|
|
Prints `| + Crime X` where X is type of crime
|
|
|
|
`<<gcrime type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "|+ %crimeTypes%"
|
|
tags: ["text"]
|
|
gdanceskill:
|
|
description: |-
|
|
Prints `| + Dance skill`
|
|
tags: ["text"]
|
|
gdaring:
|
|
description: |-
|
|
Prints `| + Daring`
|
|
tags: ["text"]
|
|
gdef:
|
|
description: |-
|
|
Prints `| + Defiance`
|
|
tags: ["unused", "text"]
|
|
gdelinquency:
|
|
description: |-
|
|
Prints `| + Delinquency`
|
|
tags: ["text"]
|
|
gdom:
|
|
description: |-
|
|
Prints `| + Dominance` or `| + NPCName's Dominance` if provided
|
|
|
|
`<<gdom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
gdrugged:
|
|
description: |-
|
|
Prints `| + Drugged`
|
|
tags: ["text"]
|
|
gdrunk:
|
|
description: |-
|
|
Prints `| + Alcohol`
|
|
tags: ["text"]
|
|
gencolourpicker:
|
|
name: gencolourpicker
|
|
gencolourselector:
|
|
name: gencolourselector
|
|
gencoloursquares:
|
|
name: gencoloursquares
|
|
gendear:
|
|
description: |-
|
|
Prints `| + Endearment`
|
|
tags: ["text"]
|
|
gendercheck:
|
|
description: |-
|
|
Prints error if pc's gender appearance is not `m` or `f`
|
|
tags: ["text"]
|
|
genderswap:
|
|
name: genderswap
|
|
genderswapPlayer:
|
|
name: genderswapPlayer
|
|
tags: ["unused"]
|
|
generalOn:
|
|
name: generalOn
|
|
generalRuined:
|
|
description: |-
|
|
Destroy and delete clothing in specified slot
|
|
|
|
Relies on `_noRebuy` already being set to determine whether to call `<<generalRuinedRebuy>>`
|
|
|
|
`<<generalRuined slot ruinAll? destroy?>>`
|
|
- **slot**: `string` - clothing slot to target
|
|
- %clothesTypesDesc%
|
|
- **ruinAll** _optional_: `boolean` - ruin all other parts when provided an outfit (truthy)
|
|
- defaults to `false`
|
|
- **destroy** _optional_: `string` - destroy only worn slot item or only carried slot item
|
|
- `"worn"` | `"carried"`
|
|
- Defaults to both
|
|
parameters:
|
|
- '%clothesTypes% |+ bool|text|string|number |+ "worn"|"carried"'
|
|
tags: ["temp"]
|
|
generalRuinedRebuy:
|
|
description: |-
|
|
Rebuys provided clothing item
|
|
|
|
This should be called in the middle of `<<generalRuined>>` before the item has been completely destroyed as it relies on the item still existing
|
|
|
|
Part of the larger [Example API hyperlink]
|
|
|
|
`<<generalRuinedRebuy slot structure>>`
|
|
- **slot**: `string` - clothing slot to target
|
|
- %clothesTypesDesc%
|
|
- **structure**: `object` - state structure where clothing item is currently located
|
|
- `$worn` | `$carried`
|
|
parameters:
|
|
- '%clothesTypes% &+ var|bareword'
|
|
generalSend:
|
|
name: generalSend
|
|
generalSteal:
|
|
name: generalSteal
|
|
generalStoreon:
|
|
name: generalStoreon
|
|
generalStrip:
|
|
name: generalStrip
|
|
generalUndress:
|
|
name: generalUndress
|
|
generalWear:
|
|
description: |-
|
|
Applies clothing item to pc's slot
|
|
|
|
Does nothing if blocked by cursed items
|
|
|
|
`<<generalWear slot itemIndex colour? accessoryColour? pattern?>>`
|
|
- **slot**: `string` - slot to put clothing on
|
|
- %clothesTypesDesc%
|
|
- **itemIndex**: `number` - index of clothing item from setup to copy from
|
|
- **colour** _optional_: `string` - primary colour
|
|
- `"custom"`: pulls values from `$customColors` object
|
|
- `text`: valid colour in any format
|
|
- **accessoryColour** _optional_: `object` - secondary colour
|
|
- `"custom"`: pulls values from `$customColors` object
|
|
- `text`: valid colour in any format
|
|
- **pattern** _optional_: `string` - icon pattern variation to display
|
|
parameters:
|
|
- '%clothesTypes% &+ number|string |+ "custom"|text|string |+ "custom"|text|string |+ text|string'
|
|
generalWearFromWardrobe:
|
|
name: generalWearFromWardrobe
|
|
generate_anxious_guard:
|
|
name: generate_anxious_guard
|
|
generate_beast_traits:
|
|
name: generate_beast_traits
|
|
generate_methodical_guard:
|
|
name: generate_methodical_guard
|
|
generate_npc_skills:
|
|
name: generate_npc_skills
|
|
generate_npc_traits:
|
|
name: generate_npc_traits
|
|
generate_relaxed_guard:
|
|
name: generate_relaxed_guard
|
|
generate_scarred_inmate:
|
|
name: generate_scarred_inmate
|
|
generate_struggle_creature:
|
|
name: generate_struggle_creature
|
|
generate_tattooed_inmate:
|
|
name: generate_tattooed_inmate
|
|
generate_veteran_guard:
|
|
name: generate_veteran_guard
|
|
generate1:
|
|
name: generate1
|
|
generate2:
|
|
name: generate2
|
|
generate3:
|
|
name: generate3
|
|
generate4:
|
|
name: generate4
|
|
generate5:
|
|
name: generate5
|
|
generate6:
|
|
name: generate6
|
|
generateActionsAbomination:
|
|
name: generateActionsAbomination
|
|
generateActionsMachine:
|
|
name: generateActionsMachine
|
|
generateActionsMan:
|
|
name: generateActionsMan
|
|
generateActionsOmni:
|
|
name: generateActionsOmni
|
|
generateActionsStruggle:
|
|
name: generateActionsStruggle
|
|
generateActionsSwarm:
|
|
name: generateActionsSwarm
|
|
generateActionsTentacle:
|
|
name: generateActionsTentacle
|
|
generateActionsVore:
|
|
name: generateActionsVore
|
|
generateActionsVorentacles:
|
|
name: generateActionsVorentacles
|
|
generateAdultShopCustomer:
|
|
name: generateAdultShopCustomer
|
|
generatebear1:
|
|
name: generatebear1
|
|
tags: ["unused"]
|
|
generatebear2:
|
|
name: generatebear2
|
|
tags: ["unused"]
|
|
generatebear3:
|
|
name: generatebear3
|
|
tags: ["unused"]
|
|
generatebear4:
|
|
name: generatebear4
|
|
tags: ["unused"]
|
|
generatebear5:
|
|
name: generatebear5
|
|
tags: ["unused"]
|
|
generatebear6:
|
|
name: generatebear6
|
|
tags: ["unused"]
|
|
generateBEAST:
|
|
name: generateBEAST
|
|
generateboar1:
|
|
name: generateboar1
|
|
tags: ["unused"]
|
|
generateboar2:
|
|
name: generateboar2
|
|
tags: ["unused"]
|
|
generateboar3:
|
|
name: generateboar3
|
|
tags: ["unused"]
|
|
generateboar4:
|
|
name: generateboar4
|
|
tags: ["unused"]
|
|
generateboar5:
|
|
name: generateboar5
|
|
tags: ["unused"]
|
|
generateboar6:
|
|
name: generateboar6
|
|
tags: ["unused"]
|
|
generatec1:
|
|
name: generatec1
|
|
generatec2:
|
|
name: generatec2
|
|
generatec3:
|
|
name: generatec3
|
|
generatec4:
|
|
name: generatec4
|
|
tags: ["unused"]
|
|
generatec5:
|
|
name: generatec5
|
|
tags: ["unused"]
|
|
generatec6:
|
|
name: generatec6
|
|
tags: ["unused"]
|
|
generatecat1:
|
|
name: generatecat1
|
|
tags: ["unused"]
|
|
generatecat2:
|
|
name: generatecat2
|
|
tags: ["unused"]
|
|
generatecat3:
|
|
name: generatecat3
|
|
tags: ["unused"]
|
|
generatecat4:
|
|
name: generatecat4
|
|
tags: ["unused"]
|
|
generatecat5:
|
|
name: generatecat5
|
|
tags: ["unused"]
|
|
generatecat6:
|
|
name: generatecat6
|
|
tags: ["unused"]
|
|
generatecf1:
|
|
name: generatecf1
|
|
tags: ["unused"]
|
|
generatecf2:
|
|
name: generatecf2
|
|
tags: ["unused"]
|
|
generatecf3:
|
|
name: generatecf3
|
|
tags: ["unused"]
|
|
generatecf4:
|
|
name: generatecf4
|
|
tags: ["unused"]
|
|
generatecf5:
|
|
name: generatecf5
|
|
tags: ["unused"]
|
|
generatecf6:
|
|
name: generatecf6
|
|
tags: ["unused"]
|
|
generatecm1:
|
|
name: generatecm1
|
|
tags: ["unused"]
|
|
generatecm2:
|
|
name: generatecm2
|
|
tags: ["unused"]
|
|
generatecm3:
|
|
name: generatecm3
|
|
tags: ["unused"]
|
|
generatecm4:
|
|
name: generatecm4
|
|
tags: ["unused"]
|
|
generatecm5:
|
|
name: generatecm5
|
|
tags: ["unused"]
|
|
generatecm6:
|
|
name: generatecm6
|
|
tags: ["unused"]
|
|
generateCombatAction:
|
|
name: generateCombatAction
|
|
generateCombatActionList:
|
|
name: generateCombatActionList
|
|
generateCombatActionOthers:
|
|
name: generateCombatActionOthers
|
|
generateCombatActionOthersList:
|
|
name: generateCombatActionOthersList
|
|
generateCombatActionOthersRadio:
|
|
name: generateCombatActionOthersRadio
|
|
generateCombatActionRadio:
|
|
name: generateCombatActionRadio
|
|
generateCombatActionTentacle:
|
|
name: generateCombatActionTentacle
|
|
generateCombatActionTentacleList:
|
|
name: generateCombatActionTentacleList
|
|
generateCombatActionTentacleRadio:
|
|
name: generateCombatActionTentacleRadio
|
|
generateConfessor:
|
|
name: generateConfessor
|
|
generatecreature1:
|
|
name: generatecreature1
|
|
tags: ["unused"]
|
|
generatecreature2:
|
|
name: generatecreature2
|
|
tags: ["unused"]
|
|
generatecreature3:
|
|
name: generatecreature3
|
|
tags: ["unused"]
|
|
generatecreature4:
|
|
name: generatecreature4
|
|
tags: ["unused"]
|
|
generatecreature5:
|
|
name: generatecreature5
|
|
tags: ["unused"]
|
|
generatecreature6:
|
|
name: generatecreature6
|
|
tags: ["unused"]
|
|
generateCultist:
|
|
name: generateCultist
|
|
generateDemon:
|
|
name: generateDemon
|
|
generateDoctor:
|
|
name: generateDoctor
|
|
generatedog1:
|
|
name: generatedog1
|
|
tags: ["unused"]
|
|
generatedog2:
|
|
name: generatedog2
|
|
tags: ["unused"]
|
|
generatedog3:
|
|
name: generatedog3
|
|
tags: ["unused"]
|
|
generatedog4:
|
|
name: generatedog4
|
|
tags: ["unused"]
|
|
generatedog5:
|
|
name: generatedog5
|
|
tags: ["unused"]
|
|
generatedog6:
|
|
name: generatedog6
|
|
tags: ["unused"]
|
|
generatedolphin1:
|
|
name: generatedolphin1
|
|
tags: ["unused"]
|
|
generatedolphin2:
|
|
name: generatedolphin2
|
|
tags: ["unused"]
|
|
generatedolphin3:
|
|
name: generatedolphin3
|
|
tags: ["unused"]
|
|
generatedolphin4:
|
|
name: generatedolphin4
|
|
tags: ["unused"]
|
|
generatedolphin5:
|
|
name: generatedolphin5
|
|
tags: ["unused"]
|
|
generatedolphin6:
|
|
name: generatedolphin6
|
|
tags: ["unused"]
|
|
generatef1:
|
|
name: generatef1
|
|
generatef2:
|
|
name: generatef2
|
|
generatef3:
|
|
name: generatef3
|
|
generatef4:
|
|
name: generatef4
|
|
generatef5:
|
|
name: generatef5
|
|
generatef6:
|
|
name: generatef6
|
|
generatefox1:
|
|
name: generatefox1
|
|
tags: ["unused"]
|
|
generatefox2:
|
|
name: generatefox2
|
|
tags: ["unused"]
|
|
generatefox3:
|
|
name: generatefox3
|
|
tags: ["unused"]
|
|
generatefox4:
|
|
name: generatefox4
|
|
tags: ["unused"]
|
|
generatefox5:
|
|
name: generatefox5
|
|
tags: ["unused"]
|
|
generatefox6:
|
|
name: generatefox6
|
|
tags: ["unused"]
|
|
generateFurnitureShopStock:
|
|
name: generateFurnitureShopStock
|
|
generatel:
|
|
name: generatel
|
|
generatelizard1:
|
|
name: generatelizard1
|
|
tags: ["unused"]
|
|
generatelizard2:
|
|
name: generatelizard2
|
|
tags: ["unused"]
|
|
generatelizard3:
|
|
name: generatelizard3
|
|
tags: ["unused"]
|
|
generatelizard4:
|
|
name: generatelizard4
|
|
tags: ["unused"]
|
|
generatelizard5:
|
|
name: generatelizard5
|
|
tags: ["unused"]
|
|
generatelizard6:
|
|
name: generatelizard6
|
|
tags: ["unused"]
|
|
generatem1:
|
|
name: generatem1
|
|
generatem2:
|
|
name: generatem2
|
|
generatem3:
|
|
name: generatem3
|
|
generatem4:
|
|
name: generatem4
|
|
generatem5:
|
|
name: generatem5
|
|
generatem6:
|
|
name: generatem6
|
|
generateManager:
|
|
name: generateManager
|
|
generateMickey:
|
|
name: generateMickey
|
|
generateNewStrapon:
|
|
name: generateNewStrapon
|
|
generateNPC:
|
|
description: |-
|
|
Generates a new npc in specified slot
|
|
|
|
Pronoun/gender isn't respected consistently. Consider refactoring.
|
|
|
|
`<<generateNPC slot status? pronoun? gender? level?>>`
|
|
- **slot**: `number` - slot to put new npc in (1-6)
|
|
- **status** _optional_: `string` - character representing type of npc:
|
|
- `"t"`: Teen
|
|
- `"a"`: Adult
|
|
- `"r"`: Random
|
|
- Defaults to `"a"`
|
|
- **pronoun** _optional_: `string` - character representing gendered appearance
|
|
- `"m"`: Male pronouns
|
|
- `"f""`: Female pronouns
|
|
- `"i"`/`"n"`/`"t"`: Not accessible
|
|
- Defaults to random chance based on player's preferences
|
|
- `_generate_victim` being set will randomise based on player's victim preferences
|
|
- `_generate_partner` being set to a slot will randomise based on that slot's preferences
|
|
- **gender** _optional_: `string` - character representing genitals
|
|
- `"m"`: Penis
|
|
- `"f"`: Vagina
|
|
- `"h"`: Both
|
|
- Defaults to random chance based on player's preferences for dickgirls/cuntboys against pronoun
|
|
- **level** _optional_: `number` - size category determining hp, description, and genital size ranges
|
|
- `0-18`: Normal ranges
|
|
- `19`: Vulgar/Brutish
|
|
- `20`: Demon
|
|
parameters:
|
|
- 'number |+ "t"|"a"|"r" |+ "m"|"f"|bareword |+ "m"|"f"|"h"|bareword |+ number'
|
|
tags: ["temp", "refactor"]
|
|
generateNPCClothes:
|
|
name: generateNPCClothes
|
|
generateNPCNameHairAndEyeColors:
|
|
description: |-
|
|
Applies canonical hair and eye colour to all unset named NPCs
|
|
|
|
If not present, generates random values
|
|
generateNPCvirginity:
|
|
name: generateNPCvirginity
|
|
generatep2:
|
|
name: generatep2
|
|
generatep3:
|
|
name: generatep3
|
|
generatep4:
|
|
name: generatep4
|
|
tags: ["unused"]
|
|
generatep5:
|
|
name: generatep5
|
|
tags: ["unused"]
|
|
generatep6:
|
|
name: generatep6
|
|
tags: ["unused"]
|
|
generatePaperShopStock:
|
|
description: |-
|
|
Creates links and description of paper shop's inventory
|
|
tags: ["text", "links"]
|
|
generatepenisremark:
|
|
name: generatepenisremark
|
|
generatepig1:
|
|
name: generatepig1
|
|
tags: ["unused"]
|
|
generatepig2:
|
|
name: generatepig2
|
|
tags: ["unused"]
|
|
generatepig3:
|
|
name: generatepig3
|
|
tags: ["unused"]
|
|
generatepig4:
|
|
name: generatepig4
|
|
tags: ["unused"]
|
|
generatepig5:
|
|
name: generatepig5
|
|
tags: ["unused"]
|
|
generatepig6:
|
|
name: generatepig6
|
|
tags: ["unused"]
|
|
generatePlant:
|
|
name: generatePlant
|
|
tags: ["unused"]
|
|
generatePlant1:
|
|
name: generatePlant1
|
|
generatePlant2:
|
|
name: generatePlant2
|
|
tags: ["unused"]
|
|
generatePlant3:
|
|
name: generatePlant3
|
|
tags: ["unused"]
|
|
generatePlant4:
|
|
name: generatePlant4
|
|
tags: ["unused"]
|
|
generatePlant5:
|
|
name: generatePlant5
|
|
tags: ["unused"]
|
|
generatePlant6:
|
|
name: generatePlant6
|
|
tags: ["unused"]
|
|
generatePolice:
|
|
name: generatePolice
|
|
generatePronouns:
|
|
description: |-
|
|
Fills NPC object's `pronouns` property based on `pronoun` property
|
|
|
|
`<<generatePronouns npcObject>>`
|
|
- **npcObject**: `object` - NPC to fill
|
|
- `pronoun` property can be:
|
|
- `"m"` : he/him...
|
|
- `"f"` : she/her...
|
|
- `"i"` : it/it...
|
|
- `"n"` : one/them...
|
|
- `"t"` : they/them...
|
|
parameters:
|
|
- var
|
|
generateRandomTeacher:
|
|
description: |-
|
|
Prints the name of a random teacher that the player knows and generates that NNPC in the provided slot.
|
|
|
|
`<<generateRandomTeacher slot?>>`
|
|
- **slot** _optional_: `number` - npc index
|
|
- defaults to 1.
|
|
- If none of the five primary teachers are known, "a teacher" will be printed instead and a random NPC generated. Be mindful of the capitalisation when placing this widget inline.
|
|
- If one of the five primary teachers is currently teaching a class, they will not be selected by this widget.
|
|
|
|
Sets a temporary variable `_teacher`, which holds the selected teacher's name. If the teacher is a randomly generated NPC, it will hold "The teacher" instead. Since this widget does not provide information on which teacher is present in this scene, I advice against using any dialog. Example:
|
|
- `_teacher` frowns at you, but doesn't say anything further.
|
|
generateRole:
|
|
name: generateRole
|
|
generates1:
|
|
name: generates1
|
|
generates2:
|
|
name: generates2
|
|
generates3:
|
|
name: generates3
|
|
generates4:
|
|
name: generates4
|
|
generates5:
|
|
name: generates5
|
|
generates6:
|
|
name: generates6
|
|
generateSailor:
|
|
name: generateSailor
|
|
generateSecurity:
|
|
name: generateSecurity
|
|
generatesf1:
|
|
name: generatesf1
|
|
generatesf2:
|
|
name: generatesf2
|
|
generatesf3:
|
|
name: generatesf3
|
|
generatesf4:
|
|
name: generatesf4
|
|
generatesf5:
|
|
name: generatesf5
|
|
generatesf6:
|
|
name: generatesf6
|
|
generateshoppage:
|
|
name: generateshoppage
|
|
generateSleepLinks:
|
|
name: generateSleepLinks
|
|
generatesm1:
|
|
name: generatesm1
|
|
generatesm2:
|
|
name: generatesm2
|
|
generatesm3:
|
|
name: generatesm3
|
|
generatesm4:
|
|
name: generatesm4
|
|
generatesm5:
|
|
name: generatesm5
|
|
generatesm6:
|
|
name: generatesm6
|
|
generatespider1:
|
|
name: generatespider1
|
|
tags: ["unused"]
|
|
generatespider2:
|
|
name: generatespider2
|
|
tags: ["unused"]
|
|
generatespider3:
|
|
name: generatespider3
|
|
tags: ["unused"]
|
|
generatespider4:
|
|
name: generatespider4
|
|
tags: ["unused"]
|
|
generatespider5:
|
|
name: generatespider5
|
|
tags: ["unused"]
|
|
generatespider6:
|
|
name: generatespider6
|
|
tags: ["unused"]
|
|
generateSweaterWearer:
|
|
name: generateSweaterWearer
|
|
generatetakevirginity:
|
|
description: |-
|
|
Generates an npc capable of taking the pc's virginity
|
|
|
|
`<<generatetakevirginity slot>>`
|
|
- **slot**: `number` - slot to generate (1-6)
|
|
parameters:
|
|
- 'number'
|
|
generateTemple:
|
|
name: generateTemple
|
|
generateTipsList:
|
|
name: generateTipsList
|
|
generatev1:
|
|
name: generatev1
|
|
generatev2:
|
|
name: generatev2
|
|
generatev3:
|
|
name: generatev3
|
|
generatev4:
|
|
name: generatev4
|
|
generatev5:
|
|
name: generatev5
|
|
tags: ["unused"]
|
|
generatev6:
|
|
name: generatev6
|
|
tags: ["unused"]
|
|
generatewolf1:
|
|
name: generatewolf1
|
|
tags: ["unused"]
|
|
generatewolf2:
|
|
name: generatewolf2
|
|
tags: ["unused"]
|
|
generatewolf3:
|
|
name: generatewolf3
|
|
tags: ["unused"]
|
|
generatewolf4:
|
|
name: generatewolf4
|
|
tags: ["unused"]
|
|
generatewolf5:
|
|
name: generatewolf5
|
|
tags: ["unused"]
|
|
generatewolf6:
|
|
name: generatewolf6
|
|
tags: ["unused"]
|
|
generateWraith:
|
|
name: generateWraith
|
|
generatey1:
|
|
name: generatey1
|
|
generatey2:
|
|
name: generatey2
|
|
generatey3:
|
|
name: generatey3
|
|
generatey4:
|
|
name: generatey4
|
|
generatey5:
|
|
name: generatey5
|
|
generatey6:
|
|
name: generatey6
|
|
generateyf1:
|
|
name: generateyf1
|
|
generateyf2:
|
|
name: generateyf2
|
|
generateyf3:
|
|
name: generateyf3
|
|
generateyf4:
|
|
name: generateyf4
|
|
generateyf5:
|
|
name: generateyf5
|
|
generateyf6:
|
|
name: generateyf6
|
|
generateym1:
|
|
name: generateym1
|
|
generateym2:
|
|
name: generateym2
|
|
generateym3:
|
|
name: generateym3
|
|
generateym4:
|
|
name: generateym4
|
|
generateym5:
|
|
name: generateym5
|
|
generateym6:
|
|
name: generateym6
|
|
generateyp2:
|
|
name: generateyp2
|
|
generateyp3:
|
|
name: generateyp3
|
|
generateyp4:
|
|
name: generateyp4
|
|
tags: ["unused"]
|
|
generateyp5:
|
|
name: generateyp5
|
|
tags: ["unused"]
|
|
generateyp6:
|
|
name: generateyp6
|
|
tags: ["unused"]
|
|
generateyTemple:
|
|
name: generateyTemple
|
|
generateyv1:
|
|
name: generateyv1
|
|
generateyv2:
|
|
name: generateyv2
|
|
generateyv3:
|
|
name: generateyv3
|
|
generateyv4:
|
|
name: generateyv4
|
|
generateyv5:
|
|
name: generateyv5
|
|
generateyv6:
|
|
name: generateyv6
|
|
genericCondomEjaculation:
|
|
name: genericCondomEjaculation
|
|
genericGenders:
|
|
name: genericGenders
|
|
genglish:
|
|
description: |-
|
|
Prints `| + English`
|
|
tags: ["text"]
|
|
genital_sensitivity:
|
|
description: |-
|
|
Changes sensitivity of genitals by provided amount
|
|
|
|
`<<genital_sensitivity amount>>`
|
|
- **amount**: `number` - change to sensitivity
|
|
parameters:
|
|
- number
|
|
genitalarousal:
|
|
deprecatedSuggestions:
|
|
- <<arousal X "genitals">>
|
|
description: |-
|
|
Adds genitals-focused arousal to pc with appropriate modifiers
|
|
|
|
`<<genitalarousal change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
tags: ["unused"]
|
|
genitals:
|
|
name: genitals
|
|
genitals_are:
|
|
name: genitals_are
|
|
genitalsandbreasts:
|
|
name: genitalsandbreasts
|
|
genitalsensitivity:
|
|
name: genitalsensitivity
|
|
GenitalShop:
|
|
name: GenitalShop
|
|
tags: ["unused"]
|
|
genitalsintegrity:
|
|
name: genitalsintegrity
|
|
tags: ["unused"]
|
|
genitalsplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"genitals"` slot
|
|
tags: ["unused"]
|
|
genitalsruined:
|
|
description: |-
|
|
Destroys pc's genitals slot clothing, whether worn or carried
|
|
|
|
`<<genitalsruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
genitalssend:
|
|
name: genitalssend
|
|
tags: ["unused"]
|
|
genitalstate:
|
|
name: genitalstate
|
|
genitalsthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"genitals"` slot
|
|
tags: ["unused", "text"]
|
|
genitalsundress:
|
|
name: genitalsundress
|
|
tags: ["unused"]
|
|
genitalswear:
|
|
name: genitalswear
|
|
genitalsword:
|
|
description: |-
|
|
Prints an indefinite article (a/an) if needed for worn genitals
|
|
tags: ["unused", "text"]
|
|
gentleman:
|
|
description: |-
|
|
Prints `gentleman` or `lady` depending on pc's appearance
|
|
|
|
See `<<lady>>`
|
|
tags: ["text"]
|
|
gentleman_npc:
|
|
description: |-
|
|
Prints `gentleman` or `lady` depending on $pronoun
|
|
|
|
See `<<lady_npc>>`
|
|
tags: ["text"]
|
|
gentleman_bnpc:
|
|
description: |-
|
|
Prints `gentleman` or `lady` depending on beast gender
|
|
|
|
See `<<lady_npc>>`
|
|
tags: ["text"]
|
|
gescape_chance:
|
|
description: |-
|
|
Prints `| + Escape chance`
|
|
tags: ["text"]
|
|
get_pillory_npc:
|
|
name: get_pillory_npc
|
|
getadultshopstate:
|
|
name: getadultshopstate
|
|
getChildrenIds:
|
|
name: getChildrenIds
|
|
getCombatDefaultsType:
|
|
name: getCombatDefaultsType
|
|
getCombatDefaultsTypeClear:
|
|
name: getCombatDefaultsTypeClear
|
|
getDoubleTargetList:
|
|
name: getDoubleTargetList
|
|
getDressedList:
|
|
description: Provides a list of the clothes the player is currently carrying in link form, so they can choose specific articles of clothing to put back on.
|
|
getfluidsfromgroup:
|
|
name: getfluidsfromgroup
|
|
getNNPCClothes:
|
|
name: getNNPCClothes
|
|
getPussyTargetList:
|
|
name: getPussyTargetList
|
|
tags: ["unused"]
|
|
getSameBirthChildrenIds:
|
|
name: getSameBirthChildrenIds
|
|
getTarget:
|
|
name: getTarget
|
|
getTargetList:
|
|
name: getTargetList
|
|
getUsedChildrenNames:
|
|
name: getUsedChildrenNames
|
|
tags: ["unused"]
|
|
gfabric:
|
|
description: |-
|
|
Prints `| + Fabric`
|
|
tags: ["text"]
|
|
gfarm:
|
|
description: |-
|
|
Prints `| + Farm yield`
|
|
tags: ["text"]
|
|
gfeetskill:
|
|
description: |-
|
|
Prints `| + Feet skill`
|
|
tags: ["text"]
|
|
gferocity:
|
|
description: |-
|
|
Adds 1 to wolfpack's ferocity and prints `| + Ferocity`
|
|
|
|
`$wolfpackferocity` is a measure of how fearce the wolfpack is where 0 is not at all (0-20)
|
|
|
|
See `<<lferocity>>`
|
|
tags: ["text"]
|
|
gfrustration:
|
|
name: gfrustration
|
|
ggadeviancy:
|
|
description: |-
|
|
Prints `| + + Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
ggaggro:
|
|
description: |-
|
|
Prints `| + + Remy's Encroachment`
|
|
tags: ["text"]
|
|
ggapproval:
|
|
name: ggapproval
|
|
tags: ["text"]
|
|
ggarage:
|
|
description: |-
|
|
Prints `| + + Rage`
|
|
tags: ["text"]
|
|
ggarousal:
|
|
description: |-
|
|
Prints `| + + Arousal`
|
|
tags: ["text"]
|
|
ggathletics:
|
|
description: |-
|
|
Prints `| + + Athletics`
|
|
tags: ["text"]
|
|
ggattention:
|
|
description: |-
|
|
Prints `| + + Attention` if more prison attention can be gained today
|
|
|
|
`<<ggattention type>>`
|
|
- **type**: `string` - type of attention to check if should be visible
|
|
- `"prison"`
|
|
parameters:
|
|
- '|+ "prison"'
|
|
tags: ["text"]
|
|
ggawareness:
|
|
description: |-
|
|
Prints `| + + Awareness` or `| - - Innocence`
|
|
tags: ["text"]
|
|
ggbaton:
|
|
description: |-
|
|
Prints `| + + Baton proficiency`
|
|
tags: ["unused", "text"]
|
|
ggbeauty:
|
|
description: |-
|
|
Prints `| + + Beauty`
|
|
tags: ["unused", "text"]
|
|
ggbirdstockholm:
|
|
description: |-
|
|
Prints `| + + Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
ggbodywriting:
|
|
description: |-
|
|
Prints `| + + Bodywriting`
|
|
tags: ["unused", "text"]
|
|
ggcardskill:
|
|
description: |-
|
|
Prints `| + + target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
ggchaos:
|
|
description: |-
|
|
Prints `| + + Chaos`
|
|
tags: ["text"]
|
|
ggcombatcontrol:
|
|
description: |-
|
|
Prints `| + + Control`
|
|
tags: ["unused", "text"]
|
|
ggcomprehension:
|
|
name: ggcomprehension
|
|
tags: ["text"]
|
|
ggcontrol:
|
|
description: |-
|
|
Prints `| + + Control`
|
|
tags: ["text"]
|
|
ggcool:
|
|
description: |-
|
|
Prints `| + + Status`
|
|
tags: ["text"]
|
|
ggcorruption:
|
|
description: |-
|
|
Prints `| + + Corruption`
|
|
tags: ["text"]
|
|
ggcrime:
|
|
description: |-
|
|
Prints `| + + Crime X` where X is type of crime
|
|
|
|
`<<ggcrime type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "|+ %crimeTypes%"
|
|
tags: ["text"]
|
|
ggdanceskill:
|
|
description: |-
|
|
Prints `| + + Dance skill`
|
|
tags: ["unused", "text"]
|
|
ggdaring:
|
|
description: |-
|
|
Prints `| + + Daring`
|
|
tags: ["text"]
|
|
ggdef:
|
|
description: |-
|
|
Prints `| + + Defiance`
|
|
tags: ["unused", "text"]
|
|
ggdelinquency:
|
|
description: |-
|
|
Prints `| + + Delinquency`
|
|
tags: ["text"]
|
|
ggdom:
|
|
description: |-
|
|
Prints `| + + Dominance` or `| + + NPCName's Dominance` if provided
|
|
|
|
`<<ggdom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
ggdrugged:
|
|
description: |-
|
|
Prints `| + + Drugged`
|
|
tags: ["unused", "text"]
|
|
ggdrunk:
|
|
description: |-
|
|
Prints `| + + Alcohol`
|
|
tags: ["text"]
|
|
ggendear:
|
|
description: |-
|
|
Prints `| + + Endearment`
|
|
tags: ["text"]
|
|
ggenglish:
|
|
description: |-
|
|
Prints `| + + English`
|
|
tags: ["text"]
|
|
ggfarm:
|
|
description: |-
|
|
Prints `| + + Farm yield`
|
|
tags: ["text"]
|
|
ggfrustration:
|
|
name: ggfrustration
|
|
gggadeviancy:
|
|
description: |-
|
|
Prints `| + + + Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
gggaggro:
|
|
description: |-
|
|
Prints `| + + + Remy's Encroachment`
|
|
tags: ["unused", "text"]
|
|
gggapproval:
|
|
name: gggapproval
|
|
tags: ["text"]
|
|
gggarage:
|
|
description: |-
|
|
Prints `| + + + Rage`
|
|
tags: ["text"]
|
|
gggarousal:
|
|
description: |-
|
|
Prints `| + + + Arousal`
|
|
tags: ["text"]
|
|
gggathletics:
|
|
description: |-
|
|
Prints `| + + + Athletics`
|
|
tags: ["unused", "text"]
|
|
gggattention:
|
|
description: |-
|
|
Prints `| + + + Attention` if more prison attention can be gained today
|
|
|
|
`<<gggattention type>>`
|
|
- **type**: `string` - type of attention to check if should be visible
|
|
- `"prison"`
|
|
parameters:
|
|
- '|+ "prison"'
|
|
tags: ["text"]
|
|
gggawareness:
|
|
description: |-
|
|
Prints `| + + + Awareness` or `| - - - Innocence`
|
|
tags: ["text"]
|
|
gggbaton:
|
|
description: |-
|
|
Prints `| + + + Baton proficiency`
|
|
tags: ["unused", "text"]
|
|
gggbeauty:
|
|
description: |-
|
|
Prints `| + + + Beauty`
|
|
tags: ["unused", "text"]
|
|
gggbirdstockholm:
|
|
description: |-
|
|
Prints `| + + Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
gggbodywriting:
|
|
description: |-
|
|
Prints `| + + + Bodywriting`
|
|
tags: ["text"]
|
|
gggcardskill:
|
|
description: |-
|
|
Prints `| + + + target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["unused", "text"]
|
|
gggchaos:
|
|
description: |-
|
|
Prints `| + + + Chaos`
|
|
tags: ["text"]
|
|
gggcombatcontrol:
|
|
description: |-
|
|
Prints `| + + + Control`
|
|
tags: ["unused", "text"]
|
|
gggcomprehension:
|
|
name: gggcomprehension
|
|
tags: ["text"]
|
|
gggcontrol:
|
|
description: |-
|
|
Prints `| + + + Control`
|
|
tags: ["text"]
|
|
gggcool:
|
|
description: |-
|
|
Prints `| + + + Status`
|
|
tags: ["text"]
|
|
gggcorruption:
|
|
description: |-
|
|
Prints `| + + + Corruption`
|
|
tags: ["unused", "text"]
|
|
gggcrime:
|
|
description: |-
|
|
Prints `| + + + Crime X X` where X is type of crime
|
|
|
|
`<<gggcrime type>>`
|
|
- **type**: `string` - type in setup.crimeNames
|
|
- %crimeTypesDesc%
|
|
parameters:
|
|
- "|+ %crimeTypes%"
|
|
tags: ["text"]
|
|
gggdanceskill:
|
|
description: |-
|
|
Prints `| + + + Dance skill`
|
|
tags: ["unused", "text"]
|
|
gggdaring:
|
|
description: |-
|
|
Prints `| + + + Daring`
|
|
tags: ["unused", "text"]
|
|
gggdef:
|
|
description: |-
|
|
Prints `| + + + Defiance`
|
|
tags: ["unused", "text"]
|
|
gggdelinquency:
|
|
description: |-
|
|
Prints `| + + + Delinquency`
|
|
tags: ["text"]
|
|
gggdom:
|
|
description: |-
|
|
Prints `| + + + Dominance` or `| + + + NPCName's Dominance` if provided
|
|
|
|
`<<gggdom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
gggdrugged:
|
|
description: |-
|
|
Prints `| + + + Drugged`
|
|
tags: ["text"]
|
|
gggdrunk:
|
|
description: |-
|
|
Prints `| + + + Alcohol`
|
|
tags: ["unused", "text"]
|
|
gggendear:
|
|
description: |-
|
|
Prints `| + + + Endearment`
|
|
tags: ["text"]
|
|
gggenglish:
|
|
description: |-
|
|
Prints `| + + + English`
|
|
tags: ["text"]
|
|
gggescape_chance:
|
|
description: |-
|
|
Prints `| + + + Escape chance`
|
|
tags: ["text"]
|
|
gggfarm:
|
|
description: |-
|
|
Prints `| + + + Farm yield`
|
|
tags: ["text"]
|
|
ggggrace:
|
|
description: |-
|
|
Prints `| + + + Grace` if proper tier is met
|
|
|
|
`<<ggggrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
ggghallucinogens:
|
|
description: |-
|
|
Prints `| + + + Hallucinogens`
|
|
tags: ["text"]
|
|
gggheat:
|
|
description: |-
|
|
Prints `| + + + Heat`
|
|
tags: ["text"]
|
|
ggghistory:
|
|
description: |-
|
|
Prints `| + + + History`
|
|
tags: ["unused", "text"]
|
|
ggghope:
|
|
description: |-
|
|
Prints `| + + + Hope`
|
|
tags: ["text"]
|
|
ggghousekeeping:
|
|
description: |-
|
|
Prints `| + + + Housekeeping` if below limit and `You're too skilled for this to improve your housekeeping` if above limit
|
|
|
|
`<<ggghousekeeping limit? silent?>>`
|
|
- **limit** _optional_: `number` - maximum housekeeping this task can raise to
|
|
- **silent** _optional_: `string` - does not print `You're too skilled for this to improve your housekeeping`
|
|
parameters:
|
|
- '|+ number |+ "silent"'
|
|
tags: ["unused", "text"]
|
|
ggghunger:
|
|
description: |-
|
|
Prints `| + + + Hunger`
|
|
tags: ["unused", "text"]
|
|
gggimpatience:
|
|
description: |-
|
|
Prints `| + + + Impatience`
|
|
tags: ["text"]
|
|
ggginterest:
|
|
description: |-
|
|
Prints `| + + + Interest`
|
|
tags: ["text"]
|
|
gggksuspicion:
|
|
description: |-
|
|
Prints `| + + + Jealousy`
|
|
tags: ["text"]
|
|
ggglewdity:
|
|
description: |-
|
|
Prints `| + + + Lewdity`
|
|
tags: ["unused", "text"]
|
|
ggglove:
|
|
description: |-
|
|
Prints `| + + + Love` or `| + + + NPCName's Love` if provided
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
ggglust:
|
|
description: |-
|
|
Prints `| + + + Lust` or `| + + + NPCName's Lust` if provided
|
|
|
|
`<<ggglust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
gggmaths:
|
|
description: |-
|
|
Prints `| + + + Maths`
|
|
tags: ["text"]
|
|
gggobey:
|
|
description: |-
|
|
Prints `| + + + Obedience`
|
|
tags: ["text"]
|
|
gggpain:
|
|
description: |-
|
|
Prints `| + + + Pain`
|
|
tags: ["text"]
|
|
gggperlove:
|
|
description: |-
|
|
Prints `| + + + Love` or `| + + + NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
gggphysique:
|
|
description: |-
|
|
Prints `| + + + Physique`
|
|
tags: ["unused", "text"]
|
|
gggpound_status:
|
|
name: gggpound_status
|
|
tags: ["unused", "text"]
|
|
gggpurity:
|
|
description: |-
|
|
Prints `| + + + Purity`
|
|
tags: ["text"]
|
|
gggrace:
|
|
description: |-
|
|
Prints `| + + Grace` if proper tier is met
|
|
|
|
`<<gggrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
gggreadiness:
|
|
name: gggreadiness
|
|
tags: ["text"]
|
|
gggreb:
|
|
description: |-
|
|
Prints `| + + + Rebelliousness`
|
|
tags: ["text"]
|
|
gggrespect:
|
|
description: |-
|
|
Prints `| + + + Respect` if proper tier is met
|
|
|
|
`<<gggrace tier?>>`
|
|
- **tier**: `string` - tier below which respect is changed
|
|
- `"scum"` | `"mate"`
|
|
tags: ["text"]
|
|
gggrtrauma:
|
|
description: |-
|
|
Prints `| + + + Robin's Trauma`, unless at max value
|
|
|
|
`<<gggrtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 20
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
gggsaltiness:
|
|
description: |-
|
|
Prints `| + + + Saltiness`
|
|
tags: ["unused", "text"]
|
|
gggsarousal:
|
|
name: gggsarousal
|
|
tags: ["unused"]
|
|
gggscience:
|
|
description: |-
|
|
Prints `| + + + Science`
|
|
tags: ["text"]
|
|
gggsecurity:
|
|
description: |-
|
|
Prints `| + + + Security`
|
|
tags: ["unused", "text"]
|
|
gggseduction:
|
|
description: |-
|
|
Prints `| + + + Seduction`
|
|
tags: ["unused", "text"]
|
|
gggshame:
|
|
description: |-
|
|
Prints `| + + + Shame`
|
|
tags: ["unused", "text"]
|
|
gggskulduggery:
|
|
description: |-
|
|
Prints `| + + + Skulduggery`
|
|
tags: ["unused", "text"]
|
|
gggslust:
|
|
description: |-
|
|
Prints `| + + + Sydney's Lust`
|
|
tags: ["unused", "text"]
|
|
gggspain:
|
|
name: gggspain
|
|
tags: ["unused"]
|
|
gggspurity:
|
|
description: |-
|
|
Prints `| + + + Sydney's Purity` or `| - - - Sydney's Corruption`
|
|
tags: ["unused", "text"]
|
|
gggstockholm:
|
|
description: |-
|
|
Prints `| + + + Stockholm Syndrome`
|
|
tags: ["text"]
|
|
gggstray_happiness:
|
|
description: |-
|
|
Prints `| + + + Stray contentment`
|
|
tags: ["text"]
|
|
gggstress:
|
|
description: |-
|
|
Prints `| + + + Stress`
|
|
tags: ["text"]
|
|
gggsuspicion:
|
|
description: |-
|
|
Prints `| + + + Suspicion`
|
|
tags: ["text"]
|
|
gggswimming:
|
|
description: |-
|
|
Prints `| + + + Swimming`
|
|
tags: ["unused", "text"]
|
|
gggtanned:
|
|
description: |-
|
|
Prints `| + + + Tan`
|
|
tags: ["text"]
|
|
gggtending:
|
|
description: |-
|
|
Prints `| + + + Tending`
|
|
tags: ["unused", "text"]
|
|
gggtiredness:
|
|
description: |-
|
|
Prints `| + + + Fatigue`
|
|
tags: ["text"]
|
|
gggtrauma:
|
|
description: |-
|
|
Prints `| + + + Trauma`
|
|
tags: ["text"]
|
|
gggtrust:
|
|
description: |-
|
|
Prints `| + + + Trust`
|
|
tags: ["text"]
|
|
gggwhip:
|
|
description: |-
|
|
Prints `| + + + Whip proficiency`
|
|
tags: ["unused", "text"]
|
|
gggwillpower:
|
|
description: |-
|
|
Prints `| + + + Willpower`
|
|
tags: ["text"]
|
|
gggworldcorruption:
|
|
description: |-
|
|
Prints `| + + + World Corruption`
|
|
tags: ["text"]
|
|
gggyearning:
|
|
description: |-
|
|
Prints `| + + + Yearning` or `| + + + ???`
|
|
tags: ["text"]
|
|
gghallucinogens:
|
|
description: |-
|
|
Prints `| + + Hallucinogens`
|
|
tags: ["text"]
|
|
ggheat:
|
|
description: |-
|
|
Prints `| + + Heat`
|
|
tags: ["text"]
|
|
gghistory:
|
|
description: |-
|
|
Prints `| + + History`
|
|
tags: ["text"]
|
|
gghope:
|
|
description: |-
|
|
Prints `| + + Hope`
|
|
tags: ["text"]
|
|
gghousekeeping:
|
|
description: |-
|
|
Prints `| + + Housekeeping` if below limit and `You're too skilled for this to improve your housekeeping` if above limit
|
|
|
|
`<<gghousekeeping limit? silent?>>`
|
|
- **limit** _optional_: `number` - maximum housekeeping this task can raise to
|
|
- **silent** _optional_: `string` - does not print `You're too skilled for this to improve your housekeeping`
|
|
parameters:
|
|
- '|+ number |+ "silent"'
|
|
tags: ["unused", "text"]
|
|
gghunger:
|
|
description: |-
|
|
Prints `| + + Hunger`
|
|
tags: ["unused", "text"]
|
|
ggimpatience:
|
|
description: |-
|
|
Prints `| + + Impatience`
|
|
tags: ["text"]
|
|
gginterest:
|
|
description: |-
|
|
Prints `| + + Interest`
|
|
tags: ["text"]
|
|
ggksuspicion:
|
|
description: |-
|
|
Prints `| + + Jealousy`
|
|
tags: ["text"]
|
|
gglewdity:
|
|
description: |-
|
|
Prints `| + + Lewdity`
|
|
tags: ["unused", "text"]
|
|
gglove:
|
|
description: |-
|
|
Prints `| + + Love` or `| + + NPCName's Love` if provided
|
|
|
|
`<<gglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
gglust:
|
|
description: |-
|
|
Prints `| + + Lust` or `| + + NPCName's Lust` if provided
|
|
|
|
`<<gglust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
ggmaths:
|
|
description: |-
|
|
Prints `| + + Maths`
|
|
tags: ["text"]
|
|
ggobey:
|
|
description: |-
|
|
Prints `| + + Obedience`
|
|
tags: ["text"]
|
|
ggpain:
|
|
description: |-
|
|
Prints `| + + Pain`
|
|
tags: ["text"]
|
|
ggperlove:
|
|
description: |-
|
|
Prints `| + + Love` or `| + + NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
ggphysique:
|
|
description: |-
|
|
Prints `| + + Physique`
|
|
tags: ["text"]
|
|
ggpound_status:
|
|
name: ggpound_status
|
|
ggpurity:
|
|
description: |-
|
|
Prints `| + + Purity`
|
|
tags: ["text"]
|
|
ggrace:
|
|
description: |-
|
|
Prints `| + Grace` if proper tier is met
|
|
|
|
`<<ggrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
ggreadiness:
|
|
name: ggreadiness
|
|
ggreb:
|
|
description: |-
|
|
Prints `| + + Rebelliousness`
|
|
tags: ["text"]
|
|
ggrespect:
|
|
description: |-
|
|
Prints `| + + Respect` if proper tier is met
|
|
|
|
`<<gggrace tier?>>`
|
|
- **tier**: `string` - tier below which respect is changed
|
|
- `"scum"` | `"mate"`
|
|
tags: ["text"]
|
|
ggrtrauma:
|
|
description: |-
|
|
Prints `| + + Robin's Trauma`, unless at max value
|
|
|
|
`<<ggrtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 20
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
ggsaltiness:
|
|
description: |-
|
|
Prints `| + + Saltiness`
|
|
tags: ["unused", "text"]
|
|
ggsarousal:
|
|
name: ggsarousal
|
|
tags: ["unused"]
|
|
ggscience:
|
|
description: |-
|
|
Prints `| + + Science`
|
|
tags: ["text"]
|
|
ggsecurity:
|
|
description: |-
|
|
Prints `| + + Security`
|
|
tags: ["text"]
|
|
ggseduction:
|
|
description: |-
|
|
Prints `| + + Seduction`
|
|
tags: ["unused", "text"]
|
|
ggshame:
|
|
description: |-
|
|
Prints `| + + Shame`
|
|
tags: ["unused", "text"]
|
|
ggskulduggery:
|
|
description: |-
|
|
Prints `| + + Skulduggery`
|
|
tags: ["unused", "text"]
|
|
ggslust:
|
|
description: |-
|
|
Prints `| + + Sydney's Lust`
|
|
tags: ["text"]
|
|
ggspain:
|
|
name: ggspain
|
|
ggspurity:
|
|
description: |-
|
|
Prints `| + + Sydney's Purity` or `| - - Sydney's Corruption`
|
|
tags: ["text"]
|
|
ggstockholm:
|
|
description: |-
|
|
Prints `| + + Stockholm Syndrome`
|
|
tags: ["text"]
|
|
ggstray_happiness:
|
|
description: |-
|
|
Prints `| + + Stray contentment`
|
|
tags: ["text"]
|
|
ggstress:
|
|
description: |-
|
|
Prints `| + + Stress`
|
|
tags: ["text"]
|
|
ggsuspicion:
|
|
description: |-
|
|
Prints `| + + Suspicion`
|
|
tags: ["text"]
|
|
ggswimming:
|
|
description: |-
|
|
Prints `| + + Swimming`
|
|
tags: ["unused", "text"]
|
|
ggtanned:
|
|
description: |-
|
|
Prints `| + + Tan`
|
|
tags: ["text"]
|
|
ggtending:
|
|
description: |-
|
|
Prints `| + + Tending`
|
|
tags: ["text"]
|
|
ggtiredness:
|
|
description: |-
|
|
Prints `| + + Fatigue`
|
|
tags: ["text"]
|
|
ggtrauma:
|
|
description: |-
|
|
Prints `| + + Trauma`
|
|
tags: ["text"]
|
|
ggtrust:
|
|
description: |-
|
|
Prints `| + + Trust`
|
|
tags: ["unused", "text"]
|
|
ggwalnut:
|
|
name: ggwalnut
|
|
ggwhip:
|
|
description: |-
|
|
Prints `| + + Whip proficiency`
|
|
tags: ["unused", "text"]
|
|
ggwillpower:
|
|
description: |-
|
|
Prints `| + + Willpower`
|
|
tags: ["text"]
|
|
ggworldcorruption:
|
|
description: |-
|
|
Prints `| + + World Corruption`
|
|
tags: ["text"]
|
|
ggyearning:
|
|
description: |-
|
|
Prints `| + + Yearning` or `| + + ???`
|
|
tags: ["text"]
|
|
ghallucinogens:
|
|
description: |-
|
|
Prints `| + Hallucinogens`
|
|
tags: ["text"]
|
|
ghandskill:
|
|
description: |-
|
|
Prints `| + Hand skill`
|
|
gharass:
|
|
description: |-
|
|
Prints `| Increases chance of harassment`
|
|
tags: ["text"]
|
|
gharmony:
|
|
description: |-
|
|
Adds 1 to wolfpack's harmony and prints `| + Harmony`
|
|
|
|
`$wolfpackharmony` is a measure of how harmonious the wolfpack is where 0 is not at all (0-20)
|
|
|
|
See `<<lharmony>>`
|
|
tags: ["text"]
|
|
gheat:
|
|
description: |-
|
|
Prints `| + Heat`
|
|
tags: ["text"]
|
|
ghistory:
|
|
description: |-
|
|
Prints `| + History`
|
|
tags: ["text"]
|
|
ghope:
|
|
description: |-
|
|
Prints `| + Hope`
|
|
tags: ["text"]
|
|
ghousekeeping:
|
|
description: |-
|
|
Prints `| + Housekeeping` if below limit and `You're too skilled for this to improve your housekeeping` if above limit
|
|
|
|
`<<ghousekeeping limit? silent?>>`
|
|
- **limit** _optional_: `number` - maximum housekeeping this task can raise to
|
|
- **silent** _optional_: `string` - does not print `You're too skilled for this to improve your housekeeping`
|
|
parameters:
|
|
- '|+ number |+ "silent"'
|
|
tags: ["text"]
|
|
ghunger:
|
|
description: |-
|
|
Prints `| + Hunger`
|
|
tags: ["unused", "text"]
|
|
giftSexToys:
|
|
name: giftSexToys
|
|
gimpatience:
|
|
description: |-
|
|
Prints `| + Impatience`
|
|
tags: ["text"]
|
|
ginsecurity:
|
|
description: |-
|
|
Prints `| + Insecurity` if acceptance hasn't been reached for specified part
|
|
|
|
`<<ginsecurity part amount?>>`
|
|
- **part**: `string` - part to gain insecurity in
|
|
- %insecurityTypesDesc%
|
|
- **amount** _optional_: `number` - number of +'s to add
|
|
parameters:
|
|
- "%insecurityTypes% |+ number"
|
|
tags: ["text"]
|
|
ginterest:
|
|
description: |-
|
|
Prints `| + Interest`
|
|
tags: ["text"]
|
|
girl:
|
|
name: girl
|
|
Girl:
|
|
name: Girl
|
|
girl_npc:
|
|
name: girl_npc
|
|
girlfriend:
|
|
description: |-
|
|
Prints the relationship title appropriate for the pc's gender, using `<<girl>>` as reference.
|
|
tags: ["text"]
|
|
girlfriend_npc:
|
|
name: girlfriend_npc
|
|
girls:
|
|
name: girls
|
|
gisland_tide:
|
|
name: gisland_tide
|
|
give_gift:
|
|
description: |-
|
|
Gives love interest named NPC a gift
|
|
|
|
Relies on `$gift` being set
|
|
|
|
`<<give_gift npcName>>`
|
|
- **npcName**: `string` - love interest NPC name
|
|
- %loveInterestDesc%
|
|
parameters:
|
|
- '%loveInterest%'
|
|
giveHarpyEggs:
|
|
description: |-
|
|
Sets the amount of eggs a harpy player will produce as part of their menstrual cycle and, if unfertilised, the number of days until they will be laid
|
|
giveNNPCnewstrapon:
|
|
name: giveNNPCnewstrapon
|
|
giveNPCCondom:
|
|
name: giveNPCCondom
|
|
giveNPCsextoy:
|
|
name: giveNPCsextoy
|
|
givestartclothing:
|
|
name: givestartclothing
|
|
gknowledge:
|
|
description: |-
|
|
Prints `| + Knowledge`
|
|
tags: ["text"]
|
|
gksuspicion:
|
|
description: |-
|
|
Prints `| + Jealousy`
|
|
tags: ["text"]
|
|
glans:
|
|
description: |-
|
|
Prints noun describing part of pc's penis depending on if in use
|
|
tags: ["text"]
|
|
glewdity:
|
|
description: |-
|
|
Prints `| + Lewdity`
|
|
tags: ["text"]
|
|
glove:
|
|
description: |-
|
|
Prints `| + Love` or `| + NPCName's Love` if provided
|
|
|
|
`<<glove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
glust:
|
|
description: |-
|
|
Prints `| + Lust` or `| + NPCName's Lust` if provided
|
|
|
|
`<<glust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
gmaths:
|
|
description: |-
|
|
Prints `| + Maths`
|
|
tags: ["text"]
|
|
gmystery:
|
|
description: |-
|
|
Prints `| + ????`
|
|
tags: ["text"]
|
|
gnet:
|
|
description: |-
|
|
Prints `| + Net proficiency`
|
|
tags: ["text"]
|
|
gobey:
|
|
description: |-
|
|
Prints `| + Obedience`
|
|
tags: ["text"]
|
|
gobsession:
|
|
description: |-
|
|
Adds obsession to Ivory Wraith's state and prints `| + Obsession` with up to three `+`s based on size of change
|
|
|
|
`C.npc["Ivory Wraith"].lust` is used to measure Ivory Wraith's obsession (10-20 if `$wraith.state` is `"haunt"`, 0-20 otherwise)
|
|
|
|
`<<gobsession change?>>`
|
|
- **change** _optional_: `number` - amount to add
|
|
- Defaults to `1`
|
|
parameters:
|
|
- "|+ number"
|
|
goo:
|
|
name: goo
|
|
goocount:
|
|
name: goocount
|
|
goralskill:
|
|
description: |-
|
|
Prints `| + Oral skill`
|
|
tags: ["text"]
|
|
goxygen:
|
|
description: |-
|
|
Prints `| + Air`
|
|
tags: ["unused", "text"]
|
|
gpain:
|
|
description: |-
|
|
Prints `| + Pain`
|
|
tags: ["text"]
|
|
gpenileskill:
|
|
description: |-
|
|
Prints `| + Penile skill`
|
|
tags: ["unused", "text"]
|
|
gpenisacceptance:
|
|
description: |-
|
|
Adds acceptance to pc's state for appropriate penis size
|
|
|
|
`<<gpenisacceptance change>>`
|
|
- **change**: `number` - + change to apply
|
|
parameters:
|
|
- number
|
|
gperlove:
|
|
description: |-
|
|
Prints `| + Love` or `| + NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
gphysique:
|
|
description: |-
|
|
Prints `| + Physique`
|
|
tags: ["text"]
|
|
gpound_status:
|
|
name: gpound_status
|
|
gpurity:
|
|
description: |-
|
|
Prints `| + Purity`
|
|
tags: ["text"]
|
|
gpursuit:
|
|
name: gpursuit
|
|
grace:
|
|
description: |-
|
|
Adds grace to pc's state
|
|
|
|
`$grace` is a measure of the church's endorsement of pc where -100 is against and 0 is neutral (-100-100)
|
|
|
|
`<<grace change tier?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- **tier** _optional_: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
- Defaults to any rank
|
|
parameters:
|
|
- 'number |+ "monk"|"priest"|"bishop"'
|
|
grandpa:
|
|
description: |-
|
|
Prints grandma/grandpa
|
|
|
|
See <<Grandpa>> for capitalised prose
|
|
tags: ["text"]
|
|
Grandpa:
|
|
description: |-
|
|
Prints Grandma/Grandpa
|
|
|
|
See <<grandpa>> for uncapitalised prose
|
|
tags: ["text"]
|
|
greadiness:
|
|
name: greadiness
|
|
greb:
|
|
description: |-
|
|
Prints `| + Rebelliousness`
|
|
tags: ["text"]
|
|
grespect:
|
|
description: |-
|
|
Prints `| + Respect` if proper tier is met
|
|
|
|
`<<gggrace tier?>>`
|
|
- **tier**: `string` - tier below which respect is changed
|
|
- `"scum"` | `"mate"`
|
|
tags: ["text"]
|
|
groin:
|
|
description: |-
|
|
Prints genitals description through physically accessible clothing layers
|
|
tags: ["text"]
|
|
group:
|
|
description: |-
|
|
Prints summarised gender makeup of currently active npcs (ie, `men and women`)
|
|
|
|
See `<<enumeratedGroup>>` for numbers as well or `<<fullGroup>>` for a list
|
|
tags: ["text"]
|
|
grtrauma:
|
|
description: |-
|
|
Prints `| + Robin's Trauma`, unless at max value
|
|
|
|
`<<grtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 20
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
gsaltiness:
|
|
description: |-
|
|
Prints `| + Saltiness`
|
|
tags: ["unused", "text"]
|
|
gsarousal:
|
|
name: gsarousal
|
|
gschool:
|
|
description: |-
|
|
Prints `| + School`
|
|
tags: ["text"]
|
|
gscience:
|
|
description: |-
|
|
Prints `| + Science`
|
|
tags: ["text"]
|
|
gsecurity:
|
|
description: |-
|
|
Prints `| + Security`
|
|
tags: ["text"]
|
|
gseduction:
|
|
description: |-
|
|
Prints `| + Seduction`
|
|
tags: ["unused", "text"]
|
|
gshame:
|
|
description: |-
|
|
Prints `| + Shame`
|
|
tags: ["unused", "text"]
|
|
gskulduggery:
|
|
description: |-
|
|
Prints `| + Skulduggery`
|
|
tags: ["text"]
|
|
gslust:
|
|
description: |-
|
|
Prints `| + Sydney's Lust`
|
|
tags: ["text"]
|
|
gspain:
|
|
name: gspain
|
|
gspray:
|
|
description: |-
|
|
Prints `| + 1 pepper spray`
|
|
tags: ["text"]
|
|
gspraymax:
|
|
description: |-
|
|
Prints `| + 1 pepper spray capacity`
|
|
tags: ["text"]
|
|
gspurity:
|
|
description: |-
|
|
Prints `| + Sydney's Purity` or `| - Sydney's Corruption`
|
|
tags: ["text"]
|
|
gstockholm:
|
|
description: |-
|
|
Prints `| + Stockholm Syndrome`
|
|
tags: ["text"]
|
|
gstray_happiness:
|
|
description: |-
|
|
Prints `| + Stray contentment`
|
|
tags: ["text"]
|
|
gstress:
|
|
description: |-
|
|
Prints `| + Stress`
|
|
tags: ["text"]
|
|
gsuspicion:
|
|
description: |-
|
|
Prints `| + Suspicion`
|
|
tags: ["text"]
|
|
gswimming:
|
|
description: |-
|
|
Prints `| + Swimming`
|
|
tags: ["text"]
|
|
gsydneytoy:
|
|
description: |-
|
|
This widget examples all over the place
|
|
|
|
`<<gsydneytoy toyName>>`
|
|
- **toyName**: `string` - complete toy name
|
|
- `"dildo"` | `"length of anal beads"` | `"riding crop"` | `"flog"`
|
|
parameters:
|
|
- '"dildo"|"length of anal beads"|"riding crop"|"flog"'
|
|
gtanned:
|
|
description: |-
|
|
Prints `| + Tan`
|
|
tags: ["text"]
|
|
gtending:
|
|
description: |-
|
|
Prints `| + Tending`
|
|
tags: ["text"]
|
|
gthighskill:
|
|
description: |-
|
|
Prints `| + Thigh skill`
|
|
tags: ["text"]
|
|
gtiredness:
|
|
description: |-
|
|
Prints `| + Fatigue`
|
|
tags: ["text"]
|
|
gtorch:
|
|
name: gtorch
|
|
gtowerprogress:
|
|
name: gtowerprogress
|
|
gtrauma:
|
|
description: |-
|
|
Prints `| + Trauma`
|
|
tags: ["text"]
|
|
gtreasure:
|
|
description: |-
|
|
Prints `| Increases chance of finding treasure`
|
|
tags: ["text"]
|
|
gtrust:
|
|
description: |-
|
|
Prints `| + Trust`
|
|
tags: ["text"]
|
|
guard_skill_text:
|
|
name: guard_skill_text
|
|
guard_terms:
|
|
name: guard_terms
|
|
gvaginalskill:
|
|
description: |-
|
|
Prints `| + Vaginal skill`
|
|
tags: ["unused", "text"]
|
|
gwalnut:
|
|
name: gwalnut
|
|
gwarmth:
|
|
description: |-
|
|
Prints `| + Warmth`
|
|
gwhip:
|
|
description: |-
|
|
Prints `| + Whip proficiency`
|
|
tags: ["text"]
|
|
gwillpower:
|
|
description: |-
|
|
Prints `| + Willpower`
|
|
tags: ["text"]
|
|
gwood:
|
|
name: gwood
|
|
gworldcorruption:
|
|
description: |-
|
|
Prints `| + World Corruption`
|
|
tags: ["text"]
|
|
gworldcorruptionhard:
|
|
tags: ["text"]
|
|
gwylanChaseOptions:
|
|
name: gwylanChaseOptions
|
|
gwylanChastityRequest:
|
|
name: gwylanChastityRequest
|
|
gwylanClothesValentinesContents:
|
|
description: |-
|
|
Conversation with Gwylan regarding romance and the Valentine's Day clothing.
|
|
tags: ["text"]
|
|
gwylanCombatInit:
|
|
name: gwylanCombatInit
|
|
gwylanCommand:
|
|
description: |-
|
|
Prints argument 1 as text with Gwylan's unique text effect if the player is hypnotised at or above the level specified in argument 2
|
|
tags: ["text"]
|
|
gwylanDesc:
|
|
description: |-
|
|
Prints either "Gwylan" or "a/the mousy boy/girl" based on whether Gwylan has been met
|
|
|
|
`<<gwylanDesc formatting? formatting?>>`
|
|
- **formatting** _optional_: `string` - formatting to apply. Order does not matter
|
|
- `"cap"`: capitalise output, for when Gwylan is not met
|
|
- `"the"`: prints "the mousy boy/girl" instead of "a mousy boy/girl"
|
|
tags: ["text"]
|
|
gwylanGreeting:
|
|
name: gwylanGreeting
|
|
gwylanHuntEffects:
|
|
name: gwylanHuntEffects
|
|
gwylanHuntOptions:
|
|
name: gwylanHuntOptions
|
|
gwylanHuntStart:
|
|
name: gwylanHuntStart
|
|
gwylanHuntState:
|
|
name: gwylanHuntState
|
|
gwylanHypnoCanvas:
|
|
name: gwylanHypnoCanvas
|
|
gwylanHypnoEffect:
|
|
name: gwylanHypnoEffect
|
|
gwylanHypnoName:
|
|
name: gwylanHypnoName
|
|
gwylanHypnoNote:
|
|
name: gwylanHypnoNote
|
|
gwylanHypnosis:
|
|
description: |-
|
|
Inflicts a hypnosis trait with a duration.
|
|
|
|
`<<gwylanHypnosis hypnosisTrait duration level?>>`
|
|
- **hypnosisTrait**: `string` - hypnosis trait names
|
|
- %hypnosisTimedTypes%
|
|
- **duration**: `number` - duration in days
|
|
- **level** _optional_: `number` - for devotion, the level of the event for determining whether it causes any increase
|
|
parameters:
|
|
- '%hypnosisTimedTypes% &+ number |+ number'
|
|
gwylanitem:
|
|
name: gwylanitem
|
|
tags: ["unused"]
|
|
gwylanJournalItems:
|
|
name: gwylanJournalItems
|
|
gwylanKiss:
|
|
name: gwylanKiss
|
|
gwylanNobody:
|
|
name: gwylanNobody
|
|
gwylanOptions:
|
|
name: gwylanOptions
|
|
gwylanOptionsCafe:
|
|
name: gwylanOptionsCafe
|
|
gwylanOptionsClothing:
|
|
name: gwylanOptionsClothing
|
|
gwylanOptionsGift:
|
|
name: gwylanOptionsGift
|
|
gwylanOptionsLeave:
|
|
name: gwylanOptionsLeave
|
|
gwylanOptionsRequest:
|
|
name: gwylanOptionsRequest
|
|
gwylanOptionsService:
|
|
name: gwylanOptionsService
|
|
gwylanOptionsSpecial:
|
|
name: gwylanOptionsSpecial
|
|
gwylanPurgeEffect:
|
|
name: gwylanPurgeEffect
|
|
gwylanRequestEnd:
|
|
name: gwylanRequestEnd
|
|
gwylanRequestText:
|
|
name: gwylanRequestText
|
|
gwylanRescueApology:
|
|
name: gwylanRescueApology
|
|
gwylanRescueApologyEden:
|
|
description: |-
|
|
No description.
|
|
gwylanRescueNotice:
|
|
name: gwylanRescueNotice
|
|
gwylanRescueStats:
|
|
name: gwylanRescueStats
|
|
gwylanReunion:
|
|
description: |-
|
|
No description.
|
|
gwylanRitualActions:
|
|
name: gwylanRitualActions
|
|
gwylanRitualChecks:
|
|
name: gwylanRitualChecks
|
|
gwylanRitualEffects:
|
|
name: gwylanRitualEffects
|
|
gwylanRitualEnd:
|
|
name: gwylanRitualEnd
|
|
gwylanRitualOptions:
|
|
name: gwylanRitualOptions
|
|
gwylanRitualOrgasm:
|
|
name: gwylanRitualOrgasm
|
|
gwylanRitualPenetrate:
|
|
name: gwylanRitualPenetrate
|
|
gwylanRitualStart:
|
|
name: gwylanRitualStart
|
|
gwylanRitualTattooVision:
|
|
description: |-
|
|
No description.
|
|
gwylanRobin:
|
|
description: |-
|
|
No description.
|
|
gwylanSong:
|
|
description: |-
|
|
No description.
|
|
gwylanStalkInit:
|
|
description: |-
|
|
No description.
|
|
gwylanWillpowerDifficulty:
|
|
name: gwylanWillpowerDifficulty
|
|
gwylanWorshipActions:
|
|
name: gwylanWorshipActions
|
|
gwylanWorshipEffects:
|
|
name: gwylanWorshipEffects
|
|
gyearning:
|
|
description: |-
|
|
Prints `| + Yearning` or `| + ???`
|
|
tags: ["text"]
|
|
hair_data:
|
|
name: hair_data
|
|
haircheck:
|
|
name: haircheck
|
|
tags: ["unused"]
|
|
haircolourtext:
|
|
description: |-
|
|
Prints colour of `$haircolour` or `two-toned`
|
|
hairDescription:
|
|
name: hairDescription
|
|
hairDetails:
|
|
description: |-
|
|
Prints the current state of the player's hair.
|
|
|
|
The player's hair can grow from the top of their head to their feet.
|
|
name: hairDetails
|
|
hairDressersOptions:
|
|
name: hairDressersOptions
|
|
hairDressersOptionsSydney:
|
|
name: hairDressersOptionsSydney
|
|
hairdressersPricelist:
|
|
name: hairdressersPricelist
|
|
hairdressersReset:
|
|
name: hairdressersReset
|
|
hairdressersResetAlt:
|
|
name: hairdressersResetAlt
|
|
hairdressersSession:
|
|
name: hairdressersSession
|
|
hairejacstat:
|
|
name: hairejacstat
|
|
hairfringecolourtext:
|
|
description: |-
|
|
Prints colour of `$hairfringecolour` or `two-toned`
|
|
hairgelApply:
|
|
description: |-
|
|
Applies hairgel to the player, if their hands are not bound. Equips the handheld "hairgel" prop.
|
|
hairgelDesc:
|
|
description: |-
|
|
Replaces the contents of `#hairDesc` to reflect the current hairgel state
|
|
hairgelLinks:
|
|
description: |-
|
|
Prints the links used to apply hairgel
|
|
hairmapcolourtext:
|
|
description: |-
|
|
Prints colour corresponding to `setup.colours.hair_map`
|
|
|
|
Fallback behaviour changes if `_colour` is not set
|
|
|
|
`<<hairmapcolourtext colour>>`
|
|
- **colour**: `string` - colour to print
|
|
- `valid key` : name of colour in hair_map
|
|
- `text` : parameter is now fallback if `_colour` is not set
|
|
parameters:
|
|
- "text|string"
|
|
tags: ["temp"]
|
|
hairToFeatherColour:
|
|
name: hairToFeatherColour
|
|
halloweenkylar:
|
|
name: halloweenkylar
|
|
halloweenwhitney:
|
|
name: halloweenwhitney
|
|
hallucinogen:
|
|
description: |-
|
|
Adds hallucinogenic drugs to pc's system
|
|
|
|
`$hallucinogen` is a measure of hallucinogenic drugs in pc's system where 0 is none (0-1,000)
|
|
|
|
`<<hallucinogen change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
hallucinogencaption:
|
|
name: hallucinogencaption
|
|
hand_gag:
|
|
name: hand_gag
|
|
hand_section:
|
|
name: hand_section
|
|
hand_section_two:
|
|
name: hand_section_two
|
|
handdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of hand action difficulty in current combat
|
|
tags: ["text"]
|
|
handejacstat:
|
|
name: handejacstat
|
|
handheldon:
|
|
name: handheldon
|
|
handheldruined:
|
|
description: |-
|
|
Ruin handheld item
|
|
|
|
`<<handheldruined noRebuy? propOnly?>>`
|
|
- **noRebuy** _optional_: `boolean` - do not rebuy item
|
|
- **propOnly** _optional_: `boolean` - only destroy prop
|
|
parameters:
|
|
- '|+ bool |+ bool'
|
|
handheldsend:
|
|
name: handheldsend
|
|
HandheldShop:
|
|
name: HandheldShop
|
|
handheldstrip:
|
|
name: handheldstrip
|
|
handheldundress:
|
|
name: handheldundress
|
|
handheldwear:
|
|
name: handheldwear
|
|
handholdingvirginitywarning:
|
|
description: |-
|
|
Prints `This action will take your handholding virginity` if handholding virginity can still be lost
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
handsActionsStruggleColumnRadio:
|
|
name: handsActionsStruggleColumnRadio
|
|
handsActionsStruggleRadio:
|
|
name: handsActionsStruggleRadio
|
|
handsActionsStruggleRadiobkp:
|
|
name: handsActionsStruggleRadiobkp
|
|
tags: ["unused"]
|
|
handsit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"hand"` slot
|
|
handskill:
|
|
description: |-
|
|
Adds hand skill to pc's state
|
|
|
|
`$handskill` is a measure of pc's proficiency using their hands where 0 is awkward (0-1,000)
|
|
|
|
`<<handskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
handskilluse:
|
|
name: handskilluse
|
|
handson:
|
|
name: handson
|
|
tags: ["unused"]
|
|
handsruined:
|
|
description: |-
|
|
Destroys pc's hands slot clothing, whether worn or carried
|
|
|
|
`<<handsruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
handssend:
|
|
name: handssend
|
|
tags: ["unused"]
|
|
HandsShop:
|
|
name: HandsShop
|
|
handssteal:
|
|
name: handssteal
|
|
tags: ["unused"]
|
|
handsstrip:
|
|
name: handsstrip
|
|
handsstrugglefreebodypart:
|
|
name: handsstrugglefreebodypart
|
|
handstat:
|
|
name: handstat
|
|
handsthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"hands"` slot
|
|
tags: ["unused"]
|
|
handsundress:
|
|
name: handsundress
|
|
handswear:
|
|
name: handswear
|
|
handtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active hand skill usage
|
|
tags: ["text"]
|
|
harper_intro:
|
|
name: harper_intro
|
|
harpy:
|
|
description: |-
|
|
Prints `| Harpy` or `| Bird` based on pc's hallucination state and bestiality toggle
|
|
tags: ["text"]
|
|
harpyTransform:
|
|
name: harpyTransform
|
|
harvest:
|
|
name: harvest
|
|
harvesteventend:
|
|
name: harvesteventend
|
|
harvestexposed:
|
|
name: harvestexposed
|
|
tags: ["unused"]
|
|
harvestquick:
|
|
name: harvestquick
|
|
harvestText:
|
|
name: harvestText
|
|
has:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for provided clothing slot
|
|
|
|
`<<has slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
hatchUi:
|
|
name: hatchUi
|
|
hawkCaughtYouSpeech:
|
|
description: |-
|
|
Prints a variation on "Caught you." To be used when running from, and getting captured by, the Great Hawk`
|
|
tags: ["text"]
|
|
hawkChildActivity:
|
|
name: hawkChildActivity
|
|
hawkRescueApproachSentence:
|
|
description: |-
|
|
Prints a variation on "Salvation/terror descends," depending on `$syndromebird`
|
|
tags: ["text"]
|
|
hawkRescueSetup:
|
|
description: |-
|
|
Enables chance of rescue from the Great Hawk
|
|
hawkScreechDesc:
|
|
description: |-
|
|
Prints `A welcome/familiar, terrifying/terrifying screech`, dependent on `$syndromebird` and `C.npc["Great Hawk"].init` status
|
|
tags: ["text"]
|
|
hawkspeech:
|
|
description: |-
|
|
Prints unique combat lines for the Great Hawk
|
|
tags: ["text"]
|
|
hawkText:
|
|
description: |-
|
|
Prints `harpy` or `hawk`, depending on the player's beast settings
|
|
tags: ["text"]
|
|
hcChallengeMenu:
|
|
description: |-
|
|
Displays the various challenge options for the Hopeless Cycle, as checkboxes with labels and mouseover tooltips, based on argument
|
|
|
|
`<<hcChallengeMenu challenge>>`
|
|
|
|
- **challenge**: `string` - The challenge to set for the checkbox. Changes checkbox variable, text printed, colour and mouseover.
|
|
tags: ["text","inputs"]
|
|
hcChallengeRandomSelect:
|
|
description: |-
|
|
Picks a random amount of random Hopeless Cycle challenges, within a range determined by `<<hcChallengeRandomSliders>>`.
|
|
hcChallengeRandomSliders:
|
|
description: |-
|
|
Calls `<<rangeslider>>`, which is used to help select a minimum and maximum amount of Hopeless Cycle challenges to be randomly selected.
|
|
hcChallengeSummary:
|
|
description: |-
|
|
Displays the various challenges enabled, either before beginning or after completing the Hopeless Cycle, based on argument
|
|
|
|
`<<hcChallengeSummary ending?>>`
|
|
|
|
- **ending** _optional_: `string` - whether the widget is being used for the ending or not
|
|
tags: ["text"]
|
|
hcChallengeTierUpdate:
|
|
description: |-
|
|
Determines for each active Hopeless Cycle challenge if the ending obtained is a higher rank than the current best ending obtained and updates $hcChallengesCompleted accordingly
|
|
|
|
`<<hcChallengeTierUpdate ending>>`
|
|
|
|
- **ending**: `string` - Hopeless Cycle ending obtained
|
|
tags: ["stat"]
|
|
hcDetailsBestRun:
|
|
description: |-
|
|
Prints the names of all Hopeless Cycle challenges completed in a single run
|
|
|
|
`<<hcDetailsBestRun>>`
|
|
tags: ["text"]
|
|
hcDetailsTotal:
|
|
description: |-
|
|
Prints colour-coded names of all Hopeless Cycle challenges ever completed
|
|
|
|
`<<hcDetailsTotal>>`
|
|
tags: ["text"]
|
|
hcForest:
|
|
description: |-
|
|
Adjusts $hcForest. With "Nature's Encroachment" challenge, adjusts by 4; otherwise, adjusts by 5.
|
|
|
|
`<<hcForest back?>>`
|
|
|
|
- **back**: `string` - determines whether to increment positively or negatively. With argument, increments negatively
|
|
tags: ["stat"]
|
|
hcPrisonerHealth:
|
|
description: |-
|
|
Adjusts $prisoner.health based on argument.
|
|
|
|
`<<hcPrisonerHealth health penance?>>`
|
|
|
|
- **health**: `number` - +/- change to apply
|
|
- **penance** _optional_: `string` - with "penance" argument, "A Cruel Hand" challenge and negative health argument, health additionally decreased by 1
|
|
tags: ["stat"]
|
|
hcSuspicion:
|
|
description: |-
|
|
Adjusts $hc.suspicion based on argument. With "High-Strung" challenge, positive gains are doubled. With "Unforgiving" challenge, negative changes are halved
|
|
|
|
`<<hcSuspicion sus>>`
|
|
|
|
- **sus**: `number` - +/- change to apply
|
|
tags: ["stat"]
|
|
hcTimeDungeonDisplay:
|
|
description: |-
|
|
Prints a time display to put in links, in (X:XX) format. With "New Priests" challenge, time display is increased by 15
|
|
|
|
`<<hcTimeDungeonDisplay time?>>`
|
|
|
|
- **time** _optional_: `number` - +/- number of minutes. Defaults to 30
|
|
tags: ["text"]
|
|
hcTimeDungeonPass:
|
|
description: |-
|
|
Calls <<pass>>. With "New Priests" challenge, time passed is increased by 15
|
|
|
|
`<<hcTimeDungeonPass time?>>`
|
|
|
|
- **time** _optional_: `number` - +/- number of minutes. Defaults to 30
|
|
tags: ["stat"]
|
|
hcTimeTaskDisplay:
|
|
description: |-
|
|
Prints a time display to put in links, in (X:XX) format. With "Work Ethic" challenge, time display is multiplied by 1.5
|
|
|
|
`<<hcTimeTaskDisplay time?>>`
|
|
|
|
- **time** _optional_: `number` - +/- number of minutes. Defaults to 60
|
|
tags: ["text"]
|
|
hcTimeTaskPass:
|
|
description: |-
|
|
Calls <<pass>>. With "Work Ethic" challenge, time passed is multiplied by 1.5
|
|
|
|
`<<hcTimeTaskPass time?>>`
|
|
|
|
- **time**_optional_: `number` - +/- number of minutes. Defaults to 60
|
|
tags: ["stat"]
|
|
hcWash:
|
|
description: |-
|
|
Adjusts .dirty property of water item in Hopeless Cycle by 1. With "Inefficient Cleaning" challenge, adjusts property by 2
|
|
|
|
`<<hcWash>>`
|
|
tags: ["stat"]
|
|
he:
|
|
description: |-
|
|
Prints singular pronoun of current npc (he/she/they)
|
|
|
|
See `<<He>>` for start of sentence introduction or `<<He_Short>>` for exact equivalent, just capitalised
|
|
|
|
Does not `<<personselect>>` to provided npc or behave like `<<He>>` for unnamed npcs. Consider refactoring to not personselect but allow unnamed
|
|
|
|
`<<he namedNPC?>>`
|
|
- **namedNPC** _optional_: `string` - name of npc to override pronoun for
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "|+ %namedNPC%"
|
|
tags: ["text", "refactor"]
|
|
He:
|
|
description: |-
|
|
Prints capitalised singular pronoun of current npc (He/She/They), with full npc introduction if it is appropriate
|
|
|
|
See `<<he>>` for un-capitalised version or `<<He_Short>>` for no risk of full npc introduction
|
|
|
|
Does not `<<personselect>>` to provided unnamed npc. Consider refactoring to not personselect but allow unnamed
|
|
|
|
`<<He npcOverride?>>`
|
|
- **npcOverride** _optional_: `string|number` - npc to override pronoun for
|
|
- %namedNPCDesc%: Sets pronoun and outputs
|
|
- `number`: Switches selected npc to zero-based index and outputs
|
|
parameters:
|
|
- "|+ %namedNPC%|number"
|
|
tags: ["text", "refactor"]
|
|
He_Short:
|
|
description: |-
|
|
Prints capitalised singular pronoun of current npc (He/She/They)
|
|
|
|
See `<<he>>` for un-capitalised version or `<<He>>` for full npc introduction
|
|
|
|
Does not use arguments like `<<He>>` or `<<he>>`. Consider refactoring to match
|
|
parameters:
|
|
- ""
|
|
tags: ["text"]
|
|
head_down:
|
|
name: head_down
|
|
head_turn:
|
|
name: head_turn
|
|
head_up:
|
|
name: head_up
|
|
headbind:
|
|
name: headbind
|
|
headon:
|
|
name: headon
|
|
tags: ["unused"]
|
|
headruined:
|
|
description: |-
|
|
Destroys pc's head slot clothing, whether worn or carried
|
|
|
|
`<<headruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
headsend:
|
|
name: headsend
|
|
tags: ["unused"]
|
|
HeadShop:
|
|
name: HeadShop
|
|
headsteal:
|
|
name: headsteal
|
|
tags: ["unused"]
|
|
headstrip:
|
|
name: headstrip
|
|
headundress:
|
|
name: headundress
|
|
headwear:
|
|
name: headwear
|
|
heat:
|
|
description: |-
|
|
Prints `| Heat`
|
|
tags: ["text"]
|
|
heatericon:
|
|
name: heatericon
|
|
heatRutDisplay:
|
|
name: heatRutDisplay
|
|
heelsUpdate:
|
|
name: heelsUpdate
|
|
heldSexToy:
|
|
name: heldSexToy
|
|
hers:
|
|
name: hers
|
|
Hers:
|
|
name: Hers
|
|
tags: ["unused"]
|
|
hes:
|
|
name: hes
|
|
Hes:
|
|
name: Hes
|
|
hideDisplay:
|
|
name: hideDisplay
|
|
hidelayer:
|
|
description: |-
|
|
Hide layer
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<hidelayer layerName>>`
|
|
- **layerName**: `string` - layer name corresponding to #CanvasModel.layer
|
|
parameters:
|
|
- "text|string"
|
|
tags: ["unused"]
|
|
hideTransformations:
|
|
description: |-
|
|
Use to temporarily hide all transformation parts
|
|
|
|
Stores the hidden transformation data into `$saveTransformations`
|
|
|
|
Use `<<showTransformations>>` to restore the parts this widget hid
|
|
tags: ["unused"]
|
|
high:
|
|
name: high
|
|
higheventend:
|
|
name: higheventend
|
|
highexposed:
|
|
name: highexposed
|
|
tags: ["unused"]
|
|
highLowCalculate:
|
|
name: highLowCalculate
|
|
tags: ["unused"]
|
|
highLowControls:
|
|
name: highLowControls
|
|
tags: ["unused"]
|
|
highLowEnd:
|
|
name: highLowEnd
|
|
tags: ["unused"]
|
|
highLowStart:
|
|
name: highLowStart
|
|
tags: ["unused"]
|
|
highquick:
|
|
name: highquick
|
|
him:
|
|
name: him
|
|
Him:
|
|
name: Him
|
|
himself:
|
|
description: |-
|
|
Prints singular reflexive pronoun for active npc
|
|
|
|
See `<<nnpc_himself>>` for alternative use or `<<bhimself>>` for beasts
|
|
|
|
Does not `<<personselect>>` to provided npc or behave like `<<He>>` for unnamed npcs. Consider refactoring to not personselect but allow unnamed
|
|
|
|
`<<himself namedNPC?>>`
|
|
- **namedNPC** _optional_: `string` - name of npc to override pronoun for
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "|+ %namedNPC%"
|
|
tags: ["text", "refactor"]
|
|
hirsuteHideCheck:
|
|
name: hirsuteHideCheck
|
|
his:
|
|
description: |-
|
|
Prints singular possessive pronoun of current npc (his/her/their)
|
|
|
|
See `<<His>>` for capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc or behave like `<<He>>` for unnamed npcs. Consider refactoring to not personselect but allow unnamed
|
|
|
|
`<<His namedNPC?>>`
|
|
- **namedNPC** _optional_: `string` - name of npc to override pronoun for
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "|+ %namedNPC%"
|
|
tags: ["text", "refactor"]
|
|
His:
|
|
description: |-
|
|
Prints capitalised singular possessive pronoun of current npc (His/Her/Their)
|
|
|
|
See `<<his>>` for un-capitalised prose
|
|
|
|
Does not `<<personselect>>` to provided npc or behave like `<<He>>` for unnamed npcs. Consider refactoring to not personselect but allow unnamed
|
|
|
|
`<<His namedNPC?>>`
|
|
- **namedNPC** _optional_: `string` - name of npc to override pronoun for
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "|+ %namedNPC%"
|
|
tags: ["text", "refactor"]
|
|
his1:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to first npc (`NPCList[0]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
his2:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to second npc (`NPCList[1]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
his3:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to third npc (`NPCList[2]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
his4:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to fourth npc (`NPCList[3]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
his5:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to fifth npc (`NPCList[4]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
his6:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc to sixth npc (`NPCList[5]`)
|
|
|
|
One-indexed for legacy support. Eligible for deprecation.
|
|
tags: ["unused", "text"]
|
|
hisselect:
|
|
description: |-
|
|
Prints singular possessive pronoun after switching active npc (his/her/their)
|
|
|
|
`<<hisselect npcIndex>>`
|
|
- **npcIndex**: `number` - zero-based index of active npcs
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
history_skill_up_text:
|
|
name: history_skill_up_text
|
|
historyrequired:
|
|
name: historyrequired
|
|
tags: ["unused"]
|
|
historyskill:
|
|
name: historyskill
|
|
hitchhike:
|
|
name: hitchhike
|
|
hitchhike_journey:
|
|
name: hitchhike_journey
|
|
hitchhike_journey_nude:
|
|
name: hitchhike_journey_nude
|
|
hitstat:
|
|
name: hitstat
|
|
home_effects:
|
|
name: home_effects
|
|
home_outside:
|
|
name: home_outside
|
|
homeBabyIntro:
|
|
name: homeBabyIntro
|
|
homeevent:
|
|
name: homeevent
|
|
homeeventalex:
|
|
name: homeeventalex
|
|
homeeventchef:
|
|
name: homeeventchef
|
|
homeeventgh:
|
|
name: homeeventgh
|
|
homeeventhopehi:
|
|
name: homeeventhopehi
|
|
homeeventhopelo:
|
|
name: homeeventhopelo
|
|
homeeventkylar:
|
|
name: homeeventkylar
|
|
homeeventnorm:
|
|
name: homeeventnorm
|
|
homeeventpond:
|
|
name: homeeventpond
|
|
homeeventrebhi:
|
|
name: homeeventrebhi
|
|
homeeventreblo:
|
|
name: homeeventreblo
|
|
homeeventriver:
|
|
name: homeeventriver
|
|
homeeventwhitney:
|
|
name: homeeventwhitney
|
|
homeeventwren:
|
|
name: homeeventwren
|
|
homeStudyOptions:
|
|
name: homeStudyOptions
|
|
hookah_init:
|
|
name: hookah_init
|
|
hookah_juice:
|
|
name: hookah_juice
|
|
hookah_master:
|
|
name: hookah_master
|
|
hope:
|
|
description: |-
|
|
Adds hope to orphanage
|
|
|
|
`$orphan_hope` is measure of hope levels in orphanage where negative is no hope and 0 is neutral (-50-50)
|
|
|
|
`<<hope change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
hopelessCycleBrandings:
|
|
name: hopelessCycleBrandings
|
|
hopelessCycleEffects:
|
|
name: hopelessCycleEffects
|
|
hopelessCycleEnd:
|
|
description: |-
|
|
Restores the values frozen by `<<hopelesscycleStart>>`
|
|
hopelessCycleEndings:
|
|
description: |-
|
|
Display what endings of the Hopeless Cycle scene the player has attained
|
|
hopelessCycleItemEffects:
|
|
description: |-
|
|
Effects that need to happen every passage in the Hopeless Cycle event
|
|
hopelessCycleItemLinks:
|
|
description: |-
|
|
Item management for Hopeless Cycle scene
|
|
hopelessCycleItemOptions:
|
|
description: |-
|
|
Item management for Hopeless Cycle scene
|
|
hopelessCycleLove:
|
|
description: |-
|
|
Prints 'Love' if revealed, with a number of plusses or minuses depending on argument
|
|
tags: ["text"]
|
|
hopelessCycleOutfit:
|
|
name: hopelessCycleOutfit
|
|
hopelessCyclePassout:
|
|
name: hopelessCyclePassout
|
|
hopelessCycleStart:
|
|
description: |-
|
|
Freezes the story variables, then morphs the pc into the gaoler
|
|
hopelessCycleStatus:
|
|
description: |-
|
|
Display the witch's status
|
|
hopelessCycleSus:
|
|
description: |-
|
|
Prints 'Suspicion' if revealed, with a number of plusses or minuses depending on argument
|
|
tags: ["text"]
|
|
horsegenitalsdesc:
|
|
description: |-
|
|
Prints adjective describing active horse's genital state
|
|
|
|
`<<horsegenitalsdesc size?>>`
|
|
- **size** _optional_: `boolean` - print size adjective instead of state (truthy)
|
|
parameters:
|
|
- "|+ bool|var|bareword"
|
|
hospitalparasite:
|
|
name: hospitalparasite
|
|
housekeeping:
|
|
description: |-
|
|
Adds housekeeping skill to pc up to a limit
|
|
|
|
`<<housekeeping amount maxSkill?>>`
|
|
- **amount**: `number` - amount of skill to gain
|
|
- **maxSkill** _optional_: `number` - max skill level achievable through this source
|
|
parameters:
|
|
- 'number |+ number'
|
|
housekeeping_exam_select:
|
|
description: |-
|
|
Chooses a recipe for the housekeeping exam
|
|
|
|
Sets results in `$chosen_recipe` as food key
|
|
housekeeping_text:
|
|
description: |-
|
|
Prints colour-coded description of how good the player is at housekeeping
|
|
tags: ["unused", "text"]
|
|
housekeepingdifficulty:
|
|
name: housekeepingdifficulty
|
|
housekeepingtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active housekeeping skill usage
|
|
tags: ["unused", "text"]
|
|
humanChildActivity:
|
|
name: humanChildActivity
|
|
humanChildActivityNoToy:
|
|
name: humanChildActivityNoToy
|
|
humanSettings:
|
|
name: humanSettings
|
|
humanSplitBy:
|
|
name: humanSplitBy
|
|
humanSplitByFull:
|
|
name: humanSplitByFull
|
|
hunger:
|
|
description: |-
|
|
Adds hunger to pc's state
|
|
|
|
`$hunger` is a measure of pc's hunger in certain areas (Remy's farm, Great Hawk's tower, the island) where 0 is full and 2000 is starving (0-2,000)
|
|
|
|
`<<hunger change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
hunger_description:
|
|
name: hunger_description
|
|
hunter:
|
|
description: |-
|
|
Prints `hunter` or `hintress` depending on npc pronouns
|
|
tags: ["text"]
|
|
hygiene:
|
|
name: hygiene
|
|
tags: ["unused"]
|
|
hypnosisText:
|
|
description: |-
|
|
Wraps its argument in the css for hypnosis effects. If the hypnosis text animation is disabled, instead adds the hypnosis icon before and after its contents.
|
|
hypnotised:
|
|
name: hypnotised
|
|
hypothermiaClothes:
|
|
description: |-
|
|
Gives players up to two pieces of warm clothing after passing out of hypothermia: a top and bottom if exposed, potentially a hat or scarf otherwise. Sets temporary variables that can be referenced in the text.
|
|
- `_warmClothes`: prints a description (`any clothes`, `dry clothes`, `any bottoms`, `a jacket`, `a shirt`, `a scarf`, `a hat`, `something warmer`) of what the player's attire is lacking. Intended to be used in dialogue such as `You shouldn't be walking around without _warmClothes.`
|
|
- `_clothes`: array of clothes the player is given. Print `_clothes.join(" and ")` to print what the player is given.
|
|
- **Example:** `You're wearing <<= _clothes.join(" and ")` may print `You're wearing a winter jacket and jeans` or `You're wearing a scarf`
|
|
- `_wet`: if the player had wet clothes at the time of rescue
|
|
icon:
|
|
description: |-
|
|
Prints icon image from icon folder
|
|
|
|
`<<icon imagePath ...additionalClass?>>`
|
|
- **imagePath**: `string` - path to image file including extension relative to icon folder
|
|
- ...**whitespaceOption** _optional_: `string` - trim whitespace character at end of output
|
|
- `"nowhitespace"`: no trailing whitespace for formatting
|
|
- `"infront"`: layer icon in front of next icon
|
|
- `"flip"`: flipicon
|
|
- `"with-text"`: use 18x18 container instead of 30x30 to prevent inline icons from changing line spacing
|
|
parameters:
|
|
- text |+ ...("nowhitespace"|"infront"|"flip"|"with-text")
|
|
tags: ["img"]
|
|
iconUi:
|
|
description: |-
|
|
Prints image from UI folder, constrained to icon dimensions (30x30)
|
|
|
|
Most often used with sym and tf UI icons.
|
|
|
|
`<<iconUi imagePath ...options?>>`
|
|
- **imagePath**: `string` - path to image file including extension relative to UI folder
|
|
- ...**options** _optional_: `string` - additional options to modify formatting
|
|
- `"nowhitespace"`: no trailing whitespace for formatting
|
|
- `"infront"`: layer icon in front of next icon
|
|
- `"flip"`: flipicon
|
|
- `"with-text"`: use 18x18 container instead of 30x30 to prevent inline icons from changing line spacing
|
|
parameters:
|
|
- text |+ ...("nowhitespace"|"infront"|"flip"|"with-text")
|
|
tags: ["img"]
|
|
imgOpacity:
|
|
name: imgOpacity
|
|
importConfirmDetails:
|
|
name: importConfirmDetails
|
|
importDetailsDisplay:
|
|
description: |-
|
|
Validate and imports preset object into state
|
|
|
|
`<<importDetailsDisplay presetObject>>`
|
|
- **presetObject**: `object` - object to be imported
|
|
parameters:
|
|
- bareword|var
|
|
impregnateParasite:
|
|
name: impregnateParasite
|
|
imprison_leighton:
|
|
name: imprison_leighton
|
|
imprison_npc:
|
|
name: imprison_npc
|
|
tags: ["unused"]
|
|
imprison_whitney:
|
|
name: imprison_whitney
|
|
incgbreastinsecurity:
|
|
description: |-
|
|
Adds breast insecurity to the player and prints stat change
|
|
|
|
`<<incgbreastinsecurity change?>>`
|
|
- **change** _optional_: `number` - + change to apply
|
|
- Defaults to `5`
|
|
incggpenisinsecurity:
|
|
description: |-
|
|
Adds double amount of default penis insecurity to the player and prints stat change
|
|
tags: ["text"]
|
|
incgpenisinsecurity:
|
|
description: |-
|
|
Adds penis insecurity to the player and prints stat change
|
|
|
|
`<<incgpenisinsecurity change?>>`
|
|
- **change** _optional_: `number` - + change to apply
|
|
- Defaults to `10`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
incompletePregnancy:
|
|
name: incompletePregnancy
|
|
incrementautosave:
|
|
name: incrementautosave
|
|
tags: ["unused"]
|
|
industrial:
|
|
name: industrial
|
|
industrialdrain:
|
|
name: industrialdrain
|
|
industrialdraineventend:
|
|
name: industrialdraineventend
|
|
industrialdrainlinks:
|
|
name: industrialdrainlinks
|
|
industrialdrainquick:
|
|
name: industrialdrainquick
|
|
industrialeventend:
|
|
name: industrialeventend
|
|
industrialex1:
|
|
name: industrialex1
|
|
industrialex2:
|
|
name: industrialex2
|
|
industrialex3:
|
|
name: industrialex3
|
|
industrialexposed:
|
|
name: industrialexposed
|
|
tags: ["unused"]
|
|
industrialquick:
|
|
name: industrialquick
|
|
infirmary_excused:
|
|
name: infirmary_excused
|
|
ingredientsExceptions:
|
|
description: |-
|
|
Restricts recipes in kitchen for cooking except those provided in the arg. `<<ingredientsExceptions "lemon">>` will exclude the use of every player item except lemons.
|
|
|
|
Sets temporary variable `_ingredientsExceptions`
|
|
|
|
Needs to be paired with `<<ingredientsSupplied>>` when various player supplies are not excluded
|
|
|
|
`<<ingredientsExceptions ...foodKey>>`
|
|
- ...**foodKey**: `string` - food key to add to supply
|
|
parameters:
|
|
- '...text|string'
|
|
tags: ["text"]
|
|
ingredientsSupplied:
|
|
description: |-
|
|
Makes a supply of ingredients available in a kitchen for cooking
|
|
|
|
Sets temporary variable `_ingredientsSupplied`
|
|
|
|
`<<ingredientsSupplied ...foodKey>>`
|
|
- ...**foodKey**: `string` - food key to add to supply
|
|
parameters:
|
|
- '...text|string'
|
|
tags: ["text"]
|
|
inheritOutfitAttributes:
|
|
name: inheritOutfitAttributes
|
|
init_bodywriting_objects:
|
|
name: init_bodywriting_objects
|
|
init_hairfringe:
|
|
name: init_hairfringe
|
|
init_hairsides:
|
|
name: init_hairsides
|
|
init_locations:
|
|
name: init_locations
|
|
init_names:
|
|
name: init_names
|
|
init_npc_clothes:
|
|
name: init_npc_clothes
|
|
init_tips:
|
|
name: init_tips
|
|
initAllNNPCVirginities:
|
|
description: |-
|
|
Sets all named NPC to canonical starting virginities
|
|
initEstatePersistent:
|
|
name: initEstatePersistent
|
|
initNNPCClothes:
|
|
name: initNNPCClothes
|
|
initNNPCstrapon:
|
|
name: initNNPCstrapon
|
|
initNNPCVirginity:
|
|
description: |-
|
|
Sets named NPC to canonical starting virginity
|
|
|
|
`<<initNNPCVirginity namedNPCIndex>>`
|
|
- **namedNPCIndex**: `number` - zero-based index of named NPC to be init'd
|
|
parameters:
|
|
- number
|
|
initnpc:
|
|
name: initnpc
|
|
initnpcgender:
|
|
name: initnpcgender
|
|
initnpcgendersingle:
|
|
name: initnpcgendersingle
|
|
initnpcskin:
|
|
name: initnpcskin
|
|
initnpcskinsingle:
|
|
name: initnpcskinsingle
|
|
initsettings:
|
|
name: initsettings
|
|
inittemple:
|
|
name: inittemple
|
|
initWraith:
|
|
name: initWraith
|
|
innocencecaption:
|
|
name: innocencecaption
|
|
insecurity:
|
|
description: |-
|
|
Adds insecurity to pc's state concerning specific part and applies effects
|
|
|
|
`$insecurity_X` are measures of insecure pc is towards specific traumas where 0 is not insecure (0-1,000)
|
|
|
|
`<<insecurity part change>>`
|
|
- **part**: `string` - part to gain insecurity in
|
|
- %insecurityTypesDesc%
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- "%insecurityTypes% &+ number"
|
|
inspectionexpect:
|
|
name: inspectionexpect
|
|
insufficientQuantity:
|
|
description: |-
|
|
Prints warning that the player has too few items for the task
|
|
|
|
Example:
|
|
```
|
|
<<if $foodstuff["potato"].amount gte _requiredPotatoes>>
|
|
<<link [[Feed them potatoes|Farm Woodland Forage Reward]]>><<set $phase to "potato">><</link>>
|
|
<<else>>
|
|
<<insufficientQuantity "potatoes to satisfy them" "blue" "<<foodstufficon 'potato'>>">>
|
|
<</if>>
|
|
```
|
|
|
|
`<<insufficientQuantity statement color? icon?>>`
|
|
- **statement**: `string` - the relevant statement
|
|
- **color** _optional_: `string` - the colour of the text alert
|
|
- Defaults to `"blue"`
|
|
- **icon** _optional_: `string` - the associated icon for the text alert
|
|
- Leaving the argument blank will prevent an icon from being shown
|
|
name: insufficientQuantity
|
|
tags: ["text"]
|
|
insufficientStat:
|
|
description: |-
|
|
Prints warning that a stat is too low for the task
|
|
|
|
Example:
|
|
```
|
|
<<if hasSexStat("promiscuity", 3)>>
|
|
<<link [[Go further|Big Kiss]]>><<set $phase to 69>><</link>><<promiscuous3>>
|
|
<<else>>
|
|
<<insufficientStat "promiscuity" "to take things any further">>
|
|
<</if>>
|
|
```
|
|
|
|
`<<insufficientStat stat task color?>>`
|
|
- **stat**: `string` - relevant player stat
|
|
- `"promiscuity"` | `"exhibitionism"` | `"deviancy"` | `"purity"` | `"beauty"` | `"physique"` | `"willpower"` | `"awareness"` | `"skulduggery"` | `"dancing"` | `"swimming"` | `"athletics"` | `"tending"` | `"housekeeping"` | `"science"` | `"maths"` | `"english"` | `"history"` | `"submissive"` | `"trust"`| `"custom"`
|
|
- **task**: `string` - text explaining what action the player is barred from
|
|
- Should be the last half of a sentence.
|
|
- **color** _optional_: `string` - the colour of the text alert
|
|
- `"gold"` | `"green"` | `"teal"` | `"lblue"` | `"blue"` | `"purple"` | `"pink"` | `"red"` | `"lewd"`
|
|
- Defaults to `"blue"`
|
|
|
|
`<<insufficientStat stat task color customStat>>`
|
|
- **stat**: `string` - relevant player stat
|
|
- `"custom"`
|
|
- **task**: `string` - text explaining what action the player is barred from
|
|
- **color**: `string` - the colour of the text alert
|
|
- **customStat**: `string` - custom input to replace `stat` in the printed sentence.
|
|
parameters:
|
|
- >-
|
|
"promiscuity"|"exhibitionism"|"deviancy"|"purity"|"beauty"|"physique"|"willpower"|"awareness"|"skulduggery"|"dancing"|"swimming"|"athletics"|"tending"|"housekeeping"|"science"|"maths"|"english"|"history"|"submissive"|"trust"
|
|
&+ string
|
|
|+ "blue"|"gold"|"green"|"teal"|"lblue"|"purple"|"pink"|"red"|"lewd"
|
|
- '"custom" &+ string |+ "blue"|"gold"|"green"|"teal"|"lblue"|"purple"|"pink"|"red"|"lewd" |+ string'
|
|
tags: ["text"]
|
|
integrity:
|
|
name: integrity
|
|
integritycheck:
|
|
description: |-
|
|
To be used after damaging an item. Checks the current integrity level of all clothes and destroys the item if integrity is lte 0. Optionally prints `Your [clothing item has] ripped into scraps.`
|
|
|
|
`<<integritycheck text?>>`
|
|
- **text** _optional_: `string` - if text displays or not
|
|
- `"no_text"`: Doesn't print `Your [clothing item has] ripped into scraps.`
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
integrityWord:
|
|
description: |-
|
|
Use `integrityWord()` instead
|
|
name: integrityWord
|
|
tags: ["unused"]
|
|
internalejac:
|
|
name: internalejac
|
|
internet_photo:
|
|
description: |-
|
|
Adds a photo type to the list of ones circulating the internet
|
|
|
|
`<<internet_photo key>>`
|
|
- **key**: `string` - key to add to list
|
|
- `"whitney_roof_cute"` | `"whitney_roof_erotic"` | `"whitney_roof_erotic_pantiless"` | `"whitney_roof_erotic_panties"`
|
|
parameters:
|
|
- '"whitney_roof_cute"|"whitney_roof_erotic"|"whitney_roof_erotic_pantiless"|"whitney_roof_erotic_panties"'
|
|
internet_video:
|
|
description: |-
|
|
Adds a video type to the list of ones circulating the internet
|
|
|
|
`<<internet_video key>>`
|
|
- **key**: `string` - key to add to list
|
|
- `"whitney_roof_cute"` | `"whitney_roof_erotic"` | `"whitney_roof_erotic_pantiless"` | `"whitney_roof_erotic_panties"`
|
|
parameters:
|
|
- '"whitney_roof_cute"|"whitney_roof_erotic"|"whitney_roof_erotic_pantiless"|"whitney_roof_erotic_panties"'
|
|
is:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the given clothing layer
|
|
|
|
Examples:
|
|
`Your _bottom.name <<is _bottom>> ripped into scraps.`
|
|
`Your $worn.upper.name <<is $worn.upper>> destroyed.` (presented for example's sake, please avoid hardcoded clothing references like this where possible. Refer to `<<outfitChecks>>.`)
|
|
|
|
`<<is clothingObject>>`
|
|
- **clothingObject**: `object` - Clothes object to be checked for integrity
|
|
parameters:
|
|
- "var|bareword |+ %clothesTypes%"
|
|
tags: ["text"]
|
|
island_end:
|
|
name: island_end
|
|
island_explore_end:
|
|
name: island_explore_end
|
|
island_init:
|
|
name: island_init
|
|
island_pass:
|
|
name: island_pass
|
|
island_rope_bow:
|
|
name: island_rope_bow
|
|
island_rope_end:
|
|
name: island_rope_end
|
|
island_rope_options:
|
|
name: island_rope_options
|
|
island_rope_shout:
|
|
name: island_rope_shout
|
|
island_tattoo:
|
|
name: island_tattoo
|
|
island_tattoo_check:
|
|
name: island_tattoo_check
|
|
island_tide:
|
|
name: island_tide
|
|
island_tide_options:
|
|
name: island_tide_options
|
|
island_tide_text:
|
|
name: island_tide_text
|
|
island_var_list:
|
|
name: island_var_list
|
|
tags: ["unused"]
|
|
islandBuildOption:
|
|
name: islandBuildOption
|
|
islander_language:
|
|
name: islander_language
|
|
it:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for provided clothing slot
|
|
|
|
`<<it slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
itis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing provided clothing slot
|
|
|
|
Pronoun is subjective case for usability
|
|
|
|
`<<itis slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
journal:
|
|
name: journal
|
|
journalInventory:
|
|
description: |-
|
|
Displays the players products for sale, optionally filtered by produce type.
|
|
|
|
`<<journalInventory filter>>`
|
|
- **filter**: `string` - category of produce item to filter by
|
|
parameters:
|
|
- "string"
|
|
journalNotes:
|
|
name: journalNotes
|
|
journalNotesTextarea:
|
|
name: journalNotesTextarea
|
|
journalNotesTextareaSave:
|
|
name: journalNotesTextareaSave
|
|
kennel_intro:
|
|
name: kennel_intro
|
|
kennel_play_options:
|
|
name: kennel_play_options
|
|
kennel_treat_options:
|
|
name: kennel_treat_options
|
|
kennel_treats:
|
|
name: kennel_treats
|
|
king:
|
|
name: king
|
|
kissvirginitywarning:
|
|
description: |-
|
|
Prints `This action will take your first kiss` if your first kiss can still be lost
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
kissWraith:
|
|
name: kissWraith
|
|
kitchenDisplay:
|
|
description: |-
|
|
Prints display to make various types of learned recipes
|
|
|
|
Makes use of the widgets of a similar name to manage its display.
|
|
|
|
Use `<<set _hourRestriction to 21>>` to prevent excess use of the `Make 3`
|
|
kitchenDisplayOptions:
|
|
description: |-
|
|
Print options for kitchen display
|
|
kitchenDisplayRecipe:
|
|
description: |-
|
|
Prints recipe for kitchen display
|
|
kitchenDisplayRecipeDetail:
|
|
description: |-
|
|
Prints detailed recipe for kitchen display
|
|
kitchenDisplayRecipeMake:
|
|
description: |-
|
|
Prints restrictions for specific recipe for kitchen display
|
|
kitchenDisplayRecipes:
|
|
description: |-
|
|
Prints recipes for kitchen display
|
|
kitchenExit:
|
|
description: |-
|
|
Handles code when leaving kitchens, including unsetting `$recipeMade` and running `<<handhendon>>`.
|
|
kitchenFilter:
|
|
description: |-
|
|
Filters recipes by criteria and outputs to temporary variables
|
|
|
|
Uses `_foodSearch` to set `_recipeKeys` and `_recipeGroups`.
|
|
tags: ["temporary"]
|
|
knot_stat:
|
|
name: knot_stat
|
|
knownFoodRecipes:
|
|
description: |-
|
|
Prints known recipes that use a specific ingredient
|
|
|
|
`<<knownFoodRecipes ingredient>>`
|
|
- **ingredient**: `string` - ingredient to filter recipes by
|
|
kylar_abduction_end:
|
|
name: kylar_abduction_end
|
|
kylar_abduction_init:
|
|
name: kylar_abduction_init
|
|
kylar_abduction_rage:
|
|
name: kylar_abduction_rage
|
|
kylar_abduction_return:
|
|
name: kylar_abduction_return
|
|
kylar_parents_trust:
|
|
name: kylar_parents_trust
|
|
kylar_pet_name:
|
|
name: kylar_pet_name
|
|
kylar_stockholm_start:
|
|
name: kylar_stockholm_start
|
|
kylarangry:
|
|
name: kylarangry
|
|
kylarFinish:
|
|
name: kylarFinish
|
|
kylargag:
|
|
name: kylargag
|
|
kylarhallways:
|
|
name: kylarhallways
|
|
kylarLibrary:
|
|
description: |-
|
|
Prints partial passage of Kylar in the library
|
|
tags: ["text", "links"]
|
|
kylarLibraryStalkChat1:
|
|
description: |-
|
|
Prints paragraph chatting with Kylar in the library
|
|
tags: ["text"]
|
|
kylaroptions:
|
|
name: kylaroptions
|
|
kylaroptionsleave:
|
|
name: kylaroptionsleave
|
|
kylaroptionstext:
|
|
name: kylaroptionstext
|
|
kylarRandomUnderwear:
|
|
name: kylarRandomUnderwear
|
|
kylarReunionScene:
|
|
name: kylarReunionScene
|
|
kylarStockholmDefaultRape:
|
|
name: kylarStockholmDefaultRape
|
|
kylarwatched:
|
|
name: kylarwatched
|
|
lactation_pressure:
|
|
description: |-
|
|
Adds pressure to pc's lactation pressure
|
|
|
|
`$lactation_pressure` is counter for when pc starts lactating from daily effects (0-100, no change above 30)
|
|
|
|
`<<lactation_pressure change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
ladeviancy:
|
|
description: |-
|
|
Prints `| - Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
Ladies_gentlemen:
|
|
description: |-
|
|
Prints formal plural pronouns based on random gender chance
|
|
lady:
|
|
description: |-
|
|
Prints `man` or `lady` depending on pc's appearance
|
|
|
|
See `<<gentleman>>`
|
|
tags: ["text"]
|
|
lady_npc:
|
|
description: |-
|
|
Prints `man` or `lady` depending on $pronoun
|
|
|
|
See `<<gentleman_npc>> or <<lord>>`
|
|
tags: ["text"]
|
|
laggro:
|
|
description: |-
|
|
Prints `| - Remy's Encroachment`
|
|
tags: ["text"]
|
|
lake:
|
|
name: lake
|
|
lakecampfirewarmth:
|
|
name: lakecampfirewarmth
|
|
lakeclothes:
|
|
name: lakeclothes
|
|
lakeeffects:
|
|
name: lakeeffects
|
|
lakeeventend:
|
|
name: lakeeventend
|
|
lakejourney:
|
|
name: lakejourney
|
|
lakequick:
|
|
name: lakequick
|
|
lakereturnjourney:
|
|
name: lakereturnjourney
|
|
landryoptions:
|
|
name: landryoptions
|
|
lapproval:
|
|
name: lapproval
|
|
larage:
|
|
description: |-
|
|
Prints `| - Rage`
|
|
tags: ["text"]
|
|
large_text:
|
|
description: |-
|
|
Prints appropriate `| Large body` descriptor that allowed this text option
|
|
tags: ["text"]
|
|
larousal:
|
|
description: |-
|
|
Prints `| - Arousal`
|
|
tags: ["text"]
|
|
lass:
|
|
description: |-
|
|
Prints `lad` or `lass` depending on pc's appearance
|
|
name: lass
|
|
Lass:
|
|
name: Lass
|
|
lassie:
|
|
description: |-
|
|
Prints `lad` or `lass`, prints `laddie` or `lassie` when Doren's affection gte 50
|
|
name: lassie
|
|
Lassie:
|
|
name: Lassie
|
|
laugh:
|
|
description: |-
|
|
Prints random appropriate laugh name for active NPC, which is either `laugh`, `chuckle` or `giggle`.
|
|
tags: ["text"]
|
|
lattention:
|
|
description: |-
|
|
Prints `| - Attention`
|
|
tags: ["unused", "text"]
|
|
laughs:
|
|
description: |-
|
|
Prints random appropriate laugh verb for active NPC, which is either `laughs`, `chuckles` or `giggles`.
|
|
tags: ["text"]
|
|
lawareness:
|
|
description: |-
|
|
Prints `| - Awareness` or `| + Innocence`
|
|
tags: ["text"]
|
|
lbirdstockholm:
|
|
description: |-
|
|
Prints `| - Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
lcamp_concealment:
|
|
name: lcamp_concealment
|
|
lcardskill:
|
|
description: |-
|
|
Prints `| - target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
lchaos:
|
|
description: |-
|
|
Prints `| - Chaos`
|
|
tags: ["unused", "text"]
|
|
lcombatcontrol:
|
|
description: |-
|
|
Prints `| - Control`
|
|
tags: ["unused", "text"]
|
|
lcontrol:
|
|
description: |-
|
|
Prints `| - Control`
|
|
tags: ["text"]
|
|
lcool:
|
|
description: |-
|
|
Prints `| - Status`
|
|
tags: ["text"]
|
|
lcorruption:
|
|
description: |-
|
|
Prints `| - Corruption`
|
|
ldaring:
|
|
description: |-
|
|
Prints `| - Daring`
|
|
tags: ["text"]
|
|
ldef:
|
|
description: |-
|
|
Prints `| - Defiance`
|
|
tags: ["unused", "text"]
|
|
ldelinquency:
|
|
description: |-
|
|
Prints `| - Delinquency`
|
|
tags: ["text"]
|
|
ldom:
|
|
description: |-
|
|
Prints `| - Dominance` or `| - NPCName's Dominance` if provided
|
|
|
|
`<<ldom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
learn_recipe:
|
|
description: |-
|
|
Gain the knowledge to make a certain food item
|
|
|
|
See `<<learn_recipe_all>>` for all
|
|
|
|
`<<learn_recipe foodKey>>`
|
|
- **foodKey**: `string` - food key to learn
|
|
parameters:
|
|
- 'text|string'
|
|
learn_recipe_all:
|
|
description: |-
|
|
Gain the knowledge to make all food items
|
|
|
|
See `<<learn_recipe>>` for specific recipe
|
|
leash:
|
|
name: leash
|
|
left_pursuit_grab:
|
|
name: left_pursuit_grab
|
|
leftactionBoundBanish:
|
|
name: leftactionBoundBanish
|
|
leftactionDifficulty:
|
|
name: leftactionDifficulty
|
|
leftactionDifficultyMachine:
|
|
name: leftactionDifficultyMachine
|
|
tags: ["unused"]
|
|
leftactionDifficultySelf:
|
|
name: leftactionDifficultySelf
|
|
leftactionDifficultyStruggle:
|
|
name: leftactionDifficultyStruggle
|
|
tags: ["unused"]
|
|
leftactionDifficultySwarm:
|
|
name: leftactionDifficultySwarm
|
|
tags: ["unused"]
|
|
leftactionDifficultyTentacle:
|
|
name: leftactionDifficultyTentacle
|
|
leftactionDifficultyVore:
|
|
name: leftactionDifficultyVore
|
|
tags: ["unused"]
|
|
leftActionInit:
|
|
name: leftActionInit
|
|
leftActionInitMachine:
|
|
name: leftActionInitMachine
|
|
leftActionInitSelf:
|
|
name: leftActionInitSelf
|
|
leftActionInitStruggle:
|
|
name: leftActionInitStruggle
|
|
leftActionInitSwarm:
|
|
name: leftActionInitSwarm
|
|
leftActionInitTentacle:
|
|
name: leftActionInitTentacle
|
|
leftActionInitVore:
|
|
name: leftActionInitVore
|
|
leftActions:
|
|
name: leftActions
|
|
leftactionSetupTentacle:
|
|
name: leftactionSetupTentacle
|
|
leftActionsMachine:
|
|
name: leftActionsMachine
|
|
leftActionsSelf:
|
|
name: leftActionsSelf
|
|
leftActionsStruggle:
|
|
name: leftActionsStruggle
|
|
leftActionsSwarm:
|
|
name: leftActionsSwarm
|
|
leftActionsTentacle:
|
|
name: leftActionsTentacle
|
|
leftActionsVore:
|
|
name: leftActionsVore
|
|
leftarmtentacledisable:
|
|
name: leftarmtentacledisable
|
|
leftcamerapose:
|
|
name: leftcamerapose
|
|
leftchoke:
|
|
name: leftchoke
|
|
leftclothesnew:
|
|
name: leftclothesnew
|
|
leftCondom:
|
|
name: leftCondom
|
|
leftcoverface:
|
|
name: leftcoverface
|
|
leftdefault:
|
|
name: leftdefault
|
|
leftdildowhack:
|
|
name: leftdildowhack
|
|
leftFixAndCoverActions:
|
|
name: leftFixAndCoverActions
|
|
leftgrabnew:
|
|
name: leftgrabnew
|
|
lefthandinit:
|
|
name: lefthandinit
|
|
tags: ["unused"]
|
|
lefthandpull:
|
|
name: lefthandpull
|
|
lefthypnosiswhack:
|
|
name: lefthypnosiswhack
|
|
leftNPCCondom:
|
|
name: leftNPCCondom
|
|
leftpenwhacknew:
|
|
name: leftpenwhacknew
|
|
leftplaynew:
|
|
name: leftplaynew
|
|
leftshacklewhack:
|
|
name: leftshacklewhack
|
|
leftspraynew:
|
|
name: leftspraynew
|
|
leftstealnew:
|
|
name: leftstealnew
|
|
leftUndressOther:
|
|
name: leftUndressOther
|
|
leg_position:
|
|
name: leg_position
|
|
leg_unbind:
|
|
name: leg_unbind
|
|
legbind:
|
|
name: legbind
|
|
legLock:
|
|
name: legLock
|
|
legLocked:
|
|
name: legLocked
|
|
legsit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"legs"` slot
|
|
legson:
|
|
name: legson
|
|
tags: ["unused"]
|
|
legsruined:
|
|
description: |-
|
|
Destroys pc's legs slot clothing, whether worn or carried
|
|
|
|
`<<legsruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
legssend:
|
|
name: legssend
|
|
tags: ["unused"]
|
|
LegsShop:
|
|
name: LegsShop
|
|
legssteal:
|
|
name: legssteal
|
|
tags: ["unused"]
|
|
legsstrip:
|
|
name: legsstrip
|
|
legsthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"legs"` slot
|
|
legsundress:
|
|
name: legsundress
|
|
legswear:
|
|
name: legswear
|
|
lemonade_stand_options:
|
|
name: lemonade_stand_options
|
|
lendear:
|
|
description: |-
|
|
Prints `| - Endearment`
|
|
tags: ["text"]
|
|
lenglish:
|
|
description: |-
|
|
Prints `| - English`
|
|
tags: ["text"]
|
|
lescape_chance:
|
|
description: |-
|
|
Prints `| - Escape chance`
|
|
tags: ["text"]
|
|
lessonEnd:
|
|
description: |-
|
|
Prints end of lesson text for specified classes
|
|
|
|
`class` seems overly specific. Consider refactoring
|
|
|
|
`<<lessonEnd class pcAction?>>`
|
|
- **class**: `string` - class to end and update state on
|
|
- `"englishClassroom"` | `"historyClassroom"` | `"mathsClassroom"` | `"scienceClassroom"` | `"housekeepingClassroom"`
|
|
- **pcAction** _optional_: `string` - action pc should react from
|
|
- `"sleep"`: pc is woken up by end of class
|
|
parameters:
|
|
- '"englishClassroom"|"historyClassroom"|"mathsClassroom"|"scienceClassroom"|"housekeepingClassroom" |+ "sleep"'
|
|
tags: ["text", "refactor"]
|
|
lessonEvents:
|
|
description: |-
|
|
Pulls from appropriate event pool for class based on danger
|
|
|
|
`<<lessonEvents class dangerModifier?>>`
|
|
- **class**: `string` - class to pull events from
|
|
- `"english"` | `"history"` | `"maths"` | `"science"` | `"housekeeping"`
|
|
- **dangerModifier** _optional_: `number` - modifier to apply to danger calculations
|
|
- Defaults to `1`
|
|
parameters:
|
|
- '"english"|"history"|"maths"|"science"|"housekeeping" |+ number'
|
|
lewdity:
|
|
name: lewdity
|
|
lewditycaption:
|
|
name: lewditycaption
|
|
lewdness:
|
|
description: |-
|
|
Prints exposed player clothing or just `lewdness`
|
|
tags: ["text"]
|
|
lfarm:
|
|
description: |-
|
|
Prints `| - Farm yield`
|
|
lferocity:
|
|
description: |-
|
|
Adds 1 to wolfpack's ferocity and prints `| - Ferocity`
|
|
|
|
See `<<gferocity>>`
|
|
tags: ["text"]
|
|
lgrace:
|
|
description: |-
|
|
Prints `| - Grace` if proper tier is met
|
|
|
|
`<<lgrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
lharass:
|
|
description: |-
|
|
Prints `| Decreases chance of harassment`
|
|
tags: ["text"]
|
|
lharmony:
|
|
description: |-
|
|
Subtracts 1 from wolfpack's harmony and prints `| - Harmony`
|
|
|
|
See `<<gharmony>>`
|
|
tags: ["text"]
|
|
lheat:
|
|
description: |-
|
|
Prints `| - Heat`
|
|
tags: ["text"]
|
|
lhistory:
|
|
description: |-
|
|
Prints `| - History`
|
|
tags: ["text"]
|
|
lhope:
|
|
description: |-
|
|
Prints `| - Hope`
|
|
tags: ["text"]
|
|
lhunger:
|
|
description: |-
|
|
Prints `| - Hunger`
|
|
tags: ["text"]
|
|
limpatience:
|
|
description: |-
|
|
Prints `| - Impatience`
|
|
tags: ["unused", "text"]
|
|
linkinformation:
|
|
description: |-
|
|
Prints information linking to external DoL resources
|
|
tags: ["text"]
|
|
linkradiogroup:
|
|
name: linkradiogroup
|
|
linterest:
|
|
description: |-
|
|
Prints `| - Interest`
|
|
tags: ["text"]
|
|
lisland_tide:
|
|
name: lisland_tide
|
|
listCrimeCheats:
|
|
name: listCrimeCheats
|
|
listdancingclothes:
|
|
name: listdancingclothes
|
|
listoutfits:
|
|
name: listoutfits
|
|
listoutfitsPassage:
|
|
name: listoutfitsPassage
|
|
listsleepoutfits:
|
|
name: listsleepoutfits
|
|
listswimoutfits:
|
|
name: listswimoutfits
|
|
livestock_bodywriting:
|
|
name: livestock_bodywriting
|
|
livestock_cows:
|
|
name: livestock_cows
|
|
livestock_end:
|
|
name: livestock_end
|
|
tags: ["unused"]
|
|
livestock_horse:
|
|
name: livestock_horse
|
|
livestock_horses:
|
|
name: livestock_horses
|
|
livestock_init:
|
|
name: livestock_init
|
|
livestock_lock_cleanup:
|
|
description: |-
|
|
Unsets farm lock variables
|
|
livestock_lock_desc:
|
|
description: |-
|
|
Prints description of farm lock strength
|
|
|
|
`$livestock.lock.strength` is a measure of how damaged the farm lock is where 100 is undamaged (0-100)
|
|
tags: ["text"]
|
|
livestock_obey:
|
|
description: |-
|
|
Adds obedience in being cattle to pc's state
|
|
|
|
`$livestock_obey` is a measure of how compliant the pc is being Remy's cattle where 0 is uncompliant (0-100)
|
|
|
|
`<<livestock_obey change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
livestock_obey_description:
|
|
name: livestock_obey_description
|
|
livestock_overhear:
|
|
name: livestock_overhear
|
|
livestock_patrol:
|
|
description: |-
|
|
Prints description of farm guard location and how effective your attempt to break the lock is
|
|
|
|
Decreases `$livestock.lock.strength` based on physique
|
|
|
|
`$livestock.lock.patrol` is a measure of how far the farmhand is where 0 is near (0-100)
|
|
tags: ["text", "stat"]
|
|
livestock_sleep:
|
|
name: livestock_sleep
|
|
livestockescape:
|
|
name: livestockescape
|
|
livestockFieldGrassEvents:
|
|
name: livestockFieldGrassEvents
|
|
livestockTiePunishment:
|
|
name: livestockTiePunishment
|
|
lksuspicion:
|
|
description: |-
|
|
Prints `| - Jealousy`
|
|
tags: ["text"]
|
|
lladeviancy:
|
|
description: |-
|
|
Prints `| - - Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
llaggro:
|
|
description: |-
|
|
Prints `| - - Remy's Encroachment`
|
|
tags: ["text"]
|
|
llapproval:
|
|
name: llapproval
|
|
tags: ["unused"]
|
|
llarage:
|
|
description: |-
|
|
Prints `| - - Rage`
|
|
tags: ["unused", "text"]
|
|
llarousal:
|
|
description: |-
|
|
Prints `| - - Arousal`
|
|
tags: ["text"]
|
|
llattention:
|
|
description: |-
|
|
Prints `| - - Attention`
|
|
tags: ["unused", "text"]
|
|
llawareness:
|
|
description: |-
|
|
Prints `| - - Awareness` or `| + + Innocence`
|
|
tags: ["text"]
|
|
llbirdstockholm:
|
|
description: |-
|
|
Prints `| - - Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
llcardskill:
|
|
description: |-
|
|
Prints `| - - target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
llchaos:
|
|
description: |-
|
|
Prints `| - - Chaos`
|
|
tags: ["unused", "text"]
|
|
llcombatcontrol:
|
|
description: |-
|
|
Prints `| - - Control`
|
|
tags: ["unused", "text"]
|
|
llcontrol:
|
|
description: |-
|
|
Prints `| - - Control`
|
|
tags: ["text"]
|
|
llcool:
|
|
description: |-
|
|
Prints `| - - Status`
|
|
tags: ["text"]
|
|
llcorruption:
|
|
description: |-
|
|
Prints `| - - Corruption`
|
|
lldaring:
|
|
description: |-
|
|
Prints `| - - Daring`
|
|
tags: ["unused", "text"]
|
|
lldef:
|
|
description: |-
|
|
Prints `| - - Defiance`
|
|
tags: ["unused", "text"]
|
|
lldelinquency:
|
|
description: |-
|
|
Prints `| - - Delinquency`
|
|
tags: ["text"]
|
|
lldom:
|
|
description: |-
|
|
Prints `| - - Dominance` or `| - - NPCName's Dominance` if provided
|
|
|
|
`<<lldom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
llendear:
|
|
description: |-
|
|
Prints `| - - Endearment`
|
|
tags: ["text"]
|
|
llewdity:
|
|
description: |-
|
|
Prints `| - Lewdity`
|
|
tags: ["unused", "text"]
|
|
llfarm:
|
|
description: |-
|
|
Prints `| - - Farm yield`
|
|
llgrace:
|
|
description: |-
|
|
Prints `| - - Grace` if proper tier is met
|
|
|
|
`<<llgrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
llheat:
|
|
description: |-
|
|
Prints `| - - Heat`
|
|
tags: ["text"]
|
|
llhope:
|
|
description: |-
|
|
Prints `| - - Hope`
|
|
tags: ["text"]
|
|
llhunger:
|
|
description: |-
|
|
Prints `| - - Hunger`
|
|
tags: ["text"]
|
|
llimpatience:
|
|
description: |-
|
|
Prints `| - - Impatience`
|
|
tags: ["unused", "text"]
|
|
llinterest:
|
|
description: |-
|
|
Prints `| - - Interest`
|
|
tags: ["text"]
|
|
llksuspicion:
|
|
description: |-
|
|
Prints `| - - Jealousy`
|
|
tags: ["text"]
|
|
llladeviancy:
|
|
description: |-
|
|
Prints `| - - - Alex's Deviancy`
|
|
tags: ["unused", "text"]
|
|
lllaggro:
|
|
description: |-
|
|
Prints `| - - - Remy's Encroachment`
|
|
tags: ["text"]
|
|
lllapproval:
|
|
name: lllapproval
|
|
tags: ["unused"]
|
|
lllarage:
|
|
description: |-
|
|
Prints `| - - - Rage`
|
|
tags: ["text"]
|
|
lllarousal:
|
|
description: |-
|
|
Prints `| - - - Arousal`
|
|
tags: ["text"]
|
|
lllattention:
|
|
description: |-
|
|
Prints `| - - - Attention`
|
|
tags: ["unused", "text"]
|
|
lllawareness:
|
|
description: |-
|
|
Prints `| - - - Awareness` or `| + + + Innocence`
|
|
tags: ["text"]
|
|
lllbirdstockholm:
|
|
description: |-
|
|
Prints `| - - - Stockholm Syndrome` if `$syndromebird` is not 1
|
|
tags: ["text"]
|
|
lllcardskill:
|
|
description: |-
|
|
Prints `| + + target's card skill` where target is an NPC
|
|
|
|
`<<ggcardskill target>>`
|
|
- **target**: `string` - target npc to print drink of
|
|
- %cardsDesc%
|
|
parameters:
|
|
- "%cards%"
|
|
tags: ["text"]
|
|
lllchaos:
|
|
description: |-
|
|
Prints `| - - - Chaos`
|
|
tags: ["unused", "text"]
|
|
lllcombatcontrol:
|
|
description: |-
|
|
Prints `| - - - Control`
|
|
tags: ["unused", "text"]
|
|
lllcontrol:
|
|
description: |-
|
|
Prints `| - - - Control`
|
|
tags: ["text"]
|
|
lllcool:
|
|
description: |-
|
|
Prints `| - - - Status`
|
|
tags: ["text"]
|
|
lllcorruption:
|
|
description: |-
|
|
Prints `| - - - Corruption`
|
|
llldaring:
|
|
description: |-
|
|
Prints `| - - - Daring`
|
|
tags: ["unused", "text"]
|
|
llldef:
|
|
description: |-
|
|
Prints `| - - - Defiance`
|
|
tags: ["unused", "text"]
|
|
llldelinquency:
|
|
description: |-
|
|
Prints `| - - - Delinquency`
|
|
tags: ["text"]
|
|
llldom:
|
|
description: |-
|
|
Prints `| - - - Dominance` or `| - - - NPCName's Dominance` if provided
|
|
|
|
`<<llldom NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their dominance
|
|
- `"Robin"`: Displays "Confidence" instead
|
|
- `"Doren"`: Displays "Protectiveness" instead
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
lllendear:
|
|
description: |-
|
|
Prints `| - - - Endearment`
|
|
tags: ["unused", "text"]
|
|
lllewdity:
|
|
description: |-
|
|
Prints `| - - Lewdity`
|
|
tags: ["unused", "text"]
|
|
lllfarm:
|
|
description: |-
|
|
Prints `| - - - Farm yield`
|
|
tags: ["unused"]
|
|
lllgrace:
|
|
description: |-
|
|
Prints `| - - - Grace` if proper tier is met
|
|
|
|
`<<lllgrace tier?>>`
|
|
- **tier**: `string` - rank source, pc ranks equal or above this will not change grace
|
|
- `"monk"` | `"priest"` | `"bishop"`
|
|
parameters:
|
|
- '|+ "monk"|"priest"|"bishop"'
|
|
tags: ["text"]
|
|
lllheat:
|
|
description: |-
|
|
Prints `| - - - Heat`
|
|
tags: ["text"]
|
|
lllhope:
|
|
description: |-
|
|
Prints `| - - - Hope`
|
|
tags: ["text"]
|
|
lllhunger:
|
|
description: |-
|
|
Prints `| - - - Hunger`
|
|
tags: ["text"]
|
|
lllimpatience:
|
|
description: |-
|
|
Prints `| - - - Impatience`
|
|
tags: ["unused", "text"]
|
|
lllinterest:
|
|
description: |-
|
|
Prints `| - - - Interest`
|
|
tags: ["unused", "text"]
|
|
lllksuspicion:
|
|
description: |-
|
|
Prints `| - - - Jealousy`
|
|
tags: ["text"]
|
|
llllewdity:
|
|
description: |-
|
|
Prints `| - - - Lewdity`
|
|
tags: ["unused", "text"]
|
|
llllove:
|
|
description: |-
|
|
Prints `| - - - Love` or `| - - - NPCName's Love` if provided
|
|
|
|
`<<llllove NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
llllust:
|
|
description: |-
|
|
Prints `| - - - Lust` or `| - - - NPCName's Lust` if provided
|
|
|
|
`<<llllust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
lllobey:
|
|
description: |-
|
|
Prints `| - - - Obedience`
|
|
tags: ["text"]
|
|
lllove:
|
|
description: |-
|
|
Prints `| - - Love` or `| - - NPCName's Love` if provided
|
|
|
|
`<<lllove NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
lllpain:
|
|
description: |-
|
|
Prints `| - - - Pain`
|
|
tags: ["text"]
|
|
lllperlove:
|
|
description: |-
|
|
Prints `| - - - Love` or `| - - - NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
lllphysique:
|
|
description: |-
|
|
Prints `| - - - Physique`
|
|
tags: ["unused", "text"]
|
|
lllpound_status:
|
|
name: lllpound_status
|
|
lllpurity:
|
|
description: |-
|
|
Prints `| - - - Purity`
|
|
tags: ["text"]
|
|
lllreb:
|
|
description: |-
|
|
Prints `| - - - Rebelliousness`
|
|
tags: ["unused", "text"]
|
|
lllrespect:
|
|
description: |-
|
|
Prints `| - - - Respect`
|
|
tags: ["unused", "text"]
|
|
lllrtrauma:
|
|
description: |-
|
|
Prints `| - - - Robin's Trauma`, unless at min value
|
|
|
|
`<<lllrtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 0
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
lllsaltiness:
|
|
description: |-
|
|
Prints `| - - - Saltiness`
|
|
tags: ["unused", "text"]
|
|
lllsarousal:
|
|
name: lllsarousal
|
|
tags: ["unused"]
|
|
lllsecurity:
|
|
description: |-
|
|
Prints `| - - - Security`
|
|
tags: ["unused", "text"]
|
|
lllshame:
|
|
description: |-
|
|
Prints `| - - - Shame`
|
|
tags: ["unused", "text"]
|
|
lllslust:
|
|
description: |-
|
|
Prints `| - - - Sydney's Lust`
|
|
tags: ["text"]
|
|
lllspain:
|
|
name: lllspain
|
|
lllspurity:
|
|
description: |-
|
|
Prints `| - - - Sydney's Purity` or `| + + + Sydney's Corruption`
|
|
tags: ["unused", "text"]
|
|
lllstockholm:
|
|
description: |-
|
|
Prints `| - - - Stockholm Syndrome`
|
|
tags: ["text"]
|
|
lllstray_happiness:
|
|
description: |-
|
|
Prints `| - - - Stray contentment`
|
|
tags: ["unused", "text"]
|
|
lllstress:
|
|
description: |-
|
|
Prints `| - - - Stress`
|
|
tags: ["text"]
|
|
lllsuspicion:
|
|
description: |-
|
|
Prints `| - - - Suspicion`
|
|
tags: ["text"]
|
|
llltiredness:
|
|
description: |-
|
|
Prints `| - - - Fatigue`
|
|
tags: ["unused", "text"]
|
|
llltrauma:
|
|
description: |-
|
|
Prints `| - - - Trauma`
|
|
tags: ["text"]
|
|
llltrust:
|
|
description: |-
|
|
Prints `| - - - Trust`
|
|
tags: ["text"]
|
|
lllust:
|
|
description: |-
|
|
Prints `| - - Lust` or `| - - NPCName's Lust` if provided
|
|
|
|
`<<lllust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
lllworldcorruption:
|
|
description: |-
|
|
Prints `| - - - World Corruption`
|
|
tags: ["text"]
|
|
lllyearning:
|
|
description: |-
|
|
Prints `| - - - Yearning` or `| - - - ???`
|
|
tags: ["text"]
|
|
llobey:
|
|
description: |-
|
|
Prints `| - - Obedience`
|
|
tags: ["text"]
|
|
llove:
|
|
description: |-
|
|
Prints `| - Love` or `| - NPCName's Love` if provided
|
|
|
|
`<<llove NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
llpain:
|
|
description: |-
|
|
Prints `| - - Pain`
|
|
tags: ["text"]
|
|
llperlove:
|
|
description: |-
|
|
Prints `| - - Love` or `| - - NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
llphysique:
|
|
description: |-
|
|
Prints `| - - Physique`
|
|
tags: ["unused", "text"]
|
|
llpound_status:
|
|
name: llpound_status
|
|
llpurity:
|
|
description: |-
|
|
Prints `| - - Purity`
|
|
tags: ["text"]
|
|
llreb:
|
|
description: |-
|
|
Prints `| - - Rebelliousness`
|
|
tags: ["unused", "text"]
|
|
llrespect:
|
|
description: |-
|
|
Prints `| - - Respect`
|
|
tags: ["text"]
|
|
llrtrauma:
|
|
description: |-
|
|
Prints `| - - Robin's Trauma`, unless at min value
|
|
|
|
`<<llrtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 0
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
llsaltiness:
|
|
description: |-
|
|
Prints `| - - Saltiness`
|
|
tags: ["unused", "text"]
|
|
llsarousal:
|
|
name: llsarousal
|
|
llsecurity:
|
|
description: |-
|
|
Prints `| - - Security`
|
|
tags: ["unused", "text"]
|
|
llshame:
|
|
description: |-
|
|
Prints `| - - Shame`
|
|
tags: ["unused", "text"]
|
|
llslust:
|
|
description: |-
|
|
Prints `| - - Sydney's Lust`
|
|
tags: ["unused", "text"]
|
|
llspain:
|
|
name: llspain
|
|
tags: ["unused"]
|
|
llspurity:
|
|
description: |-
|
|
Prints `| - - Sydney's Purity` or `| + + Sydney's Corruption`
|
|
tags: ["text"]
|
|
llstockholm:
|
|
description: |-
|
|
Prints `| - - Stockholm Syndrome`
|
|
tags: ["unused", "text"]
|
|
llstray_happiness:
|
|
description: |-
|
|
Prints `| - - Stray contentment`
|
|
tags: ["unused", "text"]
|
|
llstress:
|
|
description: |-
|
|
Prints `| - - Stress`
|
|
tags: ["text"]
|
|
llsuspicion:
|
|
description: |-
|
|
Prints `| - - Suspicion`
|
|
tags: ["text"]
|
|
lltiredness:
|
|
description: |-
|
|
Prints `| - - Fatigue`
|
|
tags: ["unused", "text"]
|
|
lltrauma:
|
|
description: |-
|
|
Prints `| - - Trauma`
|
|
tags: ["text"]
|
|
lltrust:
|
|
description: |-
|
|
Prints `| - - Trust`
|
|
tags: ["text"]
|
|
llust:
|
|
description: |-
|
|
Prints `| - Lust` or `| - NPCName's Lust` if provided
|
|
|
|
`<<llust NPCName?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their lust
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
llworldcorruption:
|
|
description: |-
|
|
Prints `| - - World Corruption`
|
|
tags: ["text"]
|
|
llyearning:
|
|
description: |-
|
|
Prints `| - - Yearning` or `| - - ???`
|
|
tags: ["text"]
|
|
lmaths:
|
|
description: |-
|
|
Prints `| - Maths`
|
|
tags: ["text"]
|
|
loadAllFeats:
|
|
name: loadAllFeats
|
|
loadBoxIronmanCheater:
|
|
name: loadBoxIronmanCheater
|
|
loadBoxIronmanSafetyCancel:
|
|
name: loadBoxIronmanSafetyCancel
|
|
loadConfirm:
|
|
name: loadConfirm
|
|
loadconfirmcompat:
|
|
name: loadconfirmcompat
|
|
tags: ["unused"]
|
|
loadFiltersMenu:
|
|
name: loadFiltersMenu
|
|
loadingAllFeats:
|
|
name: loadingAllFeats
|
|
loadIronmanCheater:
|
|
name: loadIronmanCheater
|
|
loadIronmanSafetyCancel:
|
|
name: loadIronmanSafetyCancel
|
|
loadNPC:
|
|
description: |-
|
|
Loads persistent npc from named slot
|
|
|
|
See `<<saveNPC>>`, `<<updateNPC>>`, & `<<clearNPC>>`
|
|
|
|
`<<loadNPC slot name>>`
|
|
- **slot**: `number` - slot number to put npc data at (zero-based)
|
|
- **name**: `string` - key to load npc's data from
|
|
- spaces should be avoided if possible
|
|
parameters:
|
|
- "number &+ bareword|string|text"
|
|
loadShopOptions:
|
|
name: loadShopOptions
|
|
loadTempHairStyle:
|
|
name: loadTempHairStyle
|
|
loadWardrobeOptions:
|
|
name: loadWardrobeOptions
|
|
loadWarning:
|
|
name: loadWarning
|
|
loadwarningcompat:
|
|
name: loadwarningcompat
|
|
lobey:
|
|
description: |-
|
|
Prints `| - Obedience`
|
|
tags: ["text"]
|
|
lobsession:
|
|
description: |-
|
|
Subtracts obsession from Ivory Wraith's state and prints `| - Obsession` with up to three `-`s based on size of change
|
|
|
|
`C.npc["Ivory Wraith"].lust` is used to measure Ivory Wraith's obsession (10-20 if `$wraith.state` is `"haunt"`, 0-20 otherwise)
|
|
|
|
`<<lobsession change?>>`
|
|
- **change** _optional_: `number` - amount to subtract
|
|
- Defaults to `1`
|
|
parameters:
|
|
- "|+ number"
|
|
location:
|
|
name: location
|
|
location_text:
|
|
description: |-
|
|
Prints `$location` as noun
|
|
|
|
Out of date and underutilised. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
locker_suspicion:
|
|
description: |-
|
|
Adds suspicion of being the panty thief to pc's state
|
|
|
|
`$locker_suspicion` is a measure of how suspicious pc is in the eyes of the school where 0 is not (0-100)
|
|
|
|
`<<locker_suspicion change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
lockerclothes:
|
|
description: |-
|
|
Manages storage of handheld items in `lockers` location
|
|
|
|
See `<<lockers2>>` for second slot
|
|
lockerclothes2:
|
|
description: |-
|
|
Manages storage of handheld items in `lockers2` location
|
|
|
|
See `<<lockers>>` for first slot
|
|
lockerClothesAutoEquip:
|
|
description: |-
|
|
Automatically equips or swaps out to the handheld item in the school lockers
|
|
|
|
See `<<lockerClothesAutoOption>>` for the toggle and `<<lockerClothesAutoStore>>` for storing or swapping out your current handheld item in the school lockers
|
|
lockerClothesAutoOption:
|
|
description: |-
|
|
Toggle to automatically store, equip, and swap handheld items in the school lockers
|
|
|
|
See `<<lockerClothesAutoEquip>>` and `<<lockerClothesAutoStore>>` for functionality
|
|
lockerClothesAutoStore:
|
|
description: |-
|
|
Automatically stores or swaps out your current handheld item in the school lockers
|
|
|
|
See `<<lockerClothesAutoOption>>` for the toggle and `<<lockerClothesAutoEquip>>` for equipping or swapping out to the handheld item in the school lockers
|
|
lockerevent:
|
|
name: lockerevent
|
|
lockereventnext:
|
|
name: lockereventnext
|
|
lockereventpassages:
|
|
name: lockereventpassages
|
|
lockerkeyoptions:
|
|
description: |-
|
|
Shows the options for what to do with the locker key, in all cases of `:: Hallways Delinquent Lockers` where the player ends up with the key
|
|
loft_window_options:
|
|
name: loft_window_options
|
|
log:
|
|
name: log
|
|
tags: ["unused"]
|
|
loiter:
|
|
name: loiter
|
|
lord:
|
|
description: |-
|
|
Prints lord/lady
|
|
|
|
See <<lady_npc>>
|
|
See <<Lord>> for capitalised prose
|
|
tags: ["text"]
|
|
Lord:
|
|
description: |-
|
|
Prints Lord/Lady
|
|
|
|
See <<lord>> for uncapitalised prose
|
|
tags: ["text"]
|
|
loveInterest:
|
|
name: loveInterest
|
|
loveInterestAdd:
|
|
description: |-
|
|
adds the NPC as an active love interest if there are any love interest slots available, and displays a message notifying.
|
|
|
|
`<<loveInterestAdd npcName>>`
|
|
- **npcName**: `string` - love interest NPC name
|
|
- %loveInterestDesc%
|
|
parameters:
|
|
- '%loveInterest% |+ "consensual"'
|
|
loveInterestFunction:
|
|
name: loveInterestFunction
|
|
loveInterestRemove:
|
|
description: |-
|
|
removes the NPC as an active love interest, and displays a message notifying. Shifts other LI slots down to fill.
|
|
|
|
`<<loveInterestRemove npcName>>`
|
|
- **npcName**: `string` - love interest NPC name
|
|
- %loveInterestDesc%
|
|
parameters:
|
|
- '%loveInterest%'
|
|
lowerhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"lower"` slot
|
|
lowerintegrity:
|
|
name: lowerintegrity
|
|
tags: ["unused"]
|
|
lowerit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"lower"` slot
|
|
loweritis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"lower"` slot
|
|
loweron:
|
|
name: loweron
|
|
lowerplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"lower"` slot
|
|
lowerruined:
|
|
description: |-
|
|
Destroys pc's lower slot clothing, whether worn or carried
|
|
|
|
`<<lowerruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
lowersend:
|
|
name: lowersend
|
|
lowerslither:
|
|
name: lowerslither
|
|
tags: ["unused"]
|
|
lowersteal:
|
|
name: lowersteal
|
|
lowerstrip:
|
|
name: lowerstrip
|
|
lowerthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"lower"` slot
|
|
tags: ["unused"]
|
|
lowerundress:
|
|
name: lowerundress
|
|
lowerwear:
|
|
name: lowerwear
|
|
lowerwet:
|
|
description: |-
|
|
Adds wetness to pc's lower clothing state
|
|
|
|
`$lowerwet` is a measure of how wet pc's lower clothing is where 0 is dry (0-200)
|
|
|
|
`$lowerwetstate` is a measure of effects due to wetness of pc's lower clothing where 0 is dry (0-3)
|
|
|
|
Over clothes don't take into account wetness. Consider refactoring to expand
|
|
|
|
`<<lowerwet change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
loxygen:
|
|
description: |-
|
|
Prints `| - Oxygen`
|
|
tags: ["text"]
|
|
lpain:
|
|
description: |-
|
|
Prints `| - Pain`
|
|
tags: ["text"]
|
|
lperlove:
|
|
description: |-
|
|
Prints `| - Love` or `| - NPCName's Love` if provided, for persistent NPCs
|
|
|
|
`<<ggglove NPCName? simple?>>`
|
|
- **NPCName** _optional_: `string` - name to display as their love
|
|
- **simple** _optional_: `string` - skips NPC name and only prints love alias
|
|
parameters:
|
|
- '|+ text|string |+ "simple"'
|
|
tags: ["text"]
|
|
lphysique:
|
|
description: |-
|
|
Prints `| - Physique`
|
|
tags: ["unused", "text"]
|
|
lpound_status:
|
|
name: lpound_status
|
|
lpurity:
|
|
description: |-
|
|
Prints `| - Purity`
|
|
tags: ["text"]
|
|
lpursuit:
|
|
name: lpursuit
|
|
lreb:
|
|
description: |-
|
|
Prints `| - Rebelliousness`
|
|
tags: ["text"]
|
|
lrespect:
|
|
description: |-
|
|
Prints `| - Respect`
|
|
tags: ["text"]
|
|
lrtrauma:
|
|
description: |-
|
|
Prints `| - Robin's Trauma`, unless at min value
|
|
|
|
`<<lrtrauma force?>>`
|
|
- **force** _optional_: `boolean` - prints even if trauma is 0
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["unused", "text"]
|
|
lsaltiness:
|
|
description: |-
|
|
Prints `| - Saltiness`
|
|
tags: ["unused", "text"]
|
|
lsarousal:
|
|
name: lsarousal
|
|
lscience:
|
|
description: |-
|
|
Prints `| - Science`
|
|
tags: ["text"]
|
|
lsecurity:
|
|
description: |-
|
|
Prints `| - Security`
|
|
tags: ["text"]
|
|
lshame:
|
|
description: |-
|
|
Prints `| - Shame`
|
|
tags: ["unused", "text"]
|
|
lslust:
|
|
description: |-
|
|
Prints `| - Sydney's Lust`
|
|
tags: ["text"]
|
|
lspain:
|
|
name: lspain
|
|
lspurity:
|
|
description: |-
|
|
Prints `| - Sydney's Purity` or `| + Sydney's Corruption`
|
|
tags: ["text"]
|
|
lstockholm:
|
|
description: |-
|
|
Prints `| - Stockholm Syndrome`
|
|
tags: ["unused", "text"]
|
|
lstray_happiness:
|
|
description: |-
|
|
Prints `| - Stray contentment`
|
|
tags: ["unused", "text"]
|
|
lstress:
|
|
description: |-
|
|
Prints `| - Stress`
|
|
tags: ["text"]
|
|
lsuspicion:
|
|
description: |-
|
|
Prints `| - Suspicion`
|
|
tags: ["text"]
|
|
ltiredness:
|
|
description: |-
|
|
Prints `| - Fatigue`
|
|
tags: ["text"]
|
|
ltorch:
|
|
name: ltorch
|
|
ltowerprogress:
|
|
name: ltowerprogress
|
|
ltrauma:
|
|
description: |-
|
|
Prints `| - Trauma`
|
|
tags: ["text"]
|
|
ltreasure:
|
|
description: |-
|
|
Prints `| Increases chance of finding treasure`
|
|
tags: ["unused", "text"]
|
|
ltrust:
|
|
description: |-
|
|
Prints `| - Trust`
|
|
tags: ["text"]
|
|
lubePrice:
|
|
name: lubePrice
|
|
lustfulCheck:
|
|
description: |-
|
|
Increases player's progress towards gaining the lustful trait if wearing the correct set of clothes.
|
|
lustfulUpdate:
|
|
description: |-
|
|
Applies the feminising effects of worn bimbo clothes and the masculinising effects of worn pimp clothes.
|
|
luxuryTooltip:
|
|
name: luxuryTooltip
|
|
lwalnut:
|
|
name: lwalnut
|
|
lwood:
|
|
name: lwood
|
|
tags: ["unused"]
|
|
lworldcorruption:
|
|
description: |-
|
|
Prints `| - World Corruption`
|
|
tags: ["text"]
|
|
lworldcorruptionhard:
|
|
tags: ["text"]
|
|
lyearning:
|
|
description: |-
|
|
Prints `| - Yearning` or `| - ???`
|
|
tags: ["text"]
|
|
ma:
|
|
name: ma
|
|
Ma:
|
|
name: Ma
|
|
maam:
|
|
description: |-
|
|
Prints `sir` or `ma'am` from `$pronoun`, the pronoun of the NPC last selected by `<<personX>>` (`$NPCList[$index].pronoun`) Use `<<psir>>` for the PC
|
|
tags: ["text"]
|
|
Maam:
|
|
description: |-
|
|
Prints capitalised `Sir` or `Ma'am` from `$pronoun`, the pronoun of the NPC last selected by `<<personX>>` (`$NPCList[$index].pronoun`).
|
|
|
|
Use `<<pSir>>` for the PC
|
|
tags: ["text"]
|
|
machine_actions:
|
|
name: machine_actions
|
|
machine_anal_disable:
|
|
name: machine_anal_disable
|
|
machine_arm_chains_disable:
|
|
name: machine_arm_chains_disable
|
|
machine_combat:
|
|
name: machine_combat
|
|
machine_damage:
|
|
name: machine_damage
|
|
machine_effects:
|
|
name: machine_effects
|
|
machine_end:
|
|
name: machine_end
|
|
machine_init:
|
|
name: machine_init
|
|
machine_leg_chains_disable:
|
|
name: machine_leg_chains_disable
|
|
machine_speed:
|
|
name: machine_speed
|
|
machine_state:
|
|
name: machine_state
|
|
machine_vaginal_disable:
|
|
name: machine_vaginal_disable
|
|
machine_violent_arms:
|
|
name: machine_violent_arms
|
|
machine_violent_legs:
|
|
name: machine_violent_legs
|
|
make_recipe:
|
|
description: |-
|
|
Convert held ingredients into a new food item
|
|
|
|
`<<make_recipe foodKey multiplier?>>`
|
|
- **foodKey**: `string` - food key to make
|
|
- **multiplier** _optional_: `number`
|
|
- Defaults to `1`
|
|
parameters:
|
|
- "text|string |+ number"
|
|
makeAbomination:
|
|
name: makeAbomination
|
|
makeAwareOfDetails:
|
|
name: makeAwareOfDetails
|
|
makeupPresets:
|
|
name: makeupPresets
|
|
makeupPresetsItem:
|
|
name: makeupPresetsItem
|
|
male:
|
|
name: male
|
|
maleChanceSplitControls:
|
|
name: maleChanceSplitControls
|
|
man:
|
|
name: man
|
|
man-chased:
|
|
name: man-chased
|
|
man-combat:
|
|
name: man-combat
|
|
man-pursuit:
|
|
name: man-pursuit
|
|
man-stalk:
|
|
name: man-stalk
|
|
managePill:
|
|
name: managePill
|
|
tags: ["unused"]
|
|
managerLove:
|
|
name: managerLove
|
|
mancombat_choke:
|
|
name: mancombat_choke
|
|
mancombat_strangle:
|
|
name: mancombat_strangle
|
|
manend:
|
|
description: |-
|
|
Clears speech variables related to man combat
|
|
|
|
Superseded by `<<endcombat>>`
|
|
maninit:
|
|
name: maninit
|
|
mannequin:
|
|
name: mannequin
|
|
mannequinHairdresser:
|
|
name: mannequinHairdresser
|
|
manspeech:
|
|
name: manspeech
|
|
map:
|
|
name: map
|
|
mapLocations:
|
|
name: mapLocations
|
|
marketFilter:
|
|
name: marketFilter
|
|
marketStockDisplay:
|
|
description: |-
|
|
Prints display to manage the selling of items to customers. Makes use of the widgets of a similar name to manage its display.
|
|
tags: ["text", "links"]
|
|
marketStockDisplayItem:
|
|
name: marketStockDisplayItem
|
|
marketStockDisplayItemDetail:
|
|
name: marketStockDisplayItemDetail
|
|
marketStockDisplayItems:
|
|
name: marketStockDisplayItems
|
|
masochism:
|
|
description: |-
|
|
Adds masochism to pc's state
|
|
|
|
`$masochism` is a measure of pc's progression towards being masochistic where 0 is no progress (0-1,000)
|
|
|
|
`<<masochism change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
mason_actions:
|
|
name: mason_actions
|
|
mason_greet:
|
|
name: mason_greet
|
|
mason_greet_lust:
|
|
name: mason_greet_lust
|
|
masopain:
|
|
description: |-
|
|
Adds pain and corresponding arousal to pc's state regardless of whether they're masochistic
|
|
|
|
Balance is different than regular `<<pain>>` and cannot actually increase masochism. Consider refactoring
|
|
|
|
`<<masopain change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
master:
|
|
description: |-
|
|
Prints `master` or `mistress` depending on npc pronouns
|
|
tags: ["text"]
|
|
Master:
|
|
description: |-
|
|
Prints `Master` or `Mistress` depending on npc pronouns
|
|
tags: ["text"]
|
|
masturbationactions:
|
|
name: masturbationactions
|
|
masturbationAudienceIncrement:
|
|
description: |-
|
|
Generates new masturbation audience member if less than max
|
|
|
|
`<<masturbationAudienceIncrement type?>>`
|
|
- **type** _optional_: `string` - type of audience member to generate
|
|
- `"student"`: audience member is a student
|
|
parameters:
|
|
- '|+ "student"'
|
|
masturbationbowl:
|
|
name: masturbationbowl
|
|
masturbationbowlimage:
|
|
name: masturbationbowlimage
|
|
masturbationControls:
|
|
name: masturbationControls
|
|
masturbationeffects:
|
|
name: masturbationeffects
|
|
masturbationSlimeControl:
|
|
name: masturbationSlimeControl
|
|
masturbationStallInterrupt:
|
|
name: masturbationStallInterrupt
|
|
masturbationstart:
|
|
name: masturbationstart
|
|
masturbationStopControls:
|
|
name: masturbationStopControls
|
|
maths_skill_up_text:
|
|
name: maths_skill_up_text
|
|
mathsLessonEnd:
|
|
name: mathsLessonEnd
|
|
mathsLessonEvent:
|
|
name: mathsLessonEvent
|
|
mathsphone:
|
|
name: mathsphone
|
|
mathsprojectfinish:
|
|
name: mathsprojectfinish
|
|
mathsprojectstart:
|
|
name: mathsprojectstart
|
|
mathsskill:
|
|
name: mathsskill
|
|
mathsWhitneyAttendChance:
|
|
name: mathsWhitneyAttendChance
|
|
mathsWhitneyGropeOrgasm:
|
|
name: mathsWhitneyGropeOrgasm
|
|
maxDefaultActionSetsclamp:
|
|
name: maxDefaultActionSetsclamp
|
|
tags: ["unused"]
|
|
maze_basilisk:
|
|
name: maze_basilisk
|
|
maze_end:
|
|
name: maze_end
|
|
maze_init:
|
|
name: maze_init
|
|
measuringcharmsimage:
|
|
name: measuringcharmsimage
|
|
meditateoptions:
|
|
name: meditateoptions
|
|
meek:
|
|
name: meek
|
|
meetingattention:
|
|
name: meetingattention
|
|
meetingmolestactions:
|
|
name: meetingmolestactions
|
|
meetingpetactions:
|
|
name: meetingpetactions
|
|
menstruationCycle:
|
|
name: menstruationCycle
|
|
menstruationCycleState:
|
|
name: menstruationCycleState
|
|
mer:
|
|
name: mer
|
|
mereventend:
|
|
name: mereventend
|
|
merexposed:
|
|
name: merexposed
|
|
tags: ["unused"]
|
|
merquick:
|
|
name: merquick
|
|
methodical_guard:
|
|
name: methodical_guard
|
|
middleruined:
|
|
description: |-
|
|
Destroys pc's upper and lower slot clothing, whether worn or carried
|
|
milk_amount:
|
|
description: |-
|
|
Adds milk to pc's milk supply
|
|
|
|
`$milk_amount` is the current pc milk amount remaining
|
|
|
|
`change` is technically optional. Consider refactoring
|
|
|
|
`<<milk_amount change?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- if not provided, just updates milk effects
|
|
parameters:
|
|
- number
|
|
milkTrait:
|
|
description: |-
|
|
Prints `| Milk Enthusiast` or `| Milk Addict` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
milkvolume:
|
|
description: |-
|
|
Adds milk to pc's milk capacity with appropriate checks
|
|
|
|
`$milkvolume` is the current maximum pc milk capacity (0-3,000)
|
|
|
|
`<<milkvolume change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
mines_crystals:
|
|
name: mines_crystals
|
|
mines_end:
|
|
name: mines_end
|
|
mines_init:
|
|
name: mines_init
|
|
mines_suspicion:
|
|
name: mines_suspicion
|
|
mines_suspicion_text:
|
|
name: mines_suspicion_text
|
|
mirror:
|
|
description: |-
|
|
Prints wrapper for mirror options
|
|
|
|
`<<mirror type?>>`
|
|
- **type** _optional_: `string` - type of mirror to look into
|
|
- `"mirror"` | `"reflection"` | `"water"`
|
|
- Defaults to `"mirror"`
|
|
parameters:
|
|
- '|+ "mirror"|"reflection"|"water"'
|
|
tags: ["dom", "text"]
|
|
mirrorAppearance:
|
|
name: mirrorAppearance
|
|
mirrorAppearancePregnancy:
|
|
name: mirrorAppearancePregnancy
|
|
mirrorBodywriting:
|
|
description: |-
|
|
Prints all bodywritings for given pc state
|
|
|
|
`<<mirrorBodywriting state>>`
|
|
- **state**: `string` - current state of the bodywriting
|
|
- `"visible"` | `"hidden"`
|
|
parameters:
|
|
- '"visible"|"hidden"'
|
|
tags: ["text", "dom"]
|
|
mirrorDisplay:
|
|
name: mirrorDisplay
|
|
mirrorGender:
|
|
description: |-
|
|
Prints contributing factors determining pc's gendered appearance
|
|
tags: ["text", "dom", "links"]
|
|
mirrorHair:
|
|
name: mirrorHair
|
|
mirrorhairControls:
|
|
name: mirrorhairControls
|
|
mirrorhairdisplay:
|
|
name: mirrorhairdisplay
|
|
mirrorhairdisplayClick:
|
|
name: mirrorhairdisplayClick
|
|
mirrorhairdisplayElements:
|
|
name: mirrorhairdisplayElements
|
|
mirrorhairdisplayFilter:
|
|
name: mirrorhairdisplayFilter
|
|
mirrorhairdisplayLinks:
|
|
name: mirrorhairdisplayLinks
|
|
mirrorhairdisplaySave:
|
|
name: mirrorhairdisplaySave
|
|
mirrorhairOptions:
|
|
name: mirrorhairOptions
|
|
mirrorHairSave:
|
|
name: mirrorHairSave
|
|
mirrorHairSaveOptions:
|
|
name: mirrorHairSaveOptions
|
|
mirrorHairTraitList:
|
|
name: mirrorHairTraitList
|
|
mirrorhairTraits:
|
|
name: mirrorhairTraits
|
|
mirrorMakeup:
|
|
name: mirrorMakeup
|
|
mirrorMakeupPart:
|
|
name: mirrorMakeupPart
|
|
mirrorMenu:
|
|
name: mirrorMenu
|
|
mirrorSkin:
|
|
name: mirrorSkin
|
|
mirrorTransformation:
|
|
name: mirrorTransformation
|
|
mirrorwet:
|
|
name: mirrorwet
|
|
mobileStats:
|
|
name: mobileStats
|
|
mobileStatsColor:
|
|
name: mobileStatsColor
|
|
mobileStatsColorAllure:
|
|
name: mobileStatsColorAllure
|
|
mobileStatsColorSet:
|
|
name: mobileStatsColorSet
|
|
mobileStatsColorSetIverted:
|
|
name: mobileStatsColorSetIverted
|
|
mobileStatsTime:
|
|
name: mobileStatsTime
|
|
modelfilter:
|
|
description: |-
|
|
Set model filter object
|
|
|
|
Will do a copy, so you can safely edit filter options
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<modelfilter filterName filter>>`
|
|
- **filterName**: `string` - filter name corresponding to #CanvasModel.options.filters
|
|
- **filter**: `object` - Filter object to set at filterName
|
|
parameters:
|
|
- text &+ bareword|var
|
|
modelfilterset:
|
|
description: |-
|
|
Set model filter object property
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<modelfilterset filterName propertyName property>>`
|
|
- **filterName**: `string` - filter name corresponding to #CanvasModel.options.filters
|
|
- **propertyName**: `string` - property name of filter to set
|
|
- **property**: `string|number` - property value
|
|
parameters:
|
|
- text &+ text &+ text|number
|
|
modelprepare-player-body:
|
|
name: modelprepare-player-body
|
|
modelprepare-player-clothes:
|
|
name: modelprepare-player-clothes
|
|
molestbusinit:
|
|
name: molestbusinit
|
|
molested:
|
|
description: |-
|
|
Triggers flashbacks if the player is suffering from them.
|
|
|
|
Raises the player's awareness and increases the counter for the number of times they've been molested.
|
|
|
|
No increases if the $gamemode is "soft"
|
|
name: molested
|
|
moleststat:
|
|
name: moleststat
|
|
molestTrait:
|
|
description: |-
|
|
Prints `| Graceful` or `| Plaything` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
money:
|
|
description: |-
|
|
Adds/ removes money from pc's state and logs source
|
|
|
|
`<<money amount source? optional?>>`
|
|
- **amount**: `number` - £ to give or take from pc
|
|
- Decimals not supported, use raw values only
|
|
- **source** _optional_: `string` - source key
|
|
- Defaults to current location
|
|
- **optional** _optional_: `object` - options
|
|
- **recordOnly** _optional_: `boolean` - only update sources, not actual money
|
|
parameters:
|
|
- "number |+ string |+ ...var|bareword|text"
|
|
moneyGain:
|
|
description: |-
|
|
Prints and adds money to pc's state
|
|
|
|
See `<<moneyGainDisplay>>` to print before actually gaining
|
|
|
|
See `<<printmoney>>` and `<<formatmoney>>` to just print raw amounts
|
|
|
|
Sets `_money_gain` to result of calculation
|
|
|
|
`<<moneyGain amount notExactly? stolen? source?>>`
|
|
- **amount**: `number` - £ to give to pc (decimals supported)
|
|
- **notExactly** _optional_: `boolean` - apply random +/- 20% to amount
|
|
- Defaults to `false`
|
|
- **stolen** _optional_: `boolean` - stolen money scales with skulduggery and impacts crime
|
|
- Defaults to `false`
|
|
- **source** _optional_: `string` - records the amount of money under the source provided
|
|
- Defaults to current location
|
|
parameters:
|
|
- "number |+ bool |+ bool |+ string"
|
|
tags: ["text", "temp"]
|
|
moneyGainDisplay:
|
|
description: |-
|
|
Prints a theoretically added amount of money but does not actually change pc's state
|
|
|
|
See `<<moneyGain>>` to actually gain
|
|
|
|
See `<<printmoney>>` and `<<formatmoney>>` to just print raw amounts
|
|
|
|
Sets `_money_gain` to result of calculation
|
|
|
|
Widget documentation and codebase regularly uses manual adjustments instead of `<<moneyGain>>`. Consider refactoring
|
|
|
|
Example:
|
|
```
|
|
This example shows you <<moneyGainDisplay 100 true true>> that you could steal.
|
|
|
|
<<link [[Take it|Example Passage]]>><<moneyGain _money_gain false true>><</link>><<crime "petty">>
|
|
<br>
|
|
<<link [[Leave|Example Passage]]>><</link>>
|
|
```
|
|
|
|
`<<moneyGainDisplay amount notExactly? stolen?>>`
|
|
- **amount**: `number` - £ to give to pc (decimals supported)
|
|
- **notExactly** _optional_: `boolean` - apply random +/- 20% to amount
|
|
- Defaults to `false`
|
|
- **stolen** _optional_: `boolean` - stolen money scales with skulduggery and impacts crime
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "number |+ bool |+ bool"
|
|
tags: ["text", "temp", "refactor"]
|
|
moneyStats:
|
|
description: |-
|
|
Prints money stats section
|
|
tags: ["text", "dom"]
|
|
moneyStatsCompare:
|
|
description: |-
|
|
Compares money earned/ spent against a snapshot
|
|
|
|
Relies on `_showSnapshot` being set to true
|
|
|
|
`<<moneyStatsCompare key type>>`
|
|
- **key**: `string` - source key
|
|
- **type** _optional_: `string` - subkey to access
|
|
- `"earned"` | `"spent"`
|
|
parameters:
|
|
- 'string &+ "earned"|"spent"'
|
|
tags: ["temp", "text"]
|
|
moneyStatsCompareHourly:
|
|
description: |-
|
|
Compares hourly money rates against a snapshot
|
|
|
|
`<<moneyStatsCompareHourly key>>`
|
|
- **key**: `string` - source key
|
|
parameters:
|
|
- 'string'
|
|
moneyStatsDate:
|
|
description: |-
|
|
Displays most recent date in money stat format
|
|
|
|
`<<moneyStatsDate spentTime? earnedTime?>>`
|
|
- **spentTime**: `timestamp` - last time spent money
|
|
- **earnedTime**: `timestamp` - last time earned money
|
|
parameters:
|
|
- 'number|var|bareword |+ number'
|
|
tags: ["text"]
|
|
moneyStatsNames:
|
|
description: |-
|
|
Prints formatted name for given money category
|
|
|
|
`<<moneyStatsNames key>>`
|
|
- **key**: `string` - money key
|
|
parameters:
|
|
- 'string'
|
|
moneyStatsTitle:
|
|
description: |-
|
|
Prints clickable sort titles for money stats display
|
|
|
|
`<<moneyStatsTitle sortColumn>>`
|
|
- **sortColumn**: `string` - column to sort display on
|
|
- `"Source"` | `"Spent"` | `"Spent Average"` | `"Spent Count"` | `"Earned"` | `"Earned Average"` | `"Earned Count"` | `"Hour Rates"` | `"Date"`
|
|
parameters:
|
|
- '"Source"|"Spent"|"Spent Average"|"Spent Count"|"Earned"|"Earned Average"|"Earned Count"|"Hour Rates"|"Date"'
|
|
tags: ["dom", "text"]
|
|
monk:
|
|
description: |-
|
|
Prints `monk` or `nun` depending on active NPC pronoun
|
|
|
|
`<<monk modifier?>>`
|
|
- **modifier** _optional_: `string` - additional information to include
|
|
- `"desc"`: include full NPC description before noun
|
|
parameters:
|
|
- '|+ "desc"'
|
|
tags: ["text"]
|
|
monkapo:
|
|
description: |-
|
|
Prints `monk's` or `nun's` depending on active NPC pronoun
|
|
tags: ["text"]
|
|
monks:
|
|
description: |-
|
|
Prints `monks` or `nuns` depending on active NPC pronoun
|
|
tags: ["text"]
|
|
monks_and_nuns:
|
|
description: |-
|
|
Prints `monks and nuns` unless player has mono-gendered the world
|
|
|
|
See `<<Monks_and_Nuns>>` and `<<brothers_and_sisters>>`
|
|
tags: ["text"]
|
|
Monks_and_Nuns:
|
|
description: |-
|
|
Prints `Monks and nuns` unless player has mono-gendered the world
|
|
|
|
See `<<monks_and_nuns>>` and `<<brothers_and_sisters>>`
|
|
tags: ["text"]
|
|
monster_passage:
|
|
description: |-
|
|
Sets `_monster_passage` to random gender chance
|
|
|
|
Doesn't do anything. Consider refactoring
|
|
tags: ["unused", "temp", "refactor"]
|
|
monsterSettings:
|
|
name: monsterSettings
|
|
monstrance_accost:
|
|
name: monstrance_accost
|
|
moor_binding_text:
|
|
name: moor_binding_text
|
|
moor_captive_actions:
|
|
name: moor_captive_actions
|
|
moor_captive_init:
|
|
name: moor_captive_init
|
|
moor_fox:
|
|
name: moor_fox
|
|
moor_hunt:
|
|
name: moor_hunt
|
|
moor_hunt_start:
|
|
name: moor_hunt_start
|
|
morgancaught:
|
|
name: morgancaught
|
|
morganhunt:
|
|
name: morganhunt
|
|
morganoptions:
|
|
name: morganoptions
|
|
morgantext:
|
|
name: morgantext
|
|
mouth:
|
|
name: mouth
|
|
mouth_sensitivity:
|
|
description: |-
|
|
Changes sensitivity of mouth by provided amount
|
|
|
|
`<<mouth_sensitivity amount>>`
|
|
- **amount**: `number` - change to sensitivity
|
|
parameters:
|
|
- number
|
|
mouthactionDifficulty:
|
|
name: mouthactionDifficulty
|
|
mouthactionDifficultyStruggle:
|
|
name: mouthactionDifficultyStruggle
|
|
tags: ["unused"]
|
|
mouthactionDifficultyTentacle:
|
|
name: mouthactionDifficultyTentacle
|
|
mouthActionInit:
|
|
name: mouthActionInit
|
|
mouthActionInitStruggle:
|
|
name: mouthActionInitStruggle
|
|
mouthActionInitTentacle:
|
|
name: mouthActionInitTentacle
|
|
mouthActions:
|
|
name: mouthActions
|
|
mouthActionsTentacle:
|
|
name: mouthActionsTentacle
|
|
mouthsensitivity:
|
|
name: mouthsensitivity
|
|
movealongdrainwater:
|
|
name: movealongdrainwater
|
|
moveChildren:
|
|
name: moveChildren
|
|
tags: ["unused"]
|
|
moveCreature:
|
|
name: moveCreature
|
|
mum:
|
|
name: mum
|
|
Mum:
|
|
name: Mum
|
|
mummy:
|
|
name: mummy
|
|
Mummy:
|
|
name: Mummy
|
|
museumAntiqueStatus:
|
|
name: museumAntiqueStatus
|
|
museumAntiqueText:
|
|
name: museumAntiqueText
|
|
museumClearHint:
|
|
description: |-
|
|
Clears Hint for provided antique
|
|
|
|
`<<museumClearHint antiqueId>>`
|
|
- **antiqueId**: `string` - antiqueId to clear
|
|
- %antiquesDesc%
|
|
parameters:
|
|
- "text|string"
|
|
museumdonate:
|
|
name: museumdonate
|
|
museumPaintingGet:
|
|
name: museumPaintingGet
|
|
museumPaintingText:
|
|
name: museumPaintingText
|
|
museumtalk:
|
|
name: museumtalk
|
|
namedNpcComments:
|
|
name: namedNpcComments
|
|
namedNpcEjaculation:
|
|
name: namedNpcEjaculation
|
|
namedNpcReaction:
|
|
description: |-
|
|
Resolves a named NPC's reaction to a combat action.
|
|
|
|
`<<namedNpcReaction index event [detail]>>`
|
|
- **index**: `number` - index into `$NPCList`
|
|
- **event**: `string` - what just happened
|
|
- `choke`
|
|
- `expose`
|
|
- `fondle`
|
|
- `initiative`
|
|
- `kiss`
|
|
- `kissDeep`
|
|
- `kissImminent`
|
|
- `kissSkin`
|
|
- `undress`
|
|
- **detail**: `string` - optional combat-state detail, e.g. which body part
|
|
parameters:
|
|
- number
|
|
- string
|
|
- string|null
|
|
namedNpcPregnancy:
|
|
name: namedNpcPregnancy
|
|
nDays:
|
|
description: |-
|
|
Prints the number of days remaining on a timer
|
|
|
|
Example:
|
|
```
|
|
<<timer $farm.build_timer>> prints "in 2 days" if $farm.build_timer is 2, "tomorrow" if it's 1, and "today" if it's 0.
|
|
```
|
|
|
|
`<<nDays timerValue>>`
|
|
- **timerValue**: `number` - value of specified timer in days
|
|
parameters:
|
|
- "number"
|
|
tags: ["text"]
|
|
neckejacstat:
|
|
name: neckejacstat
|
|
neckimg:
|
|
name: neckimg
|
|
neckon:
|
|
name: neckon
|
|
tags: ["unused"]
|
|
neckruined:
|
|
description: |-
|
|
Destroys pc's neck slot clothing, whether worn or carried
|
|
|
|
`<<neckruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
necksend:
|
|
name: necksend
|
|
tags: ["unused"]
|
|
NeckShop:
|
|
name: NeckShop
|
|
necksteal:
|
|
name: necksteal
|
|
tags: ["unused"]
|
|
neckstrip:
|
|
name: neckstrip
|
|
neckundress:
|
|
name: neckundress
|
|
neckwear:
|
|
name: neckwear
|
|
nectarfed:
|
|
name: nectarfed
|
|
nervously:
|
|
description: |-
|
|
Prints adverb of pc's willingness to engage in exhibitionism
|
|
tags: ["text"]
|
|
neutral:
|
|
description: |-
|
|
\"\<!-- This widget's names ('neutral') is awful. Maybe 'molest' might better describe its use? -->"
|
|
|
|
Raises the player character's stress level, and both their and their enemy's Arousal.
|
|
name: neutral
|
|
neutralbreast:
|
|
name: neutralbreast
|
|
neutralgenitals:
|
|
name: neutralgenitals
|
|
new_npc_pillory:
|
|
name: new_npc_pillory
|
|
newNamedNpc:
|
|
description: |-
|
|
Generates new NPC object to add to old saves
|
|
|
|
Expects npc template object of the form
|
|
```js
|
|
{
|
|
nam: "Example", // Name of the New NPC
|
|
title: "tester", // How the game should refer to them
|
|
insecurity: "looks", // What the NPC is insecure about. skill, looks,
|
|
adult: 1, // (optional) If the PC is an adult
|
|
teen: 1, // (optional) If the PC is a teen
|
|
<any>: <any>, // Additional properties to attach to NPC
|
|
}
|
|
```
|
|
parameters:
|
|
- var|bareword &+ ...bareword
|
|
nexttext:
|
|
description: |-
|
|
Doesn't do anything, sort of
|
|
|
|
Next links have stopped receiving this widget for a while now. Consider refactoring
|
|
tags: ["legacy", "refactor"]
|
|
niece:
|
|
description: |-
|
|
Prints `niece` or `nephew` depending on npc pronouns
|
|
tags: ["text"]
|
|
Niece:
|
|
description: |-
|
|
Prints `Niece` or `Nephew` depending on npc pronouns
|
|
tags: ["text"]
|
|
nightingale:
|
|
name: nightingale
|
|
nightingaleeventend:
|
|
name: nightingaleeventend
|
|
nightingaleexposed:
|
|
name: nightingaleexposed
|
|
tags: ["unused"]
|
|
nightingalequick:
|
|
name: nightingalequick
|
|
nightmareCheck:
|
|
name: nightmareCheck
|
|
nightmareEnd:
|
|
name: nightmareEnd
|
|
nightmareStart:
|
|
name: nightmareStart
|
|
nightmareWake:
|
|
name: nightmareWake
|
|
nightmareWakeDifficulty:
|
|
name: nightmareWakeDifficulty
|
|
nightMonsterText:
|
|
description: |-
|
|
Prints monster/beast noun of the first NPC slot
|
|
|
|
To be used for the Night Monster
|
|
tags: ["text"]
|
|
nipple:
|
|
name: nipple
|
|
nippleFlavorText:
|
|
name: nippleFlavorText
|
|
nipples:
|
|
name: nipples
|
|
nnpc_brother:
|
|
description: |-
|
|
Prints `brother` or `sister` for named NPC
|
|
|
|
`<<nnpc_Sister namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Brother:
|
|
description: |-
|
|
Prints `Brother` or `Sister` for named NPC
|
|
|
|
`<<nnpc_Brother namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_daughter:
|
|
description: |-
|
|
Prints `son` or `daughter` for named NPC
|
|
|
|
`<<nnpc_son namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_gender:
|
|
description: |-
|
|
Prints `man` or `woman` for named NPC
|
|
|
|
See `<<nnpc_gender>>` for young version
|
|
|
|
`<<nnpc_gender namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_gendery:
|
|
description: |-
|
|
Prints `boy` or `girl` for named NPC
|
|
|
|
See `<<nnpc_gender>>` for old version
|
|
|
|
`<<nnpc_gendery namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_genitals:
|
|
description: |-
|
|
Prints `penis` or `vagina` based on named NPC's pronoun
|
|
|
|
Doesn't take into account herm or crossdressing NNPC. Consider refactoring
|
|
|
|
`<<nnpc_genitals namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text", "refactor"]
|
|
nnpc_girlfriend:
|
|
description: |-
|
|
Prints `boyfriend` or `girlfriend` for named NPC
|
|
|
|
`<<nnpc_girlfriend namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_he:
|
|
description: |-
|
|
Prints singular pronoun (he/she) for named NPC
|
|
|
|
`<<nnpc_he namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_He:
|
|
description: |-
|
|
Prints capitalised singular pronoun (He/She) for named NPC
|
|
|
|
`<<nnpc_He namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_hers:
|
|
description: |-
|
|
Prints possessive plural pronoun (his/hers) for named NPC
|
|
|
|
`<<nnpc_hers namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_hes:
|
|
description: |-
|
|
Prints contracted singular pronoun (he's/she's) for named NPC
|
|
|
|
`<<nnpc_hes namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Hes:
|
|
description: |-
|
|
Prints capitalised contracted singular pronoun (He's/She's) for named NPC
|
|
|
|
`<<nnpc_Hes namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_him:
|
|
description: |-
|
|
Prints objective pronoun (him/her) for named NPC
|
|
|
|
`<<nnpc_her namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Him:
|
|
description: |-
|
|
Prints capitalised objective pronoun (he/she) for named NPC
|
|
|
|
`<<nnpc_Him namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["unused", "text"]
|
|
nnpc_himself:
|
|
description: |-
|
|
Prints reflexive pronoun (himself/herself) for named NPC
|
|
|
|
`<<nnpc_himself namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_his:
|
|
description: |-
|
|
Prints possessive pronoun (his/her) for named NPC
|
|
|
|
`<<nnpc_his namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_His:
|
|
description: |-
|
|
Prints capitalised possessive pronoun (His/Her) for named NPC
|
|
|
|
`<<nnpc_His namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_lass:
|
|
description: |-
|
|
Prints `lad` or `lass` for named NPC
|
|
|
|
`<<nnpc_lass namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_maam:
|
|
description: |-
|
|
Prints `ma'am` or `sir` for named NPC
|
|
|
|
`<<nnpc_maam namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Maam:
|
|
description: |-
|
|
Prints `Ma'am` or `Sir` for named NPC
|
|
|
|
`<<nnpc_Maam namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_master:
|
|
description: |-
|
|
Prints `master` or `mistress` for named NPC
|
|
|
|
`<<nnpc_master namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_monk:
|
|
description: |-
|
|
Prints `monk` or `nun` for named NPC
|
|
|
|
`<<nnpc_monk namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Monk:
|
|
description: |-
|
|
Prints `Monk` or `Nun` for named NPC
|
|
|
|
`<<nnpc_Monk namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_mother:
|
|
description: |-
|
|
Prints `mother` or `sister` for named NPC
|
|
|
|
`<<nnpc_mother namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Mother:
|
|
description: |-
|
|
Prints `Mother` or `Father` for named NPC
|
|
|
|
`<<nnpc_Mother namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_mrs:
|
|
description: |-
|
|
Prints `mrs` or `mr` for named NPC
|
|
|
|
`<<nnpc_mrs namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Mrs:
|
|
description: |-
|
|
Prints `Mrs` or `Mr` for named NPC
|
|
|
|
`<<nnpc_Mrs namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_ms:
|
|
description: |-
|
|
Prints `ms` or `mr` for named NPC
|
|
|
|
`<<nnpc_ms namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Ms:
|
|
description: |-
|
|
Prints `Ms` or `Mr` for named NPC
|
|
|
|
`<<nnpc_Ms namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_mum:
|
|
description: |-
|
|
Prints `mum` or `dad` for named NPC
|
|
|
|
`<<nnpc_mum namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
nnpc_Mum:
|
|
description: |-
|
|
Prints `Mum` or `Dad` for named NPC
|
|
|
|
`<<nnpc_Mum namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
nnpc_mummy:
|
|
description: |-
|
|
Prints `mummy` or `daddy` for named NPC
|
|
|
|
`<<nnpc_mummy namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
nnpc_Mummy:
|
|
description: |-
|
|
Prints `Mummy` or `Daddy` for named NPC
|
|
|
|
`<<nnpc_Mummy namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
nnpc_title:
|
|
description: |-
|
|
Prints title of named NPC
|
|
|
|
`<<nnpc_title namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_Title:
|
|
description: |-
|
|
Prints capitalised title of named NPC
|
|
|
|
`<<nnpc_Title namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_waiter:
|
|
description: |-
|
|
Prints `waiter` or `waitress` for named NPC
|
|
|
|
`<<nnpc_waiter namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
nnpc_wife:
|
|
description: |-
|
|
Prints `husband` or `wife` for named NPC
|
|
|
|
`<<nnpc_wife namedNPCName>>`
|
|
- **namedNPCName**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
tags: ["text"]
|
|
noClothingCheck:
|
|
name: noClothingCheck
|
|
noharass:
|
|
description: |-
|
|
Prints `| No chance of harassment`
|
|
tags: ["text"]
|
|
note:
|
|
description: |-
|
|
Prints `| Note` style note
|
|
|
|
`<<note text class>>`
|
|
- **text**: `string` - note to display
|
|
- **class**: `string` - HTML class property to attach to note
|
|
parameters:
|
|
- "text|string |+ text|string"
|
|
tags: ["text"]
|
|
nounderwearcheck:
|
|
description: |-
|
|
Checks if the PC is pantiless, but otherwise decent
|
|
|
|
Results in low level exhibitionism increases
|
|
npc:
|
|
description: |-
|
|
Widget generating the named NPC passed as an argument, with the settings of the game, and the settings proper to that NPC.
|
|
|
|
Example:
|
|
|
|
```
|
|
<<npc Bailey>>
|
|
```
|
|
Bailey will be generated and put into slot 0
|
|
|
|
```
|
|
<<npc Whitney 2>>
|
|
```
|
|
Whitney will be generated and put into slot 2
|
|
|
|
```
|
|
<<npc namedNPCName>>
|
|
<<npc namedNPCName slot>>
|
|
```
|
|
- **namedNPCName**: `npcObject` - The NPC to instanciate
|
|
- **slot**: `number` - The Slot the NPC will be put into (zero based)
|
|
parameters:
|
|
- text |+ number
|
|
npc_attempt_sex:
|
|
name: npc_attempt_sex
|
|
npc_pillory:
|
|
name: npc_pillory
|
|
npc_pillory_abuse:
|
|
name: npc_pillory_abuse
|
|
npc_pillory_appearance:
|
|
name: npc_pillory_appearance
|
|
npc_pillory_detail:
|
|
name: npc_pillory_detail
|
|
npc_pillory_release_schedule:
|
|
name: npc_pillory_release_schedule
|
|
npc_submissive:
|
|
name: npc_submissive
|
|
npcAnus:
|
|
description: |-
|
|
Prints descriptor of active NPC's anus
|
|
|
|
`<<npcAnus npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
npcAttractionSettings:
|
|
name: npcAttractionSettings
|
|
npcattribute:
|
|
description: |-
|
|
Sets extended attributes of a newly generated NPC
|
|
|
|
`<<npcattribute slot gender? level?>>`
|
|
- **slot**: `number` - npc slot to modify
|
|
- `0-5`: Slot to be set
|
|
- **gender** _optional_: `string` - character representing genitals
|
|
- `"m"`: Penis
|
|
- `"f"`: Vagina
|
|
- `"h"`: Both
|
|
- Defaults to random chance based on player's preferences for dickgirls/cuntboys against currently set pronoun
|
|
- **level** _optional_: `number` - size category determining hp, description, and genital size ranges
|
|
- `0-18`: Normal ranges
|
|
- `19`: Vulgar/Brutish
|
|
- `20`: Demon
|
|
parameters:
|
|
- 'number |+ "m"|"f"|"h" |+ number'
|
|
npcChest:
|
|
description: |-
|
|
Prints descriptor of active NPC's chest
|
|
|
|
`<<npcChest npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
npcClothesName:
|
|
name: npcClothesName
|
|
npcClothesText:
|
|
description: |-
|
|
Prints name of npc's clothes
|
|
|
|
`<<npcClothesText npcObject clothesSlot>>`
|
|
- **npcObject**: `object` - NPC object to check
|
|
- **clothesSlot**: `string` - slot on npc object to check
|
|
- `"upper"` | `"lower"` | `"both"`
|
|
parameters:
|
|
- 'bareword|var &+ "upper"|"lower"|"both"'
|
|
tags: ["text"]
|
|
npcClothesType:
|
|
name: npcClothesType
|
|
npcCondomEquipImmediate:
|
|
name: npcCondomEquipImmediate
|
|
npcdamage:
|
|
name: npcdamage
|
|
npcexhibit:
|
|
name: npcexhibit
|
|
npcexpose:
|
|
name: npcexpose
|
|
npcexposetext:
|
|
description: |-
|
|
Prints description of active NPC undressing and revealing their genitals
|
|
|
|
Currently describes genitals of first active NPC always. Consider refactoring
|
|
tags: ["refactor"]
|
|
npcfence:
|
|
name: npcfence
|
|
npcgangstrip:
|
|
name: npcgangstrip
|
|
npcGenitalReaction:
|
|
description: |-
|
|
Prints a random player reaction to the sight of a very large or very small NPC penis
|
|
|
|
`<<npcGenitalReaction npcObject>>`
|
|
- **npcObject**: `object` - npc object to be checked
|
|
parameters:
|
|
- "var|bareword"
|
|
npcGenitals:
|
|
description: |-
|
|
Prints descriptor(s) of active NPC's full genitals
|
|
|
|
`<<npcGenitals npcIndex? descType?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
- **descType** _optional_: `string` - type of description to provide
|
|
- `"simple"`: Uses `<<npcPenisSimple>>` instead of full description
|
|
parameters:
|
|
- '|+ number |+ "simple"'
|
|
tags: ["text"]
|
|
npcgloryhole:
|
|
name: npcgloryhole
|
|
npcgrapplestripall:
|
|
name: npcgrapplestripall
|
|
npcHairColour:
|
|
description: |-
|
|
Prints hair colour of a named NPC
|
|
|
|
`<<npcHairColour namedNPCIndex>>`
|
|
- **namedNPCIndex**: `string` - named NPC name
|
|
- %namedNPCDesc%
|
|
parameters:
|
|
- "%namedNPC%"
|
|
npchand:
|
|
name: npchand
|
|
npcHurt:
|
|
name: npcHurt
|
|
parameters:
|
|
- '|+ "Robin"'
|
|
tags: ["text", "refactor"]
|
|
npcidlegenitals:
|
|
name: npcidlegenitals
|
|
npcincr:
|
|
name: npcincr
|
|
npcincr_avery:
|
|
name: npcincr_avery
|
|
npckiss:
|
|
name: npckiss
|
|
npcList:
|
|
name: npcList
|
|
npcNamed:
|
|
name: npcNamed
|
|
npcNamedUpdate:
|
|
description: |-
|
|
Updates $npcNamedVersion and underlying data from previous versions if necessary
|
|
|
|
Current version is 2
|
|
npcoral:
|
|
name: npcoral
|
|
npcPenis:
|
|
description: |-
|
|
Prints descriptor of active NPC's penis with full description
|
|
|
|
Does not handle strapons
|
|
|
|
See `<<npcPenisSimple>>` for no description
|
|
|
|
`<<npcPenis npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
npcPenisColored:
|
|
description: |-
|
|
Prints coloured-descriptor of active NPC's penis with full description
|
|
|
|
See `<<npcPenisColored>>` for no description
|
|
|
|
`<<npcPenis npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["unused", "text"]
|
|
npcPenisSimple:
|
|
description: |-
|
|
Prints descriptor of active NPC's penis
|
|
|
|
See `<<npcPenis>>` for full description
|
|
|
|
`<<npcPenis npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
npcPregnancyRoll:
|
|
description: |-
|
|
Call this when someone cums inside an NPC who could get pregnant from it.
|
|
One roll on the spot decides it: a win writes the pregnancy record with this moment's time
|
|
and place. NPCs store no loads, this roll is their whole conception.
|
|
|
|
`<<npcPregnancyRoll carrier carrierSpecies donor donorSpecies orifice depth? location? donorFertility?>>`
|
|
- **carrier**: `string` - the NPC who might get pregnant. A name, or a generated one like "lissome man"
|
|
- **carrierSpecies**: `string` - what the carrier is, e.g. `"human"`
|
|
- **donor**: `string` - who came inside them. An NPC's name, or "pc"
|
|
- **donorSpecies**: `string` - the donor's species, e.g. `"human"`
|
|
- **orifice**: `"vagina"|"anus"` - where the cum went
|
|
- **depth** _optional_: `"outside"|"imminent"|"deep"` - where it landed. Deep when not given, a spill rolls at its depth's low weight
|
|
- **location** _optional_: `string` - where it happened. Left out reads the player's location, pass one when the scene runs off-screen
|
|
- **donorFertility** _optional_: `number` - extra multiplier on the conception chance from the donor's side (e.g. the pc's low-semen or earSlime state)
|
|
|
|
A normal creampie: `<<npcPregnancyRoll "Robin" "human" "pc" "human" "vagina">>`
|
|
A spill that never went in: `<<npcPregnancyRoll "Robin" "human" "someone" "human" "vagina" "imminent">>`
|
|
parameters:
|
|
- 'text &+ text &+ text &+ text &+ "vagina"|"anus" |+ "outside"|"imminent"|"deep" |+ text |+ number'
|
|
npcPregnancyUpdater:
|
|
name: npcPregnancyUpdater
|
|
npcrelationship:
|
|
name: npcrelationship
|
|
npcRevealText:
|
|
description: |-
|
|
Prints description of npc's genitals being revealed
|
|
|
|
Does not include ending punctuation
|
|
|
|
Example:
|
|
```
|
|
The <<person>> <<npcUndressText _npc "lower" "self">>, <<npcRevealText _npc "lower">>.
|
|
```
|
|
|
|
`<<npcUndressText npcObject clothesSlot mod?>>`
|
|
- **npcObject**: `object` - NPC object to check
|
|
- **clothesSlot**: `string` - slot on npc object to undress
|
|
- `"upper"` | `"lower"` | `"both"`
|
|
- **mod**: `string` - how NPC should be referred to
|
|
- `"name"`: NPC's Name or description if name is unknown
|
|
- `"desc"`: NPC's description
|
|
- `default`: `<<his>>`
|
|
parameters:
|
|
- 'bareword|var &+ "upper"|"lower"|"both" |+ "name"|"desc"'
|
|
tags: ["text"]
|
|
npcset:
|
|
description: |-
|
|
Changes the value of the stat of a particular NPC. In-game, it's mostly used to change the state of NPCs (ie. undismissing them), but the widget can be used for any stats as long as they exist in the NPC's object.
|
|
|
|
Example:
|
|
```
|
|
<<npcset Kylar state "active">>
|
|
```
|
|
|
|
`<<npcset npcObject statName statValue>>`
|
|
- **npcObject**: `object` - NPC object to check
|
|
- **statName**: `object` - The NPC's stat name
|
|
- love|dom|trust|lust|rage|state|init|trauma|purity|corruption
|
|
- **statValue**: `string|number` - The value of the NPC's stat name to change
|
|
|
|
parameters:
|
|
- 'bareword|var &+ love|dom|trust|lust|rage|state|init|trauma|purity|corruption &+ number|string'
|
|
npcSettings:
|
|
name: npcSettings
|
|
npcSettingsMenu:
|
|
name: npcSettingsMenu
|
|
NPCSettingsReset:
|
|
name: NPCSettingsReset
|
|
npcspank:
|
|
name: npcspank
|
|
npcspankgag:
|
|
name: npcspankgag
|
|
npcstrapon:
|
|
name: npcstrapon
|
|
npcstrip:
|
|
name: npcstrip
|
|
npcstripall:
|
|
name: npcstripall
|
|
npctakevirginity:
|
|
description: |-
|
|
Positions and preps npc to take pc's virginity
|
|
npcUndressText:
|
|
description: |-
|
|
Prints description of npc undressing
|
|
|
|
Does not actually change any state of their clothing
|
|
|
|
Example:
|
|
```
|
|
You try to <<npcUndressText _npc _clothesTarget>>, but this is just an example
|
|
```
|
|
|
|
`<<npcUndressText npcObject clothesSlot selfUndress?>>`
|
|
- **npcObject**: `object` - NPC object to check
|
|
- **clothesSlot**: `string` - slot on npc object to undress
|
|
- `"upper"` | `"lower"` | `"both"`
|
|
- **selfUndress**: `boolean` - NPC is undressing themselves (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- 'bareword|var &+ "upper"|"lower"|"both" |+ bool|"self"'
|
|
tags: ["text"]
|
|
npcVagina:
|
|
description: |-
|
|
Prints descriptor of active NPC's vagina
|
|
|
|
`<<npcVagina npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to current `$index`
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
NPCVirginityTakenByOther:
|
|
name: NPCVirginityTakenByOther
|
|
NPCvirginitywarning:
|
|
description: |-
|
|
Prints warning for named npc if virginity is available to lose
|
|
|
|
`<<NPCvirginitywarning namedNPCName virginityType>>`
|
|
- **namedNPCName**: `string` - name of named NPC
|
|
- %namedNPCDesc%
|
|
- **virginityType**: `string` - type of virginity to check and warn
|
|
- %virginityTypesDesc%
|
|
parameters:
|
|
- "%namedNPC% &+ %virginityTypes%"
|
|
nude_text:
|
|
description: |-
|
|
Prints general exposure state as adjective
|
|
|
|
Example:
|
|
```
|
|
Everyone sees you are just a <<nude_text>> example.
|
|
```
|
|
|
|
Out of date and underutilised. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
nudity:
|
|
description: |-
|
|
Prints description of pc's nudity
|
|
|
|
Example:
|
|
```
|
|
You feel them ogle your <<nudity>>.
|
|
```
|
|
|
|
Does not take into account over_top or over_bottom. Consider refactoring
|
|
tags: ["refactor", "text"]
|
|
number:
|
|
description: |-
|
|
Prints a number as spelled-out cardinal form (first, second, etc)
|
|
|
|
Numbers outside of 100 are not spelled-out for style reasons
|
|
|
|
`<<number numberAsInt output>>`
|
|
- **numberAsInt**: `number` - number to convert
|
|
- **output** _optional_: `string` - how to output text
|
|
- `default`: Prints output
|
|
- `"silent"`: Stores output in `_text_output`
|
|
parameters:
|
|
- 'number|var|bareword |+ "silent"'
|
|
tags: ["text", "temp"]
|
|
Number:
|
|
description: |-
|
|
Prints a number as capitalised spelled-out cardinal form (First, Second, etc)
|
|
|
|
Numbers outside of 100 are not spelled-out for style reasons
|
|
|
|
`<<Number numberAsInt>>`
|
|
- **numberAsInt**: `number` - number to convert
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
numberify:
|
|
name: numberify
|
|
numberslider:
|
|
description: |-
|
|
Adds a number slider element
|
|
|
|
`<<numberslider variable defaultValue minValue maxValue stepValue callbacks? autofocus?>>`
|
|
- **variable**: `string` - the name of the variable to bind the slider to (e.g., `$score` or `_tempValue`)
|
|
- Must start with `$` or `_`.
|
|
- **defaultValue**: `number` - the value to initialise the variable and slider with
|
|
- Must be between `minValue` and `maxValue`.
|
|
- **minValue**: `number` - the minimum allowed value for the slider
|
|
- **maxValue**: `number` - the maximum allowed value for the slider
|
|
- **stepValue**: `number` - the interval between allowed values when sliding
|
|
- Must be greater than `0`.
|
|
- **callbacks** _optional_: `object` - object containing optional event callbacks
|
|
- **onInputChange** _optional_: `function` - called periodically as the slider moves
|
|
- Example: `(newValue) => console.log("Slider changed:", newValue)`
|
|
- **value** _optional_: `function` - formats the displayed value
|
|
- Example: `(value) => "$" + value`
|
|
- **onMouseUp** _optional_: `function` - called when the slider is released
|
|
- Example: `(newValue) => console.log("Slider released:", newValue)`
|
|
- **autofocus** _optional_: `string` - automatically focuses the slider on passage load
|
|
- Use `"autofocus"` to enable.
|
|
skipArgs: false
|
|
tags: ["sliders", "inputs", "macros"]
|
|
numberStepper:
|
|
description: |-
|
|
Adds a number stepper element
|
|
|
|
`<<numberStepper title initialValue setter options?>>`
|
|
- **title**: `string` - title to be displayed in the titlebox
|
|
- **initialValue**: `number` - initial value to display when the stepper is rendered
|
|
- Clamped between `minValue` and `maxValue`
|
|
- **setter**: `string | function` - source of current value
|
|
- `string`: current value is determined by state variable (e.g., `"purity"` -> `$purity`)
|
|
- `function`: current value is determined by return value
|
|
- **options** _optional_: `object` - object containing additional optional settings
|
|
- **max** _optional_: `number` - maximum allowed value
|
|
- Defaults to `100`
|
|
- **min** _optional_: `number` - minimum allowed value
|
|
- Defaults to `0`
|
|
- **step** _optional_: `number` - amount value changes with a single arrow and `x10` with a double arrow
|
|
- Defaults to `1%` of the range
|
|
- **percentage** _optional_: `boolean` - value is converted to a percentage
|
|
- Defaults to `true`
|
|
- **colorArr** _optional_: `Array` - custom colours to replace the default range
|
|
- **reverse** _optional_: `boolean` - reverse direction of colour range
|
|
- Defaults to `false`
|
|
- **valueFormat** _optional_: `function` - function modifying how value is displayed
|
|
- `function`: fn: (value: number, percentage: number) => string
|
|
- Example: `(value, percentage) => "$" + value`
|
|
- **tooltip** _optional_: `tooltip` - tooltip object
|
|
- Example: `{ message: () => V.physique, delay: 200 }`
|
|
- **values** _optional_: `Array` - values to be used in above functions
|
|
- **reverseButtons** _optional_: `boolean` - reverse function of buttons
|
|
- Defaults to `false`
|
|
- **activeButtons** _optional_: `Array` - specifies active buttons
|
|
- Defaults to `["single", "double", "minMax"]`
|
|
- <`"single"|"double"|"triple"|"minMax"`>`[]`
|
|
- **css** _optional_: `string` - overrides the default container css
|
|
- **callback** _optional_: `function` - callback for whenever the value changes
|
|
skipArgs: true
|
|
tags: ["text", "links"]
|
|
nurseinit:
|
|
name: nurseinit
|
|
office_manager:
|
|
name: office_manager
|
|
officeafterhours:
|
|
name: officeafterhours
|
|
officebusinesshours:
|
|
name: officebusinesshours
|
|
officecheckcomplaints:
|
|
name: officecheckcomplaints
|
|
officecomplaintsextreme:
|
|
name: officecomplaintsextreme
|
|
officecomplaintshigh:
|
|
name: officecomplaintshigh
|
|
officecomplaintslow:
|
|
name: officecomplaintslow
|
|
officecomplaintsmedium:
|
|
name: officecomplaintsmedium
|
|
officeliftdescend:
|
|
name: officeliftdescend
|
|
officepassout:
|
|
name: officepassout
|
|
officestreakactions:
|
|
name: officestreakactions
|
|
officestreakhide:
|
|
name: officestreakhide
|
|
officeupdatecomplaints:
|
|
name: officeupdatecomplaints
|
|
ohe:
|
|
description: |-
|
|
Prints singular pronoun for current npc regardless of being a beast (`<<bhe>>`) or man (`<<he>>`)
|
|
|
|
Eligible for deprecation. Consider refactoring this functionality into `<<he>>`
|
|
tags: ["text", "refactor"]
|
|
oldWardrobeList:
|
|
description: |-
|
|
Prints provided slots of wardrobe
|
|
|
|
`<<oldWardrobeList slot showType?>>`
|
|
- **slot**: `string` - clothing slot to enumerate from current wardrobe
|
|
- %clothesTypesDesc%
|
|
- **showType** _optional_: `string` - outfits or non-outfits
|
|
- Defaults to showing both
|
|
- `"outfits"` | `"non-outfits"`
|
|
parameters:
|
|
- '%clothesTypes% |+ "outfits"|"non-outfits"'
|
|
tags: ["dom", "legacy"]
|
|
oldWardrobeListDisplay:
|
|
deprecatedSuggestions:
|
|
- wardrobeContents
|
|
description: |-
|
|
Enumerates and prints wardrobe contents
|
|
tags: ["dom", "legacy"]
|
|
oldWardrobeMinorOptions:
|
|
description:
|
|
- Enumerates and prints alternative wear options for current clothing
|
|
tags: ["dom", "legacy"]
|
|
onFishCaught:
|
|
name: onFishCaught
|
|
openinghours:
|
|
description: |-
|
|
Prints the standard description of a store's opening hours. Uses `<<ampm>>` to format the hours.
|
|
|
|
`<<openinghours openingTime? closingTime?>>`
|
|
- **openingTime** _optional_: `number` - the time that the shop opens, in hours
|
|
- Defaults to `7`
|
|
- **closingTime** _optional_: `number` - the time that the shop closes, in hours
|
|
- Defaults to `21`
|
|
tags: ["text"]
|
|
optionsadvanced:
|
|
name: optionsadvanced
|
|
optionsExportImport:
|
|
name: optionsExportImport
|
|
optionsgeneral:
|
|
name: optionsgeneral
|
|
optionsinformation:
|
|
name: optionsinformation
|
|
optionsperformance:
|
|
name: optionsperformance
|
|
optionstheme:
|
|
name: optionstheme
|
|
optionsThemeDefault:
|
|
name: optionsThemeDefault
|
|
oral:
|
|
name: oral
|
|
oraldifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of oral action difficulty in current combat
|
|
tags: ["text"]
|
|
oralejacstat:
|
|
name: oralejacstat
|
|
oralnew:
|
|
name: oralnew
|
|
oralpassage:
|
|
name: oralpassage
|
|
oralskill:
|
|
description: |-
|
|
Adds oral skill to pc's state
|
|
|
|
`$oralskill` is a measure of pc's proficiency giving oral where 0 is awkward (0-1,000)
|
|
|
|
`<<oralskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
oralskilluse:
|
|
name: oralskilluse
|
|
oralstat:
|
|
name: oralstat
|
|
oralswallownew:
|
|
name: oralswallownew
|
|
oraltext:
|
|
description: |-
|
|
Prints colour-coded adjective of active oral skill usage
|
|
tags: ["text"]
|
|
oralvirginitywarning:
|
|
description: |-
|
|
Prints `This action will take your oral virginity` if oral virginity can still be lost
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
ordinalList:
|
|
description: |-
|
|
Prints a list of numbers as ordinal words (first, etc) with proper punctuation
|
|
|
|
`<<ordinalList cap? conj? comma?>>`
|
|
`<<ordinalList conj? comma?>>`
|
|
- **cap** _optional_: `string` - indicates words should be capitalised
|
|
- `"cap"`: Anything else is treated as two argument overload
|
|
- **conj** _optional_: `string` - conjunction to use between final two ordinals
|
|
- Defaults to `"and"`
|
|
- **comma**: `boolean` - use an Oxford comma between final two ordinals
|
|
- Defaults to true
|
|
parameters:
|
|
- 'var|bareword|text |+ "cap" |+ bareword|text |+ bool'
|
|
- 'var|bareword|text |+ bareword|text |+ bool'
|
|
orgasm:
|
|
name: orgasm
|
|
orgasmbeach:
|
|
name: orgasmbeach
|
|
orgasmbog:
|
|
name: orgasmbog
|
|
orgasmcount:
|
|
name: orgasmcount
|
|
orgasmFishing:
|
|
description: |-
|
|
Triggers an orgasm and prints location-appropriate text for fishing locations
|
|
|
|
`<<orgasmFishing location>>`
|
|
- **location** `string` - fishing location key (`"beach"`, `"pier"`, `"lake"`, `"moor"`, `"coast_path"`)
|
|
parameters:
|
|
- 'bareword|text'
|
|
orgasmFishingBeach:
|
|
name: orgasmFishingBeach
|
|
orgasmFishingCoastPath:
|
|
name: orgasmFishingCoastPath
|
|
orgasmFishingForestLake:
|
|
name: orgasmFishingForestLake
|
|
orgasmFishingMoor:
|
|
name: orgasmFishingMoor
|
|
orgasmFishingPier:
|
|
name: orgasmFishingPier
|
|
orgasmforest:
|
|
name: orgasmforest
|
|
orgasmHourlyRecovery:
|
|
name: orgasmHourlyRecovery
|
|
orgasmLocation:
|
|
name: orgasmLocation
|
|
orgasmstage:
|
|
name: orgasmstage
|
|
orgasmstat:
|
|
name: orgasmstat
|
|
orgasmstreet:
|
|
name: orgasmstreet
|
|
orgasmTrait:
|
|
description: |-
|
|
Prints `| Hedonist` or `| Orgasm Addict` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
orphanageWard:
|
|
name: orphanageWard
|
|
orphanageWardOptions:
|
|
name: orphanageWardOptions
|
|
otherOutfitChecks:
|
|
name: otherOutfitChecks
|
|
othersFeelings:
|
|
name: othersFeelings
|
|
outergoo:
|
|
name: outergoo
|
|
outfit:
|
|
description: |-
|
|
Prints name of middle clothing layer as outfit or if it was an outfit
|
|
|
|
Also sets `$stripset` to determine if both layers should be removed together
|
|
tags: ["text"]
|
|
outfitChecks:
|
|
description: |-
|
|
Sets temporary variables according to state of pc's dress
|
|
|
|
Bools:
|
|
- `_underOutfit`: under clothes are complete outfit
|
|
- `_middleOutfit`: middle clothes are complete outfit
|
|
- `_overOutfit`: over clothes are complete outfit
|
|
>
|
|
- `_underNaked`: under clothes are completely naked
|
|
- `_middleNaked`: middle clothes are completely naked
|
|
- `_overNaked`: over clothes are completely naked
|
|
>
|
|
- `_skirtExposed`: wearing lowerwear; skirt exposes underwear or genitals
|
|
- `_bottomExposed`: not wearing lowerwear; underwear or genitals are exposed
|
|
- `_shirtless`: not wearing upperwear; underwear or chest is exposed
|
|
- `_bottomless`: bottom clothes are completely naked
|
|
- `_topless`: top clothes are completely naked
|
|
- `_fullyNaked`: top and bottom clothes are completely naked
|
|
>
|
|
- `_swimwear`: player is wearing swimwear
|
|
- `_underwear`: player is wearing underwear beneath clothes
|
|
|
|
Temporary $worn[slot] variables (example usage: `<<set _top.integrity to 0>>` to destroy outermost upperwear layer; `<<He>> pulls down your _bottom.name` to displace outermost lowerwear layer)
|
|
- `_top`: first visible piece of upperwear
|
|
- `_topUnder`: first visible piece beneath top
|
|
- `_bottom`: first visible piece of lowerwear
|
|
- `_bottomUnder`: first visible piece beneath bottom
|
|
tags: ["temp"]
|
|
outfitChecksExposed:
|
|
name: outfitChecksExposed
|
|
outfitEditor:
|
|
name: outfitEditor
|
|
outfitEditorDefaultFilter:
|
|
name: outfitEditorDefaultFilter
|
|
outfitEditorFilter:
|
|
name: outfitEditorFilter
|
|
outfitEditorItem:
|
|
name: outfitEditorItem
|
|
outfitEditorItemClothes:
|
|
name: outfitEditorItemClothes
|
|
outfitEditorItemColour:
|
|
name: outfitEditorItemColour
|
|
outfitEditorList:
|
|
name: outfitEditorList
|
|
outfitEditorPageControls:
|
|
name: outfitEditorPageControls
|
|
outfitEditorPageSetup:
|
|
name: outfitEditorPageSetup
|
|
outfitEditorUpdateFilter:
|
|
name: outfitEditorUpdateFilter
|
|
outfiton:
|
|
name: outfiton
|
|
tags: ["unused"]
|
|
OutfitShop:
|
|
name: OutfitShop
|
|
overheadon:
|
|
name: overheadon
|
|
tags: ["unused"]
|
|
overheadruined:
|
|
description: |-
|
|
Destroys pc's over_head slot clothing, whether worn or carried
|
|
|
|
`<<overheadruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
overheadsend:
|
|
name: overheadsend
|
|
tags: ["unused"]
|
|
overheadsteal:
|
|
name: overheadsteal
|
|
tags: ["unused"]
|
|
overheadstrip:
|
|
name: overheadstrip
|
|
tags: ["unused"]
|
|
overheadundress:
|
|
name: overheadundress
|
|
overheadwear:
|
|
name: overheadwear
|
|
tags: ["unused"]
|
|
overlayReplace:
|
|
name: overlayReplace
|
|
overlower:
|
|
name: overlower
|
|
tags: ["unused"]
|
|
overlowerhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"over_lower"` slot
|
|
tags: ["unused"]
|
|
overlowerintegrity:
|
|
name: overlowerintegrity
|
|
tags: ["unused"]
|
|
overlowerit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"over_lower"` slot
|
|
overloweritis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"over_lower"` slot
|
|
overloweron:
|
|
name: overloweron
|
|
tags: ["unused"]
|
|
overlowerplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"over_lower"` slot
|
|
overlowerruined:
|
|
description: |-
|
|
Destroys pc's over_lower slot clothing, whether worn or carried
|
|
|
|
`<<overlower noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
overlowersend:
|
|
name: overlowersend
|
|
tags: ["unused"]
|
|
overlowersteal:
|
|
name: overlowersteal
|
|
tags: ["unused"]
|
|
overlowerstrip:
|
|
name: overlowerstrip
|
|
overlowerthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"over_lower"` slot
|
|
overlowerundress:
|
|
name: overlowerundress
|
|
overlowerwear:
|
|
name: overlowerwear
|
|
OverOutfitShop:
|
|
name: OverOutfitShop
|
|
overpulldown:
|
|
description: |-
|
|
Prints verb of player pulling lower clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["unused", "text", "refactor"]
|
|
overpullsdown:
|
|
description: |-
|
|
Prints plural verb of player pulling lower clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["unused", "text", "refactor"]
|
|
overpullsup:
|
|
description: |-
|
|
Prints verb of player pulling upper clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["unused", "text", "refactor"]
|
|
overpullup:
|
|
description: |-
|
|
Prints verb of player pulling upper clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["unused", "text", "refactor"]
|
|
overruined:
|
|
description: |-
|
|
Destroys pc's over_upper and over_lower slot clothing, whether worn or carried
|
|
|
|
`<<overruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
OverTopShop: #undeclared
|
|
name: OverTopShop
|
|
overupperhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"over_upper"` slot
|
|
tags: ["unused"]
|
|
overupperintegrity:
|
|
name: overupperintegrity
|
|
tags: ["unused"]
|
|
overupperit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"over_upper"` slot
|
|
overupperitis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"over_upper"` slot
|
|
tags: ["unused"]
|
|
overupperon:
|
|
name: overupperon
|
|
tags: ["unused"]
|
|
overupperplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"over_upper"` slot
|
|
overupperruined:
|
|
description: |-
|
|
Destroys pc's over_upper slot clothing, whether worn or carried
|
|
|
|
`<<overupperruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
overuppersend:
|
|
name: overuppersend
|
|
tags: ["unused"]
|
|
overuppersteal:
|
|
name: overuppersteal
|
|
tags: ["unused"]
|
|
overupperstrip:
|
|
name: overupperstrip
|
|
overupperthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"over_upper"` slot
|
|
overupperundress:
|
|
name: overupperundress
|
|
overupperwear:
|
|
name: overupperwear
|
|
overworld_nickname:
|
|
description: |-
|
|
Prints pc's nickname used in the overworld
|
|
|
|
See `<<underworld_nickname>>`
|
|
|
|
`<<overworld_nickname textTransform>>`
|
|
- **textTransform**: `string` - transformation to apply to text before printing
|
|
- `"cap"`: Capitalise
|
|
parameters:
|
|
- '|+ "cap"'
|
|
tags: ["text"]
|
|
overwriteoutfit:
|
|
name: overwriteoutfit
|
|
oxford:
|
|
name: oxford
|
|
oxfordeventend:
|
|
name: oxfordeventend
|
|
oxfordexposed:
|
|
name: oxfordexposed
|
|
tags: ["unused"]
|
|
oxfordquick:
|
|
name: oxfordquick
|
|
oxygen:
|
|
name: oxygen
|
|
oxygencaption:
|
|
name: oxygencaption
|
|
oxygenrecovery:
|
|
description: |-
|
|
Prints link to pass time if `$oxygen` is less than `$oxygenmax`.
|
|
|
|
`<<oxygenrecovery setPhase?>>`
|
|
- **setPhase** _optional_: `number|string|bool` - set `$phase` to `setPhase`. defaults to "oxygenrecovery" if not a number or string
|
|
parameters:
|
|
- "|+ number|string|bool"
|
|
oxygenrefresh:
|
|
name: oxygenrefresh
|
|
pain:
|
|
description: |-
|
|
Adds pain to pc's state
|
|
|
|
`$pain` is pc's pain amount where 0 is not-in-pain (0-200)
|
|
|
|
`<<pain change modifier?>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- **modifier** _optional_: `number` - multiplier mod to apply to change
|
|
- Defaults to `4`
|
|
parameters:
|
|
- "number |+ number"
|
|
paincaption:
|
|
name: paincaption
|
|
painclamp:
|
|
name: painclamp
|
|
panties:
|
|
description: |-
|
|
Prints descriptor of active NPC's inner_lower clothing
|
|
|
|
See `<<bra>>` for inner_upper clothing or `<<skirt>>` for lower clothing
|
|
|
|
See `<<npcClothesText>>` for full name of clothes
|
|
tags: ["text"]
|
|
pantsable:
|
|
description: |-
|
|
Checks if pc's lower clothing can be pulled down/ flipped up
|
|
|
|
`_pantsable` will be set to 0 or 1 if lower can be pulled down
|
|
`_upskirt` will be set to 0 or 1 if lower can be flipped up
|
|
tags: ["temp"]
|
|
pantsdowncomments:
|
|
name: pantsdowncomments
|
|
pantsdownevents:
|
|
name: pantsdownevents
|
|
pantsdowngender:
|
|
name: pantsdowngender
|
|
pantsdownlewd:
|
|
name: pantsdownlewd
|
|
pantsdownscene:
|
|
name: pantsdownscene
|
|
pantsdowntime:
|
|
name: pantsdowntime
|
|
paperCatalogue:
|
|
description: |-
|
|
Prints shop container of paper wall hangings
|
|
tags: ["dom", "text"]
|
|
parasite:
|
|
name: parasite
|
|
parasiteinit:
|
|
name: parasiteinit
|
|
parasiteSlotBlock:
|
|
name: parasiteSlotBlock
|
|
park:
|
|
name: park
|
|
parkeventend:
|
|
name: parkeventend
|
|
parkex1:
|
|
name: parkex1
|
|
parkex2:
|
|
name: parkex2
|
|
parkex3:
|
|
name: parkex3
|
|
parkexposed:
|
|
name: parkexposed
|
|
tags: ["unused"]
|
|
parkquick:
|
|
name: parkquick
|
|
parkrun:
|
|
name: parkrun
|
|
partnerfriend:
|
|
description: |-
|
|
Prints the relationship title of the PC's assumed hetero partner, based on PC's gender
|
|
|
|
Essentially prints the opposite of `<<girlfriend>>`.
|
|
|
|
WARNING: Do NOT use in the context of LIs.
|
|
Widget does not take into account any real relationships or sexual orientations.
|
|
tags: ["text"]
|
|
pass:
|
|
description: |-
|
|
Advances time by an amount
|
|
|
|
`<<pass timeToPass units?>>`
|
|
- **timeToPass**: `number` - number of units
|
|
- **units** _optional_: `string` - units of number
|
|
- `"sec"` | `"seconds"` | `"min"` | `"mins"` | `"minute"` | `"minutes"` | `"hour"` | `"hours"` | `"day"` | `"days"` | `"week"` | `"weeks"`
|
|
- Defaults to `"min"`
|
|
parameters:
|
|
- 'number |+ "sec"|"seconds"|"min"|"mins"|"minute"|"minutes"|"hour"|"hours"|"day"|"days"|"week"|"weeks"'
|
|
passagestrip:
|
|
description: |-
|
|
Strips player and prints a paragraph of description of the sequence
|
|
|
|
`<<passagestrip limit?>>`
|
|
- **limit** _optional_: `string` - maximum layer to strip down to
|
|
- `"topless"`
|
|
- `"undies"`
|
|
parameters:
|
|
- '|+ "topless"|"undies"'
|
|
passiveStudy:
|
|
name: passiveStudy
|
|
passout:
|
|
description: |-
|
|
Applies stat changes from passing out and ruffles hair
|
|
passout_flats:
|
|
description: |-
|
|
Passes out and prints links for players in at the Flats
|
|
tags: ["links"]
|
|
passout_mines:
|
|
description: |-
|
|
Passes out and prints links for players in the Mines
|
|
tags: ["links"]
|
|
passout_moor:
|
|
description: |-
|
|
Passes out and prints links for players in the Moor
|
|
tags: ["links"]
|
|
passout_prison:
|
|
description: |-
|
|
Passes out and prints links for players in Prison
|
|
tags: ["links"]
|
|
passout_rut:
|
|
description: |-
|
|
Passes out and prints links for players in the Prison Rut
|
|
tags: ["links"]
|
|
passoutadultshop:
|
|
description: |-
|
|
Passes out and prints links for players in the Adult Shop
|
|
tags: ["links"]
|
|
passoutalley:
|
|
description: |-
|
|
Passes out and prints links for players in the Alley
|
|
tags: ["links"]
|
|
passoutarcade:
|
|
description: |-
|
|
Passes out and prints links for players in the Arcade
|
|
tags: ["links"]
|
|
passoutasylum:
|
|
description: |-
|
|
Passes out and prints links for players in the Asylum
|
|
tags: ["links"]
|
|
passoutbeach:
|
|
description: |-
|
|
Passes out and prints links for players at the Beach
|
|
tags: ["links"]
|
|
passoutbog:
|
|
description: |-
|
|
Passes out and prints links for players in the Bog
|
|
tags: ["links"]
|
|
passoutbus:
|
|
description: |-
|
|
Passes out and prints links for players on the Bus
|
|
tags: ["links"]
|
|
passoutcatacombs:
|
|
description: |-
|
|
Passes out and prints links for players in the Catacombs
|
|
tags: ["links"]
|
|
passoutcave:
|
|
description: |-
|
|
Passes out and prints links for players in the Seaside Cave
|
|
tags: ["links"]
|
|
passoutcompound:
|
|
description: |-
|
|
Passes out and prints links for players at the Compound
|
|
tags: ["links"]
|
|
passoutdrain:
|
|
description: |-
|
|
Passes out and prints links for players in the Storm Drain
|
|
tags: ["links"]
|
|
passoutfarmroad:
|
|
description: |-
|
|
Passes out and prints links for players along the Farm Road
|
|
tags: ["links"]
|
|
passoutforest:
|
|
description: |-
|
|
Passes out and prints links for players in the Forest
|
|
tags: ["links"]
|
|
passouthome:
|
|
description: |-
|
|
Passes out and prints links for players at the Orphanage
|
|
tags: ["links"]
|
|
passouthospital:
|
|
description: |-
|
|
Passes out and prints links for players in the Hospital
|
|
tags: ["links"]
|
|
passoutlake:
|
|
description: |-
|
|
Passes out and prints links for players at the Lake
|
|
tags: ["links"]
|
|
passoutmansion:
|
|
description: |-
|
|
Passes out and prints links for players at Avery's mansion
|
|
tags: ["links"]
|
|
passoutpark:
|
|
description: |-
|
|
Passes out and prints links for players in the Park
|
|
tags: ["links"]
|
|
passoutpirates:
|
|
description: |-
|
|
Passes out and prints links for players on the Pirate Ship
|
|
tags: ["links"]
|
|
passoutremy:
|
|
description: |-
|
|
Passes out and prints links for players in Remy's hands
|
|
tags: ["links"]
|
|
passoutsea:
|
|
description: |-
|
|
Passes out and prints links for players at Sea
|
|
tags: ["links"]
|
|
passoutshop:
|
|
description: |-
|
|
Passes out and prints links for players in the Shops
|
|
parameters:
|
|
- "pregLocation |+ Pregnancy Passout location"
|
|
tags: ["links"]
|
|
passoutstreet:
|
|
description: |-
|
|
Passes out and prints links for players on the Street
|
|
tags: ["links"]
|
|
passouttemple:
|
|
description: |-
|
|
Passes out and prints links for players in the Temple (Sydney does not rescue)
|
|
tags: ["links"]
|
|
passouttempleSydney:
|
|
description: |-
|
|
Passes out and prints links for players in the Temple (Sydney rescues)
|
|
tags: ["links"]
|
|
passouttentacleworld:
|
|
description: |-
|
|
Passes out and prints links for players in the Tentacle World
|
|
tags: ["links"]
|
|
passouttrash:
|
|
description: |-
|
|
Passes out and prints links for players in the Landfill
|
|
tags: ["links"]
|
|
passPercent:
|
|
description: |-
|
|
Prints `| X% pass chance`
|
|
|
|
`<<passPercent percentAsInt>>`
|
|
- **percentAsInt**: `number` - percent to output
|
|
`0-100`
|
|
parameters:
|
|
- number
|
|
tags: ["text"]
|
|
passTimeUntil:
|
|
description: |-
|
|
Advances time until hours:minutes exactly
|
|
|
|
`<<passTimeUntil hour minute?>>`
|
|
- **hour**: `number` - hour to advance to
|
|
- **minute** _optional_: `number` - minute in hour to advance to
|
|
- Defaults to `0`
|
|
parameters:
|
|
- "number |+ number"
|
|
pbhairinit:
|
|
name: pbhairinit
|
|
pcFarmBirth:
|
|
name: pcFarmBirth
|
|
pcGender:
|
|
description: |-
|
|
Prints "girl", "boy", or "orphan", based on the PC's chosen gender
|
|
|
|
ONLY to be used when the PC is referring to themself.
|
|
NPCs should continue to refer to PC by `<<girl>>`, or `<<pcSex>>` if appropriate for the scene.
|
|
tags: ["text"]
|
|
pcGenderher:
|
|
description: |-
|
|
Prints "her", "his", or "their", based on the PC's chosen gender. ONLY to be used when the PC is referring to themself. NPCs should continue to refer to PC by `<<pher>>` if appropriate for the scene.
|
|
tags: ["text"]
|
|
pcow:
|
|
description: |-
|
|
Prints "cow" or "bull", based on the PC's gender appearance.
|
|
tags: ["text"]
|
|
pcpetname:
|
|
description: |-
|
|
Prints named NPC's pet name for pc's
|
|
|
|
See `<<pcPetname>>` for capitalised version
|
|
|
|
Uses too many versions of NPC's names as inputs. Consider refactoring to use just one
|
|
|
|
`<<pcpetname npcName npcEmotionMod?>>`
|
|
- **npcName**: `string` - example kind to output
|
|
- `"Avery"` | `"Gwylan"` | `"Wraith"`
|
|
- **npcEmotionMod** _optional_: `string` - npc's emotional intention when using this pet name
|
|
- `"angry"` | `"nice"`
|
|
parameters:
|
|
- '"Avery"|"Gwylan"|"Wraith"'
|
|
- '"Avery" |+ "my"'
|
|
- '"Wraith" |+ "angry"|"nice"'
|
|
- '"Gwylan" |+ "bad"|"naughty"|"good"|"dear"|"my"|"simple"|"name"'
|
|
tags: ["text"]
|
|
pcPetname:
|
|
description: |-
|
|
Print's capitalised prose of named NPC's pet name for pc's
|
|
|
|
See `<<pcpetname>>` for non-capitalised version
|
|
|
|
Does not take into account second parameter of base widget. Consider refactoring
|
|
|
|
`<<pcPetname npcName>>`
|
|
- **npcName**: `string` - example kind to output
|
|
- `"Avery"` | `"Gwylan"` | `"Wraith"`
|
|
- **npcEmotionMod** _optional_: `string` - npc's emotional intention when using this pet name
|
|
- `"angry"` | `"nice"`
|
|
parameters:
|
|
- '"Avery"|"Gwylan"|"Wraith"'
|
|
- '"Avery" |+ "my"'
|
|
- '"Wraith" |+ "angry"|"nice"'
|
|
- '"Gwylan" |+ "bad"|"naughty"|"good"|"dear"|"my"|"simple"|"name"'
|
|
tags: ["text", "refactor"]
|
|
pcPregnancyRevealToAlex:
|
|
name: pcPregnancyRevealToAlex
|
|
pcSex:
|
|
description: |-
|
|
Prints "girl", "boy", or "hermaphrodite", based on the PC's sex
|
|
|
|
Most commonly used in conjunction with crossdressing.
|
|
tags: ["text"]
|
|
pdaughter:
|
|
name: pdaughter
|
|
pDaughter:
|
|
name: pDaughter
|
|
penetrationPainCalculate:
|
|
name: penetrationPainCalculate
|
|
peniledifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of penile action difficulty in current combat
|
|
tags: ["text"]
|
|
penileejacstat:
|
|
name: penileejacstat
|
|
penileskill:
|
|
description: |-
|
|
Adds penile skill to pc's state
|
|
|
|
`$penileskill` is a measure of pc's proficiency using their penis where 0 is awkward (0-1,000)
|
|
|
|
`<<penileskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
penileskilluse:
|
|
name: penileskilluse
|
|
penilestat:
|
|
name: penilestat
|
|
peniletext:
|
|
description: |-
|
|
Prints colour-coded adjective of active penile skill usage
|
|
tags: ["text"]
|
|
penilevirginitywarning:
|
|
description: |-
|
|
Prints `This action will deflower you` if penile virginity can still be lost and not protected by strap-on
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
penis:
|
|
name: penis
|
|
penis_lube_amount:
|
|
description: |-
|
|
Prints the amount of lube around player penis
|
|
|
|
Relies on `_penis_lube_amount` being set already
|
|
|
|
See `<<penis_lube_text>>`
|
|
tags: ["text", "temp"]
|
|
penis_lube_text:
|
|
description: |-
|
|
Prints qualified description of lube around the penis prior to penetration
|
|
|
|
Example:
|
|
```
|
|
<<penis_lube_text>> the example can be performed without a problem.
|
|
```
|
|
tags: ["text"]
|
|
penisactionDifficulty:
|
|
name: penisactionDifficulty
|
|
penisactionDifficultyTentacle:
|
|
name: penisactionDifficultyTentacle
|
|
penisActionInit:
|
|
name: penisActionInit
|
|
penisActionInitStruggle:
|
|
name: penisActionInitStruggle
|
|
penisActionInitTentacle:
|
|
name: penisActionInitTentacle
|
|
penisActions:
|
|
name: penisActions
|
|
penisActionsTentacle:
|
|
name: penisActionsTentacle
|
|
penises:
|
|
name: penises
|
|
penisinit:
|
|
name: penisinit
|
|
penisinspection:
|
|
name: penisinspection
|
|
penisinspection2:
|
|
name: penisinspection2
|
|
penisinspectionstudents:
|
|
name: penisinspectionstudents
|
|
penisraped:
|
|
name: penisraped
|
|
penisremark:
|
|
name: penisremark
|
|
tags: ["unused"]
|
|
Penisremark:
|
|
name: Penisremark
|
|
tags: ["unused"]
|
|
penisremarkcomma:
|
|
name: penisremarkcomma
|
|
tags: ["unused"]
|
|
Penisremarkcomma:
|
|
name: Penisremarkcomma
|
|
tags: ["unused"]
|
|
penisremarkcommaquote:
|
|
name: penisremarkcommaquote
|
|
tags: ["unused"]
|
|
Penisremarkcommaquote:
|
|
name: Penisremarkcommaquote
|
|
tags: ["unused"]
|
|
penisremarkquote:
|
|
name: penisremarkquote
|
|
tags: ["unused"]
|
|
Penisremarkquote:
|
|
name: Penisremarkquote
|
|
penisremarkstop:
|
|
name: penisremarkstop
|
|
tags: ["unused"]
|
|
Penisremarkstop:
|
|
name: Penisremarkstop
|
|
tags: ["unused"]
|
|
penisremarkstopquote:
|
|
name: penisremarkstopquote
|
|
tags: ["unused"]
|
|
Penisremarkstopquote:
|
|
name: Penisremarkstopquote
|
|
penisSimple:
|
|
description: |-
|
|
Prints `strap-on` or `penis` based on pc's active penis
|
|
penissize:
|
|
name: penissize
|
|
people:
|
|
description: |-
|
|
Prints `men and women` unless player has mono-gendered the world
|
|
|
|
See `<<peopley>>`
|
|
tags: ["text"]
|
|
peopley:
|
|
description: |-
|
|
Prints `boys and girls` unless player has mono-gendered the world
|
|
|
|
See `<<people>>`
|
|
tags: ["text"]
|
|
peopleyv:
|
|
description: |-
|
|
Prints `boys and girls` unless player has mono-gendered victims
|
|
|
|
tags: ["text"]
|
|
peppersprays:
|
|
name: peppersprays
|
|
perNPCSettingsMenu:
|
|
name: perNPCSettingsMenu
|
|
person:
|
|
name: person
|
|
person_dance:
|
|
name: person_dance
|
|
person1:
|
|
name: person1
|
|
person2:
|
|
name: person2
|
|
person3:
|
|
name: person3
|
|
person4:
|
|
name: person4
|
|
person5:
|
|
name: person5
|
|
person6:
|
|
name: person6
|
|
personalUpkeep:
|
|
description: |-
|
|
Links for brushing one's teeth, grooming pubic hair, and dying pubic hair/brows.
|
|
tags: ["links"]
|
|
personname:
|
|
name: personname
|
|
personpenis:
|
|
description: |-
|
|
Prints out 'penis' or 'clit' based on selected NPC's genitals
|
|
|
|
Works on beasts as well.
|
|
tags: ["text"]
|
|
persons:
|
|
name: persons
|
|
personselect:
|
|
name: personselect
|
|
personsimple:
|
|
name: personsimple
|
|
personssimple:
|
|
name: personssimple
|
|
persony:
|
|
description: |-
|
|
Prints `boy` or `girl` randomly based on world gender distribution
|
|
|
|
Extremely different behaviour to `<<person>>`. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
petrified_chance:
|
|
name: petrified_chance
|
|
petrified_chance_text:
|
|
name: petrified_chance_text
|
|
petrified_end:
|
|
name: petrified_end
|
|
petrified_init:
|
|
name: petrified_init
|
|
PetShopBoughtItem:
|
|
name: PetShopBoughtItem
|
|
pharmnurseinit:
|
|
name: pharmnurseinit
|
|
tags: ["unused"]
|
|
pheat:
|
|
name: pheat
|
|
pher:
|
|
description: |-
|
|
Prints singular possessive pronoun of pc (her/his)
|
|
|
|
See `<<pHer>>` for capitalised prose, or `<<phers>>` as predicate adjective
|
|
tags: ["text"]
|
|
pHer:
|
|
description: |-
|
|
Prints capitalised singular possessive pronoun of pc (Her/His)
|
|
|
|
See `<<pher>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
phers:
|
|
description: |-
|
|
Prints singular possessive pronoun as predicate adjective of pc (his/hers)
|
|
|
|
See `<<pher>>` for general possessive pronoun
|
|
tags: ["text"]
|
|
pherself:
|
|
description: |-
|
|
Prints singular objective pronoun as reflexive form of pc (herself/himself)
|
|
|
|
See `<<pHerself>>` for capitalised prose
|
|
tags: ["text"]
|
|
pHerself:
|
|
description: |-
|
|
Prints capitalised singular objective pronoun as reflexive form of pc (Herself/Himself)
|
|
|
|
See `<<pherself>>` for uncapitalised prose
|
|
tags: ["unused", "text"]
|
|
phim:
|
|
description: |-
|
|
Prints singular objective pronoun as reflexive form of pc (her/him)
|
|
|
|
See `<<pHim>>` for capitalised prose
|
|
tags: ["text"]
|
|
pHim:
|
|
description: |-
|
|
Prints capitalised singular objective pronoun as reflexive form of pc (Her/Him)
|
|
|
|
See `<<phim>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
photo_attention:
|
|
description: |-
|
|
Changes attention level during Niki Flier Job
|
|
|
|
Arguments
|
|
- **value**: `number` - Number to raise/lower the attention level by.
|
|
name: photo_attention
|
|
photo_evidence_upload:
|
|
name: photo_evidence_upload
|
|
photo_heat:
|
|
description: |-
|
|
Changes heat level during Niki Flier Job
|
|
|
|
Arguments
|
|
- **value**: `number` - Number to raise/lower the heat level by.
|
|
name: photo_heat
|
|
photo_high_abduction_options:
|
|
description: |-
|
|
Options for Abduction Event during Niki Flier Job
|
|
name: photo_high_abduction_options
|
|
photo_high_calc:
|
|
description: |-
|
|
Calculates results of Niki Flier Job
|
|
name: photo_high_calc
|
|
photo_high_check_location:
|
|
description: |-
|
|
Checks current location in Niki Flier Job
|
|
name: photo_high_check_location
|
|
photo_high_description:
|
|
description: |-
|
|
Describes current location during Niki Flier Job
|
|
name: photo_high_description
|
|
photo_high_events:
|
|
description: |-
|
|
Potential events for Niki Flier Job
|
|
name: photo_high_events
|
|
photo_high_gang_clear:
|
|
description: |-
|
|
Clears gang of NPCs in Niki Flier Job
|
|
name: photo_high_gang_clear
|
|
photo_high_gang_load:
|
|
description: |-
|
|
Generates gang of NPCs for Niki Flier Job
|
|
name: photo_high_gang_load
|
|
photo_high_money_calc:
|
|
description: |-
|
|
Calculates money earned from Niki Flier Job
|
|
name: photo_high_money_calc
|
|
photo_high_options:
|
|
description: |-
|
|
Options for Niki Flier Job
|
|
name: photo_high_options
|
|
photo_high_options_check:
|
|
description: |-
|
|
Checks for events that prevent the options from appearing in the Niki Flier Job
|
|
name: photo_high_options_check
|
|
photo_init:
|
|
description: |-
|
|
Initializes Niki Flier Job
|
|
name: photo_init
|
|
photo_interest:
|
|
description: |-
|
|
Changes interest level during Niki Flier Job
|
|
|
|
Arguments
|
|
- **value**: `number` - Number to raise/lower the interest level by.
|
|
name: photo_interest
|
|
photo_pass:
|
|
description: |-
|
|
Passes time during Niki Flier Job
|
|
|
|
Arguments
|
|
- **minutes**: `number` - How many minutes to pass.
|
|
name: photo_pass
|
|
photo_unset:
|
|
description: |-
|
|
Resets state after Niki Flier Job
|
|
name: photo_unset
|
|
physicalAdjustments:
|
|
name: physicalAdjustments
|
|
physicalAdjustmentsInit:
|
|
name: physicalAdjustmentsInit
|
|
physique:
|
|
name: physique
|
|
physique_loss:
|
|
name: physique_loss
|
|
physiquedifficulty:
|
|
name: physiquedifficulty
|
|
pickupSexToy:
|
|
name: pickupSexToy
|
|
pigsOpinion:
|
|
description: |-
|
|
Prints a short blurb of what the pig's think about the player's appearance.
|
|
|
|
Calls the "outfitChecks" widget internally.
|
|
|
|
Only prints if bestiality is enabled or if the farm pigs are in their monster forms.
|
|
|
|
The descriptions depend on the player's Allure, but if the player's upper and lower clothing slots are completely naked, the widget is special-cased to use the highest-Allure description.
|
|
|
|
Arguments
|
|
- **silent** _optional_: `boolean` - Disables the printed text if set to True. Defaults to False.
|
|
- **newlineCount** _optional_: `number` - Number of newlines to print after the statement is printed. Disabled if the statement isn't printed. Defaults to 2.
|
|
name: pigsOpinion
|
|
pillory_type:
|
|
name: pillory_type
|
|
pillorypeniscomment:
|
|
name: pillorypeniscomment
|
|
pinchEnd:
|
|
description: |-
|
|
Restores the values frozen by `<<pinchStart>>`, keeping the player's progress of reading the book
|
|
|
|
If the player does not currently have the book, either stolen or rented, also removes Pinch from persistent NPCs
|
|
pinchhe:
|
|
name: pinchhe
|
|
pinchHe:
|
|
name: pinchHe
|
|
pinchhim:
|
|
name: pinchhim
|
|
pinchhis:
|
|
name: pinchhis
|
|
pinchHis:
|
|
name: pinchHis
|
|
pinchStart:
|
|
description: |-
|
|
Freezes the story variables, then modifies weather and time
|
|
pirate_attack_end:
|
|
description: |-
|
|
Unsets pirate attack variables to end the event
|
|
pirate_attack_init:
|
|
description: |-
|
|
Sets pirate attack variables to initial values to start the event
|
|
pirate_attention:
|
|
description: |-
|
|
Adds attention away from the pirates to pc's state
|
|
|
|
`$pirate_attention` is a measure of how distracting the player is during pirate events where 0 is not distracting (0+)
|
|
|
|
`<<pirate_attention change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
pirate_clothes_up:
|
|
description: |-
|
|
Dresses pc in pirate clothes appropriate to their status
|
|
pirate_mate_work:
|
|
description: |-
|
|
Prints passage of pc being assigned a task for being in a location
|
|
|
|
`<<pirate_mate_work location>>`
|
|
- **location**: `string` - current location of pc
|
|
- `"deck"` | `"cabin"` | `"bilge"`
|
|
parameters:
|
|
- '"deck"|"cabin"|"bilge"'
|
|
tags: ["text"]
|
|
pirate_mate_work_end_links:
|
|
description: |-
|
|
Prints end links after pirate mate work has been completed
|
|
|
|
Relies on `$phase` being set from `<<pirate_mate_work>>` to determine location to send pc back to
|
|
tags: ["links"]
|
|
pirate_rescue:
|
|
description: |-
|
|
Enables rescue from combat if pirate rank is high enough
|
|
pirate_status:
|
|
description: |-
|
|
Changes `$pirate_status` as long as appropriate tier is met
|
|
|
|
`$pirate_status` is a `0-100` measurement of the pc's status amongst the pirates
|
|
|
|
If a tier is provided, it must match that tier exactly
|
|
|
|
`<<pirate_status change qualifyingTier?>>`
|
|
- **change**: `number` - status to gain
|
|
- **qualifyingTier**: `string` - tier to meet to gain status
|
|
- Defaults to `1`
|
|
parameters:
|
|
- 'number |+ "scum"|"mate"'
|
|
pirate_watch:
|
|
description: |-
|
|
Changes `$pirate_watch` by value
|
|
|
|
`$pirate_watch` is a `0-100` measurement of how much attention the player has gained from pirates noticing them
|
|
|
|
`<<pirate_watch change>>`
|
|
- **change**: `number` - amount to change by
|
|
parameters:
|
|
- number
|
|
pking:
|
|
description: |-
|
|
Prints title for pc as a monarch (king/queen)
|
|
|
|
No existing capitalized version
|
|
tags: ["text"]
|
|
plant_details:
|
|
description: |-
|
|
Prints season and location appropriate details for a plant person's hair
|
|
|
|
`<<plant_details locationOverride?>>`
|
|
- **locationOverride** _optional_: `string` - location to match details to
|
|
- `default`: pc's current `$location`
|
|
- `"moor"` | `"forest"` | `"bog"`
|
|
parameters:
|
|
- '|+ "moor"|"forest"|"bog"'
|
|
tags: ["text"]
|
|
Plant_details:
|
|
description: |-
|
|
Prints capitalised season and location appropriate details for a plant person's hair
|
|
|
|
`<<Plant_details locationOverride?>>`
|
|
- **locationOverride** _optional_: `string` - location to match details to
|
|
- `default`: pc's current `$location`
|
|
- `"moor"` | `"forest"` | `"bog"`
|
|
parameters:
|
|
- '|+ "moor"|"forest"|"bog"'
|
|
tags: ["text"]
|
|
plantlower:
|
|
name: plantlower
|
|
plantspeech:
|
|
name: plantspeech
|
|
plantup:
|
|
name: plantup
|
|
plantupper:
|
|
name: plantupper
|
|
player-base-body:
|
|
name: player-base-body
|
|
playerEndWaterBreaking:
|
|
name: playerEndWaterBreaking
|
|
tags: ["unused"]
|
|
playerPrebirth:
|
|
name: playerPrebirth
|
|
playerPregnancy:
|
|
name: playerPregnancy
|
|
playLinePool:
|
|
name: playLinePool
|
|
playReadiness:
|
|
name: playReadiness
|
|
playWithBreasts:
|
|
name: playWithBreasts
|
|
plinthroom:
|
|
description: |-
|
|
Prints the header and links for the underwater ruin plinth room
|
|
plot_effects:
|
|
name: plot_effects
|
|
plots_init:
|
|
name: plots_init
|
|
plural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for provided clothing slot
|
|
|
|
`<<plural slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
pluralise:
|
|
description: |-
|
|
Pluralises a given word if the count is not 1
|
|
|
|
`<<pluralise count singular plural?>>`
|
|
- **count**: `number|var` - number to check
|
|
- **singular**: `string` - singular form of the word
|
|
- **plural** _optional_: `string` - optional plural form for irregular plurals
|
|
- Defaults to singular + "s"
|
|
|
|
A small set of special cases is defined to automatically handle common irregular plural forms:
|
|
|
|
`child -> children`
|
|
`baby -> babies`
|
|
`person -> people`
|
|
`man -> men`
|
|
`woman -> women`
|
|
`penis -> penises`
|
|
`foot -> feet`
|
|
`leaf -> leaves`
|
|
`watch -> watches`
|
|
`this -> these`
|
|
`that -> those`
|
|
`is -> are`
|
|
`it -> them`
|
|
`potato -> potatoes`
|
|
parameters:
|
|
- "number|var|bareword &+ text|string |+ text|string"
|
|
tags: ["text"]
|
|
pmother:
|
|
description: |-
|
|
Prints respectful title for pc as a parent (mother/father)
|
|
|
|
See `<<pMother>>` for capitalised prose
|
|
tags: ["text"]
|
|
pMother:
|
|
description: |-
|
|
Prints capitalised respectful title for pc as a parent (Mother/Father)
|
|
|
|
See `<<pmother>>` for uncapitalised prose
|
|
tags: ["unused", "text"]
|
|
pmrs:
|
|
description: |-
|
|
Prints respectful title for pc (mr/mrs)
|
|
|
|
See `<<pMrs>>` for capitalised prose
|
|
tags: ["text"]
|
|
pMrs:
|
|
description: |-
|
|
Prints capitalised respectful title for pc (Mr/Mrs)
|
|
|
|
See `<<pmrs>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
pms:
|
|
description: |-
|
|
Prints respectful title for pc (mr/ms)
|
|
|
|
See `<<pMs>>` for capitalised prose
|
|
tags: ["text"]
|
|
pMs:
|
|
description: |-
|
|
Prints capitalised respectful title for pc (Mr/Ms)
|
|
|
|
See `<<pms>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
pmum:
|
|
description: |-
|
|
Prints title for pc as a parent (mum/dad)
|
|
|
|
See `<<pMum>>` for capitalised prose
|
|
tags: ["unused", "text"]
|
|
pMum:
|
|
description: |-
|
|
Prints capitalised title for pc as a parent (mum/dad)
|
|
|
|
See `<<pmum>>` for uncapitalised prose
|
|
tags: ["unused", "text"]
|
|
pmummy:
|
|
description: |-
|
|
Prints title for pc as a parent (mummy/daddy)
|
|
|
|
See `<<pMummy>>` for capitalised prose
|
|
tags: ["text"]
|
|
pMummy:
|
|
description: |-
|
|
Prints capitalised title for pc as a parent (mummy/daddy)
|
|
|
|
See `<<pmummy>>` for uncapitalised prose
|
|
tags: ["unused", "text"]
|
|
pniece:
|
|
name: pniece
|
|
pNiece:
|
|
name: pNiece
|
|
police_computer_action:
|
|
name: police_computer_action
|
|
popcornEat:
|
|
name: popcornEat
|
|
popcornSpill:
|
|
name: popcornSpill
|
|
tags: ["text"]
|
|
portalPantiesClear:
|
|
name: portalPantiesClear
|
|
portalPantiesDisplay:
|
|
name: portalPantiesDisplay
|
|
tags: ["unused"]
|
|
portalPantiesDisplayItem:
|
|
name: portalPantiesDisplayItem
|
|
portalPantiesDisplayMessage:
|
|
name: portalPantiesDisplayMessage
|
|
portalPantiesDisplayVirginity:
|
|
name: portalPantiesDisplayVirginity
|
|
portalPantiesFillHole:
|
|
name: portalPantiesFillHole
|
|
portalPantiesFuck:
|
|
name: portalPantiesFuck
|
|
portalPantiesPass:
|
|
name: portalPantiesPass
|
|
tags: ["unused"]
|
|
portalPantiesPlayerCum:
|
|
name: portalPantiesPlayerCum
|
|
tags: ["unused"]
|
|
portalPantiesPortalCum:
|
|
name: portalPantiesPortalCum
|
|
portalPantiesSetup:
|
|
name: portalPantiesSetup
|
|
tags: ["unused"]
|
|
possessedWord:
|
|
description: |-
|
|
`<<possessedWord text colour?>>`
|
|
- **text**: `string`
|
|
- **colour** _optional_: `string`
|
|
parameters:
|
|
- "string |+ string"
|
|
tags: ["text"]
|
|
postMirror:
|
|
name: postMirror
|
|
pound_compete_text:
|
|
name: pound_compete_text
|
|
pound_init:
|
|
name: pound_init
|
|
pound_muzzle:
|
|
name: pound_muzzle
|
|
pound_punishment_links:
|
|
name: pound_punishment_links
|
|
pound_stats:
|
|
name: pound_stats
|
|
pound_status:
|
|
name: pound_status
|
|
pound_text:
|
|
name: pound_text
|
|
pound_walk_end:
|
|
name: pound_walk_end
|
|
poundEndEvent:
|
|
description: |-
|
|
Handles pound links for work events at the pound, including for when PC is exposed
|
|
|
|
`<<poundEndEvent skipWork?>>`
|
|
- **skipWork** _optional_: `boolean` - to always be returned to the main pound menu (except when exposed)
|
|
parameters:
|
|
- "|+ bool"
|
|
ppackbrother:
|
|
name: ppackbrother
|
|
pPackbrother:
|
|
name: pPackbrother
|
|
ppackbrothers:
|
|
name: ppackbrothers
|
|
pPackbrothers:
|
|
name: pPackbrothers
|
|
prayerend:
|
|
name: prayerend
|
|
prayerRoomEnd:
|
|
description: |-
|
|
Restores the values frozen by at the start of the prayer room scene
|
|
|
|
Keeps Sydney at the first slot of `$NPCList`
|
|
|
|
Keeps the world corruption and some other values that can be modified during the scene
|
|
prayoptions:
|
|
name: prayoptions
|
|
PregEventsResult:
|
|
name: PregEventsResult
|
|
pregnancyBabyText:
|
|
name: pregnancyBabyText
|
|
pregnancyBirthBlackWolf:
|
|
name: pregnancyBirthBlackWolf
|
|
pregnancyBirthWolfCave:
|
|
name: pregnancyBirthWolfCave
|
|
pregnancyDailyEvent:
|
|
name: pregnancyDailyEvent
|
|
pregnancyFatherHint:
|
|
name: pregnancyFatherHint
|
|
pregnancyFeats:
|
|
name: pregnancyFeats
|
|
pregnancyGendersText:
|
|
name: pregnancyGendersText
|
|
pregnancyMorningAfterPill:
|
|
name: pregnancyMorningAfterPill
|
|
pregnancyPassout:
|
|
name: pregnancyPassout
|
|
pregnancySettings:
|
|
name: pregnancySettings
|
|
pregnancyStatusBlock:
|
|
name: pregnancyStatusBlock
|
|
pregnancyTest:
|
|
name: pregnancyTest
|
|
pregnancyType:
|
|
name: pregnancyType
|
|
pregnancyVar:
|
|
name: pregnancyVar
|
|
preMirror:
|
|
name: preMirror
|
|
prenancyObjectRepair:
|
|
name: prenancyObjectRepair
|
|
presetConfirm:
|
|
description: |-
|
|
Validates and applies Preset object into state variables
|
|
|
|
Relies on `_validatorObject` already being set
|
|
|
|
`<<presetConfirm presetObject useAltLabel?>>`
|
|
- **presetObject**: `object` - object to be imported
|
|
- **useAltLabel** _optional_: `boolean` - use sub-labels (truthy)
|
|
parameters:
|
|
- var|bareword
|
|
- '"pronoun"|"gender"|"penissize"|"breastsize"|"bottomsize"|"gender_body"|"ballsExist"|"freckles" |+ bool|text|string|number'
|
|
tags: ["temp"]
|
|
presetConfirmDetails:
|
|
name: presetConfirmDetails
|
|
presets:
|
|
description: |-
|
|
Applies a preset to game and refreshes settings display to provided page
|
|
|
|
`<<presets presetName page? randomizeResult?>>`
|
|
- **presetName**: `string` - name of preset to apply
|
|
- **page** _optional_: `string` - page to display after preset is applied
|
|
- Defaults to "characterSettings". See <<displaySettings>> for additional values
|
|
- **randomizeResult** _optional_: `string` - JSON object containing preset results. Generally the return of randomizeSettings()
|
|
parameters:
|
|
- string |+ string
|
|
- '"randomize" &+ text|string &+ bareword|var'
|
|
priceSettings:
|
|
name: priceSettings
|
|
priest:
|
|
description: |-
|
|
Prints `priest` or `priestess` depending on active NPC pronoun
|
|
tags: ["text"]
|
|
priestapo:
|
|
description: |-
|
|
Prints `priest's` or `priestess'` depending on active NPC pronoun
|
|
tags: ["text"]
|
|
priestAttack:
|
|
name: priestAttack
|
|
priests:
|
|
description: |-
|
|
Prints `priests` or `priestesses` depending on active NPC pronoun
|
|
tags: ["text"]
|
|
princess:
|
|
name: princess
|
|
printbuysendhome:
|
|
name: printbuysendhome
|
|
printChastity:
|
|
description: |-
|
|
Prints the name of the currently-worn chastity device
|
|
printCombatMenu:
|
|
name: printCombatMenu
|
|
printcursed:
|
|
name: printcursed
|
|
printmoney:
|
|
description: |-
|
|
Prints amount in pennies as formatted currency
|
|
|
|
`<<printmoney amountInPennies classlist?>>`
|
|
- **amountInPennies**: `number` - amount in pennies, positive or negative
|
|
- **classlist** _optional_: `number` - DOM classlist to be used to colour text
|
|
- Defaults to `"gold"`
|
|
parameters:
|
|
- "number |+ text|string"
|
|
tags: ["text"]
|
|
printpreggy:
|
|
name: printpreggy
|
|
printShopColourOptions:
|
|
name: printShopColourOptions
|
|
printTipsList:
|
|
name: printTipsList
|
|
prison_attention:
|
|
name: prison_attention
|
|
prison_birds:
|
|
name: prison_birds
|
|
prison_birds_text:
|
|
name: prison_birds_text
|
|
prison_bondage_removal:
|
|
name: prison_bondage_removal
|
|
prison_day:
|
|
name: prison_day
|
|
prison_detach_leash:
|
|
name: prison_detach_leash
|
|
prison_end:
|
|
name: prison_end
|
|
prison_feat_check:
|
|
name: prison_feat_check
|
|
prison_guard_greet:
|
|
name: prison_guard_greet
|
|
prison_guard_watch:
|
|
name: prison_guard_watch
|
|
prison_guards:
|
|
name: prison_guards
|
|
prison_hope:
|
|
name: prison_hope
|
|
prison_init:
|
|
name: prison_init
|
|
prison_inmates:
|
|
name: prison_inmates
|
|
prison_laundry_options:
|
|
name: prison_laundry_options
|
|
prison_list:
|
|
name: prison_list
|
|
prison_list_dark:
|
|
name: prison_list_dark
|
|
prison_list_result:
|
|
name: prison_list_result
|
|
prison_list_speech:
|
|
name: prison_list_speech
|
|
prison_map:
|
|
name: prison_map
|
|
prison_medical_options:
|
|
name: prison_medical_options
|
|
prison_punishment_end:
|
|
name: prison_punishment_end
|
|
prison_punishment_init:
|
|
name: prison_punishment_init
|
|
prison_reb:
|
|
name: prison_reb
|
|
prison_rep:
|
|
name: prison_rep
|
|
prison_repunishment_options:
|
|
name: prison_repunishment_options
|
|
prison_revolt_options:
|
|
name: prison_revolt_options
|
|
prison_sleep_options:
|
|
name: prison_sleep_options
|
|
prison_spire_options:
|
|
name: prison_spire_options
|
|
prison_teeth:
|
|
name: prison_teeth
|
|
prison_teeth_text:
|
|
name: prison_teeth_text
|
|
prison_unbind:
|
|
name: prison_unbind
|
|
prison_work:
|
|
name: prison_work
|
|
prisoncrimeUp:
|
|
name: prisoncrimeUp
|
|
privates:
|
|
description: |-
|
|
Prints synonyms of crotch if lower is not naked, the genitals otherwise
|
|
tags: ["text"]
|
|
produceDisplay:
|
|
name: produceDisplay
|
|
produceDisplayBasket:
|
|
name: produceDisplayBasket
|
|
produceDisplayItem:
|
|
name: produceDisplayItem
|
|
produceDisplayItems:
|
|
name: produceDisplayItems
|
|
produceStats:
|
|
description: |-
|
|
Prints produce stats section
|
|
tags: ["text", "dom"]
|
|
produceStatsTitle:
|
|
name: produceStatsTitle
|
|
prof:
|
|
description: |-
|
|
Adds proficiency to pc's stats for given category
|
|
|
|
`$prof[X]` are amount of player skill in given category where 0 is unskilled (0-1,000)
|
|
|
|
`<<prof category change>>`
|
|
- **category**: `string` - category of proficiency to add
|
|
- `"spray"` | `"net"` | `"whip"` | `"baton"`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- '"spray"|"net"|"whip"|"baton" &+ number'
|
|
projectoptions:
|
|
name: projectoptions
|
|
promiscuity1:
|
|
name: promiscuity1
|
|
promiscuity2:
|
|
name: promiscuity2
|
|
promiscuity3:
|
|
name: promiscuity3
|
|
promiscuity4:
|
|
name: promiscuity4
|
|
promiscuity5:
|
|
name: promiscuity5
|
|
promiscuity6:
|
|
name: promiscuity6
|
|
tags: ["unused"]
|
|
promiscuityN:
|
|
name: promiscuityN
|
|
promiscuous:
|
|
description: |-
|
|
Prints `Promiscuous X` with appropriate colour for level
|
|
|
|
`<<promiscuous level>>`
|
|
- **level**: `number` - required level for this action
|
|
- `1-6`: level and colour
|
|
- `0`: just text
|
|
parameters:
|
|
- number
|
|
tags: ["unused", "text"]
|
|
promiscuous1:
|
|
description: |-
|
|
Prints `Promiscuous 1` with appropriate colour for level
|
|
tags: ["text"]
|
|
promiscuous2:
|
|
description: |-
|
|
Prints `Promiscuous 2` with appropriate colour for level
|
|
tags: ["text"]
|
|
promiscuous3:
|
|
description: |-
|
|
Prints `Promiscuous 3` with appropriate colour for level
|
|
tags: ["text"]
|
|
promiscuous4:
|
|
description: |-
|
|
Prints `Promiscuous 4` with appropriate colour for level
|
|
tags: ["text"]
|
|
promiscuous5:
|
|
description: |-
|
|
Prints `Promiscuous 5` with appropriate colour for level
|
|
tags: ["text"]
|
|
promiscuous6:
|
|
description: |-
|
|
Prints `!Promiscuous 6!` with appropriate colour for level
|
|
tags: ["unused", "text"]
|
|
prop:
|
|
name: prop
|
|
prostate:
|
|
description: |-
|
|
Prints `womb` or `prostate` depending on if player has vagina
|
|
tags: ["text"]
|
|
pshe:
|
|
description: |-
|
|
Prints singular pronoun of pc (he/she)
|
|
|
|
See `<<pShe>>` for capitalised prose
|
|
tags: ["text"]
|
|
pShe:
|
|
description: |-
|
|
Prints capitalised singular pronoun of pc (He/She)
|
|
|
|
See `<<pshe>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
pshes:
|
|
description: |-
|
|
Prints singular pronoun as is/has contraction of pc (he's/she's)
|
|
|
|
See `<<pShes>>` for capitalised prose
|
|
tags: ["text"]
|
|
pShes:
|
|
description: |-
|
|
Prints capitalised singular pronoun as is/has contraction of pc (He's/She's)
|
|
|
|
See `<<pshes>>` for uncapitalised prose
|
|
tags: ["text"]
|
|
psir:
|
|
description: |-
|
|
Prints respectful address for pc (sir/ma'am)
|
|
|
|
See `<<pSir>>` for capitalised prose
|
|
tags: ["text"]
|
|
pSir:
|
|
description: |-
|
|
Prints capitalised respectful address for pc (Sir/Ma'am)
|
|
|
|
See `<<pSir>>` for capitalised prose
|
|
tags: ["unused", "text"]
|
|
pub_cave_arrival:
|
|
name: pub_cave_arrival
|
|
pub_cave_intro:
|
|
name: pub_cave_intro
|
|
pubfameChange:
|
|
name: pubfameChange
|
|
pubfameComplete:
|
|
name: pubfameComplete
|
|
pubfameDifficulty:
|
|
name: pubfameDifficulty
|
|
pubfameOptions:
|
|
name: pubfameOptions
|
|
pubfameRemyPassword:
|
|
name: pubfameRemyPassword
|
|
pubfameReset:
|
|
name: pubfameReset
|
|
pull_leash:
|
|
name: pull_leash
|
|
pulldown:
|
|
description: |-
|
|
Prints verb of player pulling lower clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
pulldownall:
|
|
description: |-
|
|
Prints description of player pulling all lower clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
pullsdown:
|
|
description: |-
|
|
Prints plural verb of player pulling lower clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["unused", "text", "refactor"]
|
|
pullsup:
|
|
description: |-
|
|
Prints plural verb of player pulling upper clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
pullup:
|
|
description: |-
|
|
Prints verb of player pulling upper clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
pullupall:
|
|
description: |-
|
|
Prints description of player pulling all upper clothing into an exposed state
|
|
|
|
Does not actually set clothing into exposed or pulled state. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
purity:
|
|
description: |-
|
|
Adds purity to pc's state, with appropriate modifiers
|
|
|
|
`$purity` is measure of pc's physical distance from sex where 0 is demonic (0-1,000)
|
|
|
|
Dark clothing penalises awareness reductions. Consider refactoring
|
|
|
|
`<<awareness change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
push_nnpc_genderknown:
|
|
name: push_nnpc_genderknown
|
|
pushClothingCaption:
|
|
name: pushClothingCaption
|
|
pussies:
|
|
name: pussies
|
|
pussy:
|
|
name: pussy
|
|
pussyinspection:
|
|
name: pussyinspection
|
|
pussyinspectionherm:
|
|
name: pussyinspectionherm
|
|
pwaitress:
|
|
name: pwaitress
|
|
questmarker:
|
|
name: questmarker
|
|
quicksand_actions:
|
|
name: quicksand_actions
|
|
quicksand_end:
|
|
name: quicksand_end
|
|
quicksand_pull:
|
|
name: quicksand_pull
|
|
quickStart:
|
|
name: quickStart
|
|
quickStartOptions:
|
|
name: quickStartOptions
|
|
radio_addnews:
|
|
name: radio_addnews
|
|
tags: ["unused"]
|
|
radio_hardreset:
|
|
name: radio_hardreset
|
|
tags: ["unused"]
|
|
radio_listen:
|
|
name: radio_listen
|
|
radio_midnight:
|
|
name: radio_midnight
|
|
tags: ["unused"]
|
|
radio_placehere:
|
|
name: radio_placehere
|
|
tags: ["unused"]
|
|
radiogroup:
|
|
name: radiogroup
|
|
tags: ["unused"]
|
|
radiooutfits:
|
|
name: radiooutfits
|
|
radiovar:
|
|
container: true
|
|
name: radiovar
|
|
ragup:
|
|
name: ragup
|
|
raidLockers:
|
|
name: raidLockers
|
|
rainstreak:
|
|
name: rainstreak
|
|
tags: ["unused"]
|
|
rainWraith:
|
|
name: rainWraith
|
|
rainyDayHarass:
|
|
name: rainyDayHarass
|
|
random_goo:
|
|
name: random_goo
|
|
random_goo_head:
|
|
name: random_goo_head
|
|
random_semen:
|
|
name: random_semen
|
|
random_semen_head:
|
|
name: random_semen_head
|
|
randomPlay:
|
|
name: randomPlay
|
|
randomWear:
|
|
name: randomWear
|
|
rangeslider:
|
|
description: |-
|
|
Adds a min-max range slider element. **Must be used within a widget;** does not work if used directly within passage text.
|
|
|
|
`<<rangeslider minVariable maxVariable minDefault maxDefault minValue maxValue stepValue options? callbacks?>>`
|
|
- **minVariable**: `string` - the name of the variable to bind the lower slider to (e.g., `$minValue`)
|
|
- Must start with `$` or `_`.
|
|
- **maxVariable**: `string` - the name of the variable to bind the upper slider to (e.g., `$maxValue`)
|
|
- Must start with `$` or `_`.
|
|
- **minDefault**: `number` - the initial value of the lower slider
|
|
- Must be between `minValue` and `maxValue`.
|
|
- **maxDefault**: `number` - the initial value of the upper slider
|
|
- Must be between `minValue` and `maxValue`.
|
|
- **minValue**: `number` - the minimum allowed value for the sliders
|
|
- **maxValue**: `number` - the maximum allowed value for the sliders
|
|
- **stepValue**: `number` - the interval between allowed values when sliding
|
|
- Must be greater than `0`.
|
|
- **options** _optional_: `object` - object containing additional configuration for the slider
|
|
- **minClamp** _optional_: `number` - prevents the lower slider value from exceeding this value
|
|
- Example: `minClamp: 10`
|
|
- **maxClamp** _optional_: `number` - prevents the upper slider value from going below this value
|
|
- Example: `maxClamp: 90`
|
|
- **minClampMessage** _optional_: `string` - tooltip message displayed when the lower slider reaches the clamp
|
|
- Example: `"Minimum value limit reached"`
|
|
- **maxClampMessage** _optional_: `string` - tooltip message displayed when the upper slider reaches the clamp
|
|
- Example: `"Maximum value limit reached"`
|
|
- **callbacks** _optional_: `object` - object containing optional event callbacks
|
|
- **onInputChange** _optional_: `function` - called periodically as the slider moves
|
|
- Example: `(minValue, maxValue) => console.log("Range changed:", minValue, maxValue)`
|
|
- **value** _optional_: `function` - formats the displayed values
|
|
- Example: `(min, max) => min + " to " + max`
|
|
- **onMouseUp** _optional_: `function` - called when either slider is released
|
|
- Example: `(minValue, maxValue) => console.log("Range finalised:", minValue, maxValue)`
|
|
skipArgs: true
|
|
tags: ["sliders", "inputs", "macros"]
|
|
raped:
|
|
name: raped
|
|
rapestat:
|
|
name: rapestat
|
|
rapeTrait:
|
|
description: |-
|
|
Prints `| Survivor` or `| Fucktoy` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
reaction-avery-choke:
|
|
name: reaction-avery-choke
|
|
reaction-avery-fondle:
|
|
name: reaction-avery-fondle
|
|
reaction-avery-initiative:
|
|
name: reaction-avery-initiative
|
|
reaction-avery-kissImminent:
|
|
name: reaction-avery-kissImminent
|
|
reaction-avery-kissSkin:
|
|
name: reaction-avery-kissSkin
|
|
reaction-avery-undress:
|
|
name: reaction-avery-undress
|
|
reaction-gwylan-kiss:
|
|
name: reaction-gwylan-kiss
|
|
reaction-gwylan-kissDeep:
|
|
name: reaction-gwylan-kissDeep
|
|
reaction-sydney-expose:
|
|
name: reaction-sydney-expose
|
|
reading_nook_recipe:
|
|
name: reading_nook_recipe
|
|
reb:
|
|
description: |-
|
|
Adds rebelliousness to orphanage
|
|
|
|
`$orphan_reb` is measure of rebelliousness levels in orphanage where negative is no rebelliousness and 0 is neutral (-50-50)
|
|
|
|
`<<reb change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
receivephallusdata:
|
|
description: |-
|
|
Adds the `$index` NPC's phallus data to the PC's science project and prints out the complimentary gold line.
|
|
|
|
Intended for use in the Beach Phallus Project.
|
|
tags: ["text"]
|
|
recipe_exam_description:
|
|
name: recipe_exam_description
|
|
recipe_name:
|
|
description: |-
|
|
Print display name of recipe
|
|
|
|
`<<recipe_name foodKey displayModifier?>>`
|
|
- **foodKey**: `string` - food key to display for
|
|
- **optionalParam2** _optional_: `string` - modify text to display differently
|
|
- `"cap"`: First letter capitalised
|
|
- `"difficulty"`: Colour code according to difficulty
|
|
- `"article"`: Include article (a/the) if present in recipe name
|
|
parameters:
|
|
- 'text|string |+ "cap"|"difficulty"|"article"|"plural"'
|
|
regenerateNPCNameLists:
|
|
name: regenerateNPCNameLists
|
|
rehideTransformations:
|
|
description: |-
|
|
Restores the "hidden" state of any transformations hidden by the 'revealTransformations' widget
|
|
relation-box:
|
|
name: relation-box
|
|
relation-box-simple:
|
|
name: relation-box-simple
|
|
relation-box-stat:
|
|
name: relation-box-stat
|
|
relation-box-wolves:
|
|
name: relation-box-wolves
|
|
relation-text:
|
|
name: relation-text
|
|
tags: ["unused"]
|
|
relationshipclamp:
|
|
name: relationshipclamp
|
|
relationshiptext:
|
|
name: relationshiptext
|
|
relaxed_guard:
|
|
name: relaxed_guard
|
|
remove_punishments:
|
|
name: remove_punishments
|
|
remove_shackle:
|
|
name: remove_shackle
|
|
removeBabyIntro:
|
|
name: removeBabyIntro
|
|
removebeachlower:
|
|
description: |-
|
|
Prints a description of the currently selected NPC removing their lower clothing in specified tense
|
|
|
|
Intended for use on beach-going NPCs.
|
|
See `<<removesbeachlower>>` and `<<removingbeachlower>>` for shorthand verb tenses
|
|
|
|
`<<removebeachlower tense?>>`
|
|
- **tense** _optional_: `number` - tense index
|
|
- `0`: Future indicative (pull)
|
|
- `1`: Third-person present indicative (pulls)
|
|
- `2`: Present continuous (pulling)
|
|
tags: ["text"]
|
|
removeButtplug:
|
|
name: removeButtplug
|
|
removeCreature:
|
|
name: removeCreature
|
|
removeNNPCOutfit:
|
|
name: removeNNPCOutfit
|
|
removeNPCCondom:
|
|
name: removeNPCCondom
|
|
removeparasite:
|
|
name: removeparasite
|
|
removePlayerCondom:
|
|
name: removePlayerCondom
|
|
removesbeachlower:
|
|
description: |-
|
|
Prints a description of the currently selected NPC removing their lower clothing in present indicative tense (pulls)
|
|
|
|
Intended for use on beach-going NPCs.
|
|
See `<<removebeachlower>>`and `<<removingbeachlower>>` other verb tenses
|
|
tags: ["text"]
|
|
removeTryingOn:
|
|
name: removeTryingOn
|
|
removingbeachlower:
|
|
description: |-
|
|
Prints a description of the currently selected NPC removing their lower clothing in present continuous tense (pulling)
|
|
|
|
Intended for use on beach-going NPCs.
|
|
See `<<removebeachlower>>`and `<<removesbeachlower>>` other verb tenses
|
|
tags: ["text"]
|
|
rendermodel:
|
|
description: |-
|
|
Render and print model as a static image
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<rendermodel className? cssAnim?>>`
|
|
- **className**: `string` - class or space-separated classes of canvas element to be inserted when placed in the DOM
|
|
- **cssAnim** _optional_: `boolean` - render multiple frames for css animation
|
|
- Defaults to false
|
|
parameters:
|
|
- "|+ text|string |+ bool|bareword|var"
|
|
tags: ["dom"]
|
|
rent_avery:
|
|
name: rent_avery
|
|
rentday:
|
|
name: rentday
|
|
rentdue:
|
|
name: rentdue
|
|
rentduerobin:
|
|
name: rentduerobin
|
|
rentEdenTrade:
|
|
name: rentEdenTrade
|
|
rentGwylanTrade:
|
|
name: rentGwylanTrade
|
|
rentmod:
|
|
name: rentmod
|
|
rentnopay:
|
|
name: rentnopay
|
|
rentpay:
|
|
name: rentpay
|
|
rentRobinPunishment:
|
|
name: rentRobinPunishment
|
|
replaceAction:
|
|
name: replaceAction
|
|
tags: ["unused"]
|
|
replaceActionLink:
|
|
name: replaceActionLink
|
|
replaceAskColour:
|
|
name: replaceAskColour
|
|
tags: ["unused"]
|
|
reqSkill:
|
|
name: reqSkill
|
|
tags: ["unused"]
|
|
requiredForRecipe:
|
|
description: |-
|
|
Prints required ingredients for a specific recipe
|
|
|
|
`<<requiredForRecipe recipeId recipeStack?>>`
|
|
- **recipeId**: `string` - example kind to output
|
|
- `"generic"` | `"specific"` | `"irrelevant"`
|
|
- **recipeStack** _optional_: `Array` - stack of recipes to go back to during navigation
|
|
- Currently does nothing and is not implemented
|
|
parameters:
|
|
- 'bareword|text'
|
|
- 'bareword|text |+ ...(var|bareword|text)'
|
|
reroute:
|
|
name: reroute
|
|
skipArgs: true
|
|
tags: ["unused"]
|
|
rescueWraith:
|
|
name: rescueWraith
|
|
reset-multi-canvas:
|
|
description: |-
|
|
[Multi Canvasmodel API Overview](%workspaceDir%/game/03-Javascript/05-renderer/01-multi-canvasmodel.js#L2)
|
|
|
|
`<<reset-multi-canvas key>>`
|
|
- **key**: `string` -
|
|
parameters:
|
|
- 'string'
|
|
resetCompound:
|
|
description: |-
|
|
Resets compound alarm, bluff, and theft to their initial values. Used when escaping the compound.
|
|
resetEarSlime:
|
|
name: resetEarSlime
|
|
resetLastOptions:
|
|
name: resetLastOptions
|
|
resetPregButtons:
|
|
name: resetPregButtons
|
|
resetSaveMenu:
|
|
name: resetSaveMenu
|
|
residential:
|
|
name: residential
|
|
residentialdrain:
|
|
name: residentialdrain
|
|
residentialdraineventend:
|
|
name: residentialdraineventend
|
|
residentialdrainlinks:
|
|
name: residentialdrainlinks
|
|
residentialdrainquick:
|
|
name: residentialdrainquick
|
|
residentialeventend:
|
|
name: residentialeventend
|
|
residentialex1:
|
|
name: residentialex1
|
|
residentialex2:
|
|
name: residentialex2
|
|
residentialex3:
|
|
name: residentialex3
|
|
residentialexposed:
|
|
name: residentialexposed
|
|
tags: ["unused"]
|
|
residentialquick:
|
|
name: residentialquick
|
|
restartMenstruationCycle:
|
|
name: restartMenstruationCycle
|
|
returnCarried:
|
|
name: returnCarried
|
|
reveal:
|
|
name: reveal
|
|
revealTransformations:
|
|
description: |-
|
|
Sets any "hidden" transformation parts to revealed, with the same rules as ffs being revealed from trauma overflow.
|
|
right_pursuit_grab:
|
|
name: right_pursuit_grab
|
|
rightactionBoundBanish:
|
|
name: rightactionBoundBanish
|
|
rightactionDifficulty:
|
|
name: rightactionDifficulty
|
|
rightactionDifficultyMachine:
|
|
name: rightactionDifficultyMachine
|
|
tags: ["unused"]
|
|
rightactionDifficultySelf:
|
|
name: rightactionDifficultySelf
|
|
rightactionDifficultyStruggle:
|
|
name: rightactionDifficultyStruggle
|
|
tags: ["unused"]
|
|
rightactionDifficultySwarm:
|
|
name: rightactionDifficultySwarm
|
|
tags: ["unused"]
|
|
rightactionDifficultyTentacle:
|
|
name: rightactionDifficultyTentacle
|
|
rightactionDifficultyVore:
|
|
name: rightactionDifficultyVore
|
|
tags: ["unused"]
|
|
rightActionInit:
|
|
name: rightActionInit
|
|
rightActionInitMachine:
|
|
name: rightActionInitMachine
|
|
rightActionInitSelf:
|
|
name: rightActionInitSelf
|
|
rightActionInitStruggle:
|
|
name: rightActionInitStruggle
|
|
rightActionInitSwarm:
|
|
name: rightActionInitSwarm
|
|
rightActionInitTentacle:
|
|
name: rightActionInitTentacle
|
|
rightActionInitVore:
|
|
name: rightActionInitVore
|
|
rightActions:
|
|
name: rightActions
|
|
rightactionSetupTentacle:
|
|
name: rightactionSetupTentacle
|
|
rightActionsMachine:
|
|
name: rightActionsMachine
|
|
rightActionsSelf:
|
|
name: rightActionsSelf
|
|
rightActionsStruggle:
|
|
name: rightActionsStruggle
|
|
rightActionsSwarm:
|
|
name: rightActionsSwarm
|
|
rightActionsTentacle:
|
|
name: rightActionsTentacle
|
|
rightActionsVore:
|
|
name: rightActionsVore
|
|
rightarmtentacledisable:
|
|
name: rightarmtentacledisable
|
|
rightcamerapose:
|
|
name: rightcamerapose
|
|
rightchoke:
|
|
name: rightchoke
|
|
rightclothesnew:
|
|
name: rightclothesnew
|
|
rightCondom:
|
|
name: rightCondom
|
|
rightcoverface:
|
|
name: rightcoverface
|
|
rightdefault:
|
|
name: rightdefault
|
|
rightdildowhack:
|
|
name: rightdildowhack
|
|
rightFixAndCoverActions:
|
|
name: rightFixAndCoverActions
|
|
rightgrabnew:
|
|
name: rightgrabnew
|
|
righthandpull:
|
|
name: righthandpull
|
|
righthypnosiswhack:
|
|
name: righthypnosiswhack
|
|
rightNPCCondom:
|
|
name: rightNPCCondom
|
|
rightpenwhacknew:
|
|
name: rightpenwhacknew
|
|
rightplaynew:
|
|
name: rightplaynew
|
|
rightshacklewhack:
|
|
name: rightshacklewhack
|
|
rightspraynew:
|
|
name: rightspraynew
|
|
rightstealnew:
|
|
name: rightstealnew
|
|
rightUndressOther:
|
|
name: rightUndressOther
|
|
rng:
|
|
description: |-
|
|
Generates a new rng value between min and max to be stored in `$rng`
|
|
|
|
`$rng` is the pseudo-random value last generated by this call or passage start
|
|
|
|
`$rngOverride` is a fixed value debug variable to use for all `<<rng>>` calls in a passage
|
|
|
|
1. `<<rng max?>>`
|
|
- **max** _optional_: `number` - maximum (inclusive) value
|
|
- Defaults to `100`
|
|
|
|
2. `<<rng min max>>`
|
|
- **min**: `string` - minimum (inclusive) value
|
|
- Defaults to `1`
|
|
parameters:
|
|
- "|+ number |+ number"
|
|
rngWraith:
|
|
name: rngWraith
|
|
rngWraithSocial:
|
|
name: rngWraithSocial
|
|
robin_amusements_end:
|
|
name: robin_amusements_end
|
|
robin_amusements_end_links:
|
|
name: robin_amusements_end_links
|
|
robin_amusements_init:
|
|
name: robin_amusements_init
|
|
robin_amusements_list:
|
|
name: robin_amusements_list
|
|
robin_amusements_slots_pull:
|
|
name: robin_amusements_slots_pull
|
|
robin_amusements_slots_stop:
|
|
name: robin_amusements_slots_stop
|
|
robinbrothelappear:
|
|
name: robinbrothelappear
|
|
robinbully:
|
|
name: robinbully
|
|
robinChocolateOfferHelp:
|
|
name: robinChocolateOfferHelp
|
|
robinForestCostumeBuy:
|
|
name: robinForestCostumeBuy
|
|
robinForestCostumeOptions:
|
|
name: robinForestCostumeOptions
|
|
robinForestCostumePose:
|
|
name: robinForestCostumePose
|
|
robinhug:
|
|
name: robinhug
|
|
robinInfirmaryCDOptions:
|
|
name: robinInfirmaryCDOptions
|
|
robinInfirmaryCDUndressLower:
|
|
name: robinInfirmaryCDUndressLower
|
|
robinInfirmaryVariableCleanup:
|
|
name: robinInfirmaryVariableCleanup
|
|
robinMemoryHeal:
|
|
description: |-
|
|
During sex/combat, Robin can bring up past memories and get -Trauma. This widget makes it so that Robin only gets -Trauma the first time he/she brings up the memory.
|
|
|
|
`<<robinMemoryHeal key>>`
|
|
- **key**: `string` - `$robinSeen` key recording that this memory's -Trauma has been given
|
|
parameters:
|
|
- "key|string"
|
|
name: robinMemoryHeal
|
|
robinOpen:
|
|
name: robinOpen
|
|
robinoptions:
|
|
name: robinoptions
|
|
robinorphanagekitchen:
|
|
name: robinorphanagekitchen
|
|
robinpay:
|
|
name: robinpay
|
|
robinPayout:
|
|
name: robinPayout
|
|
robinPilloryFailure:
|
|
name: robinPilloryFailure
|
|
robinPilloryHour:
|
|
name: robinPilloryHour
|
|
robinPunishment:
|
|
name: robinPunishment
|
|
robinRentUnsafeMessage:
|
|
name: robinRentUnsafeMessage
|
|
robinroom:
|
|
name: robinroom
|
|
robinroom_link:
|
|
name: robinroom_link
|
|
robinTraumaMultiplierDecay:
|
|
name: robinTraumaMultiplierDecay
|
|
roomoptions:
|
|
name: roomoptions
|
|
ruffleHair:
|
|
name: ruffleHair
|
|
ruffleHairFromSleep:
|
|
name: ruffleHairFromSleep
|
|
ruined:
|
|
description: |-
|
|
Destroys all of the pc's clothing slots, whether worn or carried
|
|
|
|
This includes head, face, neck, over_upper, upper, under_upper, hands, over_lower, lower, under_lower, legs, and feet slot clothing
|
|
run_text:
|
|
name: run_text
|
|
runeventpool:
|
|
name: runeventpool
|
|
rut:
|
|
description: |-
|
|
Prints `| Rut`
|
|
tags: ["text"]
|
|
rut_end:
|
|
name: rut_end
|
|
rutCycle:
|
|
name: rutCycle
|
|
sadism:
|
|
description: |-
|
|
Adds sadism to pc's state
|
|
|
|
`$sadism` is a measure of pc's progression towards being sadistic where 0 is no progress (0-1,000)
|
|
|
|
`<<sadism change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
safehouseEvents:
|
|
name: safehouseEvents
|
|
safereplace:
|
|
container: true
|
|
name: safereplace
|
|
SamOptions:
|
|
name: SamOptions
|
|
save_anxious_guard:
|
|
name: save_anxious_guard
|
|
save_methodical_guard:
|
|
name: save_methodical_guard
|
|
save_relaxed_guard:
|
|
name: save_relaxed_guard
|
|
save_scarred_inmate:
|
|
name: save_scarred_inmate
|
|
save_tattooed_inmate:
|
|
name: save_tattooed_inmate
|
|
tags: ["unused"]
|
|
save_veteran_guard:
|
|
name: save_veteran_guard
|
|
saveConfirm:
|
|
name: saveConfirm
|
|
saveFavoriteFood:
|
|
description: |-
|
|
Adds an NPC to favourites list for a specific food
|
|
|
|
`<<saveFavoriteFood npcName foodName>>`
|
|
- **npcName**: `string` - key to save favourite as
|
|
- **foodName**: `string` - key for a foodstuff item in `F` to record it as a favourite
|
|
parameters:
|
|
- 'bareword|text &+ bareword|text'
|
|
saveList:
|
|
name: saveList
|
|
saveNameSection:
|
|
name: saveNameSection
|
|
saveNPC:
|
|
description: |-
|
|
Saves persistent npc to named slot
|
|
|
|
See `<<loadNPC>>`, `<<updateNPC>>`, & `<<clearNPC>>`
|
|
|
|
`<<saveNPC slot name>>`
|
|
- **slot**: `number` - slot number to pull npc data from (zero-based)
|
|
- **name**: `string` - key to save npc's data to
|
|
- spaces should be avoided if possible
|
|
parameters:
|
|
- "number &+ bareword|string|text"
|
|
saves:
|
|
name: saves
|
|
saveTempHairStyle:
|
|
name: saveTempHairStyle
|
|
saveWarning:
|
|
name: saveWarning
|
|
say_brown_fox:
|
|
name: say_brown_fox
|
|
sayexhibproud:
|
|
name: sayexhibproud
|
|
scarred_inmate:
|
|
name: scarred_inmate
|
|
sceneInseminate:
|
|
description: |-
|
|
Call this when a scene puts cum inside the player outside of combat (combat uses combatInseminate).
|
|
Say who it came from and where it landed, the pregnancy system does the rest: the cum is stored
|
|
as a load future pregnancy rolls can pick, and in fetish and silly mode it can also impregnate on the spot.
|
|
|
|
`<<sceneInseminate orifice donor donorSpecies depth quantity? days?>>`
|
|
- **orifice**: `"vagina"|"anus"` - where the cum went
|
|
- **donor**: `string` - who it came from. An NPC's name, or "pc"
|
|
- **donorSpecies**: `string` - the donor's species, e.g. `"human"`
|
|
- **depth**: `"outside"|"imminent"|"deep"` - where it landed. Outside and imminent can be washed off, deep cannot
|
|
- **quantity** _optional_: `number` - how many loads land
|
|
- Defaults to `1`
|
|
- **days** _optional_: `number` - how long the loads keep counting
|
|
- Defaults to a 4 to 8 day roll
|
|
|
|
A normal creampie: `<<sceneInseminate "vagina" "Whitney" "human" "deep">>`
|
|
Six loads that last 12 days: `<<sceneInseminate "anus" "Harper's serum" "human" "deep" 6 12>>`
|
|
parameters:
|
|
- '"vagina"|"anus" &+ text &+ text &+ "outside"|"imminent"|"deep" |+ number |+ number'
|
|
schismEnd:
|
|
description: |-
|
|
Restores the values frozen by `<<schismStart>>` and passes time until 6:00am
|
|
schismStart:
|
|
description: |-
|
|
Freezes the story variables, then morphs the pc into Clánha
|
|
school_infirmary_options:
|
|
name: school_infirmary_options
|
|
school_mark:
|
|
name: school_mark
|
|
school_skill_change:
|
|
name: school_skill_change
|
|
school_skill_down:
|
|
name: school_skill_down
|
|
school_skill_up:
|
|
name: school_skill_up
|
|
school_skill_up_text:
|
|
name: school_skill_up_text
|
|
schoolbully:
|
|
name: schoolbully
|
|
schoolbullyoutside:
|
|
name: schoolbullyoutside
|
|
schoolChangingRoomLinks:
|
|
name: schoolChangingRoomLinks
|
|
schoolclothesreset:
|
|
name: schoolclothesreset
|
|
schoolday:
|
|
description: |-
|
|
Prints school schedule for today/ tomorrow if player is not trapped
|
|
tags: ["text"]
|
|
schooleffects:
|
|
name: schooleffects
|
|
schoolfameboard:
|
|
name: schoolfameboard
|
|
schoolperiod:
|
|
name: schoolperiod
|
|
schoolperiodtext:
|
|
name: schoolperiodtext
|
|
schoolpoolclothes:
|
|
name: schoolpoolclothes
|
|
schoolpoolclothesreset:
|
|
name: schoolpoolclothesreset
|
|
schoolpoolexposed:
|
|
name: schoolpoolexposed
|
|
schoolpoolmasoncheck:
|
|
description: |-
|
|
Check for bindings and prints quick unbinding description if Mason has to remove them immediately
|
|
|
|
Mason makes a mental note to bring chastity key from now on
|
|
tags: ["text"]
|
|
schoolPoolSwap:
|
|
name: schoolPoolSwap
|
|
schoolpoolundress:
|
|
name: schoolpoolundress
|
|
schoolrep:
|
|
description: |-
|
|
Changes school reputation and alerts named NPCs
|
|
|
|
Reputation is clamped between 0 and 5
|
|
|
|
See `<<schoolrep_naked>>` for autocalculated version
|
|
|
|
`<<schoolrep type change>>`
|
|
- **type**: `string` - type of reputation to change
|
|
- `"crossdress"` | `"herm"`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- '"crossdress"|"herm" &+ number'
|
|
schoolrep_naked:
|
|
description: |-
|
|
Changes school reputation by 1 in response to player being naked
|
|
schoolShop-main:
|
|
name: schoolShop-main
|
|
schoolskill:
|
|
name: schoolskill
|
|
schoolskillgeneral:
|
|
name: schoolskillgeneral
|
|
schoolspareclothes:
|
|
name: schoolspareclothes
|
|
schoolterm:
|
|
name: schoolterm
|
|
schoolVendingMachine:
|
|
name: schoolVendingMachine
|
|
schoolWalkChat:
|
|
description: |-
|
|
Runs an eventpool with various topics while walking to school with an NNPC. Currently for walking with Robin, Gwylan, or Robin and Gwylan
|
|
|
|
`<<schoolWalkChat npc?>>`
|
|
- **npc**: `string` - named npc to include in events, accepts multiple arguments (`<<schoolWalkChat "gwylan" "robin">>` would assume both Gwylan and Robin present)
|
|
- `"robin"` | `"gwylan"`
|
|
tags: ["text"]
|
|
science_skill_up_text:
|
|
name: science_skill_up_text
|
|
scienceprojectchance:
|
|
name: scienceprojectchance
|
|
scienceprojectfinish:
|
|
name: scienceprojectfinish
|
|
scienceprojectstart:
|
|
name: scienceprojectstart
|
|
scienceskill:
|
|
name: scienceskill
|
|
sea_chest:
|
|
name: sea_chest
|
|
sea_eye:
|
|
name: sea_eye
|
|
sea_hairwrap:
|
|
name: sea_hairwrap
|
|
sea_pair_orgasm:
|
|
name: sea_pair_orgasm
|
|
sea_struggle:
|
|
name: sea_struggle
|
|
sea1:
|
|
name: sea1
|
|
sea2:
|
|
name: sea2
|
|
sea3:
|
|
name: sea3
|
|
sea4:
|
|
name: sea4
|
|
sea5:
|
|
name: sea5
|
|
sea6:
|
|
name: sea6
|
|
sea7:
|
|
name: sea7
|
|
seabeach:
|
|
name: seabeach
|
|
seabeach1:
|
|
name: seabeach1
|
|
seabeach2:
|
|
name: seabeach2
|
|
seabeacheventend:
|
|
name: seabeacheventend
|
|
seabeachquick:
|
|
name: seabeachquick
|
|
seacliffs:
|
|
name: seacliffs
|
|
seacliffseventend:
|
|
name: seacliffseventend
|
|
seacliffsquick:
|
|
name: seacliffsquick
|
|
seadocks:
|
|
name: seadocks
|
|
seadockseventend:
|
|
name: seadockseventend
|
|
seadocksquick:
|
|
name: seadocksquick
|
|
seaflotsam:
|
|
name: seaflotsam
|
|
seagullFood:
|
|
name: seagullFood
|
|
seamove:
|
|
name: seamove
|
|
seamoveeventend:
|
|
name: seamoveeventend
|
|
seamovequick:
|
|
name: seamovequick
|
|
searape:
|
|
name: searape
|
|
searchWardrobeForItem:
|
|
name: searchWardrobeForItem
|
|
searocks:
|
|
name: searocks
|
|
searockseventend:
|
|
name: searockseventend
|
|
searocksquick:
|
|
name: searocksquick
|
|
seasonal_beverage:
|
|
description: |-
|
|
Prints beverage appropriate to the current season
|
|
tags: ["text"]
|
|
seatangle:
|
|
name: seatangle
|
|
seatedflashcrotchunderskirt:
|
|
name: seatedflashcrotchunderskirt
|
|
Seatedflashcrotchunderskirt:
|
|
name: Seatedflashcrotchunderskirt
|
|
seatedflashcrotchunderskirtcomma:
|
|
name: seatedflashcrotchunderskirtcomma
|
|
tags: ["unused"]
|
|
Seatedflashcrotchunderskirtcomma:
|
|
name: Seatedflashcrotchunderskirtcomma
|
|
tags: ["unused"]
|
|
seatedflashcrotchunderskirtline:
|
|
name: seatedflashcrotchunderskirtline
|
|
seatedflashcrotchunderskirtstop:
|
|
name: seatedflashcrotchunderskirtstop
|
|
tags: ["unused"]
|
|
Seatedflashcrotchunderskirtstop:
|
|
name: seatedflashcrotchunderskirtstop
|
|
tags: ["unused"]
|
|
seatentacles:
|
|
name: seatentacles
|
|
seavore:
|
|
name: seavore
|
|
seductioncheck:
|
|
name: seductioncheck
|
|
seductiondifficulty:
|
|
description: |-
|
|
Prints difficulty of seduction in current combat or estimate of difficulty out
|
|
|
|
`_text_output` is set to difficulty description for use with `noPrint`
|
|
|
|
`noPrint` styles differ depending on combat/ non-combat. Consider refactoring
|
|
|
|
`<<seductiondifficulty noPrint?>>`
|
|
- **noPrint** _optional_: `boolean` - Suppress output and only write to temp (truthy)
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["text", "temp", "refactor"]
|
|
seductionskill:
|
|
description: |-
|
|
Adds seduction skill to pc's state
|
|
|
|
`$seductionskill` is a measure of pc's proficiency seducing others where 0 is awkward (0-1,000)
|
|
|
|
`<<seductionskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
seductionskilluptext:
|
|
name: seductionskilluptext
|
|
seductionskilluse:
|
|
name: seductionskilluse
|
|
seductionskillusecombat:
|
|
name: seductionskillusecombat
|
|
seductiontext:
|
|
description: |-
|
|
Prints colour-coded adjective of active seduction skill usage
|
|
tags: ["unused", "text"]
|
|
seize_stolen_goods:
|
|
description: |-
|
|
Prints a scene where the player gets searched. Removes black market valuables and overdue/stolen books, although a high skulduggery skill may bypass this
|
|
|
|
`<<seize_stolen_goods amount?>>`
|
|
- **amount**: `"all"` - Removes the player's rented book even if not reported, in cases where the player will be unable to return it such as when going to prison
|
|
tags: ["text"]
|
|
select_random_clothes:
|
|
name: select_random_clothes
|
|
select_random_clothes_limited:
|
|
name: select_random_clothes_limited
|
|
selectmodel:
|
|
description: |-
|
|
Select model and prepare for rendering
|
|
|
|
Do not render instance multiple times on same passage
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<selectmodel modelName slot>>`
|
|
- **modelName**: `string` - CanvasModel name in Renderer.CanvasModels
|
|
- **slot**: `string` - id to speed up rendering between passages
|
|
parameters:
|
|
- text |+ text
|
|
selectNpcWithPartInPosition:
|
|
name: selectNpcWithPartInPosition
|
|
selectNpcWithPartInPositionAnus:
|
|
name: selectNpcWithPartInPositionAnus
|
|
selfsuckchecks:
|
|
name: selfsuckchecks
|
|
sellbuns:
|
|
name: sellbuns
|
|
semen:
|
|
name: semen
|
|
tags: ["unused"]
|
|
semen_amount:
|
|
description: |-
|
|
Adds semen to pc's semen supply
|
|
|
|
`$semen_amount` is the current pc semen amount remaining
|
|
|
|
`<<semen_amount change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
semenOrgasm:
|
|
name: semenOrgasm
|
|
semenswallowedstat:
|
|
name: semenswallowedstat
|
|
semenvolume:
|
|
description: |-
|
|
Adds semen to pc's semen capacity with appropriate checks
|
|
|
|
`$semenvolume` is the current maximum pc semen capacity (0-3,000)
|
|
|
|
`<<semenvolume change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
sendItemsTo:
|
|
name: sendItemsTo
|
|
sendItemsToDropdown:
|
|
name: sendItemsToDropdown
|
|
sendToWardrobeFromDefault:
|
|
name: sendToWardrobeFromDefault
|
|
setBabyIntro:
|
|
name: setBabyIntro
|
|
setChildFirstWord:
|
|
name: setChildFirstWord
|
|
tags: ["unused"]
|
|
setfemininitymultiplierfromgender:
|
|
name: setfemininitymultiplierfromgender
|
|
tags: ["unused"]
|
|
setFont:
|
|
name: setFont
|
|
setKnowsAboutPregnancy:
|
|
name: setKnowsAboutPregnancy
|
|
setKnowsAboutPregnancyCurrentLoaded:
|
|
name: setKnowsAboutPregnancyCurrentLoaded
|
|
setKnowsAboutPregnancyInLocation:
|
|
name: setKnowsAboutPregnancyInLocation
|
|
tags: ["unused"]
|
|
setLocalPronouns:
|
|
name: setLocalPronouns
|
|
tags: ["unused"]
|
|
setnewtarget:
|
|
name: setnewtarget
|
|
setNPCStrapon:
|
|
name: setNPCStrapon
|
|
setShopCustomColors:
|
|
name: setShopCustomColors
|
|
setSlimeSleepEvents:
|
|
name: setSlimeSleepEvents
|
|
setTalkedAboutPregnancy:
|
|
name: setTalkedAboutPregnancy
|
|
settextcolorfromfemininity:
|
|
name: settextcolorfromfemininity
|
|
settextcolorfromgender:
|
|
name: settextcolorfromgender
|
|
settings:
|
|
name: settings
|
|
settingsExit:
|
|
name: settingsExit
|
|
settingsExitConfirm:
|
|
name: settingsExitConfirm
|
|
settingsExitConfirmHistory:
|
|
name: settingsExitConfirmHistory
|
|
tags: ["unused"]
|
|
settingsExitFunction:
|
|
name: settingsExitFunction
|
|
settingsOptions:
|
|
name: settingsOptions
|
|
settingsStart:
|
|
name: settingsStart
|
|
settingsTabButton:
|
|
name: settingsTabButton
|
|
setTowerTemp:
|
|
name: setupTowerTemp
|
|
setup_pillory:
|
|
name: setup_pillory
|
|
setup-multi-canvas:
|
|
description: |-
|
|
[Multi Canvasmodel API Overview](%workspaceDir%/game/03-Javascript/05-renderer/01-multi-canvasmodel.js#L2)
|
|
|
|
`<<setup-multi-canvas key id slot>>`
|
|
- **key**: `string` -
|
|
- **id**: `string` -
|
|
- **slot**: `string` -
|
|
parameters:
|
|
- 'string &+ string &+ string'
|
|
setupBreastjobDemo:
|
|
name: setupBreastjobDemo
|
|
setupCombatLightingDemo:
|
|
description: |-
|
|
No description.
|
|
setupDefaults:
|
|
name: setupDefaults
|
|
setupFeatBoosts:
|
|
name: setupFeatBoosts
|
|
setupMidOrgasm:
|
|
name: setupMidOrgasm
|
|
setupOptions:
|
|
name: setupOptions
|
|
setupTabs:
|
|
name: setupTabs
|
|
setupTransformationPiecesObject:
|
|
name: setupTransformationPiecesObject
|
|
setupTransformations:
|
|
name: setupTransformations
|
|
severe_anxiety_disorder_text:
|
|
description: |-
|
|
Prints "Severe Anxiety Disorder" label
|
|
sewerscountdown:
|
|
name: sewerscountdown
|
|
sewersend:
|
|
name: sewersend
|
|
sewerspassout:
|
|
name: sewerspassout
|
|
sewerssleep:
|
|
name: sewerssleep
|
|
sewerssleephour:
|
|
name: sewerssleephour
|
|
sewersstart:
|
|
name: sewersstart
|
|
sex:
|
|
name: sex
|
|
sexactiondifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of sex action difficulty in current combat, for use by [sexskill]actiondifficulty widgets
|
|
|
|
`<<sexactiondifficulty skill>>`
|
|
- **skill**: `"analskill"|"bottomskill"|"chestskill"|"feetskill"|"handskill"|"oralskill"|"penileskill"|"thighskill"|"vaginalskill"` - the skill with which to check action likelihood of success by
|
|
parameters:
|
|
- '"analskill"|"bottomskill"|"chestskill"|"feetskill"|"handskill"|"oralskill"|"penileskill"|"thighskill"|"vaginalskill"'
|
|
tags: ["text"]
|
|
sexcheck:
|
|
name: sexcheck
|
|
sexControl:
|
|
name: sexControl
|
|
sexDefaults:
|
|
name: sexDefaults
|
|
sexToysFeatUI:
|
|
name: sexToysFeatUI
|
|
sexToysFeatUIColour:
|
|
name: sexToysFeatUIColour
|
|
sextoystat:
|
|
name: sextoystat
|
|
shackle_feet:
|
|
name: shackle_feet
|
|
shadyFan:
|
|
name: shadyFan
|
|
shame:
|
|
description: |-
|
|
Adds shame to pc's current exhibitionist stint
|
|
|
|
`$shame` is a measure of how embarrassed pc is to be exposed where 0 is unrepentant (0-100)
|
|
|
|
Shame as a concept is unused. Consider refactoring when clothes are easier to micromanage
|
|
|
|
`<<shame change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["unused", "refactor"]
|
|
sharp_eyes:
|
|
description: |-
|
|
Prints `| Sharp eyes`
|
|
tags: ["text"]
|
|
shaveOptions:
|
|
description: |-
|
|
Links for the different style options for shaving one's pubic hair.
|
|
tags: ["text"]
|
|
shavestrip:
|
|
name: shavestrip
|
|
shopBuyItemStatus:
|
|
name: shopBuyItemStatus
|
|
shopbuyv2:
|
|
description: |-
|
|
1. `<<shopbuyv2 slot action subAction?>>`
|
|
|
|
2. `<<shopbuyv2 slot "buy" "send" choiceIndex amount?>>`
|
|
- **slot**: `string` - clothing slot type to affect
|
|
- `"all"` | %clothesTypesDesc%
|
|
- **action**: `string` - action to apply to for specified slot
|
|
- `"reset"` | `"buy"` | `"steal"` | `"try"` | `"return"`
|
|
- **subAction** _optional_: `string` - action to do after acquiring the clothes
|
|
- `"wear"` | `"send"` | `null`
|
|
- **choiceIndex** _optional_: `number` - index of clothes setup object
|
|
- **amount** _optional_: `number` - amount to buy. Defaults to 1
|
|
parameters:
|
|
- '"all"|%clothesTypes% |+ "reset"|"buy"|"steal"|"try"|"return" |+
|
|
"wear"|"send"|null |+ number'
|
|
- '"all"|%clothesTypes% &+ "buy" &+ "send" &+ number &+ number'
|
|
shopCategoryReplace:
|
|
name: shopCategoryReplace
|
|
shopCategoryTabs:
|
|
name: shopCategoryTabs
|
|
shopclothingcustomcolourwheel:
|
|
description: |-
|
|
Wrapper for `window.shopClothCustomColorWheel()`
|
|
|
|
Prints customcolourwheel form for clothing shop
|
|
|
|
`<<shopclothingcustomcolourwheel type>>`
|
|
- **type**: `string` - custom clothing slots to pull from/ save to
|
|
- `"primary"` | `"secondary"`
|
|
parameters:
|
|
- '"primary"|"secondary"'
|
|
tags: ["form"]
|
|
shopClothingFilterReset:
|
|
name: shopClothingFilterReset
|
|
shopClothingFilterSettingsDefault:
|
|
name: shopClothingFilterSettingsDefault
|
|
shopCommandoCheck:
|
|
description: |-
|
|
Checks if pc has left a shop without wearing underwear
|
|
shopDetailsv2:
|
|
name: shopDetailsv2
|
|
shopFullImage:
|
|
name: shopFullImage
|
|
shopFullImagePart:
|
|
name: shopFullImagePart
|
|
shopFullImageSlot:
|
|
name: shopFullImageSlot
|
|
shopFullImageToggle:
|
|
name: shopFullImageToggle
|
|
shopHoodCheck:
|
|
name: shopHoodCheck
|
|
shopHuntAction:
|
|
description: |-
|
|
Sets `$shopHunt.player.action`, and sets other variables based on argument.
|
|
|
|
`<<shopHuntAction action variant?>>`
|
|
|
|
- **action**: `string` - the specific action the player is performing
|
|
- **variant** _optional_: `any` - additional context, such as target location or target actor, for the specified action
|
|
shopHuntActorFound:
|
|
description: |-
|
|
Handles printing text for all cases of actors finding the player
|
|
|
|
`<<shopHuntActorFound actorID context? list? priority?>>`
|
|
|
|
- **actorID**: `number` the element in the `$shopHunt.actors` array to use
|
|
- **context** _optional_: `string` the context in which the player is being found. Found while hiding, found from reflecting light, etc.
|
|
- **list** _optional_: `Array` every actor that will be showing a reaction. Used to condense mannequin reactions and handle priority checking
|
|
- **priority** _optional_: `boolean` whether some actors should take "priority" over others. If this is true and certain actors are present in certain contexts, text output is skipped for all actors except those specific ones
|
|
shopHuntActorList:
|
|
description: |-
|
|
Prints the names/titles of all actors present, with proper colours
|
|
|
|
`<<shopHuntActorList list ...variants?>>`
|
|
|
|
- **list**: `Array` IDs of all actors to be named
|
|
- **variants**: `string` variants to be applied to the output. "cap" capitalises the first name, in the event of a title that starts with "the"
|
|
shopHuntActorName:
|
|
description: |-
|
|
Prints the name/title of the specified actor
|
|
|
|
`<<shopHuntActorList actorID ...variants?>>`
|
|
|
|
- **actorID**: `number` the element in the `$shopHunt.actors` array to use
|
|
- **variants**: `string` variants to be applied to the output. "cap" capitalises the name, in the event of a title that starts with "the"
|
|
shopHuntActors:
|
|
description: |-
|
|
Handles all actor activity, such as movement, searching and special actions. Does not output any text related to this
|
|
|
|
`<<shopHuntActors>>`
|
|
shopHuntActorSearch:
|
|
description: |-
|
|
Determines what actors find when searching, based on their state
|
|
|
|
`<<shopHuntActorSearch actorID>>`
|
|
|
|
- **actorID**: `number` the element in the `$shopHunt.actors` array to use
|
|
shopHuntActorSetState:
|
|
description: |-
|
|
Sets an actor's state and target, to direct movement
|
|
|
|
<<shopHuntActorSetState actorID state? target?>>
|
|
|
|
- **actorID**: `number|string` the element in the `$shopHunt.actors` to use. You can also use actor type as an argument, for all actors except mannequins
|
|
- **state** _optional_: the state to set the actor to. With empty argument, keeps their current state intact
|
|
- **target** _optional_: the target to direct the actor to. Does nothing with empty argument, for states that don't require targets
|
|
shopHuntArea:
|
|
description: |-
|
|
Prints all text relating to the player's location and actions in the shop
|
|
|
|
`<<shopHuntArea>>`
|
|
shopHuntCreateActor:
|
|
description: |-
|
|
Creates a new actor in the `$shopHunt.actors` array
|
|
|
|
`<<shopHuntCreateActor actorName role? position?>>
|
|
|
|
- **actorName**: `string` the type of actor to generate
|
|
- `"Eden"` | `"Gwylan"` | `"mannequin"` | `"Elkspawn"` | `"Ivory Wraith"` | `"nobody"`
|
|
- **role** _optional_: `string` the role the new actor should play. Defaults to "enemy", can be specified to "ally"
|
|
- **position** _optional_: `string|number` the relative position to spawn a new actor in
|
|
shopHuntCreateActorMannequin:
|
|
description: |-
|
|
Creates mannequins as new actors the specified number of times
|
|
|
|
`<<shopHuntCreateActorMannequin amount? role? position?>>`
|
|
|
|
- **amount** _optional_: `number` the amount of mannequins to attempt to create. Cannot create more than the current value of `$shopHunt.shop.mannequins`
|
|
- **role** _optional_: `string` the role the new mannequin actor should play. Defaults to "enemy", can be specified to "ally"
|
|
- **position** _optional_: `string|number` the relative position to spawn a new mannequin actor in
|
|
shopHuntDamageActor:
|
|
description: |-
|
|
Damages the actor by reducing their .health property
|
|
|
|
`<<shopHuntDamageActor actorID damage? defeat?>>`
|
|
|
|
- **actorID**: `number` the element in the `$shopHunt.actors` array to use
|
|
- **damage** _optional_: `number` the amount of damage to do. Defaults to 1
|
|
- **defeat** _optional_: `boolean` whether the actor can be defeated by this damage. Defaults to no
|
|
shopHuntDebug:
|
|
description: |-
|
|
Prints debug options for the shop hunt at the bottom of the screen, and adds information into the console
|
|
|
|
`<<shopHuntDebug>>`
|
|
shopHuntDecoy:
|
|
description: |-
|
|
Draws the attention of actors to the specified location, making them pathfind to that area
|
|
|
|
`<<shopHuntDecoy loc? actors? override?>>`
|
|
|
|
- **loc** _optional_: `string` the location to draw actors' attention to. Defaults to the player's current location
|
|
- **actors** _optional_: `Array|string|number` the actors to draw the attention of. Defaults to all actors; can be a number of specific actors, a single specific actor, every actor of a type or every actor in a specific location.
|
|
- **override** _optional_: `boolean` whether to draw the attention of all actors, or only actors in non-distractible states. Defaults to false
|
|
shopHuntDefeatActor:
|
|
description: |-
|
|
Defeats the specified actor, meaning the actor gets archived and has their state set to null.
|
|
|
|
`<<shopHuntDefeatActor>>`
|
|
shopHuntDoor:
|
|
description: |-
|
|
Prints either "front door" or "door to the garden" depending on shop hunt context.
|
|
|
|
`<<shopHuntDoor>>`
|
|
shopHuntDragOptions:
|
|
description: |-
|
|
Prints the options the player can take while they're being dragged.
|
|
|
|
`<<shopHuntDragOptions first?>>`
|
|
|
|
- **first** _optional_: whether this is the first turn the player has started being dragged. Changes what options are available
|
|
shopHuntEffects:
|
|
description: |-
|
|
Sets various temporary variables needed, handles player and actor history and knowledge
|
|
|
|
`<<shopHuntEffects>>`
|
|
shopHuntEmergencyExit:
|
|
description: |-
|
|
Provides an escape link in case a shop hunt encounter is initialised improperly.
|
|
|
|
`<<shopHuntEmergencyExit>>`
|
|
shopHuntEnd:
|
|
description: |-
|
|
Ends the shop hunt sequence, cleaning up variables, outputting text and awarding feats based on ending.
|
|
|
|
`<<shopHuntEnd>>`
|
|
shopHuntFight:
|
|
description: |-
|
|
Sets player and actor stats to prepare for the upcoming fight. Does not contain the fight itself
|
|
|
|
`<<shopHuntFight actorID type?>>`
|
|
|
|
- **actorID**: `number` the element in the `$shopHunt.actors` array to use
|
|
- **type** _optional_: `string` the specific type of fight about to happen. Defaults to "fight"
|
|
shopHuntGwylanHypnotise:
|
|
description: |-
|
|
Grants Gwylan points towards winning, gives the player command restrictions if applicable, and can lead to Gwylan's victory
|
|
|
|
`<<shopHuntGwylanHypnotise>>`
|
|
shopHuntHoldOptions:
|
|
description: |-
|
|
Prints the options the player can take while they're being held by one or more mannequins.
|
|
|
|
`<<shopHuntHoldOptions>>`
|
|
shopHuntInit:
|
|
description: |-
|
|
Initialises the shop hunt sequence, setting all necessary variables
|
|
|
|
`<<shopHuntInit>>`
|
|
shopHuntItemsPresent:
|
|
description: |-
|
|
Returns all items in the specified location
|
|
|
|
`<<set _example to shopHuntItemsPresent(location)>>`
|
|
|
|
`<<shopHuntItemsPresent location list?>>`
|
|
|
|
- **location**: `string` the location in the shop to check for items
|
|
- **list** _optional_: `boolean` whether to output a formatting string or an array, defaults to array
|
|
shopHuntLocName:
|
|
description: |-
|
|
Returns a proper location name based on argument
|
|
|
|
`<<set _example to shopHuntLocName(location, ...variants)>>`
|
|
|
|
`<<shopHuntLocName location ...variants>>`
|
|
|
|
- **location**: `string` Location to check
|
|
- **variants**: `string` variants to be applied to the output. "cap" capitalises the name, etc
|
|
shopHuntMap:
|
|
description: |-
|
|
Displays a visual map of the shop, based on what areas the player has seen.
|
|
|
|
`<<shopHuntMap>>`
|
|
shopHuntMapForget:
|
|
description: |-
|
|
Reduces `.seen` values for locations in `$shopHunt.player.map`, starting from the furthest locations from the player, if the player has been "camping" in one spot for too long
|
|
|
|
`<<shopHuntMapForget>>`
|
|
shopHuntMess:
|
|
description: |-
|
|
Adjusts $shopHuntMess, to keep track of messes and damage made during shop shop hunts
|
|
|
|
`<<shopHuntMess value? events?>>`
|
|
|
|
- **value** _optional_: `number` The amount of damage done, the amount to increment $shopHuntMess.value. Defaults to 1
|
|
- **events** _optional_: `Array|string` The types of events to add to $shopHuntMess.events. Defaults to none
|
|
shopHuntOptions:
|
|
description: |-
|
|
Prints all the links, and text describing the links, for a standard turn
|
|
|
|
`<<shopHuntOptions>>`
|
|
shopHuntPronoun:
|
|
description: |-
|
|
Prints the specified pronoun of the specified actor's gender
|
|
|
|
`<<shopHuntPronoun word actorID?>>`
|
|
|
|
- **word**: `string` the pronoun to print
|
|
- `"boy"` | `"he"` | `"hers"` | `"him"` | `"himself"` | `"his"` | `"man"` | `"men"`
|
|
- Capitalised arguments will automatically capitalise the output, no "cap" argument required
|
|
- **actorID** _optional_: `number` the actor whose pronouns to use. Defaults to the last specified actor, stored in `$shopHuntActive`
|
|
shopHuntResistGrip:
|
|
description: |-
|
|
Prints the `<<physiquedifficulty>>` check based on actor grip strength when being dragged. NOTE: for the future, this will also handle willpower checks for resisting the Wraith.
|
|
|
|
`<<shopHuntResistGrip actorID>>`
|
|
|
|
- **actorID**: `number` the actor to check the grip of
|
|
shopHuntShuffle:
|
|
description: |-
|
|
Generates the shop map, or reshuffles its locations
|
|
|
|
`<<shopHuntShuffle init?>>
|
|
|
|
- **init** _optional_: `string` Whether or not the shop is being generated for the first time or reshuffled
|
|
shopHuntStun:
|
|
description: |-
|
|
Stuns an actor by setting their `.stun` properties
|
|
|
|
`<<shopHuntStun actorID turns types trueSet?>>`
|
|
|
|
- **actorID**: `number` the actor to stun
|
|
- **turns**: `number` how many turns to stun them for
|
|
- **types**: `string|Array` the types of stun to apply to the actor
|
|
- **trueSet**: `boolean` whether to set the actor's stun value to `turns` or increment by `turns`. Defaults to increment
|
|
shopHuntTextmap:
|
|
description: |-
|
|
Displays a text-based map of the shop, based on what areas the player has seen. Called automatically in `<<shopHuntMap>>` if images are disabled
|
|
|
|
`<<shopHuntTextMap>>`
|
|
shopHuntTurn:
|
|
description: |-
|
|
Prints text and sets variables related to actor positions and actions
|
|
|
|
`<<shopHuntTurn>>`
|
|
shopkeeperDesc:
|
|
description: |-
|
|
Prints either "Gwylan" or "shopkeeper" based on whether Gwylan has been met
|
|
|
|
`<<shopkeeperDesc formatting?>>`
|
|
- **formatting** _optional_: `string` - formatting to apply
|
|
- `"cap"`: capitalise output, for when Gwylan is not met
|
|
shoptraits:
|
|
description: |-
|
|
Prints all clothing traits as DOM
|
|
tags: ["dom"]
|
|
showlayer:
|
|
description: |-
|
|
Show layer and optionally add filters
|
|
|
|
[High-Level Model API Overview](%workspaceDir%/game/base-clothing/canvasmodel.twee#L2)
|
|
|
|
`<<showlayer layerName ...filters?>>`
|
|
- **layerName**: `string` - layer name corresponding to CanvasModel.layer
|
|
- **filters** _optional_: `object` - Filter objects passed to layer
|
|
- Later filters have priority
|
|
parameters:
|
|
- text |+ ...(bareword|var)
|
|
showTransformations:
|
|
description: |-
|
|
Restores the transformations hidden by `<<hideTransformations>>`
|
|
tags: ["unused"]
|
|
ShowUnderEquip:
|
|
name: ShowUnderEquip
|
|
shredderactions:
|
|
name: shredderactions
|
|
sidebarBadEndTimeLabel:
|
|
name: sidebarBadEndTimeLabel
|
|
sidebarDayStateTime:
|
|
name: sidebarDayStateTime
|
|
sidebarDefaultTime:
|
|
name: sidebarDefaultTime
|
|
sidebarHourUnknownMinutes:
|
|
name: sidebarHourUnknownMinutes
|
|
sidebarlookdescription:
|
|
name: sidebarlookdescription
|
|
sidebarTime:
|
|
name: sidebarTime
|
|
silver_hunt_action_guard:
|
|
description: |-
|
|
Performs a guard's action during silver hunt
|
|
|
|
`<<silver_hunt_move_guard guardIndex>>`
|
|
- **guardIndex**: `number` - index of guard to perform action for
|
|
parameters:
|
|
- number
|
|
silver_hunt_move_guard:
|
|
description: |-
|
|
Moves guard during silver hunt
|
|
|
|
`<<silver_hunt_move_guard guardIndex forceMove?>>`
|
|
- **guardIndex**: `number` - index of guard to move
|
|
- **forceMove** _optional_: `boolean` - force guard to move even if not a legal move (truthy)
|
|
parameters:
|
|
- "number |+ bool"
|
|
sir:
|
|
description: |-
|
|
Prints `sir` or `miss` from `$pronoun`, the pronoun of the NPC last selected by `<<personX>>` (`$NPCList[$index].pronoun`)
|
|
|
|
Use `<<psir>>` for the PC
|
|
tags: ["text"]
|
|
Sir:
|
|
description: |-
|
|
Prints capitalised `Sir` or `Miss` from `$pronoun`, the pronoun of the NPC last selected by `<<personX>>` (`$NPCList[$index].pronoun`)
|
|
|
|
Use `<<pSir>>` for the PC
|
|
tags: ["text"]
|
|
sister:
|
|
name: sister
|
|
Sister:
|
|
name: Sister
|
|
sister_npc:
|
|
name: sister_npc
|
|
Sister_npc:
|
|
name: Sister_npc
|
|
tags: ["unused"]
|
|
sizeLimitsSettings:
|
|
name: sizeLimitsSettings
|
|
skill_difficulty:
|
|
name: skill_difficulty
|
|
skillDifficultyText:
|
|
name: skillDifficultyText
|
|
skilllettergrade:
|
|
description: |-
|
|
Prints 11-tier colour-coded letter grade of difficulty based on argument
|
|
|
|
`<<skilllettergrade difficulty>>`
|
|
- **difficulty**: `number` - prints some grade in {<0: None, 0: F, <=100: F+, <=200: D, <=300: D+, <=400: C,
|
|
<=500: C+, <=600: B, <=700: B+, <=800: A, <=900: A+, >900: S}
|
|
parameters:
|
|
- 'number'
|
|
tags: ["text"]
|
|
skinColourName:
|
|
name: skinColourName
|
|
skincolourtext:
|
|
description: |-
|
|
Prints `X skin colour.` modified by natural skin colour and tan levels
|
|
tags: ["text"]
|
|
skinColourVariableCombine:
|
|
description: |-
|
|
Combines `_skinTone` and `_skinShade` and applies that value to `$player.skin.color`.
|
|
skintonetext:
|
|
description: |-
|
|
Prints `X skin tone.`
|
|
skipToOrgasm:
|
|
name: skipToOrgasm
|
|
skirt:
|
|
description: |-
|
|
Prints descriptor of active NPC's lower clothing
|
|
|
|
See `<<dress>>` for upper clothing or `<<panties>>` for inner_lower clothing
|
|
|
|
See `<<npcClothesText>>` for full name of clothes
|
|
tags: ["text"]
|
|
skul_dock_contents:
|
|
name: skul_dock_contents
|
|
skul_dock_init:
|
|
name: skul_dock_init
|
|
skul_dock_location:
|
|
name: skul_dock_location
|
|
skul_dock_nav:
|
|
name: skul_dock_nav
|
|
skul_dock_state:
|
|
name: skul_dock_state
|
|
skulduggery:
|
|
description: |-
|
|
Adds skulduggery skill to pc's state
|
|
|
|
`$skulduggery` is a measure of pc's dexterity and guile where 0 is bad (0-1,000)
|
|
|
|
`<<skulduggery change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
skulduggerycheck:
|
|
description: |-
|
|
Performs an inline skulduggery check
|
|
|
|
`$skulduggerydifficulty` is a measure of the action difficulty where 0 is guaranteed (0-1,000)
|
|
|
|
`$skulduggerysuccess` is the result of the check where 0 is failed (0|1)
|
|
|
|
`<<skulduggerycheck outputModifier?>>`
|
|
- **outputModifier** _optional_: `string` - type of modifier to apply
|
|
- `"silent"`: Does not print results
|
|
parameters:
|
|
- '|+ "silent"'
|
|
tags: ["text"]
|
|
skulduggerydifficulty:
|
|
description: Prints colour-coded adjective of skulduggery difficulty
|
|
|
|
Relies on `$skulduggerydifficulty`, see `<<skulduggerycheck>>`
|
|
tags: ["text"]
|
|
skulduggeryrequired:
|
|
description:
|
|
Prints minimum skulduggery level required to successfully lockpick
|
|
|
|
`$lock` is the minimum skulduggery skill required to unlock where 0 is guaranteed (0-1,000)
|
|
tags: ["text"]
|
|
skulduggeryskilluse:
|
|
name: skulduggeryskilluse
|
|
skulduggeryuse:
|
|
description: |-
|
|
Prints skulduggery up text or (depending on arguments) that the skulduggery action was too easy to learn from. Has option for text about locks/targets. If used in a situation where skulduggerycheck isn't used (skulduggerysuccess isn't used) but it's wanted to still print that the action was too easy argument 2 (_args[1]) should be any non falsey value (that's not "locks" or "target").
|
|
|
|
Use <<skulduggeryuseinline>> if no ending linebreaks are necessary.
|
|
|
|
`<<skulduggeryuseinline difficulty? type? progress?>>`
|
|
- **difficulty** _optional_: `int` - The difficulty rating to check current skill against
|
|
- **type** _optional_: `string` - locks/target/anything
|
|
- **progress** _optional_: `int` - The difficulty rating to check current skill against
|
|
skulduggeryuseinline:
|
|
description: |-
|
|
Prints skulduggery up text or (depending on arguments) that the skulduggery action was too easy to learn from. Has option for text about locks/targets. If used in a situation where skulduggerycheck isn't used (skulduggerysuccess isn't used) but it's wanted to still print that the action was too easy argument 2 (_args[1]) should be any non falsey value (that's not "locks" or "target").
|
|
|
|
`<<skulduggeryuseinline difficulty? type? progress?>>`
|
|
- **difficulty** _optional_: `int` - The difficulty rating to check current skill against
|
|
- **type** _optional_: `string` - locks/target/anything
|
|
- **progress** _optional_: `int` - The difficulty rating to check current skill against
|
|
skulshopevents:
|
|
name: skulshopevents
|
|
skybox:
|
|
name: skybox
|
|
tags: ["dom"]
|
|
skyscraper_time:
|
|
name: skyscraper_time
|
|
sleep:
|
|
description: |-
|
|
Process and apply sleep effects, with appropriate interruptions
|
|
|
|
`<<sleep skipWakeEvents?>>`
|
|
- **skipWakeEvents** _optional_: `boolean` - skip events that could wake pc from sleep, even if they would normally occur
|
|
parameters:
|
|
- "|+ bool"
|
|
sleep_clamp:
|
|
name: sleep_clamp
|
|
sleepeffects:
|
|
name: sleepeffects
|
|
sleephour:
|
|
name: sleephour
|
|
sleepJanet:
|
|
description: |-
|
|
Restores the values frozen by `<<callJanet>>`
|
|
slime_wake_home:
|
|
name: slime_wake_home
|
|
slimeEventEnd:
|
|
name: slimeEventEnd
|
|
slimeEventResult:
|
|
name: slimeEventResult
|
|
slimePunishmentForest:
|
|
name: slimePunishmentForest
|
|
slimeSleepEvents:
|
|
name: slimeSleepEvents
|
|
slimeWakeAlleyway:
|
|
name: slimeWakeAlleyway
|
|
slimeWakeBodyliquid:
|
|
description: |-
|
|
Covers pc in random amounts of specified liquid from slime sleepwalking pc around town
|
|
|
|
`<<slimeWakeBodyliquid liquid>>`
|
|
- **liquid**: `string` - liquid to apply to pc
|
|
- %liquidTypesDesc%
|
|
parameters:
|
|
- "%liquidTypes%"
|
|
slimeWakeMasturbation:
|
|
description: |-
|
|
Activates forced slime masturbation outcome out of sleep
|
|
tags: ["links"]
|
|
slithering:
|
|
description: |-
|
|
Prints synonym for `slithering`
|
|
tags: ["text"]
|
|
slithers:
|
|
description: |-
|
|
Prints synonym for `slithers`
|
|
tags: ["text"]
|
|
slug_caught:
|
|
name: slug_caught
|
|
slug_cave_intro:
|
|
name: slug_cave_intro
|
|
slug_end:
|
|
name: slug_end
|
|
slug_init:
|
|
name: slug_init
|
|
slug_text:
|
|
name: slug_text
|
|
slut:
|
|
description: |-
|
|
Prints `pervert` or `slut` depending on pc's appearance
|
|
tags: ["text"]
|
|
small_text:
|
|
description: |-
|
|
Prints appropriate `| Small body` descriptor that allowed this text option
|
|
tags: ["text"]
|
|
smuggler_pub_wren:
|
|
name: smuggler_pub_wren
|
|
smugglerdifficultyactions:
|
|
name: smugglerdifficultyactions
|
|
smugglerdifficultynpcs:
|
|
name: smugglerdifficultynpcs
|
|
smugglerdifficultytext:
|
|
name: smugglerdifficultytext
|
|
smugglerobject:
|
|
name: smugglerobject
|
|
social:
|
|
name: social
|
|
someone:
|
|
description: |-
|
|
Prints `<<him>>` of an NPC, either provided or previously selected
|
|
|
|
Modifies selected NPC
|
|
|
|
`<<someone npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
someones:
|
|
description: |-
|
|
Prints possessive pronoun of an NPC, either provided or previously selected
|
|
|
|
Modifies selected NPC if not `"two"`
|
|
|
|
`<<someones npcIndex?>>`
|
|
- **npcIndex** _optional_: `number|string` - zero-based index of active npcs
|
|
- `"two"` : does not select NPC, just prints `"their"`
|
|
- `0-5` : selects NPC and prints `<<his>>`
|
|
parameters:
|
|
- 'number|"two"'
|
|
spa_actions:
|
|
name: spa_actions
|
|
spa_breasts_strip:
|
|
name: spa_breasts_strip
|
|
spa_end:
|
|
name: spa_end
|
|
spa_event_select:
|
|
name: spa_event_select
|
|
spa_genitals_reaction:
|
|
name: spa_genitals_reaction
|
|
spa_genitals_strip:
|
|
name: spa_genitals_strip
|
|
spa_hand_failed:
|
|
name: spa_hand_failed
|
|
spa_init:
|
|
name: spa_init
|
|
spa_job_init:
|
|
name: spa_job_init
|
|
spa_rape_failed:
|
|
name: spa_rape_failed
|
|
spa_rob_options:
|
|
name: spa_rob_options
|
|
spa_tan_events:
|
|
name: spa_tan_events
|
|
spa_work:
|
|
name: spa_work
|
|
spankmaninit:
|
|
name: spankmaninit
|
|
spareclothesdomus:
|
|
name: spareclothesdomus
|
|
spareschoolswimshorts:
|
|
name: spareschoolswimshorts
|
|
spareschoolswimsuit:
|
|
name: spareschoolswimsuit
|
|
speak:
|
|
name: speak
|
|
specialClothesEffectsSetup:
|
|
name: specialClothesEffectsSetup
|
|
specialClothesHint:
|
|
description: |-
|
|
Finds clothing item unlock hint(s) from special clothes setup object, and prints them as a formatted list
|
|
specialClothesRefresh:
|
|
name: specialClothesRefresh
|
|
specialClothesUnlock:
|
|
description: |-
|
|
Unlocks a set or item of special clothing
|
|
|
|
first argument is either "set" or "item", second is name of set as defined in setup or name of individual clothing item
|
|
parameters:
|
|
- '"set"|"item" &+ text|string'
|
|
specialClothesUpdate:
|
|
name: specialClothesUpdate
|
|
specialClothingFeatUI:
|
|
name: specialClothingFeatUI
|
|
speech-gwylan:
|
|
name: speech-gwylan
|
|
speech-sydney:
|
|
name: speech-sydney
|
|
speechWraith:
|
|
description: |-
|
|
Prints up to two relevant wraith lines
|
|
|
|
`_line1` / `_line2` are two lines chosen
|
|
|
|
`"lines"` argument expects output to be silenced since it doesn't properly set `_speaks`.
|
|
Consider refactoring to either apply speaks or guarantee no output is generated
|
|
|
|
Sydney is a love interest but doesn't have argument override set. Consider refactoring
|
|
|
|
`<<speechWraith type?>>`
|
|
- **type** _optional_: `string` - type of extra modification to do on pool of lines to pull from
|
|
- `"none"`: Relevant lines (default)
|
|
- `"lines"`: Generic lines
|
|
- `loveInterestName`: Overrides present npcs to add relevant lines to pool
|
|
- %loveInterestDesc%
|
|
parameters:
|
|
- '|+ "none"|"lines"|%loveInterest%'
|
|
tags: ["text", "temp", "refactor"]
|
|
spouse:
|
|
name: spouse
|
|
spray:
|
|
description: |-
|
|
Adds amount of spray uses to pc's state
|
|
|
|
`$spray` is number of pepper spray uses available to player where 0 is none remaining
|
|
|
|
Consuming a charge does not grant proficiency skill when successfully conserving a charge or using infinite spray. Consider refactoring
|
|
|
|
`<<spray numberUses>>`
|
|
- **numberUses**: `number` - +/- charges to use
|
|
- `+number`: Adds additional use to pc
|
|
- `-number`: Consumes use of spray
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
sprayspeech:
|
|
name: sprayspeech
|
|
stalk_ambush_text:
|
|
name: stalk_ambush_text
|
|
stalk_athletics_difficulty:
|
|
name: stalk_athletics_difficulty
|
|
stalk_attack:
|
|
name: stalk_attack
|
|
stalk_catch:
|
|
name: stalk_catch
|
|
stalk_chased:
|
|
name: stalk_chased
|
|
stalk_events_followup:
|
|
name: stalk_events_followup
|
|
stalk_flight:
|
|
name: stalk_flight
|
|
stalk_img:
|
|
name: stalk_img
|
|
stalk_init:
|
|
name: stalk_init
|
|
stalk_nnpc_name:
|
|
name: stalk_nnpc_name
|
|
stalk_nnpc_text_attack:
|
|
name: stalk_nnpc_text_attack
|
|
stalk_nnpc_text_confront:
|
|
name: stalk_nnpc_text_confront
|
|
stalk_nnpc_text_passed:
|
|
name: stalk_nnpc_text_passed
|
|
stalk_nnpc_text_threat:
|
|
name: stalk_nnpc_text_threat
|
|
stalk_pursuit:
|
|
name: stalk_pursuit
|
|
stalk_run:
|
|
name: stalk_run
|
|
stalk_run_events:
|
|
name: stalk_run_events
|
|
stalk_skulduggery_difficulty:
|
|
name: stalk_skulduggery_difficulty
|
|
stalk_taunt:
|
|
name: stalk_taunt
|
|
stalk_taunt_effects:
|
|
name: stalk_taunt_effects
|
|
stalk_walk_events:
|
|
name: stalk_walk_events
|
|
stall_actions:
|
|
name: stall_actions
|
|
stall_amount:
|
|
name: stall_amount
|
|
stall_autosale:
|
|
name: stall_autosale
|
|
stall_chance:
|
|
name: stall_chance
|
|
stall_check_text:
|
|
name: stall_check_text
|
|
stall_init:
|
|
name: stall_init
|
|
stall_inventory:
|
|
name: stall_inventory
|
|
stall_sell:
|
|
name: stall_sell
|
|
stall_sell_actions:
|
|
name: stall_sell_actions
|
|
stall_sell_man:
|
|
name: stall_sell_man
|
|
stall_setup:
|
|
name: stall_setup
|
|
stall_setup_interior:
|
|
name: stall_setup_interior
|
|
stall_trust:
|
|
name: stall_trust
|
|
stall_update:
|
|
description: |-
|
|
Generates new amount and cost of produce stall items being haggled
|
|
stallCustomerArousal:
|
|
name: stallCustomerArousal
|
|
stallShop-text:
|
|
name: stallShop-text
|
|
tags: ["text"]
|
|
starfish:
|
|
name: starfish
|
|
starfisheventend:
|
|
name: starfisheventend
|
|
starfishexposed:
|
|
name: starfishexposed
|
|
tags: ["unused"]
|
|
starfishquick:
|
|
name: starfishquick
|
|
start-multi-canvas-rendering:
|
|
description: |-
|
|
[Multi Canvasmodel API Overview](%workspaceDir%/game/03-Javascript/05-renderer/01-multi-canvasmodel.js#L2)
|
|
|
|
`<<start-multi-canvas-rendering key>>`
|
|
- **key**: `string` -
|
|
parameters:
|
|
- 'string'
|
|
startbrothelshow:
|
|
name: startbrothelshow
|
|
startCaption:
|
|
name: startCaption
|
|
startDescriptions:
|
|
name: startDescriptions
|
|
startingPlayerImage:
|
|
name: startingPlayerImage
|
|
startingPlayerImageReset:
|
|
name: startingPlayerImageReset
|
|
startingPlayerImageUpdate:
|
|
name: startingPlayerImageUpdate
|
|
startOptions:
|
|
name: startOptions
|
|
startOptionsComplexityButton:
|
|
name: startOptionsComplexityButton
|
|
startWraith:
|
|
name: startWraith
|
|
statbar:
|
|
description: |-
|
|
Prints percentage-filled statbar representing values over 0
|
|
|
|
See `<<invertedstatbar>>` for unfilled version
|
|
|
|
`<<statbar min current max rightMeter? pin?>>`
|
|
- **min**: `number` - lower bound to clamp display to
|
|
- **current**: `number` - current amount to consider for percentage calculation
|
|
- **max**: `number` - max amount to consider for percentage calculation
|
|
- **rightMeter** _optional_: `boolean` - display as small inline version
|
|
- Defaults to `false`
|
|
- **pin**: `number` - ensure current does not go above this value
|
|
- Defaults to max
|
|
parameters:
|
|
- "number &+ number &+ number |+ bool |+ number"
|
|
tags: ["dom"]
|
|
statbarinverted:
|
|
description: |-
|
|
Prints percentage-unfilled statbar representing values over 0
|
|
|
|
See `<<statbar>>` for filled version
|
|
|
|
`<<invertedstatbar current max rightMeter?>>`
|
|
- **current**: `number` - current amount to consider for percentage calculation
|
|
- **max**: `number` - max amount to consider for percentage calculation
|
|
- **rightMeter** _optional_: `boolean` - display as small inline version
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "number &+ number |+ bool"
|
|
tags: ["dom"]
|
|
stateabomination:
|
|
name: stateabomination
|
|
stateman:
|
|
name: stateman
|
|
statetentacles:
|
|
name: statetentacles
|
|
statistics:
|
|
name: statistics
|
|
statisticsDetailedTables:
|
|
name: statisticsDetailedTables
|
|
statisticsTimeCompare:
|
|
description: |-
|
|
Prints time since provided DateTime in statistics formatting
|
|
|
|
`<<statisticsTimeCompare startDatetime endDatetime?>>`
|
|
- **startDatetime**: `DateTime|timestamp` - beginning of time
|
|
- **endDatetime** _optional_: `DateTime|timestamp` - end of time
|
|
- Default to current time
|
|
parameters:
|
|
- "number|var|bareword |+ number|var|bareword"
|
|
statsCaption:
|
|
name: statsCaption
|
|
statsMoneyNoImg:
|
|
name: statsMoneyNoImg
|
|
statsWraith:
|
|
name: statsWraith
|
|
status:
|
|
description: |-
|
|
Adds coolness to pc's state, scaled as appropriate
|
|
|
|
`$cool` is a measure of pc's coolness amongst their peers where 0 is not-cool (0-400)
|
|
|
|
`<<status change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
- `+number`: linear, multiplied by number of coolness clothes
|
|
- `-number`: percentage subtracted from current coolness, values below `-100` are not allowed
|
|
parameters:
|
|
- number
|
|
steal:
|
|
name: steal
|
|
stealclothes:
|
|
name: stealclothes
|
|
steed_he:
|
|
name: steed_he
|
|
steed_He:
|
|
name: steed_He
|
|
steed_him:
|
|
name: steed_him
|
|
steed_his:
|
|
name: steed_his
|
|
steed_init:
|
|
name: steed_init
|
|
steed_text:
|
|
name: steed_text
|
|
steed_type:
|
|
desc: |-
|
|
Prints centaurs/horses depending on hallucinations
|
|
tags: ["text"]
|
|
sterlingFather:
|
|
name: sterlingFather
|
|
sterlingSir:
|
|
name: sterlingSir
|
|
sterlingTitle:
|
|
name: sterlingTitle
|
|
stockholmTrait:
|
|
description: |-
|
|
Prints `| Stockholm Syndrome: X`
|
|
|
|
`<<stockholmTrait type?>>`
|
|
- **type** _optional_: `string` - additional label to apply to output
|
|
parameters:
|
|
- "|+ text|string"
|
|
tags: ["text"]
|
|
storeactions:
|
|
description: |-
|
|
Strip, print description of actions, and store clothes
|
|
|
|
Used as mini-menu on passages
|
|
|
|
`<<storeactions tempStrip>>`
|
|
- **tempStrip**: `string` - location where clothes are being temporarily stored
|
|
parameters:
|
|
- "text|string"
|
|
tags: ["text", "links", "dom"]
|
|
storecleanup:
|
|
name: storecleanup
|
|
storeItem:
|
|
name: storeItem
|
|
storeload:
|
|
name: storeload
|
|
storeloaditem:
|
|
name: storeloaditem
|
|
storeNPC:
|
|
description: |-
|
|
Stores and active NPC to be reused later
|
|
|
|
`<<storeNPC npcIndex keyToSaveAs>>`
|
|
- **npcIndex**: `number` - index from NPClist to save
|
|
- **keyToSaveAs**: `string` - unique key to store under
|
|
parameters:
|
|
- "number &+ text|string"
|
|
storeon:
|
|
description: |-
|
|
The `<<storeon>>` widgets retrieve the clothing stored with the ``<<[slotname]undress>>` widgets, that weren't put in a wardrobe.
|
|
|
|
Requires the same argument that was used to store the clothing in order to correctly identify. Optionally accepts a second argument:
|
|
|
|
- Inputting "delete" will destroy the stored item, rather than wear it.
|
|
- Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location.
|
|
- Inputting "return" will return the item to the wardrobe.
|
|
|
|
Example:
|
|
|
|
```
|
|
<<storeon "bed" "return">>
|
|
```
|
|
storeonface:
|
|
name: storeonface
|
|
tags: ["unused"]
|
|
storeonfeet:
|
|
name: storeonfeet
|
|
tags: ["unused"]
|
|
storeonhandheld:
|
|
name: storeonhandheld
|
|
tags: ["unused"]
|
|
storeonhands:
|
|
name: storeonhands
|
|
tags: ["unused"]
|
|
storeonhead:
|
|
name: storeonhead
|
|
tags: ["unused"]
|
|
storeonlegs:
|
|
name: storeonlegs
|
|
tags: ["unused"]
|
|
storeonlower:
|
|
name: storeonlower
|
|
tags: ["unused"]
|
|
storeonneck:
|
|
name: storeonneck
|
|
tags: ["unused"]
|
|
storeonoverhead:
|
|
name: storeonoverhead
|
|
tags: ["unused"]
|
|
storeonoverlower:
|
|
name: storeonoverlower
|
|
tags: ["unused"]
|
|
storeonoverupper:
|
|
name: storeonoverupper
|
|
tags: ["unused"]
|
|
storeonunderlower:
|
|
name: storeonunderlower
|
|
tags: ["unused"]
|
|
storeonunderupper:
|
|
name: storeonunderupper
|
|
tags: ["unused"]
|
|
storeonupper:
|
|
name: storeonupper
|
|
tags: ["unused"]
|
|
storereturn:
|
|
name: storereturn
|
|
storesave:
|
|
name: storesave
|
|
stormdrain:
|
|
name: stormdrain
|
|
straighttrauma:
|
|
description: |-
|
|
Adds trauma to pc without any modifiers whatsoever
|
|
|
|
Trauma effects on pc are not updated after change.
|
|
Consider refactoring to call `<<trauma>>` instead of `<<traumaClamp>>`
|
|
|
|
`<<straighttrauma change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["unused", "refactor"]
|
|
strangeman1init:
|
|
name: strangeman1init
|
|
tags: ["unused"]
|
|
strangeman2init:
|
|
name: strangeman2init
|
|
strangewoman1init:
|
|
name: strangewoman1init
|
|
stray_happiness:
|
|
name: stray_happiness
|
|
stray_happiness_text:
|
|
name: stray_happiness_text
|
|
street_alley_detour:
|
|
name: street_alley_detour
|
|
street_niki:
|
|
name: street_niki
|
|
street_rescue:
|
|
name: street_rescue
|
|
streetabstinence:
|
|
name: streetabstinence
|
|
streetavery:
|
|
name: streetavery
|
|
streetbestialityfame:
|
|
name: streetbestialityfame
|
|
streetbodywriting:
|
|
name: streetbodywriting
|
|
streetbottomgrope:
|
|
name: streetbottomgrope
|
|
streetbound:
|
|
name: streetbound
|
|
streetbox:
|
|
name: streetbox
|
|
streetBreastGlance:
|
|
name: streetBreastGlance
|
|
streetbullies:
|
|
name: streetbullies
|
|
streetCatcall:
|
|
name: streetCatcall
|
|
streetClothingTorn:
|
|
name: streetClothingTorn
|
|
streetcollared:
|
|
name: streetcollared
|
|
streetcriminalbodywriting:
|
|
name: streetcriminalbodywriting
|
|
streetdog:
|
|
name: streetdog
|
|
streetedenangry:
|
|
name: streetedenangry
|
|
streetedenrage:
|
|
name: streetedenrage
|
|
streetedenworried:
|
|
name: streetedenworried
|
|
streeteffects:
|
|
name: streeteffects
|
|
streetex1:
|
|
name: streetex1
|
|
streetex2:
|
|
name: streetex2
|
|
streetex3:
|
|
name: streetex3
|
|
streetex4:
|
|
name: streetex4
|
|
streetex5:
|
|
name: streetex5
|
|
streetexday1:
|
|
name: streetexday1
|
|
streetexday2:
|
|
name: streetexday2
|
|
streetexhibitionismfame:
|
|
name: streetexhibitionismfame
|
|
streetExhibitionismFameShamed:
|
|
name: streetExhibitionismFameShamed
|
|
streetexoffer:
|
|
name: streetexoffer
|
|
streetexoffer2:
|
|
name: streetexoffer2
|
|
streetexoffer3:
|
|
name: streetexoffer3
|
|
streetexoffer4:
|
|
name: streetexoffer4
|
|
streetexshow:
|
|
name: streetexshow
|
|
streetfamerape:
|
|
name: streetfamerape
|
|
streetFlirt:
|
|
name: streetFlirt
|
|
streetFollowDogAlley:
|
|
name: streetFollowDogAlley
|
|
streetfootbridge:
|
|
name: streetfootbridge
|
|
streetfriendly1:
|
|
name: streetfriendly1
|
|
streetGroupStalk:
|
|
name: streetGroupStalk
|
|
streetheeltrip:
|
|
name: streetheeltrip
|
|
streetkidnap:
|
|
name: streetkidnap
|
|
streetlowertowel:
|
|
name: streetlowertowel
|
|
streetlurker:
|
|
name: streetlurker
|
|
streetmodelshow:
|
|
name: streetmodelshow
|
|
streetMoneyProposition:
|
|
name: streetMoneyProposition
|
|
streetNightDogAttack:
|
|
name: streetNightDogAttack
|
|
streetNightMonster:
|
|
name: streetNightMonster
|
|
streetnpcflash:
|
|
name: streetnpcflash
|
|
streetoffer:
|
|
name: streetoffer
|
|
tags: ["unused"]
|
|
streetorphancookie:
|
|
name: streetorphancookie
|
|
streetpolice:
|
|
name: streetpolice
|
|
streetpregnancyfame:
|
|
name: streetpregnancyfame
|
|
streetprostitutionfame:
|
|
name: streetprostitutionfame
|
|
streetProstitutionProposition:
|
|
name: streetProstitutionProposition
|
|
streetrapefame:
|
|
name: streetrapefame
|
|
streetrocks:
|
|
name: streetrocks
|
|
streetsexfame:
|
|
name: streetsexfame
|
|
streetSoloStalk:
|
|
name: streetSoloStalk
|
|
streetstray:
|
|
name: streetstray
|
|
streettentacle:
|
|
name: streettentacle
|
|
streetuppertowel:
|
|
name: streetuppertowel
|
|
streetvan:
|
|
name: streetvan
|
|
streetwanted:
|
|
name: streetwanted
|
|
streetWaterBalloon:
|
|
name: streetWaterBalloon
|
|
streetwhorebodywriting:
|
|
name: streetwhorebodywriting
|
|
stress:
|
|
description: |-
|
|
Changes the PC's stress, where `$stress` is a measure of the PC's stress.
|
|
- Goes from 0 to 10,000, where 0 means the PC is serene.
|
|
|
|
+1 point of `change` = 40 points of `$stress`.
|
|
- Being intoxicated will reduce stress gains by 25%. This reduction increases up to 75%, capping off when `$drunk` >= 480.
|
|
|
|
-1 point of `change` = -80 points of `$stress`.
|
|
|
|
`<<stress change multiplierOverride?>>`
|
|
- **change**: `number` - +/- change to apply.
|
|
- **multiplierOverride** _optional_: `number` - multiplier to use in place of the pre-set amount.
|
|
parameters:
|
|
- "number |+ number"
|
|
stresscaption:
|
|
name: stresscaption
|
|
stressClamp:
|
|
description: |-
|
|
Converts 1 point of excess $stress into 0.01 points of $trauma.
|
|
|
|
Trauma gains increase by up to 100% at low $control.
|
|
|
|
Called at the end of every "stress" function call.
|
|
name: stressClamp
|
|
strip:
|
|
name: strip
|
|
stripobject:
|
|
description: |-
|
|
Prints description of and ruins upper, lower, and under_lower clothes
|
|
|
|
`$stripobject` is the text name of object used to snag clothes off player
|
|
|
|
`$stripintegrity` is the damage to apply to clothes before determining if it would be stripped
|
|
|
|
Does not take into account over clothes. Consider refactoring
|
|
tags: ["text", "refactor"]
|
|
strippedtext:
|
|
description: |-
|
|
Template tree for control, trauma, stress
|
|
|
|
Empty widget, consider refactoring
|
|
tags: ["unused", "legacy", "refactor"]
|
|
strokerSelfPenisEntrance:
|
|
name: strokerSelfPenisEntrance
|
|
strokes:
|
|
name: strokes
|
|
struggle:
|
|
name: struggle
|
|
struggle_actions:
|
|
name: struggle_actions
|
|
struggle_add:
|
|
name: struggle_add
|
|
struggle_appendage:
|
|
name: struggle_appendage
|
|
struggle_attach:
|
|
name: struggle_attach
|
|
struggle_bide_the:
|
|
name: struggle_bide_the
|
|
struggle_bodypart:
|
|
name: struggle_bodypart
|
|
struggle_clothes:
|
|
name: struggle_clothes
|
|
struggle_creatures:
|
|
name: struggle_creatures
|
|
struggle_difficulty:
|
|
name: struggle_difficulty
|
|
tags: ["unused"]
|
|
struggle_difficulty_set:
|
|
name: struggle_difficulty_set
|
|
struggle_effects:
|
|
name: struggle_effects
|
|
struggle_end:
|
|
name: struggle_end
|
|
struggle_enemy:
|
|
name: struggle_enemy
|
|
struggle_flat_chest:
|
|
name: struggle_flat_chest
|
|
struggle_fluid:
|
|
name: struggle_fluid
|
|
struggle_init:
|
|
name: struggle_init
|
|
struggle_name:
|
|
name: struggle_name
|
|
struggle_part_init:
|
|
name: struggle_part_init
|
|
struggle_region:
|
|
name: struggle_region
|
|
struggle_skin:
|
|
name: struggle_skin
|
|
struggle_softlock_prevent:
|
|
name: struggle_softlock_prevent
|
|
struggle_state:
|
|
name: struggle_state
|
|
struggleClearActions:
|
|
name: struggleClearActions
|
|
stuck_in_wall_oral:
|
|
name: stuck_in_wall_oral
|
|
sub:
|
|
description: |-
|
|
Adds submissiveness quality to pc's state and applies effects
|
|
|
|
`$submissive` is a measure of pc's defiant/ submissive spectrum where 0 is defiant and 1,000 is neutral (0-2,000)
|
|
|
|
See `<<def>>`
|
|
|
|
`<<sub change>>`
|
|
- **change**: `number` - + change to apply
|
|
parameters:
|
|
- number
|
|
sub_check:
|
|
description: |-
|
|
Applies effects from pc changing submissiveness
|
|
submission:
|
|
name: submission
|
|
submissivetext:
|
|
description: |-
|
|
Prints `| Submissive`
|
|
tags: ["text"]
|
|
subsectionSettingsTabButton:
|
|
name: subsectionSettingsTabButton
|
|
suffocatepass:
|
|
name: suffocatepass
|
|
summon_brown_fox:
|
|
name: summon_brown_fox
|
|
sunscreenApply:
|
|
description: |-
|
|
Applies sunscreen to the player, if their hands are not bound. Equips the handheld "sunscreen" prop.
|
|
sunscreenDesc:
|
|
description: |-
|
|
Replaces the contents of `#sunscreenDescription` to reflect the current sunscreen state
|
|
sunscreenLinks:
|
|
description: |-
|
|
Prints the links used to apply and remove sunscreen
|
|
tags: ["links"]
|
|
supermarketDisplay:
|
|
description: |-
|
|
Prints display to buy/ steal items from the supermarket
|
|
|
|
Makes use of the widgets of a similar name to manage its display.
|
|
tags: ["text", "links"]
|
|
supermarketDisplayBasket:
|
|
name: supermarketDisplayBasket
|
|
supermarketDisplayBasketSummary:
|
|
name: supermarketDisplayBasketSummary
|
|
supermarketDisplayDetails:
|
|
name: supermarketDisplayDetails
|
|
supermarketDisplayFillBasket:
|
|
name: supermarketDisplayFillBasket
|
|
supermarketDisplayFillBasketLink:
|
|
name: supermarketDisplayFillBasketLink
|
|
supermarketDisplayItem:
|
|
name: supermarketDisplayItem
|
|
supermarketDisplayItems:
|
|
name: supermarketDisplayItems
|
|
supermarketWeekly:
|
|
description: |-
|
|
Determines and refreshes stock at supermarket
|
|
suspicion:
|
|
description: |-
|
|
Adds suspicion to pc's state
|
|
|
|
`$suspicion` is asylum's level of suspicion towards the pc where 0 is not-suspicious (0-100)
|
|
|
|
`<<suspicion change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
svg:
|
|
container: true
|
|
name: svg
|
|
swallowed:
|
|
name: swallowed
|
|
swallowedstat:
|
|
name: swallowedstat
|
|
swarm:
|
|
name: swarm
|
|
swarmactions:
|
|
name: swarmactions
|
|
swarmeffects:
|
|
name: swarmeffects
|
|
swarminit:
|
|
name: swarminit
|
|
swarmName:
|
|
name: swarmName
|
|
swim_check:
|
|
name: swim_check
|
|
swimmingdifficulty:
|
|
name: swimmingdifficulty
|
|
swimmingdifficultytext0:
|
|
description: |-
|
|
Prints `| These waters look safe` if stats are visible
|
|
tags: ["text"]
|
|
swimminglessoneffects:
|
|
name: swimminglessoneffects
|
|
tags: ["unused"]
|
|
swimmingskilluse:
|
|
name: swimmingskilluse
|
|
swim_strip:
|
|
description: |-
|
|
Strips clothing while swimming, calls swim_strip_check
|
|
name: swim_strip
|
|
swim_strip_check:
|
|
description: |-
|
|
Checks which clothing items can be stripped while swimming, creates list in _swim_strip_check and whether it's exhibitionism in _swim_strip_check_exhib
|
|
name: swim_strip_check
|
|
swimmingtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active swimming skill usage
|
|
tags: ["text"]
|
|
sydneyBeachGender:
|
|
name: sydneyBeachGender
|
|
sydneyBodywriting:
|
|
name: sydneyBodywriting
|
|
sydneyBodywritingLocation:
|
|
name: sydneyBodywritingLocation
|
|
sydneyChastityMessage:
|
|
name: sydneyChastityMessage
|
|
sydneyExpose:
|
|
name: sydneyExpose
|
|
sydneyFinish:
|
|
name: sydneyFinish
|
|
sydneyGenitals:
|
|
name: sydneyGenitals
|
|
sydneyGlasses:
|
|
name: sydneyGlasses
|
|
sydneyGreeting:
|
|
name: sydneyGreeting
|
|
sydneyLewd:
|
|
name: sydneyLewd
|
|
sydneyLibrary:
|
|
name: sydneyLibrary
|
|
sydneyMass:
|
|
name: sydneyMass
|
|
sydneymother:
|
|
name: sydneymother
|
|
sydneyMother:
|
|
name: sydneyMother
|
|
tags: ["unused"]
|
|
sydneymum:
|
|
name: sydneymum
|
|
sydneyMum:
|
|
name: sydneyMum
|
|
sydneyOptions:
|
|
name: sydneyOptions
|
|
sydneyOptionsLeave:
|
|
name: sydneyOptionsLeave
|
|
sydneyOptionsTalk:
|
|
name: sydneyOptionsTalk
|
|
sydneyOtherParent:
|
|
name: sydneyOtherParent
|
|
sydneyOtherParentGender:
|
|
name: sydneyOtherParentGender
|
|
sydneyPurity:
|
|
description: Prints Sydney Purity cheat number steppers
|
|
tags: ["text", "links"]
|
|
sydneySchedule:
|
|
name: sydneySchedule
|
|
sydneySexFail:
|
|
name: sydneySexFail
|
|
sydneySirrisResemble:
|
|
name: sydneySirrisResemble
|
|
sydneySwimwear:
|
|
name: sydneySwimwear
|
|
sydneyTortureFail:
|
|
name: sydneyTortureFail
|
|
sydneyTortureOptions:
|
|
name: sydneyTortureOptions
|
|
sydneyWarning:
|
|
description: |-
|
|
Prints `| This action might/will purify/corrupt Sydney`
|
|
|
|
Relies on `_warnstate` for default case
|
|
|
|
`<<sydneyWarning type?>>`
|
|
- **type** _optional_: `string` - severity of corruption
|
|
- `"purify"` | `"corrupt"`: "might" corruption messages
|
|
- `default`: "will" corruption messages
|
|
parameters:
|
|
- '|+ "purify"|"corrupt"'
|
|
tags: ["temp", "text"]
|
|
tableText:
|
|
name: tableText
|
|
tailorinit:
|
|
name: tailorinit
|
|
takeHandholdingVirginity:
|
|
name: takeHandholdingVirginity
|
|
takeKissVirginity:
|
|
name: takeKissVirginity
|
|
takeKissVirginityNamed:
|
|
name: takeKissVirginityNamed
|
|
takeNPCVirginity:
|
|
name: takeNPCVirginity
|
|
takeTempleVirginity:
|
|
name: takeTempleVirginity
|
|
takeVirginity:
|
|
name: takeVirginity
|
|
tanningGainOutput:
|
|
name: tanningGainsOutput
|
|
tanningPenaltiesOutput:
|
|
name: tanningPenaltiesOutput
|
|
targetListBox:
|
|
name: targetListBox
|
|
targetrepeatcontroller:
|
|
name: targetrepeatcontroller
|
|
tattoo:
|
|
name: tattoo
|
|
tattoo_parlour:
|
|
name: tattoo_parlour
|
|
tattooed_inmate:
|
|
name: tattooed_inmate
|
|
tattooFilter:
|
|
name: tattooFilter
|
|
tattooList:
|
|
name: tattooList
|
|
taylorSibling:
|
|
name: taylorSibling
|
|
taylorSon:
|
|
name: taylorSon
|
|
tearful:
|
|
description: |-
|
|
Prints player opinion of their state based on trauma, stress, arousal, and pain
|
|
|
|
Description is without subject and capitalised
|
|
|
|
Example:
|
|
```
|
|
<<tearful>> you are made an example of.
|
|
```
|
|
tags: ["text"]
|
|
tearup:
|
|
name: tearup
|
|
telltalepenissize:
|
|
name: telltalepenissize
|
|
temperature:
|
|
name: temperature
|
|
temple_bailey_options:
|
|
name: temple_bailey_options
|
|
temple_effects:
|
|
name: temple_effects
|
|
temple_spear_mission_end:
|
|
name: temple_spear_mission_end
|
|
temple_title:
|
|
name: temple_title
|
|
temple_Title:
|
|
name: temple_Title
|
|
templeLossLower:
|
|
description: |-
|
|
"a hollowness flows through you, reminding you of your loss. The loss of something that was never yours."
|
|
name: templeLossLower
|
|
templeLossUpper:
|
|
description: |-
|
|
"A hollowness flows through you, reminding you of your loss. The loss of something that was never yours."
|
|
name: templeLossUpper
|
|
tending:
|
|
name: tending
|
|
tending_bird_eggs:
|
|
name: tending_bird_eggs
|
|
tending_give:
|
|
name: tending_give
|
|
tending_harvest:
|
|
name: tending_harvest
|
|
tending_pick:
|
|
description: |-
|
|
Gives the pc a random number of plants, modified by traits
|
|
|
|
`<<tending_pick type min? max?>>`
|
|
- **type**: `string` - type of plant to pick
|
|
- %plantTypesDesc%
|
|
- **min** _optional_: `number` - min number of plants to pick
|
|
- Defaults to `1`
|
|
- **max** _optional_: `object` - max number of plants to pick
|
|
- Defaults to `5`
|
|
parameters:
|
|
- "%plantTypes%"
|
|
- "%plantTypes% &+ number &+ number"
|
|
tending_season_notice:
|
|
name: tending_season_notice
|
|
tending_text:
|
|
description: |-
|
|
Prints colour-coded description of how good the player is at housekeeping
|
|
tags: ["text"]
|
|
tendingdifficulty:
|
|
name: tendingdifficulty
|
|
tendingPlantSeedsOptions:
|
|
name: tendingPlantSeedsOptions
|
|
tendingtext:
|
|
description: |-
|
|
Prints colour-coded adjective of active tending skill usage
|
|
tags: ["text"]
|
|
tendingTillOptions:
|
|
name: tendingTillOptions
|
|
tendingWaterAllDryBeds:
|
|
name: tendingWaterAllDryBeds
|
|
tendingWaterPlot:
|
|
name: tendingWaterPlot
|
|
tentacle_forest_end_scene:
|
|
name: tentacle_forest_end_scene
|
|
tentacle_forest_events:
|
|
name: tentacle_forest_events
|
|
tentacle_forest_orgasm_scene:
|
|
name: tentacle_forest_orgasm_scene
|
|
tentacle_forest_pass:
|
|
name: tentacle_forest_pass
|
|
tentacle_forest_safe_orgasm:
|
|
name: tentacle_forest_safe_orgasm
|
|
tentacle_forest_stress_scene:
|
|
name: tentacle_forest_stress_scene
|
|
tentacle_forest_time:
|
|
name: tentacle_forest_time
|
|
tentacle_record:
|
|
name: tentacle_record
|
|
tentacle_skin:
|
|
name: tentacle_skin
|
|
tentacleact:
|
|
name: tentacleact
|
|
tags: ["unused"]
|
|
tentacleadv:
|
|
description: |-
|
|
Main controller for advanced tentacles combat system
|
|
|
|
`<<tentacleadv tentacleObject>>`
|
|
- **tentacleObject**: `object` - Tentacle from `$tentacles`
|
|
parameters:
|
|
- var|bareword
|
|
tags: ["text"]
|
|
tentacleadvdefault:
|
|
description: |-
|
|
Prints effects of a provided idle tentacle ejaculating onto player
|
|
|
|
`<<tentacleadvdefault tentacleObject>>`
|
|
- **tentacleObject**: `object` - Tentacle from `$tentacles`
|
|
parameters:
|
|
- var|bareword
|
|
tags: ["text"]
|
|
tentacleadvdisable:
|
|
description: |-
|
|
Disables provided tentacle
|
|
|
|
`<<tentacleadvdisable tentacleObject>>`
|
|
- **tentacleObject**: `object` - Tentacle from `$tentacles`
|
|
parameters:
|
|
- var|bareword
|
|
tentacledefault:
|
|
name: tentacledefault
|
|
tentacleDefaults:
|
|
name: tentacleDefaults
|
|
tentacledirection:
|
|
name: tentacledirection
|
|
tentacledisable:
|
|
name: tentacledisable
|
|
tentacles:
|
|
name: tentacles
|
|
tentaclestart:
|
|
name: tentaclestart
|
|
tentacleTrait:
|
|
description: |-
|
|
Prints `| Witch` or `| Prey` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
tentaclewolf:
|
|
name: tentaclewolf
|
|
tentacleworldend:
|
|
name: tentacleworldend
|
|
tentacleworldintro:
|
|
name: tentacleworldintro
|
|
tenyclusPlay:
|
|
name: tenyclusPlay
|
|
testicle:
|
|
description: |-
|
|
Prints synonym for testicle
|
|
|
|
`<<testicle situation?>>`
|
|
- **situation** _optional_: `string` - category to filter possible outputs by
|
|
- `"clinical"`
|
|
parameters:
|
|
- '|+ "clinical"'
|
|
tags: ["unused", "text"]
|
|
testicles:
|
|
description: |-
|
|
Prints synonym for testicles
|
|
|
|
`<<testicle situation?>>`
|
|
- **situation** _optional_: `string` - category to filter possible outputs by
|
|
- `"clinical"`
|
|
parameters:
|
|
- '|+ "clinical"'
|
|
tags: ["text"]
|
|
testMultiple:
|
|
name: testMultiple
|
|
tags: ["unused"]
|
|
testSingles:
|
|
name: testSingles
|
|
text_pillory_release_fail_strip:
|
|
name: text_pillory_release_fail_strip
|
|
textmap:
|
|
name: textmap
|
|
that:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for provided clothing slot
|
|
|
|
`<<that slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
tags: ["text"]
|
|
the_pillory_person:
|
|
description: |-
|
|
Prints `The <<person>>` or the name of person in the pillory
|
|
|
|
Lowercase `<<The_pillory_person>>`.
|
|
Related to `<<a_pillory_person>>`/ '<<A_pillory_person>>'
|
|
tags: ["text"]
|
|
The_pillory_person:
|
|
description: |-
|
|
Prints `The <<person>>` or the name of person in the pillory
|
|
|
|
Capitalised `<<the_pillory_person>>`.
|
|
Related to `<<a_pillory_person>>`/ '<<A_pillory_person>>'
|
|
tags: ["text"]
|
|
their:
|
|
description: |-
|
|
Prints `their/<<him>>` of an NPC based on combat size, either provided or previously selected
|
|
|
|
Modifies selected NPC if combat is single man
|
|
|
|
`<<their npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of active npcs
|
|
- `0-5`: Defaults to 0
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text"]
|
|
theowner:
|
|
description: |-
|
|
Prints `the owner` or active NPC pronoun based on number of enemies
|
|
tags: ["text"]
|
|
thermometer:
|
|
description: |-
|
|
Prints a thermometer representing the player's body temperature
|
|
tags: ["dom"]
|
|
thighactionDifficulty:
|
|
name: thighactionDifficulty
|
|
thighActionInit:
|
|
name: thighActionInit
|
|
thighactions:
|
|
name: thighactions
|
|
thighdifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of thigh action difficulty in current combat
|
|
tags: ["text"]
|
|
thighejacstat:
|
|
name: thighejacstat
|
|
thighskill:
|
|
description: |-
|
|
Adds thigh skill to pc's state
|
|
|
|
`$thighskill` is a measure of pc's proficiency using their thighs where 0 is awkward (0-1,000)
|
|
|
|
`<<thighskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
thighskilluse:
|
|
name: thighskilluse
|
|
thighstat:
|
|
name: thighstat
|
|
thightext:
|
|
description: |-
|
|
Prints colour-coded adjective of active thigh skill usage
|
|
tags: ["text"]
|
|
thirst:
|
|
name: thirst
|
|
tags: ["unused"]
|
|
this_saturday:
|
|
name: this_saturday
|
|
this_sunday:
|
|
name: this_sunday
|
|
threaten:
|
|
description: |-
|
|
Prints a random spoken threat of active NPC towards player
|
|
tags: ["text"]
|
|
timeAfterXHours:
|
|
description: |-
|
|
Prints formatted time after X hours would pass
|
|
|
|
`<<timeAfterXHours hours>>`
|
|
- **hours**: `number` - number of hours to simulate passing
|
|
parameters:
|
|
- 'number'
|
|
tags: ["text"]
|
|
timeTrackingEnd:
|
|
description: |-
|
|
Stops recording an amount of time for the source provided
|
|
|
|
Used in combination with <<timeTrackingStart>>.
|
|
Multiple sources can be tracked at once.
|
|
See the cafe or brothel usage for examples.
|
|
|
|
`<<timeTrackingEnd source>>`
|
|
- **source**: `string` - source key
|
|
- %timeTrackingSourcesDesc%
|
|
parameters:
|
|
- '%timeTrackingSources%'
|
|
timeTrackingEndBrothel:
|
|
description: |-
|
|
Stops tracking time for sources related to the brothel
|
|
timeTrackingEndCafe:
|
|
description: |-
|
|
Stops tracking time for sources related to the cafe
|
|
timeTrackingEndDanceJobs:
|
|
description: |-
|
|
Stops tracking time for sources related to dance jobs
|
|
timeTrackingEndStripclub:
|
|
description: |-
|
|
Stops tracking time for source related to the strip club
|
|
timeTrackingManual:
|
|
description: |-
|
|
Manually records a set amount of time for the source provided
|
|
|
|
See the dock usage for example.
|
|
|
|
`<<timeTrackingEnd source amount timeType?>>`
|
|
- **source**: `string` - source key
|
|
- %timeTrackingSourcesDesc%
|
|
- **amount**: `number` - amount of time to progress
|
|
- **timeType** _optional_: `string` - unit of time
|
|
- Defaults to "hour"
|
|
parameters:
|
|
- '%timeTrackingSources% &+ number |+ "hour"|"minute"|"second"'
|
|
timeTrackingStart:
|
|
description: |-
|
|
Starts recording an amount of time for the source provided
|
|
|
|
Used in combination with <<timeTrackingEnd>>.
|
|
Multiple sources can be tracked at once.
|
|
See the cafe or brothel usage for examples.
|
|
|
|
`<<timeTrackingStart "source">>`
|
|
- **source**: `string` - source key
|
|
- %timeTrackingSourcesDesc%
|
|
parameters:
|
|
- '%timeTrackingSources%'
|
|
timeTrackingStartDanceJobs:
|
|
description: |-
|
|
Starts tracking time for sources related to dance jobs
|
|
tinyPenisDryOrgasmChance:
|
|
name: tinyPenisDryOrgasmChance
|
|
tip_neg:
|
|
name: tip_neg
|
|
tip_up:
|
|
name: tip_up
|
|
tipreceive:
|
|
name: tipreceive
|
|
tips:
|
|
name: tips
|
|
tipset:
|
|
name: tipset
|
|
tiredness:
|
|
description: |-
|
|
Changes the PC's tiredness, where `$tiredness` is a measure of the PC's fatigue.
|
|
- Goes from 0 to 2,000, where 0 means the PC is refreshed.
|
|
|
|
When `source` is `"pass"`, 1 point of `change` = 1 point of `$tiredness`.
|
|
|
|
When `source` isn't `"pass"`, +1 point of `change` = +15 points of `$tiredness`.
|
|
- Heavy clothing increases this by 50%.
|
|
- Wearing heels with an inadequate Feet Skill increases this by up to 100%.
|
|
- The PC overheating increases this up to 200%.
|
|
- If all 3 conditions are maxed, the PC will gain 350% more $tiredness than normal.
|
|
|
|
When `source` isn't `"pass"`, -1 point of `change` = -20 points of `tiredness`.
|
|
|
|
`<<tiredness change source?>>`
|
|
- **change**: `number` - +/- change to apply.
|
|
- **source** _optional_: `string` - The source of the fatigue change.
|
|
- `"pass"`: Fatigue gained from the passage of time.
|
|
parameters:
|
|
- 'number |+ "pass"'
|
|
tags: ["refactor"]
|
|
tirednesscaption:
|
|
name: tirednesscaption
|
|
titleBait:
|
|
name: titleBait
|
|
titleBlackjackHelp:
|
|
name: titleBlackjackHelp
|
|
titleCharacteristics:
|
|
name: titleCharacteristics
|
|
titleCheats:
|
|
name: titleCheats
|
|
titleDebugRenderer:
|
|
name: titleDebugRenderer
|
|
titleEventInfo:
|
|
name: titleEventInfo
|
|
titleFeats:
|
|
name: titleFeats
|
|
titleJournal:
|
|
name: titleJournal
|
|
titlejournalNotes:
|
|
name: titlejournalNotes
|
|
titleOptions:
|
|
name: titleOptions
|
|
titleOutfitEditor:
|
|
name: titleOutfitEditor
|
|
titleSaves:
|
|
name: titleSaves
|
|
titleSocial:
|
|
name: titleSocial
|
|
titleStats:
|
|
name: titleStats
|
|
titleTraits:
|
|
name: titleTraits
|
|
tml:
|
|
description: |-
|
|
Wraps text map text to link to correct location
|
|
|
|
`<<tml target>>`
|
|
- **target**: `string` - location name
|
|
parameters:
|
|
- 'text|string'
|
|
toggleAltLink:
|
|
description: |-
|
|
Creates link that toggles unique clothing between alternate states
|
|
|
|
`<<toggleAltLink slot location>>`
|
|
- **slot**: `string` - clothing slot being toggled
|
|
- %clothesTypesDesc%
|
|
- **location** _optional_: `string` - location where clothing is being toggled
|
|
- `"wardrobe"`
|
|
parameters:
|
|
- '%clothesTypes% |+ "wardrobe"|"shop"'
|
|
tags: ["dom", "text"]
|
|
toggleAltPosition:
|
|
description: |-
|
|
Toggles unique clothing between alternate states
|
|
|
|
`<<toggleAltPosition slot>>`
|
|
- **slot**: `string` - clothing slot being toggled
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
toggleAltSleeve:
|
|
description: |-
|
|
Toggles unique clothing between alternate sleeve states
|
|
|
|
`<<toggleAltSleeve inDefaultState? inAltState?>>`
|
|
- **inDefaultState** _optional_: `string` - text to be printed if sleeves are using their default image
|
|
- Defaults to "Roll up sleeves"
|
|
- **inAltState** _optional_: `string` - text to be printed if sleeves are using their alt image
|
|
- Defaults to "Unroll sleeves"
|
|
parameters:
|
|
- "|+ text|string |+ text|string"
|
|
tags: ["dom"]
|
|
toggleBellyTuck:
|
|
description: |-
|
|
Outputs a link that toggles belly tucked state (for soft bodyshape)
|
|
|
|
`<<toggleBellyTuck untuckText? tuckText?>>`
|
|
- **untuckText** _optional_: `string` - text to be printed if already tucked
|
|
- Defaults to "Untuck"
|
|
- **tuckText** _optional_: `string` - text to be printed if already untucked
|
|
- Defaults to "Tuck in"
|
|
parameters:
|
|
- "|+ text|string |+ text|string"
|
|
tags: ["dom"]
|
|
toggledebug:
|
|
name: toggledebug
|
|
tags: ["unused"]
|
|
toggleFaceLayer:
|
|
description: |-
|
|
Creates link that toggles hair position on face
|
|
|
|
First arg is never used. Consider refactoring
|
|
|
|
`<<toggleFaceLayer location>>`
|
|
- **location** _optional_: `string` - location where clothing is being toggled
|
|
- `"wardrobe"`
|
|
parameters:
|
|
- '|+ "wardrobe"|"shop"'
|
|
tags: ["dom", "text", "refactor"]
|
|
toggleHood:
|
|
description: |-
|
|
Toggles pc's hood state between up and down
|
|
|
|
`<<toggleHood location>>`
|
|
- **location** _optional_: `string` - location where hood is being toggled
|
|
- Only respects "shop"
|
|
parameters:
|
|
- '|+ "shop"'
|
|
toggleHoodLink:
|
|
description: |-
|
|
Creates link that toggles pc's hood state between up and down
|
|
|
|
`<<toggleHoodLink location>>`
|
|
- **location** _optional_: `string` - location where hood is being toggled
|
|
- Only respects "shop"
|
|
parameters:
|
|
- '|+ "shop"'
|
|
tags: ["dom", "text"]
|
|
toggleLeash:
|
|
name: toggleLeash
|
|
toggleLowerTuck:
|
|
description: |-
|
|
Outputs a link that toggles lower tucked state (tucks lowerwear into footwear)
|
|
|
|
`<<toggleLowerTuck untuckText? tuckText?>>`
|
|
- **untuckText** _optional_: `string` - text to be printed if already tucked
|
|
- Defaults to "Untuck"
|
|
- **tuckText** _optional_: `string` - text to be printed if already untucked
|
|
- Defaults to "Tuck in"
|
|
parameters:
|
|
- "|+ text|string |+ text|string"
|
|
tags: ["dom"]
|
|
toggleMannequinGender:
|
|
name: toggleMannequinGender
|
|
toggleTab:
|
|
name: toggleTab
|
|
toggleUpperTuck:
|
|
description: |-
|
|
Outputs a link that toggles upper tucked state (tucks upperwear into lowerwear)
|
|
|
|
`<<toggleUpperTuck untuckText? tuckText?>>`
|
|
- **untuckText** _optional_: `string` - text to be printed if already tucked
|
|
- Defaults to "Untuck"
|
|
- **tuckText** _optional_: `string` - text to be printed if already untucked
|
|
- Defaults to "Tuck in"
|
|
parameters:
|
|
- "|+ text|string |+ text|string"
|
|
tags: ["dom"]
|
|
top:
|
|
description: |-
|
|
Prints name of outermost top clothing layer
|
|
tags: ["text"]
|
|
topaside:
|
|
description: |-
|
|
Prints name of innermost top clothing layer that can be seen or `top` if everything is exposed
|
|
|
|
See `<<breastsaside>>`
|
|
tags: ["text"]
|
|
TopShop:
|
|
name: TopShop
|
|
towelup:
|
|
name: towelup
|
|
towelupm:
|
|
name: towelupm
|
|
towerBuildOption:
|
|
name: towerBuildOption
|
|
towerValuables:
|
|
name: towerValuables
|
|
toy:
|
|
name: toy
|
|
toyName:
|
|
name: toyName
|
|
toySelection:
|
|
name: toySelection
|
|
traitLists:
|
|
name: traitLists
|
|
traitListsSearch:
|
|
name: traitListsSearch
|
|
traits:
|
|
name: traits
|
|
transform:
|
|
name: transform
|
|
transformationAlteration:
|
|
name: transformationAlteration
|
|
transformationStateUpdate:
|
|
name: transformationStateUpdate
|
|
TrashComparePlayerBreastsReact:
|
|
name: TrashComparePlayerBreastsReact
|
|
TrashComparePlayerChastity:
|
|
name: TrashComparePlayerChastity
|
|
TrashComparePlayerPenisReact:
|
|
name: TrashComparePlayerPenisReact
|
|
trashSelect:
|
|
name: trashSelect
|
|
trauma:
|
|
description: |-
|
|
Changes the PC's trauma, where `$trauma` is a measure of the PC's trauma.
|
|
- Goes from 0 to 5,000, where 0 means the PC is healthy.
|
|
|
|
+1 point of `change` = 1.5 points of `$trauma`.
|
|
- Trauma gains are reduced by 0.7x if the PC has the "Fucktoy" trait.
|
|
- Trauma gains are reduced by 0.7x if the PC has the "Bitch" trait while having sex with beasts.
|
|
- Trauma gains are reduced by 0.7x if the PC has the "Prey" trait while having sex with tentacles.
|
|
- Trauma gains are increased by up to 100%, if the PC has low `$control`.
|
|
|
|
-1 point of `change` = -1.5 points of `$trauma`.
|
|
- Trauma losses are increased by 2x while at the Asylum or the Hospital.
|
|
- Trauma losses are increased by up to 100%, if the PC has high `$control`.
|
|
|
|
See `<<combattrauma>>` and `<<straighttrauma>>` for other use cases.
|
|
|
|
`<<trauma change source?>>`
|
|
- **change**: `number` - +/- change to apply.
|
|
- If set to 0, just updates the PC's trauma effects.
|
|
- **source**: _optional_ - The source of the trauma change.
|
|
- `"combat"`: Fatigue gained from the passage of time. If used, the PC's trauma traits will not be updated.
|
|
parameters:
|
|
- 'number |+ "combat"'
|
|
tags: ["refactor"]
|
|
traumacaption:
|
|
name: traumacaption
|
|
traumaClamp:
|
|
description: |-
|
|
Converts 1 point of $trauma into 1 point of $innocencetrauma when the PC's $innocencestate is 1.
|
|
|
|
Converts 1 point of excess $trauma into -0.2 points of $beauty.
|
|
|
|
Called at the end of every "trauma" function call.
|
|
name: traumaClamp
|
|
troughicon:
|
|
name: troughicon
|
|
tryOnInit:
|
|
name: tryOnInit
|
|
tryOnReset:
|
|
name: tryOnReset
|
|
tryOnStats:
|
|
name: tryOnStats
|
|
tryOnWear:
|
|
name: tryOnWear
|
|
tummyejacstat:
|
|
name: tummyejacstat
|
|
turnend:
|
|
name: turnend
|
|
twinescript:
|
|
container: true
|
|
name: twinescript
|
|
unbecomePinch:
|
|
description: |-
|
|
Overwrites some story variables with their respective values in `$frozenValues`, without modifying the latter
|
|
|
|
Use to visually restore a pc morphed with `<<becomePinch>>` to their original state (not all values are restored)
|
|
unbind:
|
|
name: unbind
|
|
unbindtemp:
|
|
name: unbindtemp
|
|
uncle:
|
|
description: |-
|
|
Prints `aunt` or `uncle` depending on npc pronouns
|
|
tags: ["text"]
|
|
Uncle:
|
|
description: |-
|
|
Prints `Aunt` or `Uncle` depending on npc pronouns
|
|
tags: ["text"]
|
|
underbottoms:
|
|
description: |-
|
|
Prints under_lower clothing layer, taking into account if it is part of an outfit
|
|
tags: ["text"]
|
|
UnderBottomShop:
|
|
name: UnderBottomShop
|
|
undergroundCellOptions:
|
|
name: undergroundCellOptions
|
|
undergroundEscapeForestRobin:
|
|
name: undergroundEscapeForestRobin
|
|
undergroundEscapeForestStart:
|
|
name: undergroundEscapeForestStart
|
|
undergroundPlantFakeChoice:
|
|
name: undergroundPlantFakeChoice
|
|
undergroundReturnToCell:
|
|
name: undergroundReturnToCell
|
|
undergroundRobinInterlude:
|
|
name: undergroundRobinInterlude
|
|
undergroundRobinKiss:
|
|
name: undergroundRobinKiss
|
|
undergroundRobinTopic:
|
|
name: undergroundRobinTopic
|
|
undergroundRobinTopicRefresh:
|
|
name: undergroundRobinTopicRefresh
|
|
underlowerhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"under_lower"` slot
|
|
underlowerintegrity:
|
|
name: underlowerintegrity
|
|
tags: ["unused"]
|
|
underlowerit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"under_lower"` slot
|
|
tags: ["text"]
|
|
underloweritis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"under_lower"` slot
|
|
tags: ["unused", "text"]
|
|
underloweron:
|
|
name: underloweron
|
|
tags: ["unused"]
|
|
underlowerplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"under_lower"` slot
|
|
tags: ["text"]
|
|
underlowerruined:
|
|
description: |-
|
|
Destroys pc's under_lower slot clothing, whether worn or carried
|
|
|
|
`<<underlowerruined noRebuy? exposedType?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
- **exposedType** _optional_: `string` - reason for exposing under lower
|
|
- `"commando"` | `"given"` | `"stolen"` | `"sold"`
|
|
parameters:
|
|
- '|+ bool|null|undefined |+ "commando"|"given"|"stolen"|"sold"'
|
|
underlowersend:
|
|
name: underlowersend
|
|
underlowersteal:
|
|
name: underlowersteal
|
|
underlowerstrip:
|
|
name: underlowerstrip
|
|
underlowerthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"under_lower"` slot
|
|
tags: ["unused", "text"]
|
|
underlowerundress:
|
|
name: underlowerundress
|
|
underlowerwear:
|
|
name: underlowerwear
|
|
underlowerwet:
|
|
description: |-
|
|
Adds wetness to pc's under lower clothing state
|
|
|
|
`$underlowerwet` is a measure of how wet pc's under lower clothing is where 0 is dry (0-200)
|
|
|
|
`$underlowerwetstate` is a measure of effects due to wetness of pc's under lower clothing where 0 is dry (0-3)
|
|
|
|
Over clothes don't take into account wetness. Consider refactoring to expand
|
|
|
|
`<<underlowerwet change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
underoutfit:
|
|
name: underoutfit
|
|
UnderOutfitShop:
|
|
name: UnderOutfitShop
|
|
underruined:
|
|
description: |-
|
|
Destroys pc's under_upper and under_lower slot clothing, whether worn or carried
|
|
underslither:
|
|
name: underslither
|
|
undertop:
|
|
description: |-
|
|
Prints the current state of the player's under_upper clothing, assuming the over_upper clothing has been destroyed.
|
|
|
|
The corresponding lower check is called "undies"
|
|
name: undertop
|
|
UnderTopShop:
|
|
name: UnderTopShop
|
|
underupperhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"under_upper"` slot
|
|
tags: ["text"]
|
|
underupperintegrity:
|
|
name: underupperintegrity
|
|
tags: ["unused", "text"]
|
|
underupperit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"under_upper"` slot
|
|
tags: ["text"]
|
|
underupperitis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"under_upper"` slot
|
|
tags: ["unused", "text"]
|
|
underupperon:
|
|
name: underupperon
|
|
tags: ["unused"]
|
|
underupperplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"under_upper"` slot
|
|
tags: ["text"]
|
|
underupperruined:
|
|
description: |-
|
|
Destroys pc's under_upper slot clothing, whether worn or carried
|
|
|
|
`<<underupperruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
underuppersend:
|
|
name: underuppersend
|
|
underuppersteal:
|
|
name: underuppersteal
|
|
underupperstrip:
|
|
name: underupperstrip
|
|
underupperthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"under_upper"` slot
|
|
tags: ["unused", "text"]
|
|
underupperundress:
|
|
name: underupperundress
|
|
underupperwear:
|
|
name: underupperwear
|
|
underupperwet:
|
|
description: |-
|
|
Adds wetness to pc's under upper clothing state
|
|
|
|
`$underupperwet` is a measure of how wet pc's under upper clothing is where 0 is dry (0-200)
|
|
|
|
`$underupperwetstate` is a measure of effects due to wetness of pc's under upper clothing where 0 is dry (0-3)
|
|
|
|
Over clothes don't take into account wetness. Consider refactoring to expand
|
|
|
|
`<<underupperwet change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
underwater:
|
|
name: underwater
|
|
underwearTypeText:
|
|
description: |-
|
|
Prints "underwear" or more specific type as appropriate
|
|
tags: ["text"]
|
|
underworld_nickname:
|
|
description: |-
|
|
Prints pc's nickname used in the underworld
|
|
|
|
See `<<overworld_nickname>>`
|
|
|
|
`<<underworld_nickname textTransform>>`
|
|
- **textTransform**: `string` - transformation to apply to text before printing
|
|
- `"cap"`: Capitalise
|
|
parameters:
|
|
- '|+ "cap"'
|
|
tags: ["text"]
|
|
undies:
|
|
description: |-
|
|
Prints the current state of the player's under_lower clothing, assuming the over_lower clothing has been destroyed.
|
|
|
|
Optional parameter [0] possible values:
|
|
- 0 or omitted or null - display full name of undies or full genital description
|
|
- 1 - display simple name of undies or full genital description
|
|
- 2 - display simple name of undies or simple genital description
|
|
|
|
The corresponding upper check is called "undertop"
|
|
name: undies
|
|
undiestrauma:
|
|
name: undiestrauma
|
|
unDismissAvery:
|
|
description: |-
|
|
Resets Avery back to active state. Can only be called in-game to undo the soft dismissal.
|
|
undress:
|
|
name: undress
|
|
undressclothes:
|
|
name: undressclothes
|
|
undressKeepSlot:
|
|
description: |-
|
|
Undress all clothes, with exceptions. Usually used to retain the player's facewear or strap-on. Can also accept an array of slots that has been stored in a temporary variable.
|
|
|
|
Example:
|
|
```
|
|
<<set _slots to ["under_lower", "face"]>>
|
|
<<undressKeepSlot $wardrobe_location _slots>>
|
|
```
|
|
`<<undressKeepSlot wardrobe slots>>`
|
|
- **slot**: `string`or `array` - slots to keep
|
|
parameters:
|
|
- '|+ text|string |+ text|string'
|
|
undressmid:
|
|
name: undressmid
|
|
undressNPC:
|
|
name: undressNPC
|
|
undressOverClothes:
|
|
name: undressOverClothes
|
|
undressSleep:
|
|
name: undressSleep
|
|
unlockAdultShop:
|
|
name: unlockAdultShop
|
|
update_npc_pillory_appearance:
|
|
name: update_npc_pillory_appearance
|
|
update_school_skills:
|
|
name: update_school_skills
|
|
updateallure:
|
|
name: updateallure
|
|
updateAskColour:
|
|
name: updateAskColour
|
|
updatebuysendhome:
|
|
name: updatebuysendhome
|
|
tags: ["unused"]
|
|
updateChildActivity:
|
|
name: updateChildActivity
|
|
updateClothes:
|
|
name: updateClothes
|
|
updateclotheslist:
|
|
name: updateclotheslist
|
|
updateclothingshop:
|
|
name: updateclothingshop
|
|
updateCombatLightingDemo:
|
|
description: |-
|
|
No description.
|
|
updateFeatName:
|
|
name: updateFeatName
|
|
updateFeats:
|
|
name: updateFeats
|
|
updateFeatsPointsMenu:
|
|
name: updateFeatsPointsMenu
|
|
updateFoodstuffVariables:
|
|
description: |-
|
|
For use after renaming (not deleting) setup.foodstuff keys. This widget mirrors changes to V.foodstuff and other variables
|
|
updateHallucinations:
|
|
description: |-
|
|
Updates pc's hallucination state based on trauma, awareness, drugs, weather, and clothing
|
|
updatehistorycontrols:
|
|
name: updatehistorycontrols
|
|
updatemannequin:
|
|
name: updatemannequin
|
|
updateMuseumAntiques:
|
|
name: updateMuseumAntiques
|
|
updateNewNamedNpcs:
|
|
description: |-
|
|
Adds non-present new NPCs to saves with version 1 or 2 $npcNamedVersion
|
|
updateNPC:
|
|
description: |-
|
|
Updates named persistent npc with data from given slot
|
|
|
|
Currently only updates virginity
|
|
|
|
`<<updateNPC npcObject>>`
|
|
- **npcObject**: `object` - full npc object to pull update data from
|
|
parameters:
|
|
- "var|bareword"
|
|
updateNPCsFirst:
|
|
description: |-
|
|
Updates all persistent npcs first-order properties to specific value
|
|
|
|
See `<<updateNPCsSecond>>` for second-order properties
|
|
|
|
Could be made to accept a function as value to increase usability in data migration. Consider refactoring
|
|
|
|
`<<updateNPCsFirst key value>>`
|
|
- **key**: `string` - first-order key to modify
|
|
- **value**: `any` - value to set
|
|
parameters:
|
|
- "text|string &+ var|bareword"
|
|
tags: ["unused", "refactor"]
|
|
updateNPCsSecond:
|
|
description: |-
|
|
Updates all persistent npcs second-order properties to specific value
|
|
|
|
See `<<updateNPCsFirst>>` for first-order properties
|
|
|
|
Could be made to accept a function as value to increase usability in data migration. Consider refactoring
|
|
|
|
`<<updateNPCsFirst firstKey secondKey value>>`
|
|
- **firstKey**: `string` - first-order key to modify
|
|
- **secondKey**: `string` - second-order key to modify
|
|
- **value**: `any` - value to set
|
|
parameters:
|
|
- "text|string &+ var|bareword"
|
|
tags: ["unused", "refactor"]
|
|
updateOwned:
|
|
name: updateOwned
|
|
updatePersistentNPCs:
|
|
description: |-
|
|
Updates persistent npc characteristics based on player setting changes
|
|
|
|
selectiveUpdate accepts `skincolour` but does nothing with it. Consider refactoring
|
|
|
|
`<<updatePersistentNPCs selectiveUpdate?>>`
|
|
- **selectiveUpdate** _optional_: `string` - category to selectively update instead of all
|
|
- `"genders"` | `"breasts"` | `"penis"` | `"skincolour"`
|
|
parameters:
|
|
- '|+ "genders"|"breasts"|"penis"|"skincolour"'
|
|
tags: ["refactor"]
|
|
updatePlants:
|
|
description: |-
|
|
Verifies `V.plants` has a matching entry for every foodstuff object in `F`. Required after addition of cooking class, as tending objects are no longer optional.
|
|
updatePlayerTraumaState:
|
|
description: |-
|
|
Updates pc's trauma-derived state based on current trauma, including sleep trouble, nightmares, anxiety, flashbacks, panic attacks, and dissociation
|
|
updateRecordedSperm:
|
|
name: updateRecordedSperm
|
|
updatesidebardescription:
|
|
name: updatesidebardescription
|
|
updatesidebarimg:
|
|
description: |-
|
|
Updates sidebar img
|
|
|
|
`<<updatesidebarimg clearCache?>>`
|
|
- **clearCache** _optional_: `string` - clear render cache
|
|
- Defaults to true
|
|
parameters:
|
|
- '|+ bool'
|
|
updatesidebarmoney:
|
|
name: updatesidebarmoney
|
|
updateStoredSlot:
|
|
name: updateStoredSlot
|
|
updatetryonstats:
|
|
name: updatetryonstats
|
|
updatewardrobe:
|
|
description: |-
|
|
Applies wardrobe updates based on `$wear_` actions
|
|
|
|
`$wear_X` are variables where X is a clothing slot that is set to `"none"` or the name of a clothing item
|
|
|
|
`<<updatewardrobe additionalUpdates? overrideSlot?>>`
|
|
- **additionalUpdates** _optional_: `string` - sections to update along with wardrobe
|
|
- Only accepts "outfits"
|
|
- **overrideSlot** _optional_: `string` - clothing slot wear action key to treat as selected
|
|
- Not required for new wardrobe display
|
|
- `wear_` + (%clothesTypesDesc%)
|
|
parameters:
|
|
- '|+ false|null|undefined|"outfits" |+ text|string'
|
|
updatewarmthdescription:
|
|
name: updatewarmthdescription
|
|
updatewarmthscale:
|
|
name: updatewarmthscale
|
|
updateWornClothingLocation:
|
|
name: updateWornClothingLocation
|
|
upperhas:
|
|
description: |-
|
|
Prints plural/singular prose of has (have/has) for worn `"upper"` slot
|
|
tags: ["text"]
|
|
upperintegrity:
|
|
name: upperintegrity
|
|
tags: ["unused"]
|
|
upperit:
|
|
description: |-
|
|
Prints an objective case pronoun (them/it) for worn `"upper"` slot
|
|
tags: ["text"]
|
|
upperitis:
|
|
description: |-
|
|
Prints a pronoun/ present indicative pair (they are/it is) describing worn `"upper"` slot
|
|
tags: ["unused", "text"]
|
|
upperon:
|
|
name: upperon
|
|
upperplural:
|
|
description: |-
|
|
Prints a present indicative (are/is) for the worn `"upper"` slot
|
|
tags: ["text"]
|
|
upperruined:
|
|
description: |-
|
|
Destroys pc's upper slot clothing, whether worn or carried
|
|
|
|
`<<upperruined noRebuy?>>`
|
|
- **noRebuy** _optional_: `boolean` - skip rebuying command (truthy)
|
|
- Defaults to `false`
|
|
parameters:
|
|
- "|+ bool"
|
|
uppersend:
|
|
name: uppersend
|
|
upperslither:
|
|
name: upperslither
|
|
uppersteal:
|
|
name: uppersteal
|
|
tags: ["unused"]
|
|
upperstrip:
|
|
name: upperstrip
|
|
upperthat:
|
|
description: |-
|
|
Prints plural/singular prose of that (those/that) for worn `"upper"` slot
|
|
tags: ["unused", "text"]
|
|
upperundress:
|
|
name: upperundress
|
|
upperwear:
|
|
name: upperwear
|
|
upperwet:
|
|
description: |-
|
|
Adds wetness to pc's upper clothing state
|
|
|
|
`$upperwet` is a measure of how wet pc's upper clothing is where 0 is dry (0-200)
|
|
|
|
`$upperwetstate` is a measure of effects due to wetness of pc's upper clothing where 0 is dry (0-3)
|
|
|
|
Over clothes don't take into account wetness. Consider refactoring to expand
|
|
|
|
`<<upperwet change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
tags: ["refactor"]
|
|
urinestat:
|
|
name: urinestat
|
|
useLube:
|
|
name: useLube
|
|
vagina_lube_amount:
|
|
description: |-
|
|
Prints the amount of lube around player vagina
|
|
|
|
Relies on `_vagina_lube_amount` being set already
|
|
|
|
See `<<vagina_lube_text>>`
|
|
tags: ["text", "temp"]
|
|
vagina_lube_text:
|
|
description: |-
|
|
Prints qualified description of lube around the vagina prior to penetration
|
|
|
|
Example:
|
|
```
|
|
<<vagina_lube_text>> the example can be performed without trouble.
|
|
```
|
|
tags: ["text"]
|
|
vaginaactionDifficulty:
|
|
name: vaginaactionDifficulty
|
|
vaginaactionDifficultyTentacle:
|
|
name: vaginaactionDifficultyTentacle
|
|
vaginaActionInit:
|
|
name: vaginaActionInit
|
|
vaginaActionInitStruggle:
|
|
name: vaginaActionInitStruggle
|
|
vaginaActionInitTentacle:
|
|
name: vaginaActionInitTentacle
|
|
vaginaActions:
|
|
name: vaginaActions
|
|
vaginaActionsTentacle:
|
|
name: vaginaActionsTentacle
|
|
vaginaFluidActive:
|
|
name: vaginaFluidActive
|
|
vaginaFluidOrgasm:
|
|
name: vaginaFluidOrgasm
|
|
vaginaFluidPassive:
|
|
name: vaginaFluidPassive
|
|
vaginainit:
|
|
name: vaginainit
|
|
vaginaldifficulty:
|
|
description: |-
|
|
Prints colour-coded adjective of vaginal action difficulty in current combat
|
|
tags: ["text"]
|
|
vaginaldoublestat:
|
|
name: vaginaldoublestat
|
|
vaginalejacstat:
|
|
name: vaginalejacstat
|
|
vaginalentranceejacstat:
|
|
name: vaginalentranceejacstat
|
|
vaginalskill:
|
|
description: |-
|
|
Adds vaginal skill to pc's state
|
|
|
|
`$vaginalskill` is a measure of pc's proficiency using their vagina where 0 is awkward (0-1,000)
|
|
|
|
`<<vaginalskill change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
vaginalskilluse:
|
|
name: vaginalskilluse
|
|
vaginalstat:
|
|
name: vaginalstat
|
|
vaginaltext:
|
|
description: |-
|
|
Prints colour-coded adjective of active vaginal skill usage
|
|
tags: ["text"]
|
|
vaginalvirginitywarning:
|
|
description: |-
|
|
Prints `This action will deflower you` if vaginal virginity can still be lost
|
|
|
|
Takes combat state into account to display starting pipe `| `
|
|
tags: ["text"]
|
|
vaginaraped:
|
|
name: vaginaraped
|
|
vaginaWetnessCalculate:
|
|
name: vaginaWetnessCalculate
|
|
validateTransformations:
|
|
description: |-
|
|
Correct unqualified and stuck transformation parts
|
|
variablesStart2:
|
|
name: variablesStart2
|
|
variablesStatic:
|
|
name: variablesStatic
|
|
variablesVersionUpdate:
|
|
name: variablesVersionUpdate
|
|
variablesVersionUpdate2:
|
|
name: variablesVersionUpdate2
|
|
versioninfo:
|
|
name: versioninfo
|
|
veteran_guard:
|
|
name: veteran_guard
|
|
victimgirl:
|
|
name: victimgirl
|
|
victimgirls:
|
|
name: victimgirls
|
|
violence:
|
|
description: |-
|
|
Increases / decreases the player's stress, trauma, and pain based on the violence level. Positive violence = increase stress, trauma, and pain, while negative violence has the opposite effect.
|
|
name: violence
|
|
violence_noncombat:
|
|
name: violence_noncombat
|
|
virginitylosttext:
|
|
name: virginitylosttext
|
|
virginityToolTip:
|
|
description: |-
|
|
Prints the status on how and when the virginity type was taken in statistics
|
|
visionPrepMorph:
|
|
description: |-
|
|
Resets some stats and settings, in preparation to morph the pc into another character
|
|
|
|
**Should be used after `<<freezePlayerStats>>`**
|
|
|
|
- Resets all transformation progress, all virginities, as well as base stats like pain and arousal
|
|
- Removes any parasites, bodywriting, bodyliquid, chastity devices and worn sex toys
|
|
- Disables auto clothing rebuy
|
|
visual-settings:
|
|
description: |-
|
|
Prints entire section of visual settings
|
|
tags: ["text", "dom"]
|
|
voice:
|
|
description: |-
|
|
Prints verb by player attempting to use their voice
|
|
|
|
Example:
|
|
```
|
|
You <<voice "moan">>.
|
|
```
|
|
|
|
`<<voice type>>`
|
|
- **type**: `string` - type of verb
|
|
- `"plead"` | `"moan"` | `"demand"`
|
|
parameters:
|
|
- '"plead"|"moan"|"demand"'
|
|
tags: ["text"]
|
|
vore:
|
|
name: vore
|
|
vore_img:
|
|
name: vore_img
|
|
voreactions:
|
|
name: voreactions
|
|
voreeffects:
|
|
name: voreeffects
|
|
voreTrait:
|
|
description: |-
|
|
Prints `| Daredevil` or `| Tasty` depending on pc's `$submissive`
|
|
tags: ["unused", "text"]
|
|
waist_goo:
|
|
name: waist_goo
|
|
waiter_default:
|
|
name: waiter_default
|
|
wakingEffects:
|
|
name: wakingEffects
|
|
wallet:
|
|
description: |-
|
|
Prints where active NPC would keep their money
|
|
|
|
Sets `_stealType` to type of clothing if swimsuit
|
|
|
|
npcIndex and active NPC can be out of sync. Consider refactoring
|
|
|
|
`<<wallet npcIndex?>>`
|
|
- **npcIndex** _optional_: `number` - zero-based index of npc to check clothes for
|
|
- `0-5`: Only affects swimsuit clothing check, not text output
|
|
parameters:
|
|
- "|+ number"
|
|
tags: ["text", "temp", "refactor"]
|
|
walnutStoreMessage:
|
|
name: walnutStoreMessage
|
|
wardrobe:
|
|
name: wardrobe
|
|
wardrobeClothingOptions:
|
|
name: wardrobeClothingOptions
|
|
wardrobeContents:
|
|
description: |-
|
|
Prints either `<<wardrobeList>>` or `<<wardrobeNewOutfit>>` depending on `$lastWardrobeSlot`
|
|
|
|
`<<wardrobeNewOutfit>>` is never called because $lastWardrobeSlot is never set to "NewOutfit". Consider refactoring
|
|
tags: ["refactor", "dom"]
|
|
wardrobeExits:
|
|
name: wardrobeExits
|
|
wardrobeGetRepairedClothes:
|
|
name: wardrobeGetRepairedClothes
|
|
wardrobeintegrity:
|
|
description: |-
|
|
Prints text integrity description of provided clothing item if below max
|
|
|
|
`<<wardrobeintegrity clothingObject slot>>`
|
|
- **clothingObject**: `object` - Clothes object to be checked for integrity
|
|
- **slot**: `string` - clothing setup slot to be checked if not on clothingObject
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- bareword|var &+ %clothesTypes%
|
|
tags: ["text"]
|
|
wardrobeLinks:
|
|
name: wardrobeLinks
|
|
tags: ["unused"]
|
|
wardrobeList:
|
|
description: |-
|
|
Prints actual wardrobe contents. Wrapped by `<<wardrobeContents>>`
|
|
|
|
`<<wardrobeList slot>>`
|
|
- **slot**: `string` - clothing slot player has selected selected
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
tags: ["dom"]
|
|
wardrobeListReorder:
|
|
description: |-
|
|
Reorders current wardrobe items by provided sorting
|
|
|
|
`<<wardrobeListReorder slot orderType descending?>>`
|
|
- **slot**: `string` - clothing slot to enumerate from current wardrobe
|
|
- %clothesTypesDesc%
|
|
- **orderType**: `string` - clothing property to sort by
|
|
- `"name"` | `"color"` | `"lewd"` | `"integrity"` | `"warmth"` | `"outfit"`
|
|
- **descending** _optional_: `boolean` - sort by descending values
|
|
- Defaults to false
|
|
parameters:
|
|
- '%clothesTypes% &+ "name"|"color"|"lewd"|"integrity"|"warmth"|"outfit" |+ bool'
|
|
tags: ["dom"]
|
|
wardrobeNewOutfit:
|
|
name: wardrobeNewOutfit
|
|
wardrobeSanityCheck:
|
|
name: wardrobeSanityCheck
|
|
wardrobeSelection:
|
|
description: |-
|
|
Sets and overrides current wardrobe selection based on `$forceWardrobeLocation`
|
|
|
|
`$forceWardrobeLocation` is a string from possible `$location` values
|
|
|
|
`<<wardrobeList allowTransfer?>>`
|
|
- **blockTransfer** _optional_: `boolean` - block transferring from this wardrobe
|
|
- Defaults to false
|
|
- Currently implemented as pseudo-teleporter while debug is enabled
|
|
parameters:
|
|
- "|+ bool"
|
|
tags: ["refactor"]
|
|
wardrobeSend:
|
|
name: wardrobeSend
|
|
wardrobesUpdate:
|
|
name: wardrobesUpdate
|
|
wardrobewear:
|
|
name: wardrobewear
|
|
warmth:
|
|
name: warmth
|
|
warmth_description:
|
|
name: warmth_description
|
|
warmthscale:
|
|
name: warmthscale
|
|
wash:
|
|
name: wash
|
|
wash_face:
|
|
name: wash_face
|
|
wash_hands:
|
|
name: wash_hands
|
|
wash_mouth:
|
|
name: wash_mouth
|
|
washmakeup:
|
|
name: washmakeup
|
|
water:
|
|
name: water
|
|
wateraction:
|
|
name: wateraction
|
|
waterbr:
|
|
name: waterbr
|
|
waterwash:
|
|
name: waterwash
|
|
wearandtear:
|
|
name: wearandtear
|
|
wearlink_norefresh:
|
|
description: |-
|
|
Creates non-refreshing links that will update clothes according to `$wardrobeOption`
|
|
|
|
`$wardrobeOption` is `0` or a form option as a string
|
|
|
|
`<<wearlink_norefresh displayName clothingId actionVariable?>>`
|
|
- **displayName**: `string` - the text of the link. May contain markup
|
|
- **clothingId**: `number|string` - id of clothing to apply when clicked
|
|
- Index in slot array on selected wardrobe
|
|
- Key of non-outfit actions (`"towel"` | `"large_towel"` | `"strip"`)
|
|
- **actionVariable** _optional_: `string` - clothing slot wear action key to treat as selected
|
|
- Defaults to variable pointed to by temporary variable `_wear`
|
|
- `wear_` + (%clothesTypesDesc%)
|
|
parameters:
|
|
- text &+ number|"towel"|"large_towel"|"strip" |+ text
|
|
tags: ["temp", "dom"]
|
|
wearoutfit:
|
|
name: wearoutfit
|
|
wearProp:
|
|
description: |-
|
|
Temporarily equips a handheld prop for visual effect in scenes
|
|
|
|
`<<wearProp prop colour? accColour?>>`
|
|
- **prop**: `string` - prop to equip, using the variable of the handheld item
|
|
- **colour**: `string` - colour of handheld prop
|
|
- **accColour**: `string` - secondary colour of handheld prop
|
|
parameters:
|
|
- text |+ "custom"|text|number |+ string
|
|
weather_select:
|
|
name: weather_select
|
|
weatherdisplay:
|
|
name: weatherdisplay
|
|
weatherinit:
|
|
name: weatherinit
|
|
tags: ["unused"]
|
|
wetAll:
|
|
name: wetAll
|
|
wetLower:
|
|
name: wetLower
|
|
wetUpper:
|
|
name: wetUpper
|
|
wetDream:
|
|
description: |
|
|
Gives the player a wet dream based on lustful specialClothesEffects or maximum arousal.
|
|
wetness_init:
|
|
name: wetness_init
|
|
wetnessCalculate:
|
|
name: wetnessCalculate
|
|
wheeze:
|
|
name: wheeze
|
|
whitney_gang_options:
|
|
name: whitney_gang_options
|
|
whitney_home_events:
|
|
name: whitney_home_events
|
|
whitney_home_events_gang:
|
|
name: whitney_home_events_gang
|
|
whitney_parent:
|
|
name: whitney_parent
|
|
WhitneyChastityCheck:
|
|
name: WhitneyChastityCheck
|
|
whitneyexit:
|
|
name: whitneyexit
|
|
whitneyFaceWritingInspection:
|
|
name: whitneyFaceWritingInspection
|
|
whitneyFinish:
|
|
name: whitneyFinish
|
|
whitneyoptions:
|
|
name: whitneyoptions
|
|
whitneyoptionsleave:
|
|
name: whitneyoptionsleave
|
|
WhitneyPantyCheck:
|
|
name: WhitneyPantyCheck
|
|
WhitneyParasite:
|
|
description: |-
|
|
Prints adaptive passage of Whitney giving pc a parasite
|
|
tags: ["text", "links"]
|
|
WhitneyParasitePenisComment:
|
|
description: |-
|
|
Prints comments of onlookers with appropriate effects when Whitney gives pc a genital parasite
|
|
tags: ["text"]
|
|
whitneyposter:
|
|
name: whitneyposter
|
|
whitneyRescueEnd:
|
|
name: whitneyRescueEnd
|
|
whitneyRescueExit:
|
|
name: whitneyRescueExit
|
|
whitneyRoofRuleBreak:
|
|
name: whitneyRoofRuleBreak
|
|
whitneyRulePunishment:
|
|
name: whitneyRulePunishment
|
|
whitneyShoppingData:
|
|
description: |-
|
|
Stores Whitney's clothes and reactions from statics into temporary variables
|
|
tags: ["temp"]
|
|
whitneyShoppingPicker:
|
|
description: |-
|
|
Replaces pc's worn clothes with a temporary choice from Whitney
|
|
|
|
Relies on temporary variables from `<<whitneyShoppingData>>`
|
|
tags: ["temp"]
|
|
whitneyShoppingPickerChoice:
|
|
description: |-
|
|
Replaces pc's worn clothes with a permanent choice from Whitney
|
|
|
|
Relies on temporary variables from `<<whitneyShoppingData>>`
|
|
tags: ["temp"]
|
|
wHunt:
|
|
name: wHunt
|
|
wife:
|
|
name: wife
|
|
Wife:
|
|
name: Wife
|
|
wife_npc:
|
|
name: wife_npc
|
|
willpower:
|
|
description: |-
|
|
Adds willpower to pc's state
|
|
|
|
`$willpower` is a measure of strength of pc's willpower where 0 is not strong (0-1,000)
|
|
|
|
`<<willpower change>>`
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- number
|
|
willpowerdifficulty:
|
|
name: willpowerdifficulty
|
|
willpowerorgasm:
|
|
name: willpowerorgasm
|
|
willpowerpain:
|
|
name: willpowerpain
|
|
witch:
|
|
description: |-
|
|
Prints 'witch' if Gwylan is male, or 'witch' if Gwylan is female.
|
|
wolf:
|
|
name: wolf
|
|
wolf_cave_plural:
|
|
name: wolf_cave_plural
|
|
wolf_cave_singular:
|
|
name: wolf_cave_singular
|
|
wolf_cave_update:
|
|
name: wolf_cave_update
|
|
wolfcaveevent:
|
|
name: wolfcaveevent
|
|
wolfcaveselect:
|
|
name: wolfcaveselect
|
|
wolfCaveSingles:
|
|
name: wolfCaveSingles
|
|
wolfcavestate:
|
|
name: wolfcavestate
|
|
wolfChildActivity:
|
|
name: wolfChildActivity
|
|
wolfDefiant:
|
|
description: |-
|
|
When the player has the full wolf transformation, choosing Defiant dialogue options in lists of links lowers stress, but submissive characters are traumatized and lose control for acting unlike themselves. This function is inserted inside links, takes a target value (usually 500 or 850), and makes extra stat adjustments if too submissive.
|
|
|
|
`<<wolfDefiant threshold>>`
|
|
- **threshold**: `number` - if `$submissive` is greater than this value, gain trauma and lose control
|
|
parameters:
|
|
- number
|
|
wolfeventend:
|
|
name: wolfeventend
|
|
wolfexposed:
|
|
name: wolfexposed
|
|
tags: ["unused"]
|
|
wolfgirl:
|
|
description: |-
|
|
Prints `| Wolfboy` or `| Wolfgirl` depending on pc's appearance
|
|
tags: ["text"]
|
|
wolfhuntevents:
|
|
name: wolfhuntevents
|
|
wolfpackfear:
|
|
description: |-
|
|
Adds fear to the wolfpack and prints `The pack fears you a little more.`
|
|
|
|
`$wolfpackfear` is a measure of how much the wolfpack fears the pc where 0 is not at all (0-30)
|
|
tags: ["text"]
|
|
wolfpackhuntoptions:
|
|
name: wolfpackhuntoptions
|
|
wolfpacktrust:
|
|
description: |-
|
|
Adds trust to the wolfpack and prints `The pack trusts you a little more.`
|
|
|
|
`$wolfpacktrust` is a measure of how much the wolfpack trusts the pc where 0 is not at all (0-30)
|
|
tags: ["text"]
|
|
wolfquick:
|
|
name: wolfquick
|
|
wolfTransform:
|
|
name: wolfTransform
|
|
woman:
|
|
name: woman
|
|
woman_npc:
|
|
name: woman_npc
|
|
women_npc:
|
|
name: women_npc
|
|
wood_required:
|
|
name: wood_required
|
|
word:
|
|
description: |-
|
|
Prints an indefinite article (a/an) if needed for provided clothing slot
|
|
|
|
`<<word slot>>`
|
|
- **slot**: `string` - category of worn clothing to check
|
|
- %clothesTypesDesc%
|
|
parameters:
|
|
- "%clothesTypes%"
|
|
tags: ["text"]
|
|
wordify_i:
|
|
description: |-
|
|
Prints the ordinal numeral for a given integer (first, second, ...)
|
|
|
|
`<<wordify_i number capitalise?>>`
|
|
- **number**: `number` - positive integer to convert to text
|
|
- `1-11` : numbers not between 1-10 inclusive are treated as 11
|
|
- **capitalise** _optional_: `boolean` - capitalise output (truthy)
|
|
parameters:
|
|
- "number |+ bool"
|
|
tags: ["text"]
|
|
world_corruption:
|
|
description: |-
|
|
Adds corruption to world state
|
|
|
|
`$world_corruption_hard`
|
|
|
|
`<<world_corruption type change>>`
|
|
- **type**: `string` - type of corrupting event
|
|
- `"hard"`: world scoped changes
|
|
- `"soft"`: player scoped changes
|
|
- **change**: `number` - +/- change to apply
|
|
parameters:
|
|
- '"hard"|"soft" &+ number'
|
|
wPersist:
|
|
name: wPersist
|
|
wraith_pass:
|
|
name: wraith_pass
|
|
wraithCaught:
|
|
name: wraithCaught
|
|
wraithEvent:
|
|
name: wraithEvent
|
|
wraithEventSewers:
|
|
name: wraithEventSewers
|
|
wraithEventStreet:
|
|
name: wraithEventStreet
|
|
wraithExorcise:
|
|
name: wraithExorcise
|
|
wraithEyes:
|
|
name: wraithEyes
|
|
wraithPossess:
|
|
name: wraithPossess
|
|
wraithShamble:
|
|
name: wraithShamble
|
|
wren_sabotage_nude:
|
|
name: wren_sabotage_nude
|
|
wTimerProgress:
|
|
name: wTimerProgress
|
|
yogalessons:
|
|
name: yogalessons
|
|
yogalewd:
|
|
name: yogalewd
|
|
your_bird_text:
|
|
description: |-
|
|
Prints either `your spouse`, `your hawk/harpy`, or `the hawk/harpy` depending on player's stockholm status
|
|
|
|
`<<your_bird_text formatting?>>`
|
|
- **formatting** _optional_: `string` - formatting to apply
|
|
- `"cap"`: capitalise output
|
|
parameters:
|
|
- '|+ "cap"'
|
|
tags: ["text"]
|